The reverse to this video would be cool too, how to deal with move blocking.
@AlainPilon3 күн бұрын
Great video! You did pick one the worst layout, for the specific reasons you shown. I hate this layout when playing with vehicles or monsters. On T2, the SM could have dropped the aggressor/bladeguards to charge the nearby units to start to create some room. It also shows the importance of having at least one unit with infiltrate to protect your side of nomanlands or even better using infiltrators to deny 12".
@StorytellerCharmКүн бұрын
I’ve been considering running two units of infiltrators for my Vanguard Dark Angels for exactly this reason. Infiltrating two units of Infiltrators and one unit of Deathwing Knights with terminator chaplain with Blade Driven Deep
@prunierlaurent33252 күн бұрын
The so called 40mm based are actually 39.6mm on the bottom. So technically can't screen 3 inch deepstrike to be on objective (as the objective is stated as "real" 40mm). Probably best to ask TOs in advance how they would rule it in a tournament and just agree before matches when playing in other settings.
@newvegasify12 күн бұрын
This is so true I play Necrons and at one RTT I was playing a Demon player who had very little shooting. I had some flayed ones and I put them only a few inches outside my deployment zone but within a long charge of his blood crushers. He went first and when he moved with his blood crushers and they were in mid field. I then advanced my falyed ones got a good advance roll moved them just outside engagement range. Then advanced my Nightbringer and Skorpekhs for the next turn. His turn he moved and inch and flattened the flayed ones, but I didn't care. Because his bloodcrushers were in an easy charge of my nightbringer and Skorpekhs. It was the first time I did it and the game was EZ. Other examples are a local Tau player will literally move his piranhas very agressively to move block me so he can get an extra turn of shooting. As a necron it really hurts bad when I miss a turn of moving.
@chrisrosado5707Күн бұрын
im so happy they used Tau in this example because im building my tau army and it gives me a good idea of how i want to use them.
@Rtgaming-je2zsКүн бұрын
Just today I used Drukhari mandrakes to move block a sisters army rhino that has scout 9 lol
@TheKlawwGang-n7n2 күн бұрын
Great video! Unfortunately i play Death Guard 😂 slow as af but i do also play World Eaters, daemons and thousand sons and this is something i definitely need to improve on.
@mpmacd2 күн бұрын
I'm new to playing warhammer. I've played two games with a friend that is also learning. Is it just Pariah nexus that plays with the bases on terrain? My LGS has mixed terrain where some is on a base and others are not at all. Is there always an invisible base that blocks LOS? Or is that just for the current pariah nexus rules?
@miguelcoronado75463 күн бұрын
Love the video! I'd love to see more mock games like this. In particular, I'd like the SM perspective in this game. I mean, IMO it seems SM had the game lost from turn one: was there anything they can do (apart from winning first turn roll), better deployment knowing that the pathfinders can move block like that baing the first unit placed by the tau player? Is it a matter of too many vehicles in this layout?
@nagayamagames2 күн бұрын
What's the terrain you are using?
@Kolobius21 сағат бұрын
@theoryhammer I need this information as well
@DavidVanCleef3 күн бұрын
Aren't the pathfinders on the ends in the first example set up out of unit coherency?
@JKo-jv7kf3 күн бұрын
Yep.
@Bumbaclart2473 күн бұрын
Great content - really enjoy your videos 👏🏽👏🏽
@AItemusPrime2 күн бұрын
New to 40k so correct me if I'm wrong. Since your Pathfinder unit has more than 7 models in it, doesn't each model have to be within 2 inches of at least two other models? You shouldn't be able to spread them that wide
@rhyscollins74092 күн бұрын
So that there is called the dog bone. The end two models are closer so every model will still be within 2"
@ultrafirestar8533 күн бұрын
Love this video! Keep it up dude
@andrewhannaford93003 күн бұрын
When you were moving your scouts, don't you have to end your movement 9" away from an enemy?
@termochila49853 күн бұрын
you can't scout into engagement, but there's nothing saying you need to end 9" away... that's just deployement for deepstrike and strat reserves
@EyeBall7203 күн бұрын
@@termochila4985 Yes yes it does. Scouts "A unit that moves using this ability must end that move more than 9" horizontally away from all enemy models."
@iandestroyerofworlds5763 күн бұрын
@@termochila4985scout moves cannot be within 9" of your opponent's deployment or models.
