My (kinda) Data-inspired College Football 26 Wishlist!

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Max Plays CFB

Max Plays CFB

Күн бұрын

Пікірлер: 254
@alexquinton5462
@alexquinton5462 Ай бұрын
Coaching job offers need to be fixed. I should be able to apply for all job openings
@dakosaurus22
@dakosaurus22 Ай бұрын
this part!!! at minimum should be able to select jobs you want to interview for/receive offers from
@Randymarshfan11
@Randymarshfan11 Ай бұрын
Why? What if they already have a coach in place?
@dakosaurus22
@dakosaurus22 Ай бұрын
@@Randymarshfan11 if you look during the first week of bowl season you can see which teams have fired their coaches and what jobs are open. that’s when you should be allowed to select what jobs you’d be interested in. might even be the conference championship weeks where you can see who was fired.
@sullyproductions5757
@sullyproductions5757 Ай бұрын
This. I’ve made the CFP 5 years in a row and the natty twice why is the best job offer I’ve ever got is the Louisville OC
@LonghornsLegend
@LonghornsLegend Ай бұрын
Facts. Said this numerous times. Even if it takes a few years to materialize but this is already a thing in real life
@NlCO2k
@NlCO2k Ай бұрын
i played a boatload of dynasty on heisman and here are my biggest gripes with the AI and the game in general: - decisionmaking in crucial situations. dont punt on 4&inches on my 40 yard line. dont run it on 3rd and long just to punt it on 4th down. - defending short passes, screens and RPOs. you can literally win a game on heisman by just running HB slip screens. - more exotic playcalling with motion, especially on run plays. its just so predictable most of the time. - give us a recruiting difficulty. once u "get" the recruiting u could literally get anyone. having a top 5 class should not be a yearly thing. - just make the damn 10 yard field goal from the hash pls? - redzone offense. the AI is terrible in the redzone. - dealbreaker logic. my rb wants to leave even though hes playing. the depth chart is too crowded for him even though hes clearly my number one guy - FIX the tendencies. jesus how many bugs can a feature have? from non existent speed rushing OLBs that cant spend their coins to the game assigning the wrong tendencies once u change their positions - depth chart is just a buggy mess. my LE is playing RE and vise versa. redshirting someone resets the whole depth chart too - playbook formation customization: just let me order and customize everything. -show me the improvements of players more clearly
@tylersimmons6524
@tylersimmons6524 Ай бұрын
@@NlCO2k I second ALL of these!
@ThrawnIsAlive
@ThrawnIsAlive Ай бұрын
Completely agree on all points, with the addition to the last point of "could we influence the training a little?" Madden has had that feature forever, and I really CFB would benefit from it.
@tylersimmons6524
@tylersimmons6524 Ай бұрын
@ThrawnIsAlive I would like that if how we influenced training was we got to select their archetype and a player's archetype determined what they focus on using xp for.
@danieldbeavers
@danieldbeavers Ай бұрын
How they haven't patched Power RB progression is a mystery. Your power back will spend all his points on route running and hands before he spends a single point that can upgrade his physicals.
@sullyproductions5757
@sullyproductions5757 Ай бұрын
I would also add can they please fix the blocking. Idk how many times I’ll do a toss or have a big play and my player will just run past the defender
@steviebegamin
@steviebegamin Ай бұрын
200% on all accounts. Play action has been so incredibly frustrating. Blocking is awful. No defenders bite on anything. Yessir
@maxplayscfb
@maxplayscfb Ай бұрын
Glad it’s not just me!!
@princekalibas9691
@princekalibas9691 Ай бұрын
Love this list!! My list: 1. Historical Info: A trophy room & team hall of fame is an easy way around the data storage issue. Retro Bowl does this really well. A trophy room is self explanatory and a team hall of fame lets you save the players, their stats and awards (without saving the stats of tens of thousands of players). 2. Exportable CPU generated only draft classes: Having real players is cool don't get me wrong, but as someone who grew up with this feature, I promise you taking your recruits or that guy that you just missed on in recruiting in your madden franchise just hits different. 3. Player Progression: More control over player progression. Abilities should either be unlocked when you have the attribute rating for them or the cpu should continue to auto upgrade skills, but you buy abilities. There is nothing worse that spending time finding a 4 star gem with Elite dev and no skill caps only for him to never upgrade because he's constantly upgrading his abilities. 3.a. Offseason training: Keep it random and CPU generated, but please show me how much each attribute went up by. Love when my 3 star depth QB pops and I'm forced to make a business decision on the 4 star that has a playing time dealbreaker. 4. Transfer portal: More player availability, more players from your team transferring, NIL type incentives to get guys to smaller programs and 4 & 5 star busts who will never see the field backups open to lower tier programs. Also, if you take a new job you should be able to poach your recruited players. They may not all follow you, but we see it time and again where players follow a coach to a new/better program. 5. Coaching Job Offers: OC to same team HC if you do well and the HC moves to a bigger school or the NFL. Offers from the same school multiple weeks to show they want you. Offers through week 3 of bowl week (like how it is for hiring OC/DC as a HC). OC/DC specific recruiting boards. CPU auto recruits the other side of the ball so i don't have an unbalanced team, but am also not trying to recruit a 4 star DE as an OC...
@maxplayscfb
@maxplayscfb Ай бұрын
Love the detail and totally agree!!
@nicholaslake5937
@nicholaslake5937 Ай бұрын
They definitely need to randomize recruiting where there is a wider spectrum of physical size/abilities and "interesting" prospects that have that story behind them. Where are the 40 times? Where are the dual-threat players? They could also introduce a "high risk/high reward" category where if you take a guy he could either be one of your best ever or a huge bust. Right now, recruiting is too formulaic and it is easy to build any team into a NC in 3-4 years just by going through the motions...it should be trickier and reward more digging/research with a random dice roll in there even after you sign them. Formation subs is a must.....it was one of my favorite things in the old game and it adds fun/creativity to the mix. CBs should react when the QB actually starts to throw the ball, not the instant that you push the button. Heisman mode DBs are all Deion Sanders on speed with their reaction time, and they need to remove that extra set of eyes that is in the back of their heads as well. If they aren't looking at my QB, they shouldn't be able to jump 3ft in the air and bat a pass down behind their back. Play-action definitely needs to be fixed as now it is too often a guaranteed sack. Running; they should make it where you don't get taken down instantly or missed completely; add more pinball effect, putting a hand down to stay up, OL pushing the pile forward, etc. They don't need to make running "easier", just make it so you aren't simply hitting gaps until a LB hits you and takes you down. They need to add more "crazy" things that make college football so great. Punt blocks, snaps over the QB's head, bad snaps on FG, personal fouls out of bounds, trick plays, fakes, mascots falling down, squirrels on the field, balls batted straight up into the air, a random ball carrier going into beast mode, etc. Lastly, for dynasty, they should borrow from RPGs and allow things like allocating points to things like stadium expansion, statue building, new dorms, libraries, adding coaching staff (for training), GPS tracking and other dev perks, etc.
@ThrawnIsAlive
@ThrawnIsAlive Ай бұрын
@@nicholaslake5937 Great list! I second all of this!
@ATC8705
@ATC8705 Ай бұрын
So what you mentioned about the running backs. I have been waning something like this forever! You see it almost every run play in college & NFL. The running backs hits hole, it starts to close, he stops himself and steadies himself on his o-lineman’s back, looks for a new hole, then breaks on it. I think they tried to mimic this with the “don’t sprint when you are not past your blockers” (which is dumb to start with, how the hell is a SS going to block shed a pulling guard all the sudden, just cause the RB started to sprint?) It’s the same with the QB the second I see a gap I want to escape the pocket through, if I use the RT to sprint/“pull the ball” (which EA calls it that), I get sacked. It’s very frustrating, at least separate those buttons.
