Bit of irony that Pacifica, a place in lore that never got finished, also didn't get finished in the game itself.
@1999driftwood8 ай бұрын
😂
@Sorain18 ай бұрын
It's not quite Anthems 'world left unfinished and abandoned by it's creators' narrative prediction, but it's similar in spirit.
@jakeking69567 ай бұрын
I’m more excited about the leak that CDPR is secretly working on another smaller expansion for Cyberpunk 2077 but we’ll see
@akuisbestgirl24486 ай бұрын
@@jakeking6956 Where did you hear that from? The only development related news I've heard from 2077 was that literally nobody is working on it now.
@jakeking69565 ай бұрын
Sorry for taking so long to get back to u buddy but this was talked about back 2 years ago where CDPR was working on a new game plus for Cyberpunk 2077 & it was talked about a lot on Reddit & me & a few of my buddies were contacted 2 years ago & we were told that the new game plus feature will act like any other normal new game plus but they said that when u start the new game plus u will not earn any new skill points or attributes which pissed a lot of us off & then it was mentioned that they are also working on another smaller expansion that will give us a multi-romance feature, it’s 20 story side missions & it supposedly gives the male V the choice between Meredith Stout, Judy Alvarez & Theo Price but we’ll see if they continue with it or not
@MoonlightShadow4868 ай бұрын
Fun fact: The Pacifica combat zone was already abandoned in the 2018 E3 version, you can see obviously that the part of the Pacifica has the same shape as release version
@kaisonix8 ай бұрын
This map can't be older than 2017, as they had TPRPG (Third Person RPG) Cyberpunk on Witcher 3 engine. Also the game release was planned to be 2022 if you find some 2019 leaked footage it says "Cyberpunk 2077 (C) 2022 CD Projekt Red" on top.
@cinnamon90323 ай бұрын
@@kaisonix its sad to think about the what could have been
@Doomsday4998 ай бұрын
I think their original plan was to create Pacifica alongside Dogtown, and eventually realized what a big task it'd become so they scrapped & saved it for Phantom Liberty, whilst putting together a "better-than-nothing" version of Pacifica.
@billsmith308 ай бұрын
I figure Pacifica didnt get a Mega Building because as I know it, Pacifica was supposed to be one of those places for "rich people" and mega buildings are generally for poorer citizens and also to deal with the sheer population density of Night City. Pacifica has a lot of things that don't technically serve a purpose if you include Dog Town such as large artistic pieces that are half finished like that rusted out bridge with a woman on top who is now missing her arms. Also the old NCPD turrets which don't really appear elsewhere, I imagine the higher security was to help prevent any tom foolery by the lower class. Weird architecture like the pyramid building where Mr.Hands is chilling, the museum or whatever from the beginning of Phantom Liberty. The entire area screams "half completed decadence"
@fatford42093 ай бұрын
That’s exactly what i was thinking, a megabuilding would seem incredibly out of place in Pacifica, maybe it was just put in as a placeholder bc it does seem very out of place
@familialdysautosis27178 ай бұрын
I think "cut content" is a misappropriated term here. This map had to have been atleast before 2018, likely befire they even had a set scope of the project. It was already made clear that CDPR were having trouble with REDengine and couldnt implement a lot of what they wanted. Cut content implies this was ready to go and got ripped out, (like the casino) but thats likely not the case here. This eas likely a thrown out proposal that was dipped due to a tactical change in scope. Just because a level designer drew out a map ignores the modeling, coding, texturing, ai work, voice acting, lighting, set dressing, and eveything else that goes into that space.
@Feuryy8 ай бұрын
Seconding this. Working in game dev, some things change and are redesigned month to month due to multiple factors all the time especially in early development.
@kaisonix8 ай бұрын
I mean this is the way he names videos and stuff, talking about map, This map references changes made from 2013 map of Night City (He never included it, but i sent the map in discord) by scale of roads this map look'd similar but WAY smaller and originally optimized for TPS gameplay. (as it had W3 reused animations) The problem with REDengine was in my personal case a fact that it's basically same as Unreal Engine 4 but remade from scratch using witcher 3 and with a lot of bugs/problems, so that might be why they switched to UE5. The map was in blockout since at least 2013 and how they might got all that initial artstyle in 2018 cyberpunk trailer so detailed? IDK anyway.
