A tip in Blender. Instead of using extrude and right klick to cancel the extrusion and then scale, you can use "extrude inner" (press 'I'), it does all those steps it directly.
@JoshAntonio4 жыл бұрын
Hey, thanks for the helpful tip!
@tom_paul_3d3 жыл бұрын
@@JoshAntonio or just use inset, that's pressing I, then I again for keeping faces together off
@BillRey Жыл бұрын
Better yet: use the tool that's designed for this job: Inset Faces.
@kayosiiii3 жыл бұрын
Couple of notes for blender. 1. Bevel is both a modifier and an operation in edit mode. Which one you use depends on whether you want it to be editable after the fact. The loop cut tool can do multiple even cuts at once you can use the mouse wheel or the keyboard to specify the number of cuts. 3. Extrude individual can be done with the alt + E keyboard shortcut. 4. Extrude region can be done with the E keyboard shortcut. 5. The whole extrude zero then scale can be done more efficiently with the inset operator activate with the I key and use the I key again to toggle between group and individual inset modes. 6. You can add a subdivision surface quickly (or change the number of subdivisions) using the ctrl + 1-5 keyboard shortcuts.
@JoshAntonio3 жыл бұрын
Thanks for the tips! Appreciate it :)
@SerkanAlemdar2 жыл бұрын
I've been using Maya for modeling for years. I started learning blender last week. I noticed that the process done in 3 moves with Maya is done in 6 moves with blender. This video proves it. Blender definitely needed to be more practical to attract Maya users. In Blender, interconnected tools and variables are positioned in very different parts of the screen. So they made the modeling slower by almost half. Blender's only and most important thing is that it's free. (However, not everyone who uses Maya pays license fees)
@Timeless_Ascension2 жыл бұрын
Yeah, I kinda cringed at all the additional steps need to execute relatively simple modeling tasks in blender. As someone who's been contemplating a shift to blender for its automotive modeling "advantages", this video was definitely reaffirming of Maya.
@dpgames7302 жыл бұрын
Have to agree, I would actually rather pay the sub fee for indie maya than use blender - it takes me way longer to do things
@jefreyjefrey63492 жыл бұрын
Actually i work much much faster in Blender than in Maya. YOU NEED TO KNOW BUTTONS, LAD. Additionally sculpting tools..
@cansukurumahmutoglu516 Жыл бұрын
ı am learning blender but ı don't find smooth quality display ( maya keybord shortcuts is 3) on blender how we do ?
@kishorpasha7874 Жыл бұрын
@@cansukurumahmutoglu516 have to add subdivition surface modifier
@hunter80714 жыл бұрын
That was pretty good man. But there are some shortcuts that you could've used in blender. For example:- You don't have to go to modeling workspace to edit mesh.. You can just press tab. You don't have to extrude then cancel the extrusion then scale to inset. You can simply press (I) Ctrl + (1,2or3) to add a subdivision surface modifier quickly. If you didn't apply the bevel it would have been already transferred to the top part. You can set the limit method in the bevel modifier to angle so that it doesn't bevel every edge.
@JoshAntonio4 жыл бұрын
This is exactly the kind of helpful comments I wanted, thanks for the shortcuts! Will definitely speed things up
@AlphynNK4 жыл бұрын
@@JoshAntonio Yeah, a very helpful comment. By the way, if you press i twice, it's the same as disabling "keep faces together" in Maya. Another good key to remember when insetting is B, it will toggle border inset, very useful when working with mirrored geometry, for example. Try i-b on 2 adjacent faces of a cube missing 2 other adjacent faces, to see what it does.
@mannywiebe3 жыл бұрын
Cool, I'm trying to switch to blender for personal work since my Maya educational version ran out
@tlilmiztli3 жыл бұрын
I hope you will not stop making tutorials for Maya. I am actually going from Blender to Maya and your channel is just goldmine for excellent tutorials! Thank you!
@Дмитрий-ф2б7ч3 жыл бұрын
Hello, why are you going from Blender to Maya. I am working in Cinema, and learn another soft.
@RoyalDog2142 жыл бұрын
@@Дмитрий-ф2б7ч Some companies only use software like Maya or 3DS Max instead of Blender. But if you're working independently or just starting out learning, using Blender is a no brainer move.
@kaseylong59692 жыл бұрын
As someone going to college for Game Art, we use maya, but since it is a student license, I won't have it after I graduate so I am trying to learn how to use blender on the side to get a grasp on how different the process of modeling is.