@nicholaslake5937
@nicholaslake5937 Ай бұрын
@@ATC8705 There are far too many "black hole" tackles, aren't there? You'll have a gap, the defender will be engaged, but if you get too close their gravity just sucks you in and you get wrapped up instantly. That does happen sometimes IRL, but it usually isn't an instant drop; they might just slow the ball carrier down or knock them off course. Also, far too many one-handed tackles, related to the black hole tackles. How many times have you had a strong runner hitting the gap at speed and a guy will reach out with one hand and just stop them in their tracks? I think if they had fewer "I could drive a truck through that hole" opportunities and instead made getting tackled more of a progression/multiple hits needed exercise it would be good, especially when running outside. It seems like you either aren't touched for 20 yds downfield or you are dropped for a 5yd loss far too often.
@ATC8705
@ATC8705 Ай бұрын
13:25 Ok, I didn’t finish the video yet, but I like this a lot. Here’s something I have seen from colleges when they sign players, and they either don’t or do pan out. It seems the level they play at (like Texas has like a 5A or 6A conference, but it goes all the way down to 1A. It’s based on the school size) makes it tough to tell if they will be good or not. I think most players that play in like a 5A or 6A conference are typically pretty accurate in scouting reports. But like a 2A RB might put up insane numbers and get ranked as a 4*, but they might actually not be that great. On the other hand, you might have a 3* WR that had a terrible QB and was in a system that never threw the ball. He would have the potential to be a 4 or 5 *, but was just under utilized. What I’m saying, is have the conference rating of where they played in high school, and make it matter in terms of accuracy when scouting. (A lower rating meaning more volatility in their ratings) Being at a small school trying to rebuild, and looking or that diamond in the rough could be a whole lot more targeted.
@dylanweber4483
@dylanweber4483 Ай бұрын
I'd love to see some incorporation of NIL into dynasty. My thought would be having a certain amount of booster / NIL dollars to allocate in the off season to pay for things like player NIL deals, improving athletic facilities, and other things that would affect your school grades.
@treykeys2978
@treykeys2978 Ай бұрын
in an online dynasty, i want a scrimmage mode. I should be able to play my friends out of the "season" in a practice or scrimmage mode. Free practice is great but it would be awesome to use our custom teams to just play a quick friendly.
@djohnson2125
@djohnson2125 Ай бұрын
Another thing that bothers me about the dynasty free practice is that I can't change the playbook the the cpu uses against me. I want to practice against the defense I use to see if there's any flaws in it but it defaults to w.e team you're practicing against.
@michaeljavon8713
@michaeljavon8713 Ай бұрын
There really should be a scrimmage mode within practice mode similar to how there's already "Normal"/Offense only/Kickoff. Just give me a game clock, down & distance etc. and let me run through a "game" within my practice if I want. Even better if I can set up things like scenarios where I can decide the down & distance, clock remaining and etc.
@maxplayscfb
@maxplayscfb Ай бұрын
Great idea
@jennerm530
@jennerm530 25 күн бұрын
Id also love for them to hide players archetypes when recruiting, so its your job to scout specific attributes to find a guy that will fit your needs. Lets say you want a receiving back, how cool would it be to watch a few of his game tapes, like an actual simulated game to see how he preforms, than it gives you an attribute range for his catching, and than its your job to determine where his stat lies based on what you saw on film. Kinda out there, but would give a ton of depth to recruiting while also getting to know the guy you're scouting on a personal level. Overall i think its be really beneficial and guve recruiting the depth it needs to give these guys skill caps and floors to discover.
@brendanao
@brendanao Ай бұрын
I really wish I could increase the size of the stadiums for smaller schools. It makes building a small program into a big one seem silly when you are sitting in front of a tiny crowd no matter how successful your program is. Maybe they have protected stadiums that you cannot edit but then allow us to grow a teams stadium as the team gets better.
@neogenesis0038
@neogenesis0038 Ай бұрын
That's one of the reasons I cut my Ball State dynasty after 7 seasons. I made them a top 5 team, made it to the Championship game, but their tiny stadium just ruined the immersion for me. Which sucks, because I had a blast building that program. That would be an amazing feature to have, even if you didn't control the build.
@maxplayscfb
@maxplayscfb Ай бұрын
True
@odb_bza7006
@odb_bza7006 Ай бұрын
I agree with your opinion on the open field blocking; I don’t want the pursuit angles to be “too good” players make mistakes, and that’s what makes the big plays happens. The tuned pursuit angles on kickoffs, and now it’s not even worth doing a return because it’s nearly impossible to get past the 30. Play action only seemingly works in situations whether it’s 1st down (running situations) or 2/3 and less than 3. If you run it right it works, if it’s an obvious passing situation it gets burned.
@danieldbeavers
@danieldbeavers Ай бұрын
When they first released the game it was a lot more realistic in terms of being able to break long runs and touchdowns. Then it got patched and since then it's like your player's speed is barely relevant and it's all about your ability to use the L2 cut 10 times per run to make guys miss.
@maxplayscfb
@maxplayscfb Ай бұрын
Interesting on PA, I’ve heard others on this comment section say something similar
@moneymanhussein8445
@moneymanhussein8445 Ай бұрын
You are correct, they patched alot of big plays out of the game, me and my brother play couch co op alot and we haven’t returned a kickoff for a touchdown since like august, they game changed for the worse since that big patch
@DavidSpaugh
@DavidSpaugh Ай бұрын
To commemorate the "best selling sports game of all-time", I'd love to see Instant Classics, custom music for different in-game scenarios (we could upload songs in the past), custom game/playbook planning to attack tendencies, Create a Prospect, Trophy Room, and more custom story lines based on decisions (similar to a Telltale game style) so everyone has a unique Dynasty experience. I'd welcome a graphics boost as well.
@maxplayscfb
@maxplayscfb Ай бұрын
I’m with ya on everything here. The more in depth we can go on a dynasty, the more I’ll care about it
@DavidSpaugh
@DavidSpaugh Ай бұрын
YES! Also, can we get an automatic filter in recruiting that removes players who have already committed? It makes finding players so clunky at times! ​@maxplayscfb
@jennerm530
@jennerm530 25 күн бұрын
A lot of great suggestions. The hard part is idk if fine tuning the systems that are already in place are enough. Meaning, while the product they gave us is solid, i domt think theres enough depth to make it a better experience without completely overhauling the systems in place. Specially recruiting. I personally would love a much more in depth experience. I wanna see these guys high school stats on a week to week basis and tailor my pitch to them, like each pitch has a level of importance to each recruit and i can pitch them on what i see for them and possibly influence what matters to them. A lot of the times i find myself stuck going after guys that already align with my schools grades to secure a commitment, which limits me to a few guys that might not even meet my playstyle. Id like to see you be able to influence guys a little more. Not only would this allow you to pitch guys that fit a certain playstyle you want to run, but revamping the development system to where if your guys are preforming well in your system, they receive a boost. Also, taking a rating system for recruiting like they have in MLB the show would be cool, where you're able to possibly see their overall floor vs ceiling would give a lot more depth to the whole system.
@kevinhatten33
@kevinhatten33 Ай бұрын
I loved your auto recruiting idea and your idea about adding a recruiting difficulty.
@maxplayscfb
@maxplayscfb Ай бұрын
Thanks!
@texaskid4444
@texaskid4444 Ай бұрын
I agree on adding difficulty to recruiting I’m in year 7 of my online dynasty and I sleep walk into the top recruiting class every year. As great as I’ve built the program up to be, I wish it was more of a challenge to get the players I’m going for.