@danieladler32108 ай бұрын
As a small programmer, I usually focus on the core features first, then depending on the time and resources, I add more features.. Even then the final 10% takes 90% of the time. You can see they wasted so much time on things that didn't matter at the end. Compare it to Phantom Liberty where everything is focused, purposeful and optimized. Project management is an art in itself.
@Scafidi6168 ай бұрын
That's why I blame too much the direction and management of the initial release (the base game). Also really interesting how an agile methodology worked way better for their needs(I wasn't sure if video games could work well under this methodology tbh)
@thcOverdosed4028 ай бұрын
I hope they learned from all their mistakes so they can get cyberpunk 2 out with a way better start
@AdamOwenBrowning8 ай бұрын
so much detail exists in Act 1 that evaporates from that point forward. maybe things like "paying for Hideo Kojima's face and voice" were not necessary
@Scafidi6168 ай бұрын
@@AdamOwenBrowning yeah like.. with that time/money we could at least have half mission done and an unfinished 3d model LOL
@1999driftwood8 ай бұрын
Insightful thank you daniel.
@CaptDust8 ай бұрын
Underground bridge lol, never change mate. Great vid and analysis
@Orikon258 ай бұрын
Honestly, with the inclusion of Phantom Liberty content (Dogtown, Spaceport), 2077's map is already so huge and layered that I wouldn't sweat over these remaining few pieces of cut content. Plus, they did a big brain move and made it so that El Capitan's car delivery points are often found in these underutilized areas like the Biotechnica flats and North Oak, which helps to flesh them out. Btw bro will you go back to building out the Casino? I cannot tell you how much I would love to see that released.
@MrReivn8 ай бұрын
I agree. There is so much detail already in the different districts. What the game lacks, is content in those existing areas. More notable npc's, little details and lore bits like shards, that tell something that has happened recently in the area, etc. I would call those 'social interactions and community history' or something :D
@0fficerpimp8 ай бұрын
Stop making excuses for false marketing and cut content. People like you are ruin gaming
@rumnraisin8 ай бұрын
"underwater bridge" and "overground bridge" have to be the worst examples of an Englishman speaking English I have ever heard
@SirMZK8 ай бұрын
bruh overground bridge is a genuine term
@rumnraisin8 ай бұрын
@@SirMZK underwater bridge is called a tunnel bruh
@Salisbury_Steak6 ай бұрын
@@rumnraisin Doth thou English bug ye bumpkin??
@Vase946 ай бұрын
@rumnraisin So by that logic, a tunnel is an underwater bridge.
@rumnraisin6 ай бұрын
@@Vase94 nah not by any logic mate. If you have played the game what he is referring to are literally tunnels. He comes from a country famous for its tunnel. And secondly the overland bridges he refers to are just bridges over water a.k.a. just a bridge. Thirdly ask mr google what an underwater bridge actually is before you @ me. Boring video, boring reply. Next.
@BoredVeon8 ай бұрын
Cyberpunk 2 better have a full map + wayyy more 😭
@rodarollada8 ай бұрын
Cyberpunk 2 Stay Human, I would say.
@Tiger_656748 ай бұрын
I hope it doesn’t end up as a watch dogs 2 situation, the game was great and way better than watch dogs 1 but nobody cared because of the past of the game
@JudeTheYoutubePoopersubscribe8 ай бұрын
Watch dogs 2 still doesn't get the credit it deserves. What an absolutely dope game I think it's better than GTA 5.@@Tiger_65674
@miragespl8 ай бұрын
@@Tiger_65674 Although Cyberpunk had a horrendous launch, I'm pretty sure it's a beloved game by many now.