@ahsanulturzo7783 Жыл бұрын
The best video on this channel. Thank you so much. I'm not going to completely abandon maya, but this was quite helpful.
@TonyTheYouTuba4 жыл бұрын
This is great for people who might use maya at work but can’t justify the cost for personal projects or home use. I see you didn’t go with the industry compatible keymap, what were your thoughts on that?
@JoshAntonio4 жыл бұрын
Hey, yeah my thoughts exactly! You can’t beat free and Maya is pretty expensive 😂! The main reason I decided not to use the industry compatible keypad is that it’s going to be harder whilst I learn Blender or to find help as it’s less widely used I suppose.
@gomezart3D4 жыл бұрын
That is exactly the same reason Im transitioning to Blender
@thelemoneater3 жыл бұрын
Its interesting how autodesk removed the main thing keeping pro artists using maya in their spare time. I can see this trickling the industry away from maya slowly over the years, because at this rate most industry artist will be able to use blender interchangeably, simply because nobody wants to spend 1k on a 1 year subscription just so they can model in their spare time and the old student versions were godsent...
@CaCa-co4ec3 жыл бұрын
That will nott happen bradda
@thelemoneater3 жыл бұрын
@@CaCa-co4ec why not?
@CaCa-co4ec3 жыл бұрын
@@thelemoneater cause maya is a standard u think all the studios will change to blender> that cant be possible even if blender becomes the best there are still chances to not change to blender cause 1. first all of the artists there have to learn the program 2.second they have to make new addons new tools like they did in maya and 3.third maya is just better for now
@mrwolf76562 жыл бұрын
@@CaCa-co4ec Curiously, most of the artists i know, and even the teachers from the university where i studied say that Blender is slowly becoming better than Maya. I have used Maya for years, and now that i installed blender and plan to test it, i hope to find which one is better.
@RandomnessCreates2 жыл бұрын
@@CaCa-co4ec I mean, you're talking current Blender and Maya. However Blender is slowly getting adopted in Universities and Colleges and production artists have added it to their tool set. You forget that Blender is just another tool in an artist's toolkit. I mean, of course artists have to learn to program. Nobody opened Zbrush and knew what the hell are the buttons and things even were.
@11alekon4 жыл бұрын
Those transitions are sick!
@mr_vky4 жыл бұрын
Those are windows multi-desktop mode transitions.
@JoshAntonio4 жыл бұрын
Thanks, they’re just a simple animation made in After Effects
@mr_vky4 жыл бұрын
@@JoshAntonio oh alryt! 😅
@4nlimited3dition_4n3d4 жыл бұрын
@@mr_vky Also, Windows 10 desktop switching animation is a lot faster.
@mr_vky4 жыл бұрын
@@4nlimited3dition_4n3d Okay! 👍🏽👍🏽
@SlayerDUDE19934 жыл бұрын
Maya pros: +used as main modeling and animation tool in most US based studios = easy to find job +has powerful animation tools like editable motion trails, onion skinning, easy to use graph editor etc +has powerful UV editing possibilities +flexible = wide range of avalible scripts written in mel or python +lots of plugins are avalible +fast viewport Maya cons: -slow and bloated = you wait half a minute until it shows you the UI and then you wait sometime for the UI to be responsive -low quality software = lots of bugs and crashes -somewhat outdated node-based architecture -slow tool-based workflow -slow and destructive modeling workflow -slow rigging and weightpainting workflow (without addons like ngskintools it's just suck) Blender pros: +fast and lightweight = loads in seconds +the only all in one solution that can cover whole pre-production/modeling/texturing/sculpting/rigging/animation/post-production pipeline +higher quality code base = less chances to crash or have a bug (versions after 2.79 are less stable because of big development jump) +has flexible and clean UI +fast and reliable mode-based workflow +fast and powerful non-destructive modifier based modeling workflow +easer to use rigging and skinning tools +flexible = wide range of avalible addons written in python +PBR-based viewport that gives you closest WYSIWYG results +open-source code base = you can edit blender and add your own features +free Blender cons: -in the industry used more as a tool in the toolbelt -the all in one solution that is best for generalists and hobbyists = lacks more specific tools indie developers rarely need -has less compatibility with other industry standard software -has one of the slowest viewport when it comes to animation -has not reliable undo system (tbh I had problems with undo in Maya too, when blender at least try to undo, maya sometimes just forget everything all of a sudden)
@pawnix41223 жыл бұрын
I wholeheartedly disagree with the blender con "-has one of the slowest viewports when it comes to animation". By pressing Crtl + Alt + Z you can access the undo history, where you can go back and forth as much as you please without any lag, even with a big scene active.
