Nanite OVERLOAD on the shore - Unreal Engine 5 - RTX 3070

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Melhem Sfeir

Melhem Sfeir

Күн бұрын

Tech demo showing billions of triangles at zero cost, with Nanite and Lumen, on RTX 3070, in UE5.
Using the Nordic Coastal assets from Megascans, with gravity simulation for some rocks.
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Пікірлер: 1 400
@MelhemSfeir
@MelhemSfeir 3 жыл бұрын
Absolutely humbled that this got featured on Cold Fusion TV and Gameranx Gameranx: kzbin.info/www/bejne/eIq0nqNnj7JjoK8 ColdFusionTV: kzbin.info/www/bejne/amisY4GVoZlqo9k
@GamersGuard
@GamersGuard 2 жыл бұрын
Could someone run same demo on RX6600 OR 6700?
@MelhemSfeir
@MelhemSfeir 2 жыл бұрын
@@GamersGuard yes should be ok!
@GamersGuard
@GamersGuard 2 жыл бұрын
@@MelhemSfeir Nanite will give DLSS-Like boost on 6600 RX?
@MelhemSfeir
@MelhemSfeir 2 жыл бұрын
@@GamersGuard Nanite allows this complex geometry and these details, regardless of the gpu. AMD have their own “DLSS” for boost
@Azerrz
@Azerrz 3 жыл бұрын
this in VR would be mindwarping
@cutterboard4144
@cutterboard4144 3 жыл бұрын
yes and no. the resolution of VR headsets is still too low to see the details of this scene.
@RougeyKenobi
@RougeyKenobi 3 жыл бұрын
@@cutterboard4144 🤓👆Actually
@Tetranima
@Tetranima 3 жыл бұрын
@@cutterboard4144 With 8k VR then
@GameArtsCafe
@GameArtsCafe 3 жыл бұрын
@@cutterboard4144 Pimax Vr should handle that. In steam you can increase resolution if you have a better graphics card. They wouldn't of added it if it didn't work but you may still run into some limitations. I've created scenes with 8k photoscanned textures using megasplat and voxeland in Unity and it was amazing a couple years ago but my graphics cards were slow at that time.
@obesetermite5830
@obesetermite5830 3 жыл бұрын
@@cutterboard4144 no?
@rtyzxc
@rtyzxc 3 жыл бұрын
A person from year 2000 would probably say: "that's very nice quality video camera"
@tHeWasTeDYouTh
@tHeWasTeDYouTh 3 жыл бұрын
nah man let me tell you. When I was a little kid I remember watching Final Fantasy The Spirits Within and thinking to myself that one day video games would look as good as that movie or even better. Well.......it is around 20 years later and we have finally done it!!!
@senkodan
@senkodan 3 жыл бұрын
a person from year 2000 B.C would probably say: ???
@overchipz
@overchipz 3 жыл бұрын
@@tHeWasTeDYouTh Games have looked better than that movie, since at least 2015-2016, maybe sooner
@Mnnvint
@Mnnvint 3 жыл бұрын
Well, there's no dust from the falling rock, that's a dead giveaway this is "special effects", even for someone 21 years ago.
@arthurlefevre7706
@arthurlefevre7706 3 жыл бұрын
@@overchipz there is a difference between beauty and realism, i think this video looks real, not "better than others", but more real than others, most of the others
@TheScarnak
@TheScarnak 3 жыл бұрын
absolutely incredible that this can be achieved real-time.
@MelhemSfeir
@MelhemSfeir 3 жыл бұрын
I still can't believe it... you just keep throwing stuff at it
@Kev376
@Kev376 3 жыл бұрын
Can't wait for some AAA games to come out using nanite to it's fullest.
@MrGTAmodsgerman
@MrGTAmodsgerman 3 жыл бұрын
@@Kev376 R.I.P Disc space.
@dinpuiivanchhawng1741
@dinpuiivanchhawng1741 3 жыл бұрын
@@MrGTAmodsgerman it can be compressed but still rip my hdd
@Kev376
@Kev376 3 жыл бұрын
@@dinpuiivanchhawng1741 Well we got 5-6 years before we see games actually utilizing all this so hopefully we will have bigger hard drives then.
@TheMarcusrobbins
@TheMarcusrobbins 3 жыл бұрын
Well done humanity you have completed the computer graphics side quest!
@sandyleask92
@sandyleask92 3 жыл бұрын
If they can do realtime fluid simulation at a high resolution. its completed
@AlexanderWeixelbaumer
@AlexanderWeixelbaumer 3 жыл бұрын
@@sandyleask92 Let's wait another twenty years.
@Torey3D
@Torey3D 3 жыл бұрын
Now back to the main quest: solve global warming, we have 10 years, GO!
@andrewherrera7735
@andrewherrera7735 3 жыл бұрын
@@Torey3D That isn't a problem to solve. The way to stop global warming is stop everything such as the big ass factories that are pumping pollution faster than ever. Greed in this case is the problem that needs solving.
@ghanaria7996
@ghanaria7996 3 жыл бұрын
@@andrewherrera7735 nuclear is the way. Only problem is storage and natural disasters.
@jgboyer
@jgboyer 3 жыл бұрын
I've been fascinated by this engine since it's debuted in 1998. To see where it's gone 23 years later is mind blowing.
@commodoreNZ
@commodoreNZ 3 жыл бұрын
I was just thinking that. The original Unreal running on a Pentium II 266Mhz with a G-force card blew my mind at the time haha. I do note that the footage released so far features mainly static rock formations. Apparently the Nanite engine doesn't handle dynamic objects. Interesting to see what people will do with it though. Viva la games :)
@jgboyer
@jgboyer 3 жыл бұрын
@@TheInfidel_SlavaUA I was so into the OST that I ripped it to CD-ROM , before they had KZbin Music (now free as Unreal OST). I played it for great Halloween music!