@rvnin448 ай бұрын
@@Tiger_65674 honestly watch dogs 1 is one of my favorite games and I could barely make it through watch dogs 2, the city and map overall is very nice but the characters and story made me want to quit half of the time
@CozyHumanoid8 ай бұрын
Night city is one of my most beloved worlds in my years of gaming.
@FlechaHarold4 ай бұрын
Dude so is mine I remember playing it day one on PlayStation 4 ☠️☠️☠️ But I still finished it!!! Did 180 hrs on it there Now on PC I think I have around 680 hours
@CozyHumanoid4 ай бұрын
@@FlechaHarold still playing it to this day. Just so relaxing to explore and do sidequests to kill time
@marty21298 ай бұрын
How did half of this became missing? Easy, the city got bigger than the concept was, Pacifica got rotated and completely reconcepted. And this concept is smaller. North Oak is smaller in final version, but there are areas north of docks whichh are missing on this concept, Japantown is bigger in final (it got stretched, the bridge to downtown is a fair bit lower than the connection to Little China), the whole Downtown is bigger at release, Arroyo is much larger with the power plant in the final, Santo Domingo is bigger in the final, there are two dams at release while there is NONE here, etc... The bridge from wellsprings would have ended next to where the Grand Imperial Mall is, right next to the pier and the roller coaster... Also, this might be a second version of the map, because of the connection from Pacifica to upper Downtown. There was even earlier version that connected the highway from Pacifica to Konpeki Plaza. The connection from Downtown to Spaceport was there from launch, PL only finished the modelling and opened it, but in this version the connection from Downtown to Pacifica explains the multi-tiered highway cluster in Downtown.
@olee3918 ай бұрын
An like for a underwater bridge xd
@Insane-Saint8 ай бұрын
Its just like a on top of water tunnel..
@mr_toads_wild_ride8 ай бұрын
huh.. never noticed before that the illuminated letters of the grand imperial mall spell out "ANIMAL" (4:27)
@Oneoftoomany8 ай бұрын
This kinda stuff always has interested me. Keep up the amazing content man 😁
@Alyoztyurk8 ай бұрын
3:30 this is quite interesting. iirc, in the trauma team comics there was a "megabuilding-like" structure under construction in pacifica.
@spideydouble7 ай бұрын
Love these videos comparing old dev maps, concept art & trailers with the final released game. Keep up the great work.
@MastaKeahi8 ай бұрын
From what I saw on a form a long while ago, they originally planned to shift Night City North to Monetary Bay, but then brought it back down to the original location of San Louis Obispo. This is why Pacifica looks different in the two maps. The reason Mike made Night City to exist in SLO is because he believed you had to destroy something you love to make the world seem more real.
@flouserschird8 ай бұрын
The map is already almost perfect to me. I can’t wait to see what the sequel could look like
@drill_don6848 ай бұрын
I hope they have learned from their mistake on launching CP2077 way too early
@flouserschird8 ай бұрын
@@drill_don684They will be using Unreal Engine 5 so the development will be completely different. They had trouble with the RED Engine and fleshing out its bugs for what they wanted to do.
@di11_92 ай бұрын
@@drill_don684 Rather way to late the games engine was horrible for this much detail it was either release it or start over really and it was already 7 years in development
@drill_don6842 ай бұрын
@@di11_9 i mean if they relased it in a 2.0 state it would be fine so it was possible because we got 2.0 just way later
@slothlife69118 ай бұрын
My man is back with another banger! Love these lore and cut content vids; keep it up!
@DangerDave1578 ай бұрын
Is this that map you mentioned in your Biotechnica Flats video? And calling North Oak slimmed down is a hell of an understatement. In game the entire subdistrict is reduced down to 3 villas, a robotics factory, and the shinto shrine.
@SirMZK8 ай бұрын
it is indeed, the source is too good to ignore
@itsKimi8 ай бұрын
this game needs a Noclip documentary on the development of the game istg
@Under20778 ай бұрын
Love the break core in the background
@SirMZK8 ай бұрын
Radium girl on sound cloud :)
@Under20778 ай бұрын
@@SirMZK I'll give her a listen 🤙
@90lancaster8 ай бұрын
There was some talk that the Casino was part of a monetization scheme they never added. One of the things I find most peculiar about this game I will say isn't locations. It is the clothing system in aspects.