@christoffertornquist33733 жыл бұрын
Cool video. You can make circles without the addon. shit+alt+s when you have the square selected will scale it round.
@JoshAntonio3 жыл бұрын
That’s great to know thanks!!
@chrisg63643 жыл бұрын
2:50 to avoid this step you only need to scale in edit mode instead of object mode
@YesIndeedIDo3 жыл бұрын
so getting to make something in blender without getting jabbed by maya controls stuck in my head every 2 seconds only took 9:18 min of watch time and 330 days to find this gem
@JoshAntonio3 жыл бұрын
Glad you enjoyed the video and found it helpful :)
@wisamidris2 жыл бұрын
Thank you
@the_pointpusher3 жыл бұрын
What a great video. Nice to see the equivalent techniques compared like this. Cheers.
@JoshAntonio3 жыл бұрын
There’s some helpful tips in the comments too
@ziurovas3 жыл бұрын
to Extrude (inset) individual face in Blender double press "i" to change it's inset mode. It's like keep faces together in Maya on/off, but just before the operation. Shortcut for changing individual origins is "." and appears marking menu on keayboard.
@missluxies2 жыл бұрын
You can use C to 'brush/paint' select in Blender.
@JoshAntonio2 жыл бұрын
Ah nice to know thanks! :)
@chrisg63643 жыл бұрын
7:28 you can just insert faces pressing "i" so you dont need to extrude them and press esc
@israelmarzo5318 Жыл бұрын
do you have a video like blender to maya ?
@maga14753 жыл бұрын
Awesome video. Just about 10/10. Thank you very much
@JoshAntonio3 жыл бұрын
Glad you liked it!
@nithinbonagiri6330 Жыл бұрын
Which software is best for 3d artist
@gomezart3D4 жыл бұрын
I am transitioning from Maya to Blender, this video is great and super useful Thanks you so much Josh
@JoshAntonio4 жыл бұрын
Glad you thought so! I’m still only just trying out Blender, but it’s been nice to use.
@gomezart3D4 жыл бұрын
@@JoshAntonio Im following some tutorials and stuff but in reality i have learnt the most is doing my own projects. I have been a maya user for soooo many years and I find the transition super hard. How do you find your move to blender?
@falconvisuals33574 жыл бұрын
May I ask why are you transition ing from Maya to blender? No body uses Blender in the industry
@gomezart3D4 жыл бұрын
@@falconvisuals3357 as a freelancer Maya is super expensive, I think thats the main reason
@falconvisuals33574 жыл бұрын
@@gomezart3D Yes makes sense
@3dtutsabc7262 жыл бұрын
Very helpful tutorial
@cansukurumahmutoglu516 Жыл бұрын
ı am learning blender but ı don't find smooth quality display ( maya keybord shortcuts is 3) on blender how we do ?
@erikm97683 жыл бұрын
Excellent. Would have been interesting knowing what you can and cant do in maya / blender next.
@Photofoxchannel2 жыл бұрын
Sadly, it isnt correct comparison, because a lot of hotkeys just ignored while using blender. That's why speed of workflow in blender is so slow. But still, Maya really have great features, and some things you can create faster in Maya.
@chirnilla2 жыл бұрын
thx for this tutorial! can u help me? when i turn on addon "mesh: loopTool" its added, but in menu "edit" luptool menu does not appear..
@chirnilla2 жыл бұрын
okay, it need right click mouse on "edit" menu
@Kumar-bg6nr4 жыл бұрын
Please do not turn into a blender channel. There's plenty of blender related stuff on KZbin but not much for Maya.
@HugoBossMtl4 жыл бұрын
I have wanted to switch to Blender but, haven’t been able. What’s the reason you are switching? Thanks man, and keep up the great videos!
@JoshAntonio4 жыл бұрын
Hey, thanks! I've always been intrigued by Blender so thought why not give it a go... Maya will always be my go-to (at least whilst it's industry standard).
@HugoBossMtl4 жыл бұрын
@@JoshAntonio Thanks for your response!Exactly, I’ve seen the the modelling is done in Blender and it’s a lot different from Maya, and I ask myself if it would be approved in the industry? Thanks!