@greatcoldemptiness
@greatcoldemptiness 3 жыл бұрын
And then imagine it 23 years from now
@justinpatterson5291
@justinpatterson5291 3 жыл бұрын
No matter how I go about it. I still can't figure out how to use the engine. But it doesn't stop me from enjoying the content.
@papadwarf6762
@papadwarf6762 2 жыл бұрын
@@greatcoldemptiness this is a simulation of Earths history and we are in it.
@koffeekage
@koffeekage 3 жыл бұрын
remember when half life 2 came out and moving a crate or 6 logs rolling down a ramp blew our minds.
@NostraDavid2
@NostraDavid2 3 жыл бұрын
The good old days! Sadly, nanite only works on static meshes, not anything interactive.
@Kampos94
@Kampos94 3 жыл бұрын
@@NostraDavid2 You can add static meshes around moving objects. Such as they did in the robot in the demo. The Robot had a skeleton structure that they added a bunch of static meshes around it to give it nanite. Ofc this wont work on Human models for example but for Robots or something where objects that are stiff looks natural it would work. :)
@JorgetePanete
@JorgetePanete 3 жыл бұрын
@@NostraDavid2 yet
@uthumb1
@uthumb1 3 жыл бұрын
lol half life 2?? Try half life 1. There's plenty in there to keep you wondering how they did it.
@madedeva1841
@madedeva1841 3 жыл бұрын
Rolling down in da deep
@ricosrealm
@ricosrealm 3 жыл бұрын
I honestly can't tell this is rendered when the camera is moving. Looks like a legit tourist video.
@frost8426
@frost8426 3 жыл бұрын
Literally. Their is noting as 4k or 8k when it's realistic. And that stone could hurt 😂
@craveleaks8102
@craveleaks8102 3 жыл бұрын
Ya, so true. Looks like a tourist recorded this.
@Lunix_Hardcore
@Lunix_Hardcore 3 жыл бұрын
I feel like its super obvious that its rendered. I mean it looks fantastic, but it doesn't look close to reality in my opinion.
@GoogleAccount-tg9lp
@GoogleAccount-tg9lp 3 жыл бұрын
@@Lunix_Hardcore it just needs some high quality wave simulation (impossible), some more accurate lighting, some fog, and some added bluriness and weird camera movement
@GoogleAccount-tg9lp
@GoogleAccount-tg9lp 3 жыл бұрын
@@Lunix_Hardcore oh and the beach does not look like that
@presidentresident
@presidentresident 3 жыл бұрын
Absolutely nuts. I'm not sure the age of big expensive cameras and on location shooting is going to make it out of the 2020's.
@MelhemSfeir
@MelhemSfeir 3 жыл бұрын
I feel the same!
@TheScarnak
@TheScarnak 3 жыл бұрын
It will be sad to longer be able to visit famous movie sets. At least it wont feel the same even if they replicate the real world locations digitally.
@veortox330
@veortox330 3 жыл бұрын
It's easily doable now. Anyone can do it at home so imagine what movie studios can do. This is the future, virtual.
@gosti500
@gosti500 3 жыл бұрын
@@TheScarnak what do you mean, "even if they replicate the real version it wont feel the same" if they did that, you would have literally zero knowing of that its only replicated (if you didnt watch like behind the scenes or something)
@yes-vy6bn
@yes-vy6bn 3 жыл бұрын
just wait till they get better human models and AI generated voices. hollywood will be entirely redundant
@real_armadillo
@real_armadillo 3 жыл бұрын
So excited to see all the upcoming games that uses Nanite and Lumen. It's really impressive to have this level of detail at almost no cost in performance.
@DuckTheFinn
@DuckTheFinn 3 жыл бұрын
Saying developers do no care about this and it being harder for them is the funniest shit ive read today. Its the total opposite.
@KhanhDinh291
@KhanhDinh291 3 жыл бұрын
@@MM98126 this is all automated. That's the whole point of ue5
@DuckTheFinn
@DuckTheFinn 3 жыл бұрын
@@Drakey_Fenix Bruh. It just takes some time to wait until studios start upgrading to ue5 when they finish their current projects. There is no way marketing and leads would pass on getting the opportunity to wave the fancy nanite and lumen stuff in their marketing materials and investor reports. Maybe research how nanite for example makes asset optimization more straightforward than classic LOD authoring systems.
@brazwen
@brazwen 3 жыл бұрын
@@Drakey_Fenix What a silly take. Literally the purpose of Lumen is to save developer time of baking lights into the scene. It's easier.
@nullsmack
@nullsmack 3 жыл бұрын
It's actually insane how realistic this looks. The camera movement gives it away I think but maybe not for someone that is used to seeing game-like camera movements.
@jenkem4464
@jenkem4464 3 жыл бұрын
Sick! I think we're entering the golden age of games/simulation. Was not expecting nanite level technology like this so soon.
@LucidStrike
@LucidStrike 3 жыл бұрын
And now that Epic has proven it possible, other engines will pursue the same functions.
@ch_boki
@ch_boki 3 жыл бұрын
yes, but only for Movies. For Games there are better engines sorry...
@jenkem4464
@jenkem4464 3 жыл бұрын
@@ch_boki "Better" is a relative term. Unity is supposed to be pretty good. In terms of reach and usability though, Unreal is just really fun to use and the community around it is amazing. That's a a really important part of UE. Which ones do you prefer using?
@sinanrobillard2819
@sinanrobillard2819 3 жыл бұрын
Wow. I am stunned by this levels of details.
