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In this game devlog I upgrade my game engine to support custom shaders and multi-pass rendering. I then begin the process of finally putting some retro textures on my placeholder assets. This is part of a lifelong dream I've had of making an entire video game from scratch in C++ by myself.
Timestamps:
0:00 - Intro
0:37 - Last time...
1:16 - Debugging
2:30 - "The Big Reveal"
3:00 - Game Engine 101 (may be boring for non-technical viewers!)
8:30 - Retro Asset Design
9:55 - Outro
This video looks at the following topics:
- Multi-pass rendering
- Texture painting
- Game engine programming
- Game development with C++
As of the recording of this video, the game is under the working title of "Cereal Adventure." It's an indie game in which a sentient cereal box must navigate a dangerous 2.5D world in order to beat out his breakfast competitors.
More videos are planned and on the way! Subscribe so you don't miss out.
#gamedev #indiegamedev #gamedevelopment #devlog
Check out the source code for this game!
github.com/ange-yaghi/cereal-...
Check out my GitHub!
github.com/ange-yaghi
Check out my game engine! [Still in development]
github.com/ange-yaghi/delta-s...
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Thanks for watching!