UE5 First Person Template - A Guided Tour

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ACDev

ACDev

Күн бұрын

In this video we'll explore the blueprints that come with the FP Template in Unreal 5, and customize a few things to help us learn how everything is connected. By the end you'll be able to begin creating a new weapon with new projectiles, sounds and particles.
00:00 - Intro
00:28 - Create FP Template
01:23 - Assets Overview
04:59 - First Person Character
07:08 - Weapon Component
11:38 - Weapon Pickup
14:06 - Customizing FP Template
14:38 - Weapon Visual
18:06 - Pickup Visuals
19:35 - Weapon Component Visuals
21:27 - Weapon Sound
24:02 - Weapon FX Burst
28:46 - Create New Projectile
30:50 - Projectile Movement
32:44 - Apply Damage
35:37 - Impact Sound
37:42 - Impact Burst
39:19 - Outro

Пікірлер: 3
@Builtit1
@Builtit1 3 ай бұрын
Exactly what i needed man Thanks SOO Much!!
@Adwalo
@Adwalo 2 ай бұрын
is there a way to change the viewmodel of the gun and hands, the gun is all the way on the right and like tucked in, is there a way to fix it to the middle more or move it to the middle more?
@acdev7027
@acdev7027 2 ай бұрын
It's been a while since I looked at this tutorial, but I'm guessing you could move the socket over (GripPoint?) and it will keep the gun on that point. It wouldn't align with your skeletal mesh animations, but you could always turn those off if you didn't want to customize them. At least this is my best guess
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