@maxplayscfb
@maxplayscfb Ай бұрын
100%
@stevepearcefan420
@stevepearcefan420 Ай бұрын
Great video. More variance in recruit quality is a must. It's cool that they only show you ten ratings and hide overall, but the range of possible overalls for a given recruit is so narrow that starting ratings don't always mean that much. 3-star gems should have the upside of being 4 star quality, and you should really have to examine their ratings and make a decision. It sucks that for almost any P4 program, recruiting 3-stars is useless.
@maxplayscfb
@maxplayscfb Ай бұрын
I’m with ya
@alexquinton5462
@alexquinton5462 Ай бұрын
You can see player year by year stats in the player tab in the card. It’s buried but it’s there. You should look into a really good slider set for gameplay fixes. Transformed the game for me.
@immanuelwilder4223
@immanuelwilder4223 Ай бұрын
I wanted to also reiterate you can find a season by season stat line for each player! I do wish you could look back into it a little more after they’ve left, but that may be asking for too much
@maxplayscfb
@maxplayscfb Ай бұрын
no way!!!!! wow i had no idea, this is exactly why i was hoping to make this video... either 1. it's a legit change and maybe it happens or 2. i am an idiot and now i get to see my season stats!!!
@daltonemery
@daltonemery Ай бұрын
@@maxplayscfbI’ll second the gameplay sliders. Started running operations sports averaged out sliders and the game plays so much better.
@ThrawnIsAlive
@ThrawnIsAlive Ай бұрын
Completely agree with everything you have here. Especially blocking logic, pursuit angles, formation subs, etc. I'll also throw in WR responsiveness, because CB make crazy adjustments to passes, and WRs are completely unaware of what's happening until the ball is in their hands. But, of all of that, my biggest request? CROSS-PLATFORM DYNASTY, PLEASE!
@neogenesis0038
@neogenesis0038 Ай бұрын
Do your WR ever jump for a ball? Because mine appear to be glued to the ground, even with a 97 jump rating.
@ThrawnIsAlive
@ThrawnIsAlive Ай бұрын
@@neogenesis0038 On very, very rare occasion. And they never come down with it when they do.
@neogenesis0038
@neogenesis0038 Ай бұрын
@@ThrawnIsAlive Well...if Grand Admiral Thrawn can't figure it out, what chance to the rest of us have?
@maxplayscfb
@maxplayscfb Ай бұрын
YES CROSS PLATFORM DYNASTY HOW COULD I FORGET
@CraigB801
@CraigB801 Ай бұрын
Agreed on play action pass blocking. In real life, play action slows down a pass rush. In the game, the d-line win more often in PA. The only exception I want here is if the opponent pass commits. If they pass commit vs Play-action then they should see a good pass rush.
@maxplayscfb
@maxplayscfb Ай бұрын
100% on the pass commit take
@dustinbulow4208
@dustinbulow4208 Ай бұрын
No joke, I made a 10 page doc fleshing out all the changes I would like to see and the recruiting thing was a big part of changes I would like to see in Dynasty Mode among others regarding Coaching Carousel, importing Team Builder teams, etc. I spent far more time than I should have but man, this game is one of the better sports games that has come out in the last decade.
@nicholaslake5937
@nicholaslake5937 Ай бұрын
Another: Computer won't play press coverage when the only thing that can hurt them is getting burned deep, for example, if I'm down 5 with the ball on my own 20 and there are 30 seconds to go I shouldn't be able to run go routes past single press coverage. This should go for sim too, tired of seeing my defense give up a TD after I score with :20 left in the 2nd quarter.
@michaeljavon8713
@michaeljavon8713 Ай бұрын
This 1000%. It almost seems like the majority of the time in this scenario they're playing press coverage with no safety help. Nobody is ever calling defense like that (okay maybe the Jets circa 2019, but still)
@maxplayscfb
@maxplayscfb Ай бұрын
SERIOUSLY!!
@djeckert2099
@djeckert2099 Ай бұрын
I’m sure someone said it but offline ability to create an unlimited cap coach and the ability to decide which abilities your coordinators upgrade. Also want to be able to change my starting level, like in 14. I want to be able to position my lower star schools to get real name, high grade transfers in the first two seasons. Or just fix roughing the kicker and I’ll preorder 14 more.
@ImReverseGiraffe
@ImReverseGiraffe Ай бұрын
13:00 it makes sense when you realize these are basically kids thats EA is having to rate. They dont want to insult the kids or open them up to ridicule for being rated poorly. So they artifically rated everyone close to each other and made things like attributes and skill matter more. For example, a platinum FG mental is so much more effective than having maxed IQ.
@maxplayscfb
@maxplayscfb Ай бұрын
Totally agree with the ratings for real players - but I would love to see more variety for the fake players!!! And they don’t have to worry about their feelings
@russellpuff1996
@russellpuff1996 Ай бұрын
Also, team builder is being overlooked a lot in these kinds of videos for what we want in the next game. I would like more options for setting music playing scenarios. Like the fight song, 3rd down. It’s fine if we can’t upload custom music anymore but give us access to the music already in the game. Also let us customize the rosters outside dynasty so I don’t have to do it each time I go to a new dynasty. And give us the ability to copy/paste different pieces of the uniforms on the website so I don’t have to recreate every single thing like the helmet.
@russellpuff1996
@russellpuff1996 Ай бұрын
And fix the search! Why do I have to scroll four rows down for the name I typed in and everything before it is nowhere close to what I typed?
@criticaloptimist7961
@criticaloptimist7961 Ай бұрын
It's important to emphasize how important football fundamentals are to how movement on the field happens. With respect to pursuit, i think it's necessary that the devs program proper fundamentals into pursuit that includes proper reactions to runs where gaps are filled the correct way, and most importantly breaking down to make a tackle as well as proper angles. Maybe they can program a discipline rating for all positions where players are given a range of behavior and animations that reflect their discipline in fundamentals of the game. A player with a high discipline rating will perform proper form and movement in their engagements, while players who have low discipline will make mistakes do to poor fundamentals, such as missing a tackle because they either took a bad angle or didn't break down to Makena tackle, or didn't wrap up, etc.
@maxplayscfb
@maxplayscfb Ай бұрын
I like it
@evangarcia944
@evangarcia944 Ай бұрын
For recruiting, I wish we could filter players by traits--show me all deep threat WRs, power back HBs, etc. Also, once a player has been scouted, it would be nice if we could see their traits compared to current players.
@neogenesis0038
@neogenesis0038 Ай бұрын
Just an FYI, you can filter player play styles in the recruiting menu. I'm not in front of my game, so I can't direct you on how to do it exactly, but it is a feature in the game. I do agree with you on the compare feature. I feel like this is an EA UI issue, and I get tired of bouncing from menu screen to menu screen to accomplish simple tasks.
@maxplayscfb
@maxplayscfb Ай бұрын
You can???? Would love to know how whenever you get a chance
@neogenesis0038
@neogenesis0038 Ай бұрын
@maxplayscfb In the recruitment menu, go to the prospect list. Bottom of the screen gives you the button for "search" and viola, you can search positions, play style, stars, state, player interest...it's life changing
@evangarcia944
@evangarcia944 Ай бұрын
@@neogenesis0038damn, never knew this. Thanks! I guess this shows it would also be great to have a manual to explain all of the game features
@alexquinton5462
@alexquinton5462 Ай бұрын
Here is a recommendation: what if scouting and recruiting hours were separate point pools? Like during the season you can scout the high school juniors. While you are recruiting the seniors. Two separate pool of points that would scale with program prestige.
