Damn! One day you'll get a speeding ticket for talking waaaaay too fast!!! I promise you that! - What an amazing full-of-info tutorial!!! Not a word too much! I am blown away and totally overwhelmed by the richness of this source! - Just so you know: your 18 minutes took me 5 hours! And every second of it was an adventure! Thank you very, very much! Subscribed!
@zulteonka10 күн бұрын
Amazing!
@omurbekov2452 Жыл бұрын
Wow bro thanks a lot! You literally just save my job, and maybe my life, my dreams! You are great!
@deayanstudios Жыл бұрын
Thank you so much! I'm really glad you found it useful :)
@officerjamesofficial18 күн бұрын
how do I get the particles to follow a custom path/curve before morphing into the other object
@ExviaStudio11 ай бұрын
Hi, great video! I just wanted to ask, how do you deal with the materials? I'm trying to do the same morph with a point cloud file with color attributes that dye the points, but when I do the morphing, the colors and point mix, resulting in a weird grey mass.
@deayanstudios11 ай бұрын
That's an interesting problem. I would suggest storing the color data for the points in the final stage as an attribute. So you'd have two color attributes. One for the start and one for the end. Then mix both color attribute nodes using a mix node set to color. As the particles transition from one to the other, also change the factor of the mix. So the particles change their color during the transition. This is what comes at the top of my head. I'd have to try it to be sure, but I think this is with a try.
@ExviaStudio11 ай бұрын
@@deayanstudios hey, thanks for your quick reply! I really appreciate it, I’ll try to make it. Thanks for your help!
@deayanstudios11 ай бұрын
You're welcome :)
@vstreet7583 Жыл бұрын
Another great tutorial. Great speed. Great explanation, especially when things don't work. Thank you so much for sharing your knowledge. THANK YOU! Dg
@deayanstudios Жыл бұрын
Thank you!! I really appreciate it :)
@RobertWildling9 күн бұрын
I have a question: I imported to ply point clouds to do the morphing. With your exceptional direction it works. But what is missing is the material on all those points. Usually they have this "Col" attribute that is used in the shader. But here I am completely lost in how to do that. Any ideas?
@leeor2249Ай бұрын
hi, super helpful video! was wondering how i can add more than two shapes. also is it possible to add an empty volume to this afterwards to take on the shape of the original mesh after i've created the morph animation?
@Fashionx3D Жыл бұрын
Great tutorial! Can I make the points smaller?
@deayanstudios Жыл бұрын
Yes, definitely. You can do that in many ways. Either reduce the radius of the sphere you're using to instance on the points. Or you can use the scale value of the instance on points node. Or you can use a "scale elements" node and select instances after the instance on points node.
@GrawvyRobber Жыл бұрын
Why is my geometry invisible? I can see the outline though
@deayanstudios Жыл бұрын
Would it be possible for you to share a screenshot of your set up on Instagram? Or you could email the .blend file to deayanstudios@gmx.com I'll take a look at it and try to find out what's wrong. It might take me a couple of days to respond as I'm currently in Japan, but I'll do my best to try and sort it out as soon as possible.
@isabel506611 ай бұрын
really informative! I really wanna get into geo nodes, but theres so much information though idk where to start 😩, you're great though ! 😁
@artscreations511 ай бұрын
I think u need to check the blender geometry node manual
@deayanstudios11 ай бұрын
Thank you so much!! I would suggest taking any step by step tutorial and following it through from start to end, while trying to understand what each node is doing. Experiment a bit as well to see how things change by changing values. You should get the grasp of it real soon. The blender manual definitely helps when you're unsure of what a node does.
@BrandonBloxBB Жыл бұрын
Hi I am new to geometry nodes and followed along most of the video fine but I was wondering if there's a way to turn a collection of objects into a text object. I got the single object to text object to work but what would need to be updated for a collection of small random spheres to start the transition to the text? Also is there a way to add color as it transitions through to the text but just white at the start? Not sure if you can explain it to me without discord help with me being new haha. I left off at the 12 minute mark but I will complete the video. I did sub you have some cool videos to check out.
