I'm sure some of you will disagree with what I have to say in this video. I'd really like there to be a good discussion in the comments so if you do disagree let me know how and why! Make sure to keep everything civil, I'll delete comments if I see anyone being rude (to people or engines). Enjoy your weekend!
@mrdacom6 жыл бұрын
HeartBeast Hope you make also more godot videos
@ReversePrimeOFFICIAL6 жыл бұрын
Waiting for the new videos for RPG I am hoping your making some😋
@alsigerpro6 жыл бұрын
can we expect a godot course from u ? i would love to see one and have u tried defold 2d
@EnzuccioGameplays6 жыл бұрын
Not at all, I quite agree with everything you said. Godot really surprised me when I gave it a chance
@sharklion36 жыл бұрын
I would love to see more videos on godot! Great video!
@Noedell6 жыл бұрын
It's Godot for me. The sheer fact that it's Open Source / Freeware is just awesome. It gets better and better.
@igorthelight6 жыл бұрын
True. BUT! Try to compare, how much was added to Unity in 2018 and in Godot. Godot is improving very slowly. But it's cool engine - I Agree!
@hewfrebie25975 жыл бұрын
Kinda true but you are wrong about the fact open source is different from freeware go check in Wikipedia, it helped me to clear up the misunderstanding what is the difference between open source and freeware.
@gangstasteve57535 жыл бұрын
I really like its language because its like python
@thirryoui75695 жыл бұрын
Exactly, open source is the future
@thirryoui75695 жыл бұрын
@Gobblarr didnt read lol
@Cozma16 жыл бұрын
I've also converted to Godot from GameMaker. It really feels like a great middle ground between GameMaker and Unity for me.
@RudyTN5 жыл бұрын
Didn't know how to put in words what I wanted to say, but your comment fits the bill perfectly! I feel exactly the same
@hunnahunnahunnas5 жыл бұрын
I love Godoy so much
@sireoh4 жыл бұрын
same ive been using game maker for years, but godot has better controller support and all around better organization and ease of use
@dugtrioramen4 жыл бұрын
I think pretty soon it'll even outshine unity in most areas
@fdevstudio56923 жыл бұрын
I switched from GameMaker 8.1 to Godot.
@SaraSpalding6 жыл бұрын
Hey dude! Interesting thoughts. I've still yet to find time to try out Godot. You talk a bit about 'coupling' (not a term I've heard before!) and I can derive from the context the sort of thing you mean, with objects accessing one another and messy data flow. Do you have any ideas as to best practice for this sort of thing in GameMaker, situations where you might want to work against the systemic grain so to speak?
@uheartbeast6 жыл бұрын
Hey Shaun! So I'm not the best qualified to give suggestions in this area yet because I'm still learning about it myself but I think but I have some ideas. Maybe you and other experienced GM users can iterate/give new ideas as well. So, there are 3 main things in GM that I feel can make it easier to create high coupling: - Scripts being globally accessible (this makes it easy to couple a script with any object) - Getting access to an object using its object index (stuff like obj_player.hp -= 5 makes it easy to couple two objects together) - High focus on inheritance over composition (Deep inheritance structures create high coupling cause if you change the parent it changes all children, a blessing and a curse) Some ideas that might help with these: - Assign scripts to instance variables, or even better, variable declarations (as a resource) and then use script_execute to call it. That way you can easily see what scripts an object has access too without digging through code. This is a bit of a pain but that is often the point will stuff like this. You make it harder to create coupling. Adding inline functions (on the GMS 2 roadmap as a possible future) would also solve this quite nicely. - This one is tricky, I still don't feel like I know how to handle it, but I think whenever a piece of code needs access to another object you would ideally get access to that object's id and store it in a local variable or instance variable at the very top of the code. Just so that whenever you open up a piece of code you can see all the objects that the code relies on to work. Keeping that list small is best. (the first time I used Godot, and also Unity, I thought it was a pretty big pain to get access to other "objects" I think now that this is actually intentional. It forces you to structure your game in a way that lowers coupling. Making sure your scenes or prefabs can run on their own without depending on other scenes/prefabs seems to be pretty common practice in Unity and Godot) - For this one I'd recommend trying to use a component pattern (gameprogrammingpatterns.com/component.html) over inheritance when possible. So instead of having the character stats in like an obj_unit_parent you would create a separate stats object and then give each obj_unit its own instance of that stats object. I recently read this book (gameprogrammingpatterns.com/contents.html) which is where I got some of these ideas. It is written for C++ so it was a bit tricky to figure out how to apply the patterns to GM in some areas but it at least got me thinking about it. I bought the book but there is a free HTML version on the site which I think is cool. Anyways, there are my thoughts. I'm still pretty new to this but I feel like the stuff I'm learning has already been helpful to me. I'd be curious as to what YellowAfterLife or Juju think of some of this stuff. They would probably already have some good solutions.
@SSoup644 жыл бұрын
Hi Shaun!