@vxpdx8 ай бұрын
there's a lot of clothing. Few distinct meshes but a lot of different skins... Yeah if this layer of player customization was planned this definitely sells the possibility. But at the same time, there's basically nothing if you look at Ripperdoc cosmetics. Very few hairstyles, hair tints, eye designs, etc. It would also fit well with the multiplayer they had initially planned
@Stayinl8 ай бұрын
There are a small "minigames" in the Phantom Liberty DLC when you're in the Kurt Hansen party and trying to scan both netrunner alone.It's was quite "decent" and also maybe a "good" way to spend your Eurodollars if you have too much,maybe that like a test by CPR for the sequel Casino?
@lukeX2m8 ай бұрын
Honestly for future releases I hope they stick to their approach they had for 2.0 specifically their methodology behind vendors. Although “inconvenient” to be required to visit a ripper doc to modify cyberware, it ended up getting me to interact with everything else as a result since I became accustomed to visiting the doc every so often. I want them to gate things behind locations. It doesn’t have to be an ordeal but I think it will only have positive impacts when getting the average play though to feel more impactful. Also sidenote, I wish that the next entry will have a garage to showcase a few of my cars, after grinding the girls to afford them it would be a cool.
@Cardali8 ай бұрын
One thing that might be worth thinking about is that the original map you're referencing is very similar to the versions found in the rulebooks, especially the earlier ones. It's likely that as they began fleshing out the road networks, neighbourhoods, views etc that NC started taking on the shape we see today.
@kaisonix8 ай бұрын
rulebook maps are low quality on-line, the map i got is 4096x4096 pixels (this video's map)
@MainManRobPlays8 ай бұрын
I really like the stuff you found in this. The content is really interesting to compare and see what it looks like. I do, however, feel like the way it’s framed in this video is missing some important context. There’s no mention of how early the referenced map is and sadly we don’t have any insight into why any of these things were cut. Considering that I think assuming that the changes mentioned were done last minute, or that lots of these changes were made because they were cut is disingenuous. The shift of dogtown makes sense as it allows the rest of ranch Coronado to feel less restrained. The biotechnica flats and the rest of the map outside of night city could be missing because this map is simply an earlier version that hadn’t incorporated those elements yet or was generally incomplete. You cover a lot of great, verifiably cut things here, it’s a shame that it’s undercut by putting all of these things into one, tired note of Cyberpunks development woes when that’s not necessarily the case.
@nicoloromanelli97128 ай бұрын
I really hope to see the casino area finished with a future update before cyberpunk 2
@ItsStooven4 ай бұрын
I think it's amazing that even with all of this "cut content," the map still feels huge. Even with hundreds of hours in the game, I still feel like I'm finding new areas or seeing new stuff all the time
@magvad64728 ай бұрын
I think you're crazy to say "something went completely wrong", them preplanning a space doesn't mean it was "never planned to be DLC"...kind of insane, sorry. They could make literally any area in Night City DLC space. They could tack on a new district anywhere, they could do fucking anything for DLC. Witcher 3 did the sames hit replacing sections of the map with nothing in it with dlc content. Like, sure, they didn't gauge how much space they'd need for Pacifica, so they oriented it south instead of having to extend the bay outward. Like it's pretty clear to me the countryside part of Pacifica was just harder to expand and build in that orientation and when they needed more space in Pacifica they couldn't just built out into the sea they had to keep expanding the map size. Whereas in the new version they could expand into the ocean much easier with things like the GIM and the docks and park area. Definitely feels like they just felt building out the badlands would be more interesting for gameplay than building out rich areas or one-off locations like the spaceport. And I agree, the Badlands is essential to the game's ability to feel new and make Night City not get old.