@maxplayscfb
@maxplayscfb Ай бұрын
Would love that
@Naleditsports
@Naleditsports Ай бұрын
When my brother is in town for the weekend we should be able to play against each other in our online dynasty. Why do I have to wait for him to get home and play on his Xbox?
@maxplayscfb
@maxplayscfb Ай бұрын
wow i didnt even know this was an issue, that makes total sense to me
@frogalex8915
@frogalex8915 Ай бұрын
you use to be able to back on ncaa 14 you could like set an offline code to be able to play your games on the same system
@Naleditsports
@Naleditsports Ай бұрын
@frogalex8915 14 was the best. Video Games used to bring people together. Now they force you to sit in a room alone
@frogalex8915
@frogalex8915 Ай бұрын
@@Naleditsports naw 13 was the best the recruiting in 14 was so dull it had no character to it where in 13 you could use your time on phone calls to either talk up your school or talk bad about other schools that was the best
@sullyproductions5757
@sullyproductions5757 Ай бұрын
-I want us to be able to upgrade our stadiums as smaller schools. -Please fix the blocking and defensive angles. -Fix the logic with screen passes so my backs and TE stop running into the line -Tweak the coaching carousel. I’ve made the CFP 5 years in a row with 2 natty appearances why is the best offer I’ve ever got is the Louisville OC -Tweak the Portal. Majority of the players should not be decided on their Top 5 in the first week. -Tweak the progression. I like the randomness of it,HOWEVER please show us what attributes have went up and by how many. Also the abilities either need its own progression system or they need to stop putting such an emphasis on it. I can’t tell you how many corners and safeties I’ve had that has had platinum house call but I can’t play them because their coverage attributes haven’t changed in 2 years because they’ve used all the skills points on abilities instead of ratings -Back to the portal, let the players who transfer also progress. It makes no sense why they don’t considering the progression period is after offseason recruiting and if you need a stop gap starter for a year you’re just better off waiting for somebody already on roster to develop. -Tweak the kicking. Kickers can’t make a 26 yard field goal because it’s on the left hash but can make a 65 yarder into the wind no problem. Make it make sense -Stop having these schools schedule visits during Weeks 14-17. It’s unfair and makes me lose out on 3-4 recruits a year -Add a trophy case like we had in NCAA 14 that shows all the awards and bowl games you won. It’s no reason we had that on something 2 console generations ago and not now
@maxplayscfb
@maxplayscfb Ай бұрын
Love all the details, totally agree here too
@alexquinton5462
@alexquinton5462 Ай бұрын
Also explain how all the systems work! How do players gain experience? Is it by player archetype? For example to power lineman gain experience based on rushing yards? Etc…what do all those icons mean on the player card?! Can we please upgrade our own players!? Can we respec our coaches. I hate seeing all that xp after you get level 50 and you can’t do anything with it. Maybe respec cost a big chunk of xp or something.
@adamgeigerjr6995
@adamgeigerjr6995 Ай бұрын
As much as fixing man coverage to actually work & not have star corners get torched deep would be nice, my #1 change I'd love to see would be recruiting. It should not be RNG but skill based. This removes the cheese of broken strategies, save scumming or not caring at all. Would also make purchasing skills more effective. Basically remove the fog of war over the course of the season for high schooler statistics. Let us see EVERY stat of the categories we invest our coaching points into. Remove the restrictions of player "badges" within specific player archetypes. Make the hours for revealing more info on players much less than the points that actually move the interest needle (like Sending House or Hard Selling). Make 3 star gems capped at Star dev traits while 5 stars would be automatic Elite dev traits.
@alexalexalexalex13
@alexalexalexalex13 Ай бұрын
To your point of randomness in recruiting, I really think this plays itself out in development and skill caps
@maxplayscfb
@maxplayscfb Ай бұрын
Ahhhh fair - I still know little ab skill caps
@chriscrawford2860
@chriscrawford2860 Ай бұрын
Really want to play specific players on specific plays. The fact this was a feature a decade ago and isn’t now, is very unfortunate. This feature really helps play 3+ deep at certain positions, spread touches around, and better utilize players skills. I desperately want to create a package set of plays for a couple players low on the depth chart, my stud DB that can play both ways but I don’t want to over play him, or the third string QB that has terrible throwing stats but can run the option with the best of them.
@badboyjm
@badboyjm Ай бұрын
I would like an option to set this by formation too. There are certain formations both offensively and defensively that I would prefer based on the plays in that formation.
@maxplayscfb
@maxplayscfb Ай бұрын
Yup I would have so many more creative packages and super unique players would have so much more value
@gopackgo1412
@gopackgo1412 Ай бұрын
I feel like the CPU calls 15 plays on offense and thats it (teams should have an identity) open up player traits a bit can we chill with the no huddle offense by the CPU other than that im good
@neogenesis0038
@neogenesis0038 Ай бұрын
Play Action: I've had more success recently, at least as far as the pass blocking goes. But the CPU/AI logic is still a tad broken. I can run the ball down the CPU's throat for 40 yards in a drive, and when I call a play action, they still react like they knew it was coming. The exact opposite problem exists also, in that the CPU doesn't seem able to defend the PA comeback routes, and it's almost a guaranteed first down or TD, so I rarely use it and never use it in scoring or must make situations. I will say, that I love the game, but I do get tired of having to place limitations on my play style because of game design. But EA is gonna EA I use the I Strong Pro formation for most of my PA
@maxplayscfb
@maxplayscfb Ай бұрын
Interesting, I’ll give play action another chance
@Debo1995
@Debo1995 Ай бұрын
I wish we could see our team per game stats somewhere. Like how many yards per game am I getting or how many rush yards per game do we give up
@maxplayscfb
@maxplayscfb Ай бұрын
Yup and I’ll do you one more: per play too!!! I gotta play 6 min quarters so I’d like to see the adjusted stats too
@Debo1995
@Debo1995 Ай бұрын
@ yeah I like that idea too. I think 2K has that feature where you can play 6 min quarters but have it adjust the stats as if you played 15 min quarters
@nicholaslake5937
@nicholaslake5937 Ай бұрын
Forgot to add......all the little tweaks and additions mentioned in my other comment aside, my #1 wish is that they add offline team creation. Come on EA! If they do that, I will buy the game for sure even if nothing else is changed. They did it a decade ago, they can not only do it now, but do it much better. Imagine the creativity you get in modern games like Fallout 4 with settlement creation and customization, even on console. You should absolutely be able to build a custom team, from university scores/strengths and layout all the way through stadium and team design, and it should come with the vanilla game and ready to go day 1, offline.
@forever_noir_2155
@forever_noir_2155 Ай бұрын
I play a ton of man to man and I think a lot of attention should be played by the player on how you build you roster. I recruit speed rushers on the edge, coverage lbs, man corners and zone hybrid safeties and the combination of tendencies for my safeties decides if I tend towards single high, 2 man and how much I blitz and from what formations. Also play recognition matters a lot when playing man. Guys with high pr react faster to routes and jumps routes more. I definitely think it can be improved but I don’t think it’s impossible.
@gerardthompson196
@gerardthompson196 Ай бұрын
Let's hope EA listens to you and us. Great promise with this game, and there's a lot of potential for exceptional growth in year 2's game. Also, how TF can you get such gains on your screens?!? If I can actually get a pass off, >50% success, I rarely get more than 4-7 yards a shot.
@maxplayscfb
@maxplayscfb Ай бұрын
I slide my OL towards where the screen is going and the RB has since stopped running into them But it still feels like I gotta get the screen off VERY early due to how quickly the DL gets home
@thejoshpresle
@thejoshpresle Ай бұрын
You can see individual season stats from year to year before a guy graduates. You have to go to the player card first and pick stats from there.