@janmiro50473 жыл бұрын
ello shaun!
@matgolges2 жыл бұрын
Wow shaun
@mercster2 жыл бұрын
Just look up "coupling" in the dictionary. It's when two things are linked together.
@gingerageousgames6136 жыл бұрын
Looking forward to more Godot tutorials. Your platformer videos were top notch.
@Codethe_Road5 жыл бұрын
They really were, it turned me onto this channel-- and I am now really falling into Godot-- its such a powerful and lightweight engine... it loads on my junk computers.. where as Unity takes forever to load even on my beastly computer.
@albingrahn55766 жыл бұрын
I started using Game Maker Studio when I was around 10. Game Maker is fun and really good for making 2D games, but I wanted to try making a 3D game. So when I was 14, I downloaded Unity. Personally, Unity is perfect for me. I love the workflow and working with vectors. C# (the programming language) is good too. But one thing I really love about Unity is the community. It feels like every question you have has already been answered a million times on Unity Answers, and if you still can’t find a solution to your problem, people are happy to help and usally answers your question fast. Sometimes, depending on how hard the question is, you even get your answer under 5 minuets after you post your question. I’m 15 now so I’ve only used Unity for about a year but I feel like I’m gonna stick with it for a long time. Edit: wow this got really long. sorry about that lol
@klkev65116 жыл бұрын
unity is a lot easier to learn than gms2?
@albingrahn55766 жыл бұрын
klkev I haven’t really tried gms 2 so I can’t really answer that, but in my opinion game maker studio 1 is easier to learn than unity but unity is better when you already know it, but like i said i have never tried game maker studio 2.
@oscur_destal6 жыл бұрын
I'm sure we can handle a 7 lines comment.
@maximotg98416 жыл бұрын
Uhm,excuse me do you have twitter? i'd to ask you few things.
@albingrahn55766 жыл бұрын
MaximoTG98 sure, it's @albin_grahn
@FriendlyCosmonaut6 жыл бұрын
Awesome insights, as usual. Your pros/cons for GameMaker really resonate with me - I love GameMaker, and it has a GREAT structure to build the kinds of games you're talking about. You can make the backbone of a game in a day or two, and it feels so fast and fun. But as you start moving away from that structure, as your scope expands, the project becomes messy fast. You have to stay very organised and create the tools you need yourself. But I'm super keen to jump into Godot as I want to start building more complicated RPG projects too!
@dugtrioramen4 жыл бұрын
Yeah godot is really great for rpgs. Specially, Resources are really cool. Normally, rpgs will read and store data from json or csv files. But you'd have to interpret the data a lot cuz they're just strings. With Godot's custom Resources, you can natively store any type of data, including other resources. This lets you nicely have compound resources and use them anywhere in the project easily.
@fernandoferreira38286 жыл бұрын
I like both, but my favorite is also Godot, and I would like to see more videos about Godot on the channel. I know the two engines through you, and I'm working on Godot, because in the future I want to do some things commercially, and being a free engine for me is something that helps a lot, since it exports to the platforms that I want to work on. Keep up the good work! Note:. I'm really looking forward to learning more about your "secret project". Hugs!
@tralavala98086 жыл бұрын
Pricing system in gm2 is a joke to be honest, with godot coming for free, unity being free for beginners etc. Waiting to see more godot tutorials from you ;p
@Archive-w5s6 жыл бұрын
same, GODOT FOR LIFE
@Archive-w5s6 жыл бұрын
but each person has his own favorite and we are no one to judge
@loginatorvgaming98856 жыл бұрын
My favorite to be real is gm1
@klkev65116 жыл бұрын
gm1 free?
@klkev65116 жыл бұрын
unity is a lot easier to learn than godot?
@LudensLudonaut6 жыл бұрын
And here, ladies and gentlemen, we have an ENLIGHTENED GAMEDEV jokes aside, really liking these videos. Gamedev stuff but not tutorial only. Hope you can keep up with them :D
@uheartbeast6 жыл бұрын
Hey! Good to see you here. Love your work :)
@gjallar83296 жыл бұрын
I love these talks of yours! I wasn’t sure they would be interesting at first but I really enjoy them.
@Gaboconect6 жыл бұрын
I'd love to see more tutorials on Godot soon. I've been using it lately and I love it so far.
@SToddyMr6 жыл бұрын
I can't even describe how closer I became with you and your channel after your video about success. This video style is great, btw. It would be great to watch more vídeos about game development with godot. I'm really missing them after the platformer tutorial, who helped me a lot at the beggining :) Keep the good job! And thanks.
@mandosora24076 жыл бұрын
your platfromer 2d tutorials was really a great start for me please make more godot tutorials.
@thedevine37564 жыл бұрын
Juts saying, I love your tutorials because you ACTUALLY EXPLAIN why the code works!
