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Vulkan support at 500 subscribers wooo!
In this game devlog, I write some new shaders and finally add shadow mapping. I also painted textures for a bunch of assets like the player character, toaster and other scene elements. This is part of a lifelong dream I've had of making an entire video game from scratch in C++ by myself.
Timestamps:
0:00 - Intro
0:16 - Channel Update
0:47 - Last time...
1:07 - Cereal Guy Gets Swole
2:33 - "The Plan"
3:12 - Ambient Occlusion
4:55 - Painting Other Assets
7:16 - Shadow Mapping 101
8:41 - The Final Result!
9:14 - Outro
This video looks at the following topics:
- Shadow mapping
- Texture painting
- Game engine programming
- Game development with C++
As of the recording of this video, the game is under the working title of "Cereal Adventure." It's an indie game in which a sentient cereal box must navigate a dangerous 2.5D world in order to beat out his breakfast competitors.
More videos are planned and on the way! Subscribe so you don't miss out.
#gamedev #indiegamedev #gamedevelopment #devlog
Check out the source code for this game!
github.com/ange-yaghi/cereal-...
Check out my GitHub!
github.com/ange-yaghi
Check out my game engine! [Still in development]
github.com/ange-yaghi/delta-s...
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Thanks for watching!