@MelhemSfeir
@MelhemSfeir 3 жыл бұрын
Thanks!!!
@Gutek524
@Gutek524 3 жыл бұрын
its just bunch of rocks lol
@DaRoachDoggJrr
@DaRoachDoggJrr 3 жыл бұрын
@@Gutek524 really realistic rocks, water, and lighting. I know there are other things like facial animation and fluid simulations to be worked on but this is a level of detail that I’ve never seen running in realtime with that framerate
@Gutek524
@Gutek524 3 жыл бұрын
@@DaRoachDoggJrr but its still bunch of rocks.. i would be impressed if they showed me alive environment like forest with animals etc.
@ElectricalSwift
@ElectricalSwift 3 жыл бұрын
@@Gutek524 then it would just be dirt and bushes and trees. See how stupid that argument is?
@yosha_ykt
@yosha_ykt 3 жыл бұрын
It looks so realistic when the camera is shaking.
@jackd6148
@jackd6148 3 жыл бұрын
People thought super Nintendo looked realistic at one time.
@XZ-III
@XZ-III 3 жыл бұрын
​@@jackd6148 i wouldn't say that... I did hear of comments like " woah the graphics look way better" but nothing about realism
@jackd6148
@jackd6148 3 жыл бұрын
@@XZ-III I don't care about graphics when the fps is bad, or there's terrible animations.
@fafski1199
@fafski1199 3 жыл бұрын
@@XZ-III I don't know about that. I can defiantly remember at the time, there was comments and reviews floating about how Donkey Kong Country looked "realistic" on the SNES.
@jackd6148
@jackd6148 3 жыл бұрын
@@XZ-III I started gaming on the atari 2600 in the 1980s. Every time there was a new console, we thought the games looked realistic even though it wasn't even close to realism, and still isn't. Ratchet and clank looks like a cartoon game, yet people praise it.
@RaptorJesus.
@RaptorJesus. 3 жыл бұрын
i remember in the 90s watching the cutscenes in games like Tombraider thinking "one day gameplay graphics might be this good!"
@tommj4365
@tommj4365 3 жыл бұрын
In the 90s when I was 7 I was dreaming of voxels the size of grains of sand and entire earth-size maps... I figured it might happen in my life time, but it was the freedom of gameplay and realistic physics that got me the most excited
@fafski1199
@fafski1199 3 жыл бұрын
Incredible stuff !!! We are now finally getting realistic looking graphics (at least in static objects) we've dreamed of. However, it would be even more immersive with some sound effects added (waves crashing, seagulls squawking, wind gusts ect.) or even some ambient background music playing..
@Noo_rii_Mii
@Noo_rii_Mii 3 жыл бұрын
who knew in the future we would be looking at a piece of rock and saying “woah this is insane” 😂😭 .. but for real .. this is actually insane!
@vallyproductions5453
@vallyproductions5453 3 жыл бұрын
a piece of awesomeness
@MelhemSfeir
@MelhemSfeir 3 жыл бұрын
Vally!
@benwil1785
@benwil1785 3 жыл бұрын
This looks amazing. If you had a vr headset, a fan with some sea weed smell blowing in your face you could totally imagine being there.
@squidjaboy9350
@squidjaboy9350 3 жыл бұрын
Most VR headsets won't make it look as realistic as it looks on screen. Half-Life: Alyx looks incredible overall but it wasn't nearly as goodlooking on my Vive as it was on my computer screen.
@imcrummy6114
@imcrummy6114 3 жыл бұрын
@@squidjaboy9350 bruh it depends on the headset and its resolution if you had a regular vive or even vive pro then yeah it wont look that good but something like the new vive pro 2 or hp reverb g2 it will look even better than most monitors
@RedHairdo
@RedHairdo 3 жыл бұрын
Not if you have access to actual places this is supposed to imitate... Then you see the differences as clear as day. Looks good, tho'.
@anom794939393
@anom794939393 3 жыл бұрын
this looks amazing the slight environmental fog and the insane realism in the textures and geometry with the long draw distance still looking detailed this is just wowowowow!
@dinofreak10
@dinofreak10 3 жыл бұрын
Man I fucking love this, no cheap lighting effects or lots of wind and particles flying around. Just clean as fuck, looks gorgeous.
@ParkerHD
@ParkerHD 3 жыл бұрын
Blender: Your render image will be ready in 4 minutes. UE5: Outta way !
@olliveraira6122
@olliveraira6122 3 жыл бұрын
You will just need to compile shaders for half an hour first :P
@Demozo_
@Demozo_ 3 жыл бұрын
@@olliveraira6122 Nope. Not nearly that long.
3 жыл бұрын
@@olliveraira6122 But while in blender it could be 4 minutes per frame. Compiling shaders is only done once. :P
@olliveraira6122
@olliveraira6122 3 жыл бұрын
@ I just make art assets so its not a bothering for me :) Besides, Blender has Eevee as well which works great for still images
@parttimehuman
@parttimehuman 3 жыл бұрын
This is beyond BONKERS. I was cautiously optimistic when they showed the demo last year. These user generated pieces confirm how revolutionary the tech is. Truly amazing.
@joellewis6086
@joellewis6086 3 жыл бұрын
Not to overstate the obvious, but: Lets see here, factoring in the added cost of mo-cap, and nanite doesn't yet work for dynamic mesh *punches calculator*.... This will go down as the moment the costs of travel and equipment disappeared as roadblocks to indie filmmakers realizing any concept they can imagine.
@jazzlehazzle
@jazzlehazzle 3 жыл бұрын
WIP
@gulanhem9495
@gulanhem9495 3 жыл бұрын
"nanite doesn't yet work for dynamic mesh" Does that mean it doesin't yet support animation? Or environment destruction? Or what exactly?