@Crisisdarkness6 жыл бұрын
Wow that's great, I feel like I'm on the right way, this year I've been learning Godot, and I had doubts if it was more convenient to learn gamemaker first, but of what I was sure, that godot will open the doors to more project possibilities, thank you friend for sharing your experience, now I feel more calm and safe
@Tdoshok6 жыл бұрын
Interesting insights, Benjamin. Your journey to Godot (and experiences with it) are pretty similar to mine. - Yann
@uheartbeast6 жыл бұрын
Hey Yann! Good to see you here in the comments! I'm really excited for your Godot course! Keep up the amazing work!
@professorjogatina6 жыл бұрын
I started using Godot, I used it for two years, but recently I'm using game maker 2 and I'm finding it better, maybe because I'm beginner, but with Godot I learned a little object orientation. In the end what made me migrate to Game Maker 2 was to have adapted myself better and the fact of having several well-known games created in this game engine.
@nahiyanalamgir70563 жыл бұрын
One of the things I like a lot about Godot is that it's really lightweight and performs quite well. Game development environments these days are easily around a gig in size!
@darcybrooker2 жыл бұрын
Man, you have helped me so uch in this vid. All the best to you. I have subscribed and looking forward to anything else you can share.
@the_procrastinator86063 жыл бұрын
2:05 Well, to be fair you (used to) have these moments as well lol In anyway, love Godot and thanks for helping me to get into it so quickly!
@kaspiannilsen6463 жыл бұрын
Thanks for this video. Have been struggling with UI in Game Maker for quite some time now, and have been unsure if I should switch to Godot instead. This was enlightening
@kennethmkline236 жыл бұрын
Hi Ben, It truly has been a blast to see your progression over these last 4-5 years. Whatever program you like the best is what you should focus on. To be honest, I never even looked at Godot (thought it was pronounced "go dot" this whole time), even though you have made videos for it. I'll need to go back and watch them and give Gotot a try :) Do you need any help with assets for your secret project (music, sound effects, art, etc.) I'm sure there are some talented folks watching that would love to contribute. Maybe you can have a contest, like a mini heart-jam for assets.As a side note, in your next series I think you might want to include creating a game design document as part of the process. Nothing fancy, just something practical. As always, keep up the fantastic work!
@justingreenland505 жыл бұрын
I've been using GMS2 for my projects, it's been a fun learning experience. I've definitely been running into the problems you mention though, as my main project grows. I'm considering remaking it in Godot to see what can be accomplished there.
@javiermari85376 жыл бұрын
Good explanation, I100% agree, and I'm hoping to see more videos or even courses about Godot in your channel
@averagetrailertrash6 жыл бұрын
Thank you SO much for mentioning LOVE. It's exactly what I've been looking for in an engine ♥
@slot96 жыл бұрын
I appreciate the insights!
@constantdecay6 жыл бұрын
Thanks for this! You cleaned up the trouble I had in my head a lot :) I planned making a survival/farming 2D game and looked into so many engines. Like you said, Unreal (and even Unity) were a bit too complex for me and my plans. I own Game Maker and did some small stuff with it, but felt like bottlenecked at some point (as you said: there are ways to solve those bottle necks, but why should I, if there is a better suited engine?) I decided to get into Godot now. So if you think of a Godot tutorial series, maybe a simple farming game would be thing :P
@zoeythebee17796 жыл бұрын
I started out with gamemaker and I've been using it for about a year now and I really liked it. But I have big plans for the future, fleshed out roguelikes, large sprawling platformers, survival games. While Godot looks a lot more complicated it looks like it will be worth learning.
@AndrewWooldridge6 жыл бұрын
Thanks for the video, it was really good for me as I've been using Gamemaker but just started to play with Godot this weekend and found it a joy to use.
@NeZversSounds6 жыл бұрын
You are the reason I got over fear to program games and I've dreamed about it for YEARS. Because of you, I've become VERY interested in Godot, but I'm bit frustrated with their naming convention. I really want to see more tutorials about Godot too especially how to make movement in pixels rather than arbitrary numbers.
@leavemealoneandgoaway6 жыл бұрын
NeZversTutorials Do you mean move an object with integers vs float values? Just use the round() method.
@NeZversSounds6 жыл бұрын
No. If you have watched his godot tutorial he has motion.x (what is alternative for something as hspd that's added to x in gamemaker) and it has MAX_SPEED = 200. But it moves with speed like 4 pixels per frame. So I'd like to know how to move in actual speed px/frame instead of arbitrary and unnecessary big numbers.
@NeZversSounds6 жыл бұрын
OMG, do you even follow what I'm saying? Yes, of course, you can make movements without acceleration and friction but that doesn't change the fact that movement is calculated with the arbitrary number since it won't be MAX_SPEED but just SPEED of 200. It still won't be pixels per frame!!!! If I'll put speed 4 (intended pixels per frame) it will actually move 1px somewhere around 50 frames.