@maxplayscfb
@maxplayscfb Ай бұрын
Yeah a few of yall have mentioned that, good to know!!
@frankspring-b8f
@frankspring-b8f Ай бұрын
All of this tracks. The open-field blocking issue would be my first priority, and I'd take it a step further: not only fix the on-the-fly blocking logic but institute a pre-snap blocking mechanic similar to hot routes, in which you select a player and give them specific blocking direction (could be "this defender is your guy" or "this is your zone"). Sometimes I have to audible out of otherwise good calls because I can see that, say, an offset tight-end is going to bypass the linebacker sitting five yards deep on his outside shoulder in favor of going for the damn free safety 10 yards up the field (who he then misses), or some nonsense. I know the current game allows you to change the Mike on defense, which can alter the blocking some, but I haven't found it makes that much difference. Also: a mechanic whereby if you take a new coaching job, some portion of your current players and incoming recruits have a chance of transferring to the new school with you, if you'll have them.
@maxplayscfb
@maxplayscfb Ай бұрын
Love both ideas
@michaeljavon8713
@michaeljavon8713 Ай бұрын
There are a lot of interesting stats and things that do get tracked under the hood, but there is no user interface to see those stats as well: - receiver targets (you can see them in the occasional in-game stat overlay, but it's not in any of the stat tables) - scoring summary (disappears once you exit the game) - team stats per game. Sometimes I want to see how my offense/defense stacks up against the rest of the nation, but we've all played a different number of games, so they counting stats don't really do it for me. Give the option to display & sort everything on a per-game basis. Like a button toggle on every stats screen in the game that switches between counting and per-game stats for every column being shown in the table - something cool I really want to see for defense stats: passer rating *against*. completion % *against*. et cetera - playcall tendency stats - sacks count toward QB rushing stats IRL and in-game, but not in the sim. Needs to be fixed. Some other thoughts: - player card everywhere. This is so simple and obvious. You already have player cards built. Just build the ability to pull it up from any screen where I am looking at the player, not just in the roster/stat screens, but in awards/depth chart/ anywhere! - more of a bug than a feature enhancement, but in-game sacks count as TFLs where simulated sacks do not... they need to make that consistent. - The simulated play counts don't line up with IRL plays per game. They need to increase the number of plays run per game in the sim to align with that. - more players need to be entering the transfer portal, and I don't see any way to accomplish that under the current system where dealbreakers are the only thing they care about once they're on your team. Logic should be more multi-faceted than that.
@maxplayscfb
@maxplayscfb Ай бұрын
So many awesome notes here Just one thing to add from me: I GOTTA see stats in a “per play basis” I don’t care about “total defense yards” when I have to play 6 min quarters due to time! I want to know if I give up more/less yards per play than other teams!!
@badboyjm
@badboyjm Ай бұрын
pressures are another stat thats tracked in game but you can't see it in any menu.
@trentfisher8474
@trentfisher8474 Ай бұрын
As far as blocking in open field. That is a user skill as crazy as that sounds. I’m great at it. You have to use the player your controlling as a guide as crazy as that sounds. Meaning if you try to veer away from the oncoming defender your guy will not block him. Try to put your blocker in between you and the defender and aim your stick at the defender until your guy picks him up. I promise this works! I run HB stretch all game and that’s how I get my FB to block the safety everytime
@maxplayscfb
@maxplayscfb Ай бұрын
Good to know! Does holding RT to sprint also harm open field blocking? Anecdotally, I feel like that’s the case
@colebaker___
@colebaker___ Ай бұрын
Recruiting difficulty settings would be such a game changer. If you’re at a any P4 school and have coaches with recruiting skills in their skill tree, you can go get almost anyone you want. Having to set rules for myself to prolong the experience gets really boring. Feels like it’s just too easy to dominate in general in this game once you figure out what works
@maxplayscfb
@maxplayscfb Ай бұрын
Exactly
@creamabdul-jabbar6722
@creamabdul-jabbar6722 9 күн бұрын
Upgrade system for attributes/abilities. 1. Overhaul the progression system Add in a regression system Have abilities tied directly into attributes (you shouldn't have 95 spin move but have bronze or silver 360 like come on now why have a 95) Attributes tied directly into goals and have goals for everyone. Awards tied into attributes. Shouldn't win the doak award and be an 84 undrafted rb. This would overhaul the system completely say you have a true freshman and it says his goal is to get 500 yards rushing but never sees the field and redshirts then if he stays then in season he should regress, have this tie into the playing time deal breaker. Have deal breakers tie into attributes, if its championship contender for instance and youre a b that be a middle ground and the guy will be his base attributes but you go up to an a to a+ he gets a boost, if you go down to a b- or lower he takes a slight hit to attributes. Recruiting 2. Should be their green checks and if say you have b in all categories but the cpu team youre against has all as you shouldn't be able to pull them. But say youre number 2 on his board after he signs then the team doesnt hold their bargain for him he hits the portal and youre now the top team. More players hitting the portal period. Deal breakers barely matter. 3. A school builder have an extra xp system were you can build your facilities. Facilities are really just what it is. With facilities tying directly into training even if we cant manually train id like a skill tree for your facilities and your school altogether. Say academics you have a skill tree guys dont hit gpa etc then they have to miss a game. Brand exposure tie into some sort of contract tree like a local tv contact, conference contract, national tv contract. 4 skill tree for coaches and having a separate 4th staff member for scouts. Id like to see a goal system for visits. Say a 5 star qb wants you to throw for 300 and rush for so much and win the game. The game needs to go in the 2k route tbh
@jjarvicious
@jjarvicious Ай бұрын
u can check ur players stats by jus goin 2 his player card & goin 2 stats, it'll show u his year by year stats
@williambernabe5615
@williambernabe5615 20 күн бұрын
I want to see college game day!I want to see a better celebration for the bowl games championship! cutscene for the Heisman ceremony
@maxplayscfb
@maxplayscfb 20 күн бұрын
College game days would be sick
@CertifiedClapaholic
@CertifiedClapaholic Ай бұрын
I've won or played in 3 straight NC games in my online dynasty with over 10 users in it, and I am never considered when jobs for schools like UGA, LSU, Penn State, ND, etc... come up. On top of that, I have 3 straight number 1 recrutiing classes. And I'm doing all of this at Michigan. How am I not even on the radar of any of these schools.
@RD-wg9em
@RD-wg9em 11 күн бұрын
Late to it, but I really want a feature to randomise all the real players at the beginning of dynasty. An option to turn all those guys into “college generated players” would allow EA to avoid the legal issues around the NFLpa and have exportable draft classes.
@Legend13CNS
@Legend13CNS Ай бұрын
Automatic (or vastly easier) in-game wear and tear management. Let me sit a player until his injury risk is Low or None without changing the depth chart around. Maybe some flavor text from a sideline reporter when a player is sat or returns. More coaching depth. I think back to NFL 2K5 and the ability to do coaching actions that affected team/player morale. Pre-game and post game team speeches, maybe the ability to have half-time or timeout adjustments slightly affect player ratings. i.e. if I call a timeout before a critical down I can boost my defense's ability to cover deep passing at the expense of reacting to a run play. You touched on it, but player variety in recruiting. Iowa's FB Large and Coastal Carolina's WR Wiedner for example are basically irreplaceable by recruiting unless you get really creative with position changes. They're so far outside the generated stat/size ranges for their position.
