Mortal Kombat Inspired Designs / 3D Modeling in Maya

  Рет қаралды 6,860

Elementza

Elementza

Күн бұрын

🔔 More stuff @ elementza.com
SPECIAL OFFER! Use code KZbin for 20% off on any training!
0:00 Concept Breakdown
9:05 Mask Version 1
16:40 Mask Version 2
25:20 Head Cover
28:20 Shoulder Pattern
32:44 Mask Version 3

Пікірлер: 50
@Elementza
@Elementza 3 ай бұрын
So yeah... new stuff incoming :) Today we´ll kick it off with Mortal Kombat inspired design style, with a lot of interesting topics to talk about. This is just a short demonstration of the process to get the quick forms out. After those are done we can then spend additional time to polish/finetune the designs depending on the time available to us. In the next video we´ll discuss the importance of Support Loops where we slowly deconstruct the whole workflow. -mario
@Toprak1552
@Toprak1552 3 ай бұрын
Are this new stuff going to be KZbin videos or a new course? Or an update to the previous courses?
@Elementza
@Elementza 3 ай бұрын
@@Toprak1552 Yes KZbin only
@rzodgaming8932
@rzodgaming8932 3 ай бұрын
It's good to be back on hard surface tutorials :))
@bidibuzz7696
@bidibuzz7696 3 ай бұрын
You help me so much during my studies ! Your tutorials and tips are still very important now that i'm a junior ! Happy to see you back ! Insane stuff as always ! :D Thank you !
@ThomasColin3D
@ThomasColin3D 3 ай бұрын
Pretty cool work!
@imleozx2808
@imleozx2808 3 ай бұрын
very happy to see you back
@SaM-tl5nz
@SaM-tl5nz 3 ай бұрын
This tutorial is pure gold. Thanks for sharing your knowledge with us ❤️❤️
@sridharan5172
@sridharan5172 3 ай бұрын
Miss u elementzzzz... long time no more videos 😶
@purplelight2947
@purplelight2947 3 ай бұрын
So cool and calming) great work!
@RevizionArts
@RevizionArts 3 ай бұрын
Waited for you to come back! Finally eye pleasing stuff again! Still thinking your topo tuts are best out there.
@shreyaskhambhayata7715
@shreyaskhambhayata7715 3 ай бұрын
Good to see you're back on youtube!
@howitworks101
@howitworks101 3 ай бұрын
im happy to see you back again brother.
@ChaosWolfNinja
@ChaosWolfNinja 3 ай бұрын
Mario is BACK! Nnnnnice! Super tutorial!
@Mystical_3D
@Mystical_3D 3 ай бұрын
Mario is back!! ❤
@SaM-tl5nz
@SaM-tl5nz 3 ай бұрын
Hell yeah !! 🔥
@user-uf3tr9yh9c
@user-uf3tr9yh9c 3 ай бұрын
Hard surface Legend is back
@alfiebones7551
@alfiebones7551 3 ай бұрын
Epic!!
@Inferno535
@Inferno535 3 ай бұрын
you have the best Courses for hard surface! btw are you also doing some Textures/ Uv mapping? Courses (or part of) its always amazing to see new Courses from you! cant wait to see what will come next!
@Elementza
@Elementza 3 ай бұрын
Hey thanks a lot! Yeah UV mapping we did cover in Maya classes and here on YT in into to maya series. As for texturing, not really... there are some other topics that are on the schedule though including new training formats. :)
@khalilboss2855
@khalilboss2855 3 ай бұрын
Welcome back Lets goooo
@toaolisi761
@toaolisi761 3 ай бұрын
Back from consulting with the Elder Gods I see.
@christianlee1423
@christianlee1423 3 ай бұрын
please do more organic hard surface stuff, i think scifi helmets is the hardest types to model due to the blend of organic shape / head anatomy / and hard surface combined together.
@jimmyvuw
@jimmyvuw 22 күн бұрын
23:12 How did you modify the `Use Default Material`? There's definitely some nice reflection like Phong or Blinn, not like a Lambert to me at all
@therocinante9300
@therocinante9300 3 ай бұрын
Hey Mario, absolutely beautiful work. I was wondering, would you consider making an updated video with how you set up your viewport, colors, edges, lighting and shading settings? Your videos are such an amazing source for learning, and your workflow is a real art by itself.
@Elementza
@Elementza 3 ай бұрын