@deayanstudios Жыл бұрын
Hi, thank you so much! It should definitely be possible to do it for a collection of objects. You'll need a collection info node instead of the object info and you'll have to realise instances as well. If there are any hiccups, you can always ask me on Instagram @deayanstudios. A discord server will be created sometime very soon. As for the colors, you could store a named attribute and use that attribute in the shader editor. I've done that in various previous videos, you can check out this one: kzbin.info/www/bejne/g5m1dpmCiK1_h68si=bw-B-bFkcFLDD-C6
@BrandonBloxBB Жыл бұрын
@@deayanstudios I will look forward to the discord but I will keep your instagram in mind thank you. It is helpful to have someone who is a pro at geometry nodes when I am ready to learn.
@blackdesk-jurgendekker6228 Жыл бұрын
What if I want to make the animation a bit longer by adding two more states it has to transform to? Is that possible by just duplicating the first part of the tutorial?
@deayanstudios Жыл бұрын
Yes, that would be possible to do.
@blackdesk-jurgendekker622810 ай бұрын
@@deayanstudios I can't seem to figure out what I do need to duplicate and how to connect it to output four states. Is there a possibility to give some advice?
@deayanstudios10 ай бұрын
@@blackdesk-jurgendekker6228 It's just about using more "Mix" nodes at the end. You could follow along this tutorial of mine, where I show you how to morph between 4 different words. However, instead of the strings as inputs, you would have to have the geometry and the distributed points as the inputs. kzbin.info/www/bejne/aqaTkKxmZseGoq8si=i1pZDqkFe6aigihb I hope this solves your requirements.
@blackdesk-jurgendekker622810 ай бұрын
@@deayanstudios Perfect, almost there! How do I incorporate the deleting points parts also in these extra steps?
@blackdesk-jurgendekker62289 ай бұрын
@@deayanstudios any chance you could help me with the last step?
@simonw.1223 Жыл бұрын
coudlnt I just delete the points trough a geometry proximity node aka who is not close anoutth at tzransform 0.8 or 0.2 gets deleted?
@deayanstudios Жыл бұрын
There's definitely many ays in which the effect can be taken care of. I feel like the issue with geometry proximity could be if the mesh's are both present in the same place centered around the origin, it would be hard to detect appropriate values for the proximity node. It's definitely worth trying based on your requirements though.
@simonw.1223 Жыл бұрын
@@deayanstudios xrsh greater than and lesserthan so everything that is closer etc
@deayanstudios Жыл бұрын
@@simonw.1223 Definitely worth trying out.
@simonw.1223 Жыл бұрын
@@deayanstudios well I would love if you could teach me or just explain some simple advancend stave like sample index or sample nearest.
@deayanstudios Жыл бұрын
@@simonw.1223 Definitely. I've already used those nodes in previous videos on my channel such as this one: kzbin.info/www/bejne/f2mofXmOmbuGqac (simulation nodes of a sphere interacting with more particles in a sphere) Hopefully this will help you understand the nodes and how to use them. Apart from that, I will definitely make more tutorials using these nodes someday soon. So stay tuned :)
@flonkplonk16499 ай бұрын
How to assign two different materials ?? edit: managed it in MatEditor with an animated Mix-node ;)
@deayanstudios9 ай бұрын
I'm Glad that you found a solution :)
@uRick101 Жыл бұрын
- just WOW!! - many thx!! :^о
@deayanstudios Жыл бұрын
Thank you so much!! I'm glad you found this tutorial to be wow! You're welcome :)
@nicolassuarez29335 ай бұрын
Sorry man, not really morph... looks more like particles... What about morphing real 3d elements with materials and all?
@deayanstudios5 ай бұрын
That would also be possible. However, there would be quite a few restrictions. Maybe I'll explore the possibilities and then if I come up with something elegant, I'll make a tutorial on it.