@maxplayscfb
@maxplayscfb Ай бұрын
100% agree here too, love the detail
@thewhiz122
@thewhiz122 Ай бұрын
We should be able to test recruiting rank mattering if we write down all the say 4 or even 3 stars (if we want to do that much work) at each position and then simming to the next season and looking at ovr, mental/physical traits, and number of caps for development. Should be pretty easy to see a trendline if there is one after about 100 players.
@thewhiz122
@thewhiz122 Ай бұрын
Oh would be able to see dev trait too. Since you can see every team if you just go to national roster and sort by freshmen or go to each team individually and sort by freshmen.
@maxplayscfb
@maxplayscfb Ай бұрын
Yup this is very similar to my plan later this month!
@russellpuff1996
@russellpuff1996 Ай бұрын
I would love for OC and DC to actually mean something. If I’m OC, I want only control of the offense (and probably special teams since field goals and punts are still from possession of the ball). I also only want the option to recruit offensive players with the CPU making the recruiting decisions for defense. Give me half the hours that I would have as a HC. It would be so cool to build up a monster defense or offense and probably have a terrible team on the other side of the ball. Also, for the love god, let me just call the plays and let the CPU play it out.
@tdthegamer11
@tdthegamer11 Ай бұрын
Have you ever seen the tv show Silicon Valley? A lot of these sound like something coders or engineers would love but the normal person wouldn’t understand. Kind of like the first version of the Pier Piper platform in the show. I personally like your ideas though!
@jackmarshall4619
@jackmarshall4619 Ай бұрын
In terms of the gameplay, as an online player the issues you talked about are what makes the skill gap in the gameplay in my opinion. Man coverage is extremely effective if the defender knows how to run it the right way. A game where calling man and everyone being clamped off rip would not be very fun to play. The downfield blocking is a skill issue people don’t realize how big of a skill gap there is in this game in open field running, 90% of the missed blocks are user error, although you could argue that shouldn’t be something the user should have to worry about. The pursuit angles are the same deal, if you click on and user manually you can make the tackle but the ai defense should probably be better in the first place. All that being said, from Madden/ncaa14 to present, this is the best gameplay I have ever played personally from both a casual and competitive standpoint and from past experience with sports games trying to fix these small issues seems to lead to more harm than good. They shouldn’t risk ruining it, it’s good how it is
@maxplayscfb
@maxplayscfb Ай бұрын
Interesting take - I’m not playing online much so I don’t have this knowledge
@rileymack32
@rileymack32 Ай бұрын
I agree with so much your saying. So I'll just say 2 things. In the state of the game now, play action only works against other users and rarely against the computer. For pulling guards they must be agile archetype with the quick feet physical ability for pulling to work. Max I challenge you to find a team that has agile archetype guard/guards with the physical ability quick feet then take them to practice mode and watch them pull. 🎉🎉🎉🎉🎉
@maxplayscfb
@maxplayscfb Ай бұрын
Will give that a shot!!
@tdrb42
@tdrb42 Ай бұрын
I’d like to see recruits be able to go up or down in rank throughout the year. How cool would it be to have a 3-star gem you found be upgraded to a 4-star and suddenly you’re fighting the top programs in the country for him.
@maxplayscfb
@maxplayscfb Ай бұрын
Yup I agree - kinda like how 2K does with draft prospects
@emmanueldufresne
@emmanueldufresne Ай бұрын
Attribute (Pursuit and awerness )and the level you play the game dictate if they take the right angles
@maxplayscfb
@maxplayscfb Ай бұрын
Ah interesting
@willcall6969
@willcall6969 Ай бұрын
Play action works great if used in the right situations. I promise if you call play action on run downs( 1st,2nd and less than 3 or 3 and 3 or less. It will work about 60 percent of the time.
@maxplayscfb
@maxplayscfb Ай бұрын
What formations are you doing PA out of usually? And how is the pass blocking when you do it? Maybe I gotta give it another shot
@tylersimmons6524
@tylersimmons6524 Ай бұрын
​@maxplayscfb I like to run play action in the pistol playbook. There are some plays I like from Ace Slot, Bunch, Trips, Trips Left Open, Strong, Strong Slot, Wing, Wing Slot, Wing Tight... And Pistol Train has a cracked PA play that I only allow myself to call every few games and only if I've been running the ball from Train.... PA TE Boot Wheel. The back will get open on the rail/wheel SO often. I've had multiple 50+ yard TDs from it because he's so open.
@michaeljavon8713
@michaeljavon8713 Ай бұрын
60 percent of the time, it works every time! I've had some decent luck with PA also, but like you said it has to be: 1) 1st down, or a 3 or less to go situation 2) Only defenders who are in the run fit can fall for play action 3) Whether they fall for it or not is an RNG based on the matchup between the QB's Play Action rating and the defender's Play Recognition rating. So if you're playing against top opponents who all have very high Play Recognition ratings, yeah, it's probably not going to fool them often.
@djohnson2125
@djohnson2125 Ай бұрын
I dont like the randomness of players applying their skill tokens towards either attributes or abilities bc platinum house call isnt going to get you drafted when you're an 85 ovr which also hurts my pro potential grade as a coach causing me to lose players. I think the 2 should be separated like make abilities stat based 5 ints = silver 7 ints = gold 10+ =plat ect. I also feel like awards dont give exp to either the coach or the players outside of the Heisman.
@iRacerJared
@iRacerJared Ай бұрын
For gameplay they need to fix run black logic missing a block or blocking the wrong guy happens but sometimes it’s obvious the cpu logic wants you to lose that play at least hide it better, pass block presentation (better looking pockets) pass D presentation (guys can’t leap 10’ in the air, guys can’t no look swat balls, guys in man don’t break off coverage in clear out routs mid stride while never turning their head when the ball is thrown to pick it off. I think instead of nerfing pass blocking and making the secondary super human you need to make the act of throwing a pass more difficult. Honestly throwing the ball should be as difficult as kicking a FG in this game. Honestly, if EA can’t program 22 AI characters to interact correctly they need to give it up and let somebody else take a crack at it I also think that they should have in every other year cycle so at least each game has two years so you get madden one year and then the next year you get college football 2026 needs to be a massive improvement for me to even consider buying it
@jeffjernigan3661
@jeffjernigan3661 Ай бұрын
National Rank should matter, but dev traits/skill caps should be there. Why not have players weight varies, or a guy grow 2 inches randomly (if age could matter). Like a 17 y/o 3 star could have less skill caps, but terrible awareness. Maybe that's too in-depth. Changing Deal Breakers or duel deal breakers, where a TR is looking for playing time, but likes Close to Home. Definitely need some database changes. I hope they are doing that.
@jessehofmann8560
@jessehofmann8560 Ай бұрын
Something that I think would be big is more depth in coaching/sim. Instead of the logic being based on playbook, let the coach customize something like pass/run(like in NCAA 14). Maybe in more specific, like lets say I have a great TE and my WRs didn't develop like I wanted, let me have a slider saying we throw to the TE more often. I also think sliders for player development, like I want my deep threat WR's to focus on their hands instead of elusiveness. Having no control of how your players improve really seems to stunt the control you have.
@maxplayscfb
@maxplayscfb Ай бұрын
100% agree
@Cmshaka
@Cmshaka Ай бұрын
I would love for them to increase the number of recruits you can have visit the same week
@maxplayscfb
@maxplayscfb Ай бұрын
Yeah as someone who used to work in recruiting, we would have 30+ guys visit in a single week!!!! Like cmon
@mrscechy8625
@mrscechy8625 Ай бұрын
I've never had an issue with PA passes. Using them does require a good knowledge of the play though, as there's really just a handful I use consistently.