@jakeking69567 ай бұрын
I’m more excited about the leak that CDPR is secretly working on another smaller expansion for Cyberpunk 2077 but we’ll see
@Thugzilla9024 күн бұрын
Biotechnica Flats is such a useless area, that the player only has maybe two chances to explore it throughout the game. First, assuming a player chooses nomad life path and fires off at Arasaka within a car chase with Jackie at the wheel. Second, when you call up Bes Isis (Nancy) and offer to help her with a wild goose chase of access points. You can tell it's very undercooked of an area, that was originally not planned for the game. I would definitely trade that area off from the map just to either bring in Arasaka waterfront with the space port, or the more fleshed out North Oaks.
@pouetpouet20658 ай бұрын
I love your work, glad you're back
@kame27358 ай бұрын
4:45 i thought i was going crazy
@adam590998 ай бұрын
If they would've implemented the idea of megabuildings like they wanted, i think it could've been interesting to see megabuilding that the city council doesn't have any control in it
@KayleeKez4 ай бұрын
Pacifica HAS a mega building. It's like every building in Pacifica, unfinished and abandoned but it's where Kurt Hansen resided. You know, the building we break in to during the casino gig.
@DanielDettlaff8 ай бұрын
Underwater bridges got me cracking :D
@supersunbros64322 ай бұрын
Amazing video. One of the pieces of cut content I would have liked to see is with the mega buildings being like mini cities of themselves. The verticality of this map is what I wanted. Don’t get me wrong. I still love this game so much. And Night City is still beautiful. I just hope for the sequel we get a more vertical night city along with the amazing level of detail we already have in this version. My hopes for the next game is that it’s like 2099 or something and Night City has expanded more into Oak Wood and Pacifica and we get all the mini cities of the mega buildings.
@FlormariaBrandes8 ай бұрын
Me gets off the game 9 minutes later: good morning night city!
@keyboardwarrior1118 ай бұрын
Thanks for the video, can't wait for the Arasaka Tower to be featured in one of the next ones
@ShadowBaneling8 ай бұрын
I hope they flesh out the city properly in the sequel. Night City feels very shallow when you're not doing quests.
@TheRogueAdventurers8 ай бұрын
The casino really does sound like it was going to be a future DLC area with a big heist attached to it
@SirMZK8 ай бұрын
Definitely, especially if it was added later into development. Sort of like the unused spaceport and combat zone when the game launched. In the game, but would need to be actually implemented with DLC. I think the Casino is the only place left which is like this...
@AlexFrank028 ай бұрын
Really hope with CP2 we get expanded districts and new ones as well. I just want to see the city become bigger and bigger
@watchmemez96928 ай бұрын
Loved the new Cinematography ❤😩
@SirMZK8 ай бұрын
thanks it was really fun to make
@kiss4luna8 ай бұрын
i find it very interesting and pity that, since i played 2077 day 1 on pc, the developers added some missing elements in the city that didn't exist in the initial release during the patching.
@di11_92 ай бұрын
Old-ish video but I realized North Oaks kind of looks like a terraformed gated community as in game it is on a hill but in this it just looks like a manufactured mountain (As the mountain area is all grey I assume that's what they were going for) with the housing in the middle of it, I would assume the entrances had security or such as well.