@garvitgupta5593
@garvitgupta5593 3 жыл бұрын
@@gulanhem9495 it supports static animation only. So we can combine multiple static mesh to make a moving structure, considering that its geometry remains same. For example, a statue, or even a moving robot. However, Humans are not possible yet, since our skin textures are contracting and expanding
@gulanhem9495
@gulanhem9495 3 жыл бұрын
@@garvitgupta5593 Could you explain and teach a little. So u mean u cant currently make a game with human characters yet in UE5? Or you can, but they are controlled by UE4 features?
@garvitgupta5593
@garvitgupta5593 3 жыл бұрын
@@gulanhem9495 I don't know much but I'll try bro. Basically yes, whatever you comprehended is perfect. We cannot use nanite to create human characters. Even if you notice, developers are mostly showing desert/ rocky areas, because they use a static mesh. While a scene where wind is blowing, it'll be not possible to produce by nanite. I'll still share you a video link I saw earlier, through which I learnt about nanite and lumen
@VegetoStevieD
@VegetoStevieD 3 жыл бұрын
Euclideon Unlimited Detail: "These are grains of dirt." Everyone: "Impossible, this is a hoax." UE5: "Hold my beer."
@saltybrick5643
@saltybrick5643 3 жыл бұрын
Holy shit I remember that
@REDxFROG
@REDxFROG 3 жыл бұрын
These are baked textures. Lol
@VegetoStevieD
@VegetoStevieD 3 жыл бұрын
@@REDxFROG Still same level of terrain detail.
@SilverAura
@SilverAura 3 жыл бұрын
@@REDxFROG That's not what nanite is though. Nanite closer to Euclidean in some ways than it is traditional rendering. Judging based on how smaller nanite meshes look when scaled too large, the polygons appear to be procedurally generated based on voxels defining the surface of a megascan asset and dynamically adjusting how large and how many voxels are needed to fill in the details based on the needs of the megascan and the distance it's being viewed from. Which is to say, the entire reason this even works isn't because these meshes are actually rendering their complete suite of polygons like a lot of people seem to be misrepresenting - including Epic themselves, because at no given moment should any megascan ever actually be rendering at full capacity. Even when you're up close, the idea is that less of the mesh is needed to be rendered so nanite can afford to focus more polygons on what's actually on-screen. As far as why any of this is possible in the first place... my best guess is that Epic has a polygon "budget" based on some arbitrary bar of performance, then using that to define how many polygons are permitted across the entire screen, meaning once you've established a baseline "minimum" for how things are going to look, there really shouldn't be any reason why full nanite megascan assets should ever look worse than that. That's a massive reason why Unreal 5 scales wonderfully with your resolution. Because it's defining polygons based on necessity, which when compared to pixel shaders which do a lot of relatively simple math but on each individual pixel being rasterized in the material. So the more an object with a given material covers the screen, the worse the performance is going to get. Not the case with nanite.
@NikolaNevenov86
@NikolaNevenov86 3 жыл бұрын
@@SilverAura I've seen something similar where one guy is doing a voxel based game engine. He says that he can render the level of detail of something like a galaxy, to the atom using voxels, and optimizing the voxel density based on distance from camera, and field of view. There are videos on youtube. Pretty cool to watch
@joshri7183
@joshri7183 3 жыл бұрын
There's still just a bit of that uncanny-ness but this is amazing. We're getting so close to games looking like real life
@Beblue1337
@Beblue1337 3 жыл бұрын
They already can look like real life. It's just that a home PC couldn't handle that
@Kobalt_Rax_the_one
@Kobalt_Rax_the_one 3 жыл бұрын
This is already real life enough imo , it was already real life enough on UE4 . What we need is actually more exciting and inovatives gaming experiences outside of just graphics from the AAA market .
@jittertn
@jittertn 3 жыл бұрын
It looks too clean Film noise might help
@caenir
@caenir 3 жыл бұрын
@@Kobalt_Rax_the_one I could tell from this that it wasn't real. I don't know what specifically, but it had a vibe. One day we should be able to remove that vibe. Pretty cool. Then another day we should have that vibe removed in vr. Dangerous as hell.
@therealrishi547
@therealrishi547 3 жыл бұрын
I reckon that its not the images as there is nothing imitating life, just scenery, for me the most distinguishing thing was the camera movement. That felt like it was breaking my immersion the most or was uncanny.
@themightyant.
@themightyant. 3 жыл бұрын
It's only the falling rocks that prevented me thinking this was a video at times. Future's bright
@briscott6632
@briscott6632 3 жыл бұрын
Imagine if the next Battlefield has a graphical fidelity like this Just wow....
@MelhemSfeir
@MelhemSfeir 3 жыл бұрын
Would be interesting to see how they would implement destruction with this
@RobOngrui
@RobOngrui 3 жыл бұрын
@@MelhemSfeir What about constructing walls etc out of several nanite meshes - no deformation is needed - when hit with enough force they "just" need to break off.
@vergaerd
@vergaerd 3 жыл бұрын
While watching I was pondering if this Nanite tech would work well enough with FPS games. The image seems to take a second to focus whenever it changes. It's like dynamic DOF and nearly infinite LOD levels combined. So playing a fast paced shooter with this tech would be something else. I don't imagine it would be fun playing BF having to squint and aim at blurry images all the time. Which also makes me wonder how dev's would deal with this tech in regards to player positioning and animations. I'm sure they could compromise one way or another though. From what I've seen this Nanite stuff will see the most benefit in immersive single player games or maybe small scale multiplayer. WTF do I know though, it raises a lot of questions and I'm still baffled about this magic.