@igorthelight6 жыл бұрын
to NeZversTutorials In Unity you can set that 1 unit = 1 pixel. Search that option in Godot. I don't think there is no such option. godotengine.org/qa/12733/what-is-the-unit-of-distance-in-godot-and-can-it-be-set-to-pixels
@igorthelight6 жыл бұрын
to Nub93 I get your point, but on Desktops most using 1920x1080, so you can make your entire game around this resolution and just resize your viewport if needed. I'm talkning about 2D games, by the way. I'm not sure, how smart it will be to use pixels as dimentions in 3D game. Probably, not a very good idea.
@wasserpophim59354 жыл бұрын
I’ve been bouncing across lots of game engines and it’s mostly because I’m not sure what engine is right for me. I’m trying to make a low poly car game with a drone or birds eye view with an interesting drift mechanic. Does Godot have the potential to make something like that? I really want to get into development and I’m aware it will take a lot of time, I’m willing to do that I just need to start somewhere. :D
@Immorpher6 жыл бұрын
I am really getting the itch to get into game design. I come from analysis programming and random generation in MATLAB which uses multidimensional vectors. I know basically no other programming language supports such high dimensional vectors. But for games you don't really need them. Since Godot is open source and free for the community I will start with that and support it.
@dustin1466 жыл бұрын
Thanks for the tutorials! More Godot tutorials please! There's already a billion Game Maker tutorials out there already, but it's hard to find good Godot ones.
@KlausWulfenbach6 жыл бұрын
Didn't know where else to put this, so I'l leave it here. I took your advice about trying Godot 2.1 and it seems that it works fine so far. The other version still crashes on startup, but 2.1 seems fine. Thanks for the tip, and when we're done the GMTK game jam, I'll finally get to try your Godot tutorials! :D
@thegardenofeatin59653 жыл бұрын
I landed on Godot because: 1. I'm an open source zealot. I'm a Linux guy, and Godot runs pretty well in Linux. This ruled GameMaker out entirely and got me grumbling at Unreal and Unity. 2. I learned how to program in Python, and GDScript is quite Pythonic, so I've basically got it. Like, I spent awhile going "I wonder if it can do /this/ python weirdness" and it works. 3. There's a version of Godot that supports scripting in C#. I don't know C# but I have this idea that I'll become familiar with Godot then tinker with C# in a familiar environment. Unity has been decreasing the number of languages that work in it, Godot has been increasing them; you can even program for Godot in Rust, if you're bent that way. 4. It occupies the area of gaming I most want to be in: I want to make games like A Link to the Past, and Godot seems to be the right engine for that, and then later I'd like to be able to explore 3D, which Godot can do. Unreal is for making beautiful FPS games in. My understanding is it has to be abused into building 2D games. It's a lovely wrench, but I'd rather have a spatula to flip this pancake. Unity is more versatile but still there's an emphasis on 3D, and, well, points 1-3 made me pick Godot.
@ChukoByte6 жыл бұрын
I don't think I ever promoted anything that I wasn't affiliated with as much as I promoted Godot. It has been a joy to develop games in it compared to the other engines I've used. I can see myself developing games in Godot for awhile.
@Xero_Wolf4 жыл бұрын
Been along a similar path. Starting with RPG Maker and Game Maker, bounced between Unity and Unreal and tried a little Gadot for a bit before settling with Unreal. Unreal has come a long way in terms of ease of use and I was able to make my 3D game with just using blueprints. Development goes so much smoother with blueprints for me as I am mainly an artist and not that good of a coder. That said I'm giving Gadot a second run now for making a 2D game. I'm following your tutorials and many others and I''ll really liking the experience. Thanks for providing all this great content man. 👍🏼
@Bocahj46 жыл бұрын
Learned the g.m. language three times over the years, and am watching you to learn it again. XD I look forward to learning from you!
@totally_not_a_skeleton-old6 жыл бұрын
When I used GameMaker exclusively, I had a really difficult time understanding how to use Godot and dropped it pretty quickly. However since GameMaker isn't good at 3D, I ended up learning Unity. Godot and Unity share a lot of similarities, so when I decided to try learning Godot again, it resonated a lot better and I now love the engine.
@mrdacom6 жыл бұрын
Unreal is so good for 3d soooo good. GM2 is soo good for 2d. Unity is something between in my opinion. I want to learn godot
@c_sho6 жыл бұрын
MrDacom same
@silkworm25955 жыл бұрын
@@mrdacom how's Godot?
@mrdacom5 жыл бұрын
@@silkworm2595 I don't like it 😂
@zackydev4 жыл бұрын
*Oof*
@jaysanprogramming68186 жыл бұрын
Kudos for your honesty.
@LuisFlores-gr1bw6 жыл бұрын
Thank you mentor. I will begin to study up on Godot. I am working on my first game right now on GM2 and felt a bit intimidated by Godot but I will take your points into consideration and try to transition.