@DanakarEndeel8 ай бұрын
Even with certain areas on the map being cut I still think that Night City is absolutely massive. Heck, I just checked my GOG account to see how much time I spent playing Cyberpunk 2077 (without any mods) and it's over 500 hours! That's more hours than I ever spent in any Bethesda Elder Scrolls or Fallout game (those were usually around 300 hours and had lots of content mods). So personally I'm not too concerned with what we got in the end; especially with Phantom Liberty. Now sure, I would have loved it if more places were accessible and that we had more doors/windows that could be opened (or broken into). I also liked that they finally added the metro; although it would have been nice if it had been a little more interactive. Here's hoping that we will get a similar experience whenever CDPR releases a sequel to Cyberpunk; and see how well they can incorporate Night City now that they switched over to UE5. At least I really hope it will still take place in Night City and not in some completely different country or anything (also hoping they won't turn it into a watered down MMO or something stupid like that).😉
@midnightanimal48444 ай бұрын
What i miss is that we lost the verticality they promised, be able to get a flying car and get on top of high buildings, be able to access more buildings
@Bluerocket9416 күн бұрын
Would have been interesting to see Pacifica have an unfinished mega building, maybe like a few floors on the ground. Could have been a great combat zone or gang hideout. Also for North Oaks would be cool if they have it as a rich mansion area like they were planning in the map view and could have included a country club casino which could have been that building or some other version. That would have been cool, but obviously time constraints and all
@vladtheinhaler97447 ай бұрын
I love how, in this game, bugs, glitches and cut content can all be headcannoned by in world Lore :D
@JimnyVR58 ай бұрын
Excited to see more behind the scenes stuff coming out, now that the stolen source code seems to be out there also: Underground bridge could be a tunnel :)
@zanderthemander82088 ай бұрын
"Under water bridges" um, tunnels? Haha
@SirMZK8 ай бұрын
never heard that word before
@sonnenblumefrau20487 ай бұрын
Hopefully that's sarcasm. @@SirMZK
@22XERO227 ай бұрын
I do wonder how drastically different the map would have been had the game not been launched on last-gen consoles. Obviously a great deal of the map was changed/never added due to time constraints, but it's also safe to say that some parts were definitely trimmed down/removed just to allow some level of performance on last-gen consoles.
@No-vq1iv8 ай бұрын
The underwater bridges might've been cut because they are useless.
@kvacm3 ай бұрын
It's true that when you look at the road layout in the game, some roads doesn't make any sense for city planning. But I understand why they did it and kinda like how they it did it. I works and better have it cut out than empty and boring in release. Thank you for your vid!!
@bigdata01-78 ай бұрын
I have always thought that this game would have needed at least 2 more years of development
@MrElsantos698 ай бұрын
Given that Night City still has a lot of untapped potential and deserves to be expanded and explored IN GREAT DETAIL starting from the version present in Cyberpunk 2077, the gravest mistake CD Projekt could ever make in 'Cyberpunk 2' would be to start from scratch with a new city.
@bamcki9917 ай бұрын
If i remember the lore of Pacifica, it was ment to be a high class part of night city. So since megatowers are just cheap mega housing it wouldn't make sense for them to build one of them in Pacifica.
@BlueViper89078 ай бұрын
I think the concept map was just that. If you look at the Cyberpunk 2020, or Cyberpunk Red 2045 maps, Pacifica appears to be more akin to the way it looks in the game.
@3DimensionalMedia6 ай бұрын
Hey man there's a big pink cube on top of a building in Watson you can get up cos of invisible barriers, any chance you could tell me what it is or have a look? It's doing my head in haha. It's above the market.
@DigitalVirusX27 ай бұрын
Friendly reminder that just because something was cut doesn't 100% mean it was due to time constraints or difficulties in development, granted, most of that CAN be applied to Pacifica, but I think for something like Megabuildings they could have been cut because they don't make sense. MB's *are* for the most part pretty maintained and controlled by the city, having one in an abandoned district wouldn't make sense, especially considering the district was abandoned way before it was even built.
@SplatLue198 ай бұрын
I there possibility to see that map somewhere? Would like compare it myself with current map :>
@TrumpforPrimeminister20248 ай бұрын
This game amazes me, I’ve never played a game that has had so much depth to it
@grumbling8 ай бұрын
You're going to be a big KZbinr one day, these videos are great man! You deserve all 29.8k of these subs
@Diva2011Girl8 ай бұрын
I wish they put the north oaks casino into the game, could have been a cool side quest or something there. seems like they had so much cut content.
@FaytVanguard8 ай бұрын
.....I mean I want to revisit this sandbox in the future. But likely Orion is not going in that direction. Also the Casino does exist in also a picture in corpo restraunt near some boats. They likely had more things planned for it, but I guess it was an either or at that point.