@seanwilson8675
@seanwilson8675 3 жыл бұрын
@@vergaerd Don't forget, this is a just a demo of UE5 in its infancy. I'm sure soon enough these issues will get ironed out and it will look even better. But as an idea of where things are going - this looks incredible!
@Totone56
@Totone56 3 жыл бұрын
@@MelhemSfeir Doesn't Unreal Engine 5 has an awesome destruction system ? Edit :Just remembered, it's called Chaos
@Osmone_Everony
@Osmone_Everony 3 жыл бұрын
This is so realistic. When the camera moved towards the cliff I was like "OMG watch out for falling rocks!". 😱😅
@GlowingOrangeOoze
@GlowingOrangeOoze 3 жыл бұрын
This really screams "Death Stranding Successor" I feel kind of alone on this but I'm really hopeful for more detailed simulations of navigation and traversal in gaming's future. I love getting that tactile feel for the terrain through the game's mechanics. UE5 is so good at rendering rocky, craggy places that it stirs this desire up in me to the point that I can't ignore it.
@harakiribanzai2483
@harakiribanzai2483 3 жыл бұрын
But Death Stranding was created by Decima Engine tho
@Nobutehuhh
@Nobutehuhh 3 жыл бұрын
I completely agree, as long as the game is entirely designed around it I’m down.
@kazemian
@kazemian 3 жыл бұрын
Go walk outside then and get some sunlight. I hope I can have a walking simulator hehehe
@GlowingOrangeOoze
@GlowingOrangeOoze 3 жыл бұрын
@@kazemian I wish I _could_ go walk outside! I have a lot of restrictions in my life.
@MixtapeMessiah92
@MixtapeMessiah92 3 жыл бұрын
@@kazemian Yikes.
@MrSporkster
@MrSporkster 3 жыл бұрын
These user generated pieces confirm how revolutionary the tech is! Truly amazing!
@MJWolverine21
@MJWolverine21 3 жыл бұрын
Nobody : Unreal every year : This isn’t even my final form
@divicenzo1
@divicenzo1 3 жыл бұрын
The best Unreal 5 video already made! Congrats man!
@eromaxi
@eromaxi 3 жыл бұрын
I can already imagine next-gen Lara Croft jumping over those high-poly rocks. :)
@Siphonife
@Siphonife 3 жыл бұрын
High poly somethin.
@nowherebrain
@nowherebrain 3 жыл бұрын
I'm more impressed in your ability to get the lens to feel like you are using a hand held camera....really nice camera work. Nanite and UE5 doing the rest.
@DoublePlayReacts
@DoublePlayReacts 3 жыл бұрын
this looks real like wow cant wait to see where games go from here
@MelhemSfeir
@MelhemSfeir 3 жыл бұрын
Yeah exciting times!
@wallacesousuke1433
@wallacesousuke1433 3 жыл бұрын
They will become more boring and generic walking sims... wow so exciting!
@DoublePlayReacts
@DoublePlayReacts 3 жыл бұрын
@@wallacesousuke1433 the point of this video is to show you what games could look like could you imagine what skyrim would look like with all this geometry
@wallacesousuke1433
@wallacesousuke1433 3 жыл бұрын
@@DoublePlayReacts Skyrim? Not a fan, also it already looks phenomenal with mods! Games already look great since the PS4 era (or even before that, just look at Crysis), but gameplay, atmosphere, combat are still mostly garbage, so things like this dont impress me or make me hyped since 95% of the games using this engine will be hella boring for those who favor gameplay
@DoublePlayReacts
@DoublePlayReacts 3 жыл бұрын
I disagree with games looking good since the ps4 era I look at Uncharted 4 beautiful game yes has great gameplay then I look at demons souls remastered and its like you're playing an actual movie you know I also feel like games like god of war would look amazing with this type of technology where there can be so much feudality on screen and not loose quality even to the horizon that would make the game look no pun intended but Unreal not that I'm saying it wasn't already looking nice I'm just saying that it could look nicer you know but honestly if you want some good game play and visuals that will be on unreal engine 5 just look at Returnal has a very interesting story and its a roguelike with spectacular visuals a very unsettling atmosphere but every time you die you get more story its really a great game it honestly makes me wish I had an Xbox series x or what ever the confusing name is
@henhenhen19
@henhenhen19 3 жыл бұрын
So amazing... and we're just gonna run around this looking for loot.
@simracingjunky9679
@simracingjunky9679 3 жыл бұрын
Simply amazing. My dream is to have graphics like this in VR one day.
@LeBoomStudios
@LeBoomStudios 3 жыл бұрын
You'd need vr glasses with higher-than-toaster resolution first
@LeBoomStudios
@LeBoomStudios 3 жыл бұрын
@@blokin5039 What exactly is your problem?
@JorgetePanete
@JorgetePanete 3 жыл бұрын
@@blokin5039 your pfp is a B
@LeBoomStudios
@LeBoomStudios 3 жыл бұрын
@@blokin5039 Not even sure wether you're joking right now. Ad hominem is not an acceptable argument.
@TheSkyrocketYT
@TheSkyrocketYT 3 жыл бұрын
well this engine supports VR, someone just has to make the game
@duomaxwell7862
@duomaxwell7862 3 жыл бұрын
What a time to be alive! I remember my first game Zaxxon in a floppy 5.25 disk for my x486 computer. From dot matrix graphics to this realism. Just awesome 👍
@MelhemSfeir
@MelhemSfeir 3 жыл бұрын
Wow I think we might be similar ages
@indycinema
@indycinema 3 жыл бұрын
UE: Releases the pipeline upgrade of the decade Everyone: look how close i can get to this rock you guys!!