@igorthelight6 жыл бұрын
If your game is simple (like Mario or Megaman) - stick with GameMaker Studio for now. If your game is more complicated (like Ori and the Blind forest) - try Godot 3 or Unity 2018.2
@LuisFlores-gr1bw6 жыл бұрын
Igor Sandu Yes sir. Thanks for the advice. I did plan to finish my project on GM2. Specially considering it's the only engine I semi-know how to use. 🤣
@skaruts6 жыл бұрын
A great demonstration of the power of Godot's UI system (besides itself) is _"RPG In A Box"._ It's sort of a voxel-rpg-maker totally built in godot. The only difference really is that Godot itself is built from C++ code, instead of gdscript. Personally I couldn't yet figure out how to use it properly, precisely because it's tricky to access certain objects. I've had to postpone an idea I'd like to pursue, which would be along the lines of the old Pizza Tycoon and quite UI heavy.
@igorgiuseppe18626 жыл бұрын
the UI from godot can be used to make add'ons for godot too. and by being open source, it means if you ever reach the limits of the engine you can expand it, or if you need more performance or bug fixing and the developers are taking too much time to do it, you can improve it yourself (or hire any programmer to do it instead of waiting for the time it would take for their current employees and volunteers to fix it) as for being capable of doing anything you can do on game maker, on godot, yes you can even make an game maker on it. as for the opposite, not really.
@Drew77956 жыл бұрын
Great vídeo Heart. I use Godot, but I started with Construct 2. I program in PHP and Javascript and I found it Godot easier to learn. I always see your creating videos in Game Maker, but I like Godot a lot more. Even if I want to publish a game in Game Maker I will need to buy the license. And here in Brazil is always more expensive.
@jerryheritage6 жыл бұрын
Benjamin, please give us tutorial on Godot too! ^_^
@tessellationarts29715 жыл бұрын
Please upload more videos about Godot, you haven't uploaded for a loooong time. I'm very excited everytime you upload a new vid!!! :D
@fastfading46676 жыл бұрын
i love godot too. but there are few demos tutorials, could u give a beat them up like demod ,that could help to do many games or a mugen game demo
@orcuswells6492 жыл бұрын
This video just popped into my feed after I looked up a bunch about godot, and I have to agree with how great it is. I also just finished a demo for an rpg, and I can confirm that it does work very well for rpgs
@Twisted_Logic6 жыл бұрын
I'm working on a space shmup that involves large-scale ship battles in GMS1.4, and the systems involved are getting a lot more complicated/difficult to manage than I had initially anticipated. Wondering if I should try implementing the prototype in Godot and see if the structure suits the game better.
@dustinmorse84976 жыл бұрын
You should definitely do more Godot stuff! I know you take about remaking you 2D hack and slash in Godot. I "bounced off" Godot due to being frustrated with the UI and switched to game maker but have been giving Godot another chance.
@dustinmorse84976 жыл бұрын
I have now switched to Godot completely as I've gotten used to how it works.
@superkool76 жыл бұрын
Keep doing the tall style videos brother they are great! Also I've heard rumors of a gms2 book coming out by you is this true?!
@RezaAkbar6 жыл бұрын
Im a programmer, and i have test many game engine(almost same with you says). What im love with game maker is easy to use for fast prototyping, even you dont need to hard code to make object. And what im hate with game maker is global scope functionality. And Im totally agree with your statement, that is not a fault by Game maker, that why game engine was created. Every engine have different way to do what have too.
@igorthelight6 жыл бұрын
Right! GameMaker Language is created for beginners - that's why: * It has dynamic types * It runs in virtual machine (sord of). Use YoYo Compiler for native code. * You can created only ONE type of objects * Every number is a "real" which is a fancy name for "double". Even bool is a real! ))) * You can put different types in one array - I think array is actualy a list. I think.
@Omwekiatl3 жыл бұрын
Gran análisis, yo he usado GM la mayor parte de mi vida y recientemente uso Godot, me parece que ambos tienen su potencial, como dices, GM para hacer proyectos pequeños o montar demos rápidamente, es muy experimental, algo que amé de GM es que tiene su propio editor de Sprites, lo que permite hacer locuras rápidamente, también que exporta los ejecutables muy fácil rápido y a bajo peso; en general es un gran software; pero se queda corto en su falta de modularidad, en eso Godot es mucho mayor, sobra explicar más.
@MegaZumo6 жыл бұрын
Godot is my favorite engine too and I started game developing using Game Maker. One of the deal breakers was that Game Maker didn't have functions and that didn't make any sense to me. When I switched to Godot it was easy, because I use Python a lot and I'm used to OOP. Godot just makes sense to me.
@Mk2kRaven5 жыл бұрын
Gamemaker is getting functions very soon in a upcoming update.
@fossegutten65796 жыл бұрын
More Godot tutorials coming up? Grateful for all the GMS stuff you made, you got me into gamedev with those videos :) However, I moved on from GMS to Godot now, hope you will too!