@ddanx3 күн бұрын
Yes it does, you need to be 9" away from an enemy. However, he hasnt done anything like that in the video. He mentioned briefly when controlling Tau 1st turn that if goes second, he would use the scout move to move behind cover around the 3:00 mark. Other than that, all movements were normal or advance move.
@mxnovicephotography3 күн бұрын
how far can you legally place the scouts apart? The whole spread out plan might fall apart because of unit coherence. One attack with [precision] would end half of the squad.
@maxmagnus3773 күн бұрын
precision only lets you force saves on a character model first, not any model you please.
@mxnovicephotography3 күн бұрын
@@maxmagnus377 ahh i see. my friend and i always played it as "choose as you like", but after reading the rule, its clear. thanks, i will definatly use more moveblocking in the future.
@kevinyounggren86383 күн бұрын
Why cant the landraider overwatch through that giant opening in-between the two buildings?
@MajorSquiggles3 күн бұрын
That ruin is using a clear plastic base which becomes the ruin's footprint. Basically the plastic base is the actual ruin, and the walls on top of it are extra and block movement. You can't shoot from one side of a ruin through to a target on the other side. The Land Raider has no way of drawing line of sight without going over the plastic base, therefore it cannot see or be seen through the gap. You can move through it since there are no walls there, but you can't see through it.
@kevinyounggren86383 күн бұрын
Oh yeah, I didn't notice the clear plastic footprints. Thanks
@stassavinov22633 күн бұрын
Riptide can Fly So it can go above scouts
@olms13 күн бұрын
Indeed but it needs to advance to be more than 1” away (as he said)
@ravenRedwake3 күн бұрын
And they can only move 10” That’s a lot of metal/advanced ceramic-polymer alloy to shift.
@robertjohansson91663 күн бұрын
You´ve got 10 Tau infantry as an example in this video, how are able to space them that far apart without loosing cohesion? "While a unit has seven or more models, all of its models must instead be set up and end any kind of move within 2" horizontally and 5" vertically of at least two other models from that unit. This is called Unit Coherency. If for any reason a model cannot be set up in Unit Coherency, or cannot be set up following any restrictions stated by other rules (e.g. while setting up using the Deep Strike ability), that unit cannot be set up. If a unit cannot end a move in Unit Coherency, it cannot make that move and its models are returned to their previous positions."
@ddanx3 күн бұрын
I believe you're talking about his pathfinders. Its very likely he just quickly place them for the purposes of the video. If you notice each far edges there's 3 pathfinders close together, its to clock the 2 models coherency (far end has two on his immediate left/right, middle has two in his immediate left/right, other end uses the far end + next model in 2"). In the center, there's the triangle, just measure 2" from each other.
@Rich-in6ds3 күн бұрын
Great video! Do you have any tips for dealing with World Eaters if you’re rocking a bit of a fluffy, casual list? Say you’re playing Necrons but you don’t have any infiltrating flayed ones but you do have a few melee units like Lychguard, Skorpekhs and Wraiths that get DELETED by World Eaters. Feels like if you don’t take a list that’s the absolute peak of meta against them, you just lose.
@madlarkin82 күн бұрын
I dont think its necessarily considered meta to bring a lot of ranged firepower for the necrons, but it is common sense. Their melee units are mostly blockers. Deep strike some tanky units perpendicular to the world eaters line of advance and make sure they are the closest unit to the enemy. Shoot each enemy enough to make sure you are triggering their surge moves... in the WRONG direction. Don't give them free moves towards your reanimators or lords. Pre measure- a lot. Don't be lured into shooting an enemy unit that could allow their surge move to put them close enough to charge you 1 turn earlier, unless you can guarantee to kill it.
@Rich-in6ds2 күн бұрын
@ some good tips, thanks. The only problem with that is there aren’t really any necron deepstrike units that are tanky and tbh nothing is tanky into World Eaters. They will kill just about any necron units short of a C’tan in a single turn of melee. I’ve lost 10 shield lychguard in a single turn to a single WE squad many times. Sickening.
@isydust31643 күн бұрын
Move block is like one of the most boring and unnarative(if you are not playing guard) mechanics in the game
@mindgamesandmagic3 күн бұрын
But it’s a winning strategy for the game you are playing. Context is king
@ravenRedwake3 күн бұрын
I agree with both you guys. It was like when I was briefly into Magic, and somebody broke out a blue deck, I’d just concede. If I get this kinda fuckery im just like “ah you win bud. I’m going home to play video games.”