@HugoBossMtl4 жыл бұрын
@jefha thanks a lot man! 👍🏻👍🏻
@gomezart3D4 жыл бұрын
@jefha I think there are a lot of studios that are going to be transitioning to blender, the autodesk business model right now is doing linceses by users and not by seats which it doesnt appeal to the studio Im working right now. and as a freelancer Maya is so expensive, a lot of my freelancer friends are switching too. i think in the near future Blender will become industry standard.
@zackakai51733 жыл бұрын
@@gomezart3D I don't. When I started using Blender 2.4 like 15 years ago, people were saying back then how Blender would be an industry standard tool in just a few short years. Fast forward to the present day and people are still saying that. It might become more common in smaller/indie studios, but I don't see the bigger studios switching over anytime soon.
@danimusbar3 жыл бұрын
Awesome, I am happy to subscribe, Please make more videos like this, also you can add one application like maxon cinema4D
@derindavis7741 Жыл бұрын
❤
@deepmusic24564 жыл бұрын
Super.. Hit
@delroythompson63593 жыл бұрын
Good day.
@rajendrameena150 Жыл бұрын
You are making things complicated in blender even they are not, i think you are maya user still learning blender.
@TheGreatResist2 жыл бұрын
Blender is a charming, beautiful program. Amazing in almost all aspects but lets not fool ourselves. Maya has superior modeling workflow. No doubt about it.
@Pewi733 жыл бұрын
Great work between apps like this. However, as a Blender user since 2016 and new Maya user since 2021 (and 3DsMax user since 1997), I see that you apply the bevel modifier i Blender. That is not nessesary. Procedural modeling is a breeze in Blender compared to Maya (yes, as I said, I am a new Maya user). Just let the modifiers stay and add new ones, reorder them, super simple in Blender. A total hassle in Maya. (Stickin' my neck out, I know.)
@JoshAntonio3 жыл бұрын
Thanks for the tip, that's super handy to know :)
@habeebalrahman5152 жыл бұрын
Hi, I am new Maya user, I want to connect two vertices as we do in blender by just clicking the 'J' key. How do I do it in Maya? The Multi cut tool is not what I am looking for since it makes edge based on camara angle.
@chrisg63643 жыл бұрын
I want to move from Blender to Maya but no one is making that video XD
@txlec992 жыл бұрын
hey thank you for making this video. i myself too is also in this rabbit hole where i cant seem to decide which to choose to stick with now that I've seen the differences in both. blender has these more powerful modifiers like max now and especially the boolean tool which is very useful in 3D modeling while on the other hand maya has everything but no boolean tool. i mean i do get there is a boolean tool and infact was recently updated for the release of the 2023 version but still i feel like its still being outclass by the boolean tool in blender. if ya dont mind i can share this one video on youtube where this 3D modeler did some modeling using blender and those tools for an example. to me blender just seems better and more convinient at modeling things and maya is always a struggle. yes i've been modeling for 6 months now and can confidently said i know what topology and pretty much all the basics and fundamentals but the way things can be done in maya is just not very intuitive or very hard to achieve certain thing when in other 3d modeling software like blender and 3Ds max can do it in 3 minutes. any recommendation? here is the example where he uses the boolean tool and where i cant replicate in maya, forward to 3:65 on the video where he did the inset boolean kzbin.info/www/bejne/bYuWhWOXfLynZ8k
@BannedIP2 жыл бұрын
"modeling for 6months" - only noobs compare software, pros just whatever, the result is what matters
@PrimordialStrange3 жыл бұрын
Why did you stop making this series? Also, people coming from maya don't really need to head back to maya although it was great that you did that, just a comparison would be fine. Please add more to this series. Thank you
@angustobiancusto6623 Жыл бұрын
Actually, circularize work better in blender...in maya 99% of the time you have to adjust manually the rotation with the twist option...maybe I'm missing something, but if not, its pretty annoying
@sillyninja652 жыл бұрын
blenders controls are bloody dreadful for basic things, they priorities advanced functions for simple hotkeys instead of the BASICS which are used way more
@pawnix41223 жыл бұрын
It pains my heart and soul to see that you use the modelling workspace. Please press 1-3 depending on what mode you wish to enter, then press 4 to back out of edit mode
@JoshAntonio3 жыл бұрын
Thanks! Good to know aha
@pawnix41223 жыл бұрын
@@JoshAntonio but hey, there is a modeling workspace for a reason. I hope you enjoy Blender. It's an absolute beast of a program