@RudyTN5 жыл бұрын
WOOT! YOU KNOW WHAT THIS MEANS BOIIZZ! MORE GODOT TUTORIALS!!! We don't have to find another KZbinr that's gonna pale in comparison to HeartBeast now 😭💗
@alumae_star5 жыл бұрын
I certainly hope so, but it's no certainty. Fingers crossed :P
@OGA-b4l5 жыл бұрын
dont do that, dont give me hope
@RudyTN5 жыл бұрын
It's happening!
@steveokinevo Жыл бұрын
Gamemaker has changed alot since this video and now its free download.
@kashkashouse60035 жыл бұрын
Hey. I love your channel. Thank you so much for Godot tutorials for beginners which I am. It's so exciting to learn a thing that I've always wanted to get close to, and to even think about making my own 2D platform game is just fantastic. And please don't give up on Godot tutorials making because there are quiet a lot of people like me who long to watch new stuff and learn from you. Please don't make us wait for them like for Godot ;) Greetings!
@cantimploromanolencio11346 жыл бұрын
I'm a programmer, I've tested both, and I agree completely with you. With GMS you can make things really fast, but it's complicated to do things well, and as the project grows you're having a lot of troubles and headaches... Godot suits much better for no so basic stuff.
@estergym50836 жыл бұрын
How godot helps make it better? Havent tried yet and couldnt extract much from his explanation.
@igorthelight6 жыл бұрын
It's difficult to explain. Godot have more tools. If your 2D project became too complicated, GameMaker Studio became too cluttered. But you can use any engine you like. Just try other engines to have a better unrestanding of market.
@estergym50836 жыл бұрын
thanks i was trying to implement inventory system in game makerand it really must be done from 0. The rest of user interfaces were not so hard to do. Ive seen in unreal engine and it has a lot of stuff already done, but to be honest i rather code it unless its something complex like an inventory system.
@cantimploromanolencio11346 жыл бұрын
For me, as a programmer, there are a lot of lacks in GMS, but mainly: OOP and decent event model... The main problem is that you have to define everything globally, and you can use and access everthing in every moment. As result of this people does things like modify the life bar in the collision event of the player, which is terrible as you are creating a high depedence between the player object and the object that displays his life. At the end you have a lot of coupled objects, and make changes in that system is really hard. Godot has a good event model and you can simply, when the player takes damage, send a event ("signal" in godot argot) indicating that the player life has changed. The life bar is just listening to this event and it changes itself.... IDK, of course you can implement this in Godot without using events and create the same mess that in GMS, but the difference is that Godot provides tools to implement it proper way...
@harmonyskates76 жыл бұрын
I always had issues with platformer collision in godot, whenever i would walk over a tile my character would get stuck because of the square nature of the tiles or something. I was using capsule collider and rectangle colliders on the floor
@TheRaje36 жыл бұрын
moving to godot since I watch this video few days ago... i feel like game maker studio 2 programming potencial is not enough for my ambitious projects hope you upload more and more godot engine 3 tutorials. I went so far in game maker becouse of your tutorials. Thx dude... Real hero
@gensti4 жыл бұрын
I'm Now Programming for 2 month with Unity and it's my preffered
@tubeMonger6 жыл бұрын
Thank you for sharing.
@piratesephiroth6 жыл бұрын
Godot is definitely the best option.
@KARAENGVLOG6 жыл бұрын
Yep
@esben1815 жыл бұрын
Certainly
@Mk2kRaven5 жыл бұрын
If you don't ever want to finish your game, then sure it really is the best option.
@akshayazariah4 жыл бұрын
@@Mk2kRaven Why is that?
@eric-jt4ij4 жыл бұрын
@@Mk2kRaven ok boomer, you talk stuff that isnt true
@rohandalavi46345 жыл бұрын
Why you did not tried construct 3. Pls try it, and share your thoughts.
@lombiolof6 жыл бұрын
Hey HeartBeast, what kind of engine should i use if i want to create a similar game to slay the spire? (rogue like, card game, a little bit of story telling in betseen) i am a rookie still but i have a lot of ideas to apply once i learn properly how to make my own games
@uheartbeast6 жыл бұрын
tito. Personally I would use Unity or Godot for that.
@lombiolof6 жыл бұрын
HeartBeast ty bro, keep up the good content! ❤
@integralyogin6 жыл бұрын
would love to see more tutorials for godot since issues with my harddrive keeps me from using windows, and since being forced to use linux ive had to explore other options besides GMS. I went around trying different engines, such as LOVE2D, and am currently working with the pygame library but would looooove to see more godot tutorials, though of course its great that you are building games aswell. So I totally get it if you dont want to have to make tutorials all over again for godot as youve done with GMS.