@tanaydimri4406
@tanaydimri4406 3 жыл бұрын
Somebody who knows sound design, please volunteer to add sound to this 😎😎 Great job!!
@MelhemSfeir
@MelhemSfeir 3 жыл бұрын
Thanks!
@DavidMulderOne
@DavidMulderOne 3 жыл бұрын
This in VR with a third of fourth generation VR headset is going to be stunning beyond words.
@doublej42
@doublej42 3 жыл бұрын
I’m on my 5th headset and my headset is last gen ? What generation do you think we are on ?
@TheOnlyGamingMC
@TheOnlyGamingMC 3 жыл бұрын
will be decades before VR has this kind of graphics
@DavidMulderOne
@DavidMulderOne 3 жыл бұрын
@@TheOnlyGamingMC Why do you think so? Sure, we need to bake the light right now, but the type of VR hardware I am talking about already exists for high end professional applications, the software seems to exist now and combine that with a 3090 and we should be pretty close even right now.
@haelidh
@haelidh 2 жыл бұрын
The only thing that gives it away for me is the fact that the falling rocks bounce so much and don't leave any trace
@irishbear8383
@irishbear8383 3 жыл бұрын
I'm more impressed that he was able to find a 3-series gpu
@jimppajamppa2563
@jimppajamppa2563 3 жыл бұрын
3 series?
@irishbear8383
@irishbear8383 3 жыл бұрын
@@jimppajamppa2563 the 3070, hard to get where i live
@ibleminen
@ibleminen 3 жыл бұрын
This gives off a shadow of the colossus vibe with the emptiness, grandness and the birds roaming the sky.
@DuckAlertBeats
@DuckAlertBeats 3 жыл бұрын
That's exactly where my mind went too!
@MCCABEWORLD
@MCCABEWORLD 3 жыл бұрын
And that´s only on the RTX3070 WoW! These games gonna be so realistic in the next years..crazy
@Arn._.
@Arn._. 3 жыл бұрын
"only"
@jakedeschamps4454
@jakedeschamps4454 3 жыл бұрын
I hope so, but even with a 3070, what's the framerate? I do hope we'll see games run like this, but we will probably be stuck at 30fps on a 3080 ti. I think we'll have to wait another 5-10 years before we can reliably play games like this at 60fps or above. That's just my guess.
@Akintich
@Akintich 3 жыл бұрын
@@jakedeschamps4454 I have no idea what type of calculations are required to achieve this... but I wouldn't be surprised if next-gen cards have hardware-level optimizations for this if it's possible and necessary.
@SerBallister
@SerBallister 3 жыл бұрын
@@Akintich I'm not 100% certain but it does look like nanite is using meshlets, a fairly new hardware feature in recent cards
@serloinz
@serloinz 3 жыл бұрын
@@jakedeschamps4454 don't forget the original demo was running on a ps5 (@60 fps if i remember)
@xeskengo4048
@xeskengo4048 3 жыл бұрын
Holyyy .. , I thought this was real , until I saw the title . Hope games on this engine come to us as soon as possible.
@powerblades
@powerblades 3 жыл бұрын
Playing with reality :)
@shadow479
@shadow479 3 жыл бұрын
the lens compression and depth of field when zooming in were quite realistic... wow!
@jellyjazz
@jellyjazz 3 жыл бұрын
Why is water always underwhelming? Crashing waves, sea foam, seaweed waving around... wet stones, sand etc. I live on the Irish coast and I always notice this in games.
@hofnaerrchen
@hofnaerrchen 3 жыл бұрын
Because realistic (physics-based) water simulation is much more demanding than static (falling) rocks and cliffs or even lighting.
@HitodamaKyrie
@HitodamaKyrie 3 жыл бұрын
Fluid dynamics are incredibly complex. Getting water to interact properly with land is especially complicated. Its the same reason there's also no actual air in games. Wind is typically just an object wiggling itself for example.
@MrSpronkets
@MrSpronkets 3 жыл бұрын
Real water has to be simulated. They do that with little balls and attach a texture to it. It'll never look realistic enough the way they currently do it.
@Zatracenec
@Zatracenec 3 жыл бұрын
If he wants to show off with the realistic water, he wouldn't be looking and zooming on the rocks....right?
@subashchandra9557
@subashchandra9557 3 жыл бұрын
The real answer is that Unreal Engine 5 is still in beta and can't deal with translucency very well, and so can't actually do light sims for the water. Unreal Engine 4.26 already has a working solution for caustics and water simulations though, so we will probably get much better water by the time UE5 gets a full release.
@denn15m8
@denn15m8 3 жыл бұрын
amazing, this is going to open up real next gen games in the next 2-3 years. can't wait for the first game running on it
@mytruckinlifeace4047
@mytruckinlifeace4047 3 жыл бұрын
That’s crazy. I love the time we are living in.
@Jazz-dh2ds
@Jazz-dh2ds 3 жыл бұрын
I'm terrified. I think we all ought to be wary.
@mytruckinlifeace4047
@mytruckinlifeace4047 3 жыл бұрын
@Laughing Batman it’s optics. Would you be shocked to learn that 1.4 million people die from tuberculosis every year? But that’s not plastered on the news so you would think it’s something that never happens anymore.
@mytruckinlifeace4047
@mytruckinlifeace4047 3 жыл бұрын
@Laughing Batman 10,000,000 people caught TB last year one fifth died. My point is that it’s a made up hysteria. Because what keeps getting suppressed is that corona is killing people who are on deaths door to start with. Sure like anything there are outliers just like healthy people die from the common cold every year albeit in very small numbers. So I will stand by my comment that the average person doesn’t know how many people die on average and what the causes are.