@maxplayscfb
@maxplayscfb Ай бұрын
Interesting
@patrickh5490
@patrickh5490 Ай бұрын
I think the evaluation of high school players in real life, is a crap shoot. There have been so many times where a guy no one really knew about as a HS recruit becomes a valuable college player and vice versa. I like that there are 3 star players I’ve recruited who end up being much better than 4 stars. That feels more realistic to me. Side note: Great content as always. Thank you for what you do. Happy Holidays!
@maxplayscfb
@maxplayscfb Ай бұрын
Thanks for weighing in and watching, happy holidays!!
@kennethboatright7382
@kennethboatright7382 Ай бұрын
I hear you
@MikeChase
@MikeChase Ай бұрын
A recruiting slider would be great. I'm kinda actively holding myself back from recruiting players higher than 3 stars until I got my program to 3 stars.
@maxplayscfb
@maxplayscfb Ай бұрын
100%
@Phoenix-pm2qr
@Phoenix-pm2qr Ай бұрын
Let's go MACtion!!
@maxplayscfb
@maxplayscfb Ай бұрын
Got a LOT of MACtion coming in the ball state chronicles this month
@CKBowling1
@CKBowling1 Ай бұрын
I really just want to see them improve coaching moves. I should be able to offer any coordinator that was just fired. Or…at least give us options from each archetype. I see nothing but tactician and motivator
@djeckert2099
@djeckert2099 Ай бұрын
“Offer all” or “scout all” button would save a lot of time. Like hours. But maybe ask if sure first.
@maxplayscfb
@maxplayscfb Ай бұрын
Genius right here
@jkra0512
@jkra0512 Ай бұрын
The ability to turn off seeing gems and busts while recruiting would be nice. That should be more of an off-season (spring game) type thing.
@maxplayscfb
@maxplayscfb Ай бұрын
Interesting
@TheTotalg1
@TheTotalg1 Ай бұрын
You can see players that are on your teams stats season by season.
@maxplayscfb
@maxplayscfb Ай бұрын
Yup yall helped me there
@Ifeelblessedx10
@Ifeelblessedx10 13 күн бұрын
We need full playcall screen in practice mode.
@BigfoxN-A-chiccenhouse
@BigfoxN-A-chiccenhouse Ай бұрын
EA did the impossible. They gave us chunky spaghetti sauce. And it appears they did so w/no survey. Dynasty mode is a gem!
@maxplayscfb
@maxplayscfb Ай бұрын
Yeah I can ask for some stuff but at the end of the day, I am having a BLASTTTTT
@chuchoramirez9882
@chuchoramirez9882 23 күн бұрын
WEAR AND TEAR is an awesome feature but needs to be significantly improved.
@maxplayscfb
@maxplayscfb 20 күн бұрын
100% agree
@Bigmo8119
@Bigmo8119 Ай бұрын
My 2 problems is 1 i don’t like how overall determines the draft. If my 83 overall receiver goes for like 1700 yards 20 tds and wins heisman. I want him to go in round 1. My second complaint is how after year 5, they should let you import draft classes into madden. I want to play with my players that are ai generated in madden.
@jude1245
@jude1245 Ай бұрын
It would be great if there was a random number of 5 stars as well. So some years there’s only 20 and like no qbs but other years there’s 60 and everyone is bringing in a 5 star prospect.
@maxplayscfb
@maxplayscfb Ай бұрын
I’ve heard there’s 32 each year bc that’s how many picks are in the first round of the nfl draft - i pretty much only see 32 every year
@jude1245
@jude1245 Ай бұрын
Yeah which makes absolutely no sense because that is not how actual recruiting rankings work. So if they’re going for realism swing and a miss there. It would make it more fun if you couldn’t reliably recruit a 5 star guys at certain positions once your program is built into a powerhouse.
@fraseroliver17
@fraseroliver17 Ай бұрын
JUCOs should be the same for a few years. If there is a JUCO (SO) in the system and doesn't get a scholarship. He should be there again as a JUCO (JR) next year. Then if you're a player that doesn't get a school at the end of high school. You should go into the system as a JUCO (SO). You should also encourage to transfer twice. Before transfer portal to fill that even more. And then in cut week, you can be sent to JUCO to show up again in next years recruitment system
@maxplayscfb
@maxplayscfb Ай бұрын
Ahhhh
@aarongrabel4201
@aarongrabel4201 Ай бұрын
Will a one star school always be a one star or can u bulid it up over time with winning and good recruiting? Be cool if u would also get invited to bigger better conferences the more prestigious your program became.
@maxplayscfb
@maxplayscfb Ай бұрын
The star is dynamic based on the traits of the school ! (Like all the letter grades) at least to my knowledge
@StephenTheodore-fb6jl
@StephenTheodore-fb6jl Ай бұрын
Yeah, I took a 1 star to 5 star in like 7 seasons. You just got to work on your my school grades. Invites to better conferences would be cool, but I set a goal at the beginning of a dynasty. Like 3 star and 84 or better OVR and I can move from a G5 to the P4. If you are already in P4, after like 6 conference championship wins, then move conferences.
@GBSteven954
@GBSteven954 Ай бұрын
I'd like to see dynamic dealbreakers and/or multiple dealbreakers also wider range dealbreakers rather than every recruit having a minimum B- grade
@maxplayscfb
@maxplayscfb Ай бұрын
Yeah I agree here too
@SWB_mike
@SWB_mike Ай бұрын
Number 1 thing is CPU stop messing with my starting lineup... And let us adjust which Wr I want where
@maxplayscfb
@maxplayscfb Ай бұрын
EVERY TIME I ENTER PRACTICE MODE it reorders my depth chart
@criticaloptimist7961
@criticaloptimist7961 Ай бұрын
As far as recruiting goes, I don't think we should ever know a player's dev trait at any point in their college career. If someone has a high dev trait you will see it in how they progress. The same goes for caps, but with caps you should be able to see a players potential after so much practice and game time. While recruiting we shouldn't be able to see so many ratings. We should only get ratings for hard data that's more easily measurable in real life such as speed, strength and other physical ratings. During scouting other ratings can be targeted and unlocked, but you don't get to unlock all of them. To compliment this feature there should be a tiered scouting ability where you can unlock more ratings, but still not all of them. All ratings should be unlocked at the beginning of the season. They can also add to this a true practice and training mode where you not only get to "coach" the players by giving them training and practice focus directives, but you also run team drills and practices by which you not only unlock player ratings and skill caps, but contribute to the players development. Say you want your QB to raise his deep ball accuracy, then you choose drills that you get to play and run plays in team practice that allows the QB to develop a higher rating for that skill. 5 star recruits should be very difficult to recruit even for 5 star programs. These players should have very high standards, requiring larger pitch packages with perfect grades. This wouldn't mean that that you wouldn't be able to land a recruit if you didn't have perfect grades on their interests, but they will chose whatever team best fits their criteria, given that they will not only have more dealbreakers, but also there should be a hierarchy of interests. So, for example, say in order to hard sell a 5 star recruit you need to know their 4 interests, which are arranged hierarchically, while 2, or even 3 of then may be deal breakers, requiring you to have a high grade in order to compete. These deal breakers would be carried through their career and they will hold your program to them. Not only that, but there should be some randomness as well where they may change their mind in what they value the most. We should have the ability to make promises to players that we have to keep, or else they may transfer. I think these types of changes would go a long way in making recruiting not only challenging, but rewarding and realistic.
@maxplayscfb
@maxplayscfb Ай бұрын
Totally agree with this comment too
@kevinjones4001
@kevinjones4001 Ай бұрын
You can see season stats for players YOY in their profiles up until they leave.
@maxplayscfb
@maxplayscfb Ай бұрын
Yeah a few others commented that, total miss by me. On the bright side now I know!!!