@seanocansey29564 жыл бұрын
Hey, sorry if this is a dumb question and a long question, but Looking at games like Hyper light Drifter, (and Grain War *cough* 😅) how difficult/realistic is it to create these specific styles of games in Godot? It's because I started off with GameMaker 1 and fell in love with it (mostly because of your amazing tutorials) and was following your RPG course. Then GameMaker pulled a sneaky boi and discontinued the program which was a bit frustrating. I'm currently following your Godot RPG course which is really good, but the style feels different and and seems more tile oriented (maybe it's just me). Also because it's not as in depth as the GameMaker version and there aren't many Godot tutorials out there, I'm struggling to see the engine's full potential I guess. (I'm not complaining at all the tutorials are great, I'm just scared to start a project again to switch engine again 😅) My experince with programming is with microcontrollers, so although I understand code, my main problem is that I'm still New to the game development concept, despite the programming language, so I have ideas for things I want in a game, but don't know the best was to approach them. Sorry this is long, 😅 I guess the TLDR question is: Do you think a game like hyper light Drifter could be made in Godot, and would a tile system be used in anyway like the way it is implemented in your action RPG course? Thanks for listening and for all the support you give man.
@uheartbeast4 жыл бұрын
Hey! From my experience so far I'd bet making a game like HLD in Godot would be easier than GM. The HLD devs pushed GameMaker too it's limits and worked closely with the devs at yoyogames to get everything to run like they did (that is my understanding anyways). The reason Godot feels more tile based in my videos I think is because I've moved to more tile based games as they are generally easier to design levels for. It isn't really a Godot thing but a thing that I am doing different. Hopefully this helps! Thanks for the question.
@seanocansey29564 жыл бұрын
@@uheartbeast thanks for the reply! Yeah that really hekps out, and makes a lot of sense.
@breakmt6 жыл бұрын
I think Godot is interesting, but still somewhat raw. And I personally afraid to get in situation when nobody will answer if I stuck with some problem
@igorthelight5 жыл бұрын
Check it now! Godot 3.1 is out: new features and better UI :-)
@PomuLeafEveryday5 жыл бұрын
breakmt I’ve personally found the community around it has been great and will help you out. Documentation needs a bit of work tho.
@hhcdghjjgsdrt2354 жыл бұрын
That's why I still prefer game maker because it's large community and availability of tutorials.
@leffivanov31274 жыл бұрын
You should try Defold, I think you will like it.
@gv135115 жыл бұрын
I am a bit late to the party here, but I was a great fan of GameMaker. I made my first commercial game in it but I found Construct 3. It was a bit difficult for me to get into Construct but oh man it is such a great engine.
@slimebor70594 жыл бұрын
I hated using godot since it doesn't allow you to make assets in the engine but you have to import them with a very bad import system
@templetherapy4 жыл бұрын
the import system is very bad its literally drag and drop
@HanProgramer6 жыл бұрын
On the compiling which engine compile most fastest for large game?
@oscur_destal6 жыл бұрын
Until now I was pretty confident about using Game Maker and improving my skills on it, but now I'm afraid I'm losing my time and should switch immediately to something else, either Godot or even pure code. You did this Benjamin, you did this.
@uheartbeast6 жыл бұрын
neoDarkSquall Learning any engine is never a wast of time. Many of the things you learn will carry over/help when learning other engines. Use the engine you enjoy the best.
@Maxiow6 жыл бұрын
Team GM, for a 2D engine it's a lot simpler rather than the hassles that Godot gave me due to the complexity of development.
@eric-jt4ij4 жыл бұрын
False
@IT-Entrepreneur5 жыл бұрын
Used Love2D too and MonoGame. For me i like Unity at most. Then Godot and them Game Maker Studio 2. I wish you would make a Godot Udemy Course
@ReversePrimeOFFICIAL6 жыл бұрын
I am really bad on making sprites is there a way to get some that moves up down and to the sides
@MikeMcRoberts5 жыл бұрын
Look forward to more game tutorials. Hopefully, we will see a complete game from start to finish in a tutorial form.
@ablationer6 жыл бұрын
How fast and efficient is Godot? How does it handle hundreds of objects all running their own code simultaneously, say you're making a RTS or a bullet hell? I remember making two prototypes of the same project first using GM8 and then GMS for comparison, and despite having practically the same code, GM8 would start chugging way sooner than GMS. Oh, and being free and all, what happens if you want to go commercial with Godot?
@LightBWK6 жыл бұрын
Using GDscipt, it will hit performance limits when you have objects in the thousands. Then you will have to move that code to any compile language (C++, C# etc). Going commercial with Godot is simple. You can do anything with the game you made. No licensing, no fee, you don't even have to credit the game engine developers. There is a lean godot version for runtime only. Pack your asset files into binary and attach the runtime and you can sell your product anywhere.
@bertramkorsholm50596 жыл бұрын
Hey Benjamin because you don’t answer your beginner series anymore so can you help me there is a bug when I tried to get knockback I can only get knockbacked on the edge of the slimes and I can only knockback slimes if I hit them on the edge
@nonlegend6 жыл бұрын
Have you ever messed around with PICO-8. Although, It's more of a toy compared to the other engines.