@yconic71206 ай бұрын
i wish the game wouldn't be rushed and we would get most of this cut content
@greendude04208 ай бұрын
“Pacifica is still Pacifica” still holds up
@himbourbanist7 ай бұрын
I'm so so curious what they're going to do with Cyberpunk 2. I wonder if any of these unfinished elements will be carried on to the sequel. I have a feeling that they're either A.) going to use an entirely separate location with different characters in a different decade (with callbacks to NC and 2077) or B.) it's going to be a DIRECT follow up to 2077 and take place in 2079, but with different characters under different circumstances. I hope they go the route that KOTOR 2 did and allow you to organically choose in conversation what your V did in 2077 so it can affect the events of the main story in the sequel.
@NorseGraphic8 ай бұрын
With the focus they showed developing Phantom Liberty, it’s a shame they didn’t add an additional DLC with the casino as the centerpiece.
@Rambl3OnКүн бұрын
Do you have a link you could share to these maps so we could take a look at them?
@npz18387 ай бұрын
It amazes me that they did one expansion and felt they had to move on. After PL, they could have chosen to do 5 more expansions and the fan base would have ate it up and paid whatever price they put. The devs could have added in ALL the cut content. No need to jump to a new game right away IMHO.
@sortaspicey92787 ай бұрын
I think the reason no mega building exists in Pacifica is because it was being marketed towards people that were Rich enough to own actual apartments or even individual houses on the beachfront. Just a theory
@Helix1428 ай бұрын
see if they just delayed the game we could of got this map aton of cut content would of been in the game though that does beg a question if the game was was complete on release would of we ever got the phantom liberty DLC in the first place?. i hope in cyberpunk orion/2 they really expand the map and use well all the unused areas and bring them back like arasaka waterfront just being practically map deco is criminal same for the aircraft carrier being a primitive block out.
@NickonStark3 ай бұрын
Isn’t an “underwater bridge” just a tunnel?
@oakis76687 ай бұрын
2:16 name of background music pls
@realFUGAR6 ай бұрын
whats in the white cube below 4th wall Studios?
@A2theC8 ай бұрын
I can only assume, this map may have been 'complete' before the complete reshuffling they did just before 2018 E3, so many things were changed. What I believe is, the city we know now was almost complete by then and everything after that is the resulting game. My theory, which has no basis but my own thoughts, is that Keanu's presence changed so much of the story and game we got, I don't think he was supposed to be as big of part as he was. It's interesting that pretty much all of the voice actors refrain saying when they started recording their lines due to NDA, in all the interviews I've heard. It seems that even Cherami was out of the loop if she was hired as late as E3 2018, some hints at recording lines during lockdown even. I'm speculating but they say a lot without saying. So my theory has them recording for most of the game after Keanu was announced in 2019 as part of the project as part of complete rewrite, and cut all other plans. We'll never know unless they do a fan service tell all documentary between now and Orion.
@WardenWolf8 ай бұрын
The road / tunnel to the casino actually exists. A walled off road tunnel actually goes to the valley where the casino is. It's too bad it was removed. They should have given us more content addons than Phantom Liberty. While I applaud them for fixing the game and making it super fun, only releasing one DLC nearly three years later and then abandoning it really annoys me when there's so much more they could have done.
@MrNobu937 ай бұрын
Concept art is usually that a concept so It's not a map of actual game it's a map of how they envisioned the city
@TheMoonShepard8 ай бұрын
The size of Night City is reletively close to what it canonically is, I hope they expand it to what is and maybe even add their own districts. The Badlands, however, I hope they can make it a bit more interesting, I rarely go out there anymore after completing the gigs and relevant missions. If they can't, then probably cut it.
@Noner12348 ай бұрын
They definitely needed 5 more years with development. Crazy how behind they were and makes me wonder who tf was in charge of managing expectations.
@jordy7038 ай бұрын
I would imagine cyberpunk but with different worlds to travel to and also entering buildings like the Witcher 3.