@dreamzdziner8484
@dreamzdziner8484 3 жыл бұрын
Nothing is real anymore. Those insanely cool details makes it mind-blowing.
@edvanderveer2443
@edvanderveer2443 3 жыл бұрын
Pretty amazing stuff if you ask me! If this doesn’t qualify as ultra realistic then I don’t know what will. The bobbing of the camera is what makes it so convincing. It’s like there’s a cameraman in a boat. Also like the way the water flows between the rocks. I’m blown away!
@outlander234
@outlander234 3 жыл бұрын
Imagine Shadow of the Colossus remake, yes again, with this...
@andremontiel7034
@andremontiel7034 3 жыл бұрын
Sotc should be remake for this gen
@PisaniProductions
@PisaniProductions 3 жыл бұрын
Can’t wait to experience this kind of realism in VR
@coolmacatrain9434
@coolmacatrain9434 3 жыл бұрын
This needs the ICO soundtrack/ambient noise in the background! :)
@coladict
@coladict 3 жыл бұрын
I wasn't convinced that this isn't real camera footage until I saw the water passing through that rock at near the end, instead of colliding with it.
@-UnchartedSky-
@-UnchartedSky- 3 жыл бұрын
I would play a walking sim for hours if it had these visuals. Hooooly shit
@jasonabisaad7756
@jasonabisaad7756 3 жыл бұрын
Death stranding
@ShadowLancer128
@ShadowLancer128 3 жыл бұрын
Now imagine this technology applied to FPS games. We can go to the beaches of Normandy and see what happened to the WWII soldiers in 4k RTX and hopefully at least 100FPS.
@diaopuesto7082
@diaopuesto7082 3 жыл бұрын
The camera movement and zooming is so cool, is the best part of the video.
@TrentisN
@TrentisN 3 жыл бұрын
Physical games are going to be moving from disk to SSD pretty soon for this haha.
@fluidfox1436
@fluidfox1436 3 жыл бұрын
For sure.
@camaxide
@camaxide 3 жыл бұрын
it's quite a lot of years since Games should be on a disk though.. my two last builds only had ssd's in it - disk and hdd has been too slow for comfort for years already
@fluidfox1436
@fluidfox1436 3 жыл бұрын
@@camaxide True.
@xyhmo
@xyhmo 3 жыл бұрын
Very cool. Moore's law could have ended in the 80s or 90s, but now we're all the way over here.
@MondayGone
@MondayGone 3 жыл бұрын
Finally, graphics engine has started to break out from 'game-like graphics'... ...Without water
@alexmehler6765
@alexmehler6765 3 жыл бұрын
uhhm rocks always looked good in videogames .. its all the other things which look borked (hence they wont show it )
@samuelwestknee7134
@samuelwestknee7134 3 жыл бұрын
I know right... the first moment u see the water you go like "wtf is this meant to be water?" and it was evident in prev demos too
@LolmenTV
@LolmenTV 3 жыл бұрын
Uffff looks so realistic! I love the quixel's works 💖💖💖
@48some
@48some 3 жыл бұрын
Imagine to go back in time say 50's or 60's and show people this...
@connors.8618
@connors.8618 3 жыл бұрын
Computers were just room sized calculators back then. Even a gameboy would have blown their minds. They wouldn’t have the frame of reference or even comprehend this
@rejectthetyrannyofprecedent
@rejectthetyrannyofprecedent 3 жыл бұрын
Just go back to 7/15/1983.
@MIKELENZTIPS
@MIKELENZTIPS 3 жыл бұрын
Great demo 👏👏👏 and the virtual camera adds soooo much. Really ace
@accidentian
@accidentian 3 жыл бұрын
The water gave it away. Anyone who's been to the Eastern Coastal Path in Scotland would know how the shoreline should be.
@mattbecker3634
@mattbecker3634 3 жыл бұрын
Wow! this video is unreal!
@ixenroh
@ixenroh 3 жыл бұрын
I'm just worried about future games made with assets of this quality fitting onto an entire harddrive
@DAZTi
@DAZTi 3 жыл бұрын
Well, 100$ SSD > 3000$ GPU
@jacobpipers
@jacobpipers 3 жыл бұрын
The Nanite Version of the assets is way less then the og model and with less massive normal maps files the size of games will stay around the same size they are currently if not improve def as compression is always improving.
@expressrobkill
@expressrobkill 3 жыл бұрын
Yea there technology there to reduce the file sizes, thats gonna be happening yea you eventually have to buy a new pc, but eventually that issue will be solved with things like 5g anyway.
@m333pm333p
@m333pm333p 3 жыл бұрын
The graphics are uncanny but the physics and motion break the illusion. That gives me an idea.
@EpicPianoArrangements
@EpicPianoArrangements 3 жыл бұрын
Is it just me or does the water look rather lackluster in Unreal Engine 5??? Everything else looks absolutely amazing though.
@MelhemSfeir
@MelhemSfeir 3 жыл бұрын
I think we can tune the water more… thanks though!
@thronosstudios
@thronosstudios 3 жыл бұрын
Depends on the plugin you use too
@samuelwestknee7134
@samuelwestknee7134 3 жыл бұрын
yes, water is complete trash and in prev UE5 demos too :(
@Mor4me
@Mor4me 3 жыл бұрын
Wow man it’s so amazing it’s almost UNREAL
@moaykmedia
@moaykmedia 3 жыл бұрын
Tony Stark would love to get his hands on these.