@kevinhatten33
@kevinhatten33 Ай бұрын
They need to bring back all of he features from NCAA ‘14 and start from there. At the very least, I thought they would do that.
@maxplayscfb
@maxplayscfb Ай бұрын
Yup I’m with ya
@tommyryan8631
@tommyryan8631 Ай бұрын
They should use generative AI to generate unique storylines for each recruit based on their hometown, position, height, weight, and star rating.
@maxplayscfb
@maxplayscfb Ай бұрын
That would be super sick
@kennethboatright7382
@kennethboatright7382 Ай бұрын
Could you do a deeper dive into to your blocking wish list
@maxplayscfb
@maxplayscfb Ай бұрын
If I make a follow up vid for sure!
@kennethboatright7382
@kennethboatright7382 Ай бұрын
@ it be worth your time for sure always love some quality feed back especially on stuff that needs improvement
@azure_azure
@azure_azure Ай бұрын
I agree with you that the game is just too easy if you're an experienced player. I'm sick of having to artificially adding house rules to make it more realistic and more challenging. It should be like that out of the box! CFB can never be Football Manager level depth but at least take cues from there and how it works. That is my biggest issue with the game because for the most part at least 80% of the gameplay is really good. I would love for dynasty to get simple overhauls that make it more lived in. Give us a weekly scouting meeting about each opponent and their strengths and weaknesses, give us more in depth training rather than a completely random dice roll, give us practice modes that can possibly get your players better, give us a spring game, give us a realistic transfer portal with way more transfers and opt-outs in bowl games, give us decommits/flips at a larger scale, draft logic and players leaving early make more sense, unique player variety, NIL, a coaching carousel that isn't busted, being able to start unemployed and work your way up at chance, more in-depth recruiting like cut scenes and additional things to do for visits, let us customize coaches! This is all right off my dome in 3 minutes too and not gameplay related, it's just shocking how lazy EA is. Dynasty has the depth of a puddle and if I need my completely realistic immersive fix I need to play Football Manager and I wish there was the American Football equivalent. Rant over but hopefully gave you some ideas for future videos haha.
@neogenesis0038
@neogenesis0038 Ай бұрын
You know what might be cool, not sure if it would work...but, aside from your basic coaching tree (recruiter, strategist...), you can pick a "training archetype" based on the position. It would work in the same aspect as the coaching tree, but instead, you would spend points to specialize in training certain aspects of certain positions. Again, not sure if it would work, but it would give you SOME control over player development, which is a huuuuge portion of coaching at the pre-pro level.
@azure_azure
@azure_azure Ай бұрын
@@neogenesis0038 Definitely would be a welcome addition. I just hate it so much that basically 90% of development comes from an off-season dice roll. It's so lazy and unsatisfying to see random guys just shoot up out of nowhere. And yes it is a huge factor in college athletics which is why I'm so perplexed that it is such an afterthought, you even have mini-games/practice drills use them! Add a weight room mode/feature. This isn't rocket science haha
@maxplayscfb
@maxplayscfb Ай бұрын
Weekly opponent scouting sounds sick
@tylersimmons6524
@tylersimmons6524 Ай бұрын
I run SO much play action in CFB. I bet I run 15 play action passes every game with my current team. I barely ran them before, opting for RPOs more than PA.
@maxplayscfb
@maxplayscfb Ай бұрын
Wow, that’s awesome, one quick question though. Are you canceling the play action usingR2/RT at all? because I feel like that’s when my blocking is worse on play action
@tylersimmons6524
@tylersimmons6524 Ай бұрын
@maxplayscfb No. I do not cancel the play action. Sometimes, the defenders don't bite, or you call it into a blitz and they grt through cleanly and you don't have much of a chance,
@Neonelon
@Neonelon Ай бұрын
For the love of god fix QB logic in RTG, if I’m playing WR and burn a guy on a steak why is the QB throwing a bullet pass right to the defense
@theothermbarney
@theothermbarney Ай бұрын
Play action has never worked right in ea games and this year has been no different sadly. Like you i just don’t bother with it because it’s a sack more often than not.
@tylersmith3917
@tylersmith3917 Ай бұрын
Run/pass blocking on jet sweeps/pass is absolutely broken.
@maxplayscfb
@maxplayscfb Ай бұрын
In a good way or bad way?
@adept500
@adept500 Ай бұрын
I appreciate your sentiments about gameplay being realistic but at the end of the day the game is programmed in a certain way. Drags, Digs, slants are just programmed to get open during man coverage which is why pro players run mostly zone coverage schemes (you have more control over your defense). Unfortunately, realism is sacrificed because of EA’s limitations and there will always just be plays that have better blocking or better route concepts than others, there will be better and worse things making the game feel more like a game… It’s the same way every year in Madden. People found the formations that split the zone defenders in a perfect way and never looked back. Loop blitzes, “drag out blitzes” and certain glitchy plays are the meta in Madden. At the end of the day people will abuse the fact that some plays are just programmed better than others.
@maxplayscfb
@maxplayscfb Ай бұрын
Yeah this is prob the most realistic viewpoint
@theodorestriverson5715
@theodorestriverson5715 Ай бұрын
I should be able to recruit my own players and recruits to follow me to a new job.
@maxplayscfb
@maxplayscfb Ай бұрын
I agree with this
@ImReverseGiraffe
@ImReverseGiraffe Ай бұрын
Fix the issue with DBs turning around to defend passes they have no buisness even being close. Especially with their back turned to the QB.
@patrickcounts6516
@patrickcounts6516 Ай бұрын
Wants you get into your fake players in recruiting I think they should let you transfer them into madden draft classes in ncaa 26 I think that would be really cool
@JordanLittel
@JordanLittel Ай бұрын
Got my updated college game, so no need for a new game every year... happy to not waste my money on a company that’s proven to not make quality changes YoY
@maxplayscfb
@maxplayscfb Ай бұрын
Fair point - I haven’t bought Madden in forever for that same reason. I may be getting 26 tho just so I can make the content about it
@JordanLittel
@JordanLittel Ай бұрын
@ you make quality content… no hate 🤙🏻
@CraigB801
@CraigB801 Ай бұрын
Pulling linemen are an issue, no doubt
@maxplayscfb
@maxplayscfb Ай бұрын
Glad it’s not just me
@spruce2118
@spruce2118 Ай бұрын
I don’t understand the recruiting sliders you’re suggesting. These all sound like decisions you (the user) should make as you recruit for your next season, why do you need a slider for your own decision making?
@maxplayscfb
@maxplayscfb Ай бұрын
Mainly for auto recruiting. Rather than going thru and making these choices every week, just set your five sliders once at the start of the season and let the auto recruiting magic do its thing!
@RealCGH
@RealCGH Ай бұрын
It's actually insane how bad the pass blocking AI is in this game, especially during Play Action which are not viable
@maxplayscfb
@maxplayscfb Ай бұрын
See that’s what I thought but a surprising amount of ppl have defended play action here -- I may need to reconsider
@PurpleandGold615
@PurpleandGold615 20 күн бұрын
I find it absolutely ridiculous that there isnt a wider variety in overalls in recruiting. Its not fun knowing pretty much every player of a certain star is guaranteed to be in a specific threshold. Scouting for dev trait and badges is just not as fun as the old gem system of NCAA 14. I like the simplified points system compared to NCAA 14 and I like the pitch and coaching skills stuff so I dont hate the current system but damn is the actual scouting boring.
@maxplayscfb
@maxplayscfb 20 күн бұрын
I’m with ya. The raw points system was a lot more intuitive and while it did get “stale” faster, I think it would’ve been easier to build on
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