@jtfjtfjtfjtf8 ай бұрын
Do you have have a link to that early cyberpunk 2077 map?
@ubnsensei858 ай бұрын
Fun fact, the underwater bridges are called tunnels ;)
@Honestly_take_the_hint8 ай бұрын
I hope if they make the second game they allow us to role play a bit more. I’d love to be able to play the entire game as a corpo or trauma team operator not corpo for five minutes with experience but actually as a soldier or person involved in planning a future war
@nickk196 ай бұрын
A bit late, but what I think happened is that this map was utilized in early development (before 2018), but they switched to the current map because of the old gen consoles and fewer processing power. Matter of fact, the current areas are way more “watered down”, easier to drive, than the early map
@BVSH78815 ай бұрын
Where can we find the OG map picture that you use?
@Desmondtiny8 ай бұрын
you know i like this version of Pacifica because on the map that you showed the coast view was night city but now the coast view is the ocean it's beautiful man just like when we were in hotel with Johnny he said things about ocean view and smell as I remember and I think it's cool the most dangerous part of city is the most peaceful part where you can watch sunset smell of ocean old hotel i don't change it even with plaza buildings or that room in half built building in dogtown where was the safehouse with myers man smoking in balkony with johnny at rainy night even thinking about it is peaceful for me
@XenonXyanide8 ай бұрын
Really enjoy these comparisons with the unreleased to the somewhat 'final' version of the game. Real shame the verticality wasn't really implemented into the game, it's all set dressing, and could have made the map really stand out from other open-world games. But, as it stands it's just a game with a great story, including 'Phantom Liberty,' with a game world that's vastly underutilized .
@carljohnson343421 күн бұрын
It's really disheartening. The potential of the game we could have had compared to what we actually got is a stark contrast. This is why Project Orion needs to deliver on the original vision for Cyberpunk 2077. The bigger concern now is that CDPR seems to be evolving into a 'Theseus developer,' with their shift to UE5 signaling significant internal changes, likely tied to shifts in talent and expertise. With so many AAA studios transitioning to UE5, it raises concerns about the industry's future. Innovation might slow as the engine's creative boundaries become apparent, and games risk feeling increasingly homogeneous-sacrificing uniqueness in favor of streamlined development.
@ZekeFaust12 күн бұрын
Re: the Theseus developer comment - You hit the nail on the head. The move to UE5 is obviously an indicator that their turnover rate is increasing, or they expect it to increase in the future.
@volentmass8 ай бұрын
it was all flooded
@gloriousginger4 ай бұрын
Is it confirmed that there will be no more dlc?
@EliteInExile8 ай бұрын
Id love to see the current features go into the next game upon an expanded city over time to give more room for multiplayer. Since they'll be using Unreal, making the city larger should be a breeze with PCG nodes.
@bgthompson99575 ай бұрын
I dont understand why he thinks that "things went wrong" for everything from the old PLANNING map to the finished game. Things change throughout development for every game. CDPR could have mirrored the map where the water and spaceport on the right instead just because they liked the way the sun looked better and he'd be like "What went wrong". Find a timestamp for that map image to get a better understanding maybe.
@revolver27508 ай бұрын
But under water bridges don't exist they are tunnels. Bridges go over stuff not under stuff.
@devontewilford18848 ай бұрын
In Futurama city games you'll be surprised at what you might find, no doubt.
@sylnz975 ай бұрын
wait there is an underwater tunnel in the game? I never knew lol
@lordred91228 ай бұрын
Odds are they left it blank because of phantom liberty
@spinkey48428 ай бұрын
underground bridge............ never heard that one before
@SirMZK8 ай бұрын
it's a Night City thing, we wouldn't get it
@MarinoFrana8 ай бұрын
@@SirMZK Controversial take = tunnel
@0SgtRoadkill08 ай бұрын
underwater bridge? You mean a tunnel?
@SirMZK8 ай бұрын
No an underwater bridge
@Xegethra8 ай бұрын
One thing about the map I didn't like is all that red and yellow paint everywhere. I also wish we got more suburban areas.