Hey thanks! Its no problem but the older UI and hotkey video is still valid. I just copy the same references into a newer versions as they release
@therocinante9300
@therocinante9300 3 ай бұрын
@@Elementza oh nice to know! I'll give another look into that, then. Thank you!
@lilarthanis
@lilarthanis 3 ай бұрын
Thanks for video, Mario! I`m glad to see you again. p.s. how to change default polygon color like you? Thanks!
@Elementza
@Elementza 3 ай бұрын
There is a video on my channel UI and Hotkeys where we cover this topic :)
@lilarthanis
@lilarthanis 3 ай бұрын
@@Elementza Gratefull! I`ll check it out!)
@papputhounaujam4106
@papputhounaujam4106 3 ай бұрын
magic topo comeback
@alekseynedovesov770
@alekseynedovesov770 7 күн бұрын
osm!
@agooodolecoder
@agooodolecoder 3 ай бұрын
I would really love to know how to use your clean modelling technique to create trees, rocks, etc for environments IF IT MAKES SENSE of course ;) a nice subd model is easy to detail in zbrush...
@Elementza
@Elementza 3 ай бұрын
Yes it makes sense no worries... but in that case you would actually just make it all in zbrush and use zremesher to get cleaner geo. You would not use this type of workflow in that situation. Hope this helps :)
@agooodolecoder
@agooodolecoder 3 ай бұрын
Yes it does, thank you@@Elementza
@zk4929
@zk4929 3 ай бұрын
Brother as a Maya user am I missing out by not jumping on Blender bandwagon for modeling?
@Elementza
@Elementza 3 ай бұрын
I mean the art or the results matter more that software of your choice. Which one brings you there faster or in workflow that makes sense to you is all that counts.
@user-cl5mj3rl3e
@user-cl5mj3rl3e 3 ай бұрын
Don't he need to fix triangles and topology after cuts on masks? What if there be needed to do chamfer or bevel?
@Elementza
@Elementza 3 ай бұрын
You could, but its not necessary in this case since geo is dense enough. We'll cover this more in detail in following videos. For now you can find more on the workflow here kzbin.info/www/bejne/lX3ZZoNniZmJf5Ysi=h_YopEjsg-vVnDXu
@SaM-tl5nz
@SaM-tl5nz 3 ай бұрын
Hey mario I just noticed how is the material visible in the viewport. (When i apply the stamdard surface and increase the metalness up to 1 it becomes completely black, but yours is working just fine). Is there any setting i need to change or is this just a bug in maya ?
@Elementza
@Elementza 3 ай бұрын
Probably you´ll need to increase the spec roughness value if its set to 0
@SaM-tl5nz
@SaM-tl5nz 3 ай бұрын
@@Elementza Thanks for replying Just found the solution you are using Maya's standard surface which is compatible with the maya viewport whereas I was using the Arnold's ai standard surface the metalness of the Arnold ai standard only updates in the render view because of the lights. The Arnold's metalness can only be seen by creating a skydome or any other light and then pressing number 7 on the keyboard 😄
@abregadoatseri4974
@abregadoatseri4974 3 ай бұрын
Can i follow this steps and do it in c4d? Or itll be much different?
@Elementza
@Elementza 3 ай бұрын
If you know the basic modeling tools yes should be no problem to follow
@3D_belayet
@3D_belayet 3 ай бұрын
Where have you been for so long?
@chrismiless8300
@chrismiless8300 3 ай бұрын
No more c4d tutorial ???
@Elementza
@Elementza 3 ай бұрын
No sorry, but all we cover in Maya, will apply to C4D as well
@wahmarco3750
@wahmarco3750 3 ай бұрын
Hey Mario I realized that I wasn't in your discord server already I tried to messaged u on discord but u seems to like blocked me or something if so any reason that I would like to know pls thx u very much
@Elementza
@Elementza 3 ай бұрын
Hey... we typicaly don't block anyone (unless in case of serious spam) but feel free to send an email to support via the website. Not much can be done from youtube alone :) Cheers
@ganeshanvekar5009
@ganeshanvekar5009 3 ай бұрын
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