@igorthelight6 жыл бұрын
BASIC8 is also cute little toy-engine )))
@Baukereg5 жыл бұрын
Currently making the leap from GMS2 to Godot. I love GMS because having all logic in scripts is very flexible and makes for enjoyable functional programming. In contract Godot is very strict in its OOP approach, and having to deal with its structure is my biggest struggle at the moment. But not having to deal with the horrible GMS data structures is such a relief. Godot's image processing is also a lot better, and it runs on Ubuntu as well. So yead, we're on the same page here. I will always have a weak spot for GMS, but Godot is the future for everything serious.
@neenaw5 жыл бұрын
I bought a Game Maker license, and a platform license, even bought your book actually, and then GM2 came out and I was mad my old licenses didn’t carry over 🙄 And now I use Unity and I haven’t looked back...
@erto61446 жыл бұрын
For 2D game (multi genre) what would you recommend? For 2D Open world? Great video as usual! I am a GMS 1.4 and now (working through your ARPG course on UDEMY) trying to get used to GMS2. Looking at Godot now as well as it runs on Ubuntu on my laptop, but GMS does not run on Linux :\
@igorthelight6 жыл бұрын
GameMaker Studio is good for simple 2D games. If your game is very complicated - Godot 3 or Unity 2018 is better.
@erto61446 жыл бұрын
Thank you for the reply! so if the game is 2D only, would you consider still Godot for a open world kind of a game?
@tennicktenstyl6 жыл бұрын
Yeah use Godot it's good.
@sergioval3nzuela7746 жыл бұрын
hey can you finish your plataformer tutorial?
@smarcomputertech6 жыл бұрын
There is also Wave Engine and the Atomic Game Engine.
@chriscarmonte9976 жыл бұрын
I can't wait to see the cool things you will teach us with Godot in the future
@zalk_games88494 жыл бұрын
Can GameMaker studio 2 for example handle something with huge bosses like Hollow Knight? or a platformer with a lot of animation frames and background/foreground ellements like Cuphead?
@nakogamez15616 жыл бұрын
I need help. I cant paint Objects in the room editor like i used to do wirh LMB + Alt. It suddenly didnt let me do it even tho it said i had to press this combination to paint Objects....
@rilhiflamak6 жыл бұрын
I really hope you make godot tutorial for people that mostly uses Game Maker. You know.. like how objects, sprites, rooms in game maker are compared to godot's. I find Godot to be very interesting.
@igorthelight6 жыл бұрын
Good idea!
@smoothoperator37395 жыл бұрын
What's the game engine besides Unreal and Unity that could make Fighting Games.
@HeyItsWolf6 жыл бұрын
at the movement, im 15 learning on game maker by following multiple guides on KZbin(Heartbeast,Shaun Spalding) any tips as a young game developer ?
@igorthelight6 жыл бұрын
Yes! GameMaker Studio is a very good engine for beginners and for 2D! 1. There is a cool channel about indie developing (not any specific engine) kzbin.info/door/_hwKJdF3KRAy4QIaiCSMgQ 2. Create little games and show them to friends! 3. Try other engines for fun! For 2D: * GameMaker Studio 2 * Construct 2 and 3 * Godot 3 * Unity 2018 (not very good performance for 2D!) For 3D: * Unreal Engine 4 * Unity 2018 * Godot 3 (not very good graphics for 3D!)
@uheartbeast6 жыл бұрын
1- If you do tutorials try changing small parts of them to make them your own 2 - Make games as small as you can make them at first 3 - Do game jams 4 - This is tied to 2 and 3 but learn to scope projects and finish them.
@HeyItsWolf6 жыл бұрын
HI, thank you for all the responses i ended up buying your udemy course on 2d rpg heartbeast and so far its great
@jmanpolo56114 жыл бұрын
I guess this explains why I see most "UI" in gamemaker games as actual in game objects that the player can walk to.
@macchiato_18812 жыл бұрын
Coupling? Do you mean referencing?
@danwskii6 жыл бұрын
My only problem with Godot at the moment is its inability to properly align sprites of different sizes in an AnimatedSprite (which may perhaps be done with the older animationplayer but all those keyframes seem like a nightmare to me). Otherwise, really good engine with room for improvement and I really look forward to more videos about it on this channel.
@nhdeitmers4 жыл бұрын
Hello. Thank you for that insight. I’m thinking about making a guitar fretboard Ios app, so mostly UI and list lookups. Would Godot be good for that in your opinion?
@CoffeeAI2013 жыл бұрын
Who else is here now that GameMaker went full subscription model?
@bitbraindev4 жыл бұрын
I build all my games in Java - unfortunately, there is no actual game engine for that language but libgdx. After many years I started to build tools and libraries to add functionality to my workflow, however, I notice that for larger games, I really require a game engine of some sort. That's why I am switching to Godot.