@ElectricalSwift
@ElectricalSwift 3 жыл бұрын
The water and the fact that some things seem to be floating are the only giveaways (besides the camera movements)
@prashant.kamath
@prashant.kamath 3 жыл бұрын
This literally blew my mind , damn
@lysanderaurelius7810
@lysanderaurelius7810 3 жыл бұрын
Sick. This pretty much looks real.
@oelx0
@oelx0 3 жыл бұрын
We all know that this is just you on vacation ;3
@ベースデパートメント
@ベースデパートメント 3 жыл бұрын
the games we are gonna get in the next few years are gonna be so kino
@Madao116
@Madao116 3 жыл бұрын
I want death stranding remaster on UE5)
@MelhemSfeir
@MelhemSfeir 3 жыл бұрын
that would be really cool!
@henryjohnson-ville3834
@henryjohnson-ville3834 3 жыл бұрын
I want the next FarCry/GTA/Elder Scrolls with this tech
@alberthood6280
@alberthood6280 3 жыл бұрын
Agreed
@r.keutterling4253
@r.keutterling4253 3 жыл бұрын
na death stranding is cool enough. FF VII reremaster ;)
@mickaelsflow6774
@mickaelsflow6774 3 жыл бұрын
Death Stranding is good enough. It marks a Gen. And no, no FF Remake. Enough of remake. Build New IP! New tech, New IP, New Story!
@CGSky
@CGSky 3 жыл бұрын
This is incredible! The camera movement sells it in my opinion
@MelhemSfeir
@MelhemSfeir 3 жыл бұрын
Thanks a lot man!
@celivalg
@celivalg 3 жыл бұрын
It's amazing! I think you could add 'wetness' to surfaces, I did notice that the water ponds did look a bit out of place, and I think this could fix it edit: absolutely no clue how to do that btw
@expressrobkill
@expressrobkill 3 жыл бұрын
Adding wetness is as simple as changing the roughness of the surface, simply input noise into the material, or paint it on.
@celivalg
@celivalg 3 жыл бұрын
@@expressrobkill never really used unreal engine, I'm more of a logic oriented programmer? I love dealing with algoritms and stuff, modeling hasn't ever really been my thing with my atrocious talents in the domain.. :p
@expressrobkill
@expressrobkill 3 жыл бұрын
@@celivalg ha its cool, its pretty simple logically though. Values on noise range from 1-0 and its pretty random, you can use anything to create noise like converting an image into 1’s and zeros then using a random function to randomly change the 1’s to zeros and add some in-between values, the zeros are converted into information that reflect light and the 1’s converted into light absorption, so if you input it into a roughness node the parts with 0 look wet. I kinda dabble in programming but the ability to create sth visual that people thing about or enjoy is pretty cool. I just do it for me most of the time cant imagine working in anything eles.
@celivalg
@celivalg 3 жыл бұрын
@@expressrobkill yeah but how do you restric that wetness from applying only to the part of the texture you want? You can't apply it to the whole texture
@expressrobkill
@expressrobkill 3 жыл бұрын
@@celivalg well given its a beach it can pretty much be dotted over the beach no problem, just input it i to the texture itself, you can also mask off parts that you don’t want covered with things like vertex paint.
@FermiGBM1
@FermiGBM1 3 жыл бұрын
Breathtaking
@MelhemSfeir
@MelhemSfeir 3 жыл бұрын
Thanks!
@ZsH85
@ZsH85 3 жыл бұрын
@@MelhemSfeir the correct reply would been *YOURE Breathtaking!
@catcollision8371
@catcollision8371 3 жыл бұрын
Looks fake, but it's still impressive how far we have come in trying to achive realism.
@TheSkyrocketYT
@TheSkyrocketYT 3 жыл бұрын
If the camera didn't move it looks super real
@ElectronicPleasure
@ElectronicPleasure 3 жыл бұрын
@@TheSkyrocketYT Well it is fake so you are right but it's very damn close to realistic.
@catcollision8371
@catcollision8371 3 жыл бұрын
Even if the camera didn't move, it still looks fake to me.. Maybe because I do art, I spend a lot of time observing / studying light, shadows, textures etc.. I know very well how nature looks like. One of my first 3D programs was called VistaPro, an early 90's landscape rendering application. For amusement, find on the net a rendering made with VistaPro 1.0 and compare it with the rendering of the Unreal Engine.. ☺ By the way, a single 800x600px frame rendering would take over 1 hour to render (on a 486SX33). lol..
@phozel
@phozel 3 жыл бұрын
@@catcollision8371 good for you (clapping)
@reke9942
@reke9942 3 жыл бұрын
Ok this is impressive!! the natural motion of the camera with realistic lighting and assets really pushes this to the next level. Great stuff. Subscribed
@MelhemSfeir
@MelhemSfeir 3 жыл бұрын
Thanks a lot Reke!!!!
@mehrlichtspiele8970
@mehrlichtspiele8970 3 жыл бұрын
I want THIS in VR! MY SCREEN IS TOO SMALL FOR THE FEELS!!!!
@KesselRunner606
@KesselRunner606 3 жыл бұрын
UE5 games. Developer: we have a vast open game world, hundreds of quests, full choice of weapons and adaptable fighting systems, a customisable magic system, and... Player: *LOOK AT THIS ROCK!*
@TheUltimateBlooper
@TheUltimateBlooper 3 жыл бұрын
The motion blur definitely needs work (there's artifacting around the falling rocks, especiallu up close at 5s mark). Yes, I'm a 3D guy.
@fxzn
@fxzn 3 жыл бұрын
I, too, am 3 dimensional.
@TilDrill
@TilDrill 3 жыл бұрын
The way the camera moves makes it even more realistic
@-jc8578
@-jc8578 3 жыл бұрын
I feel like he used a bit of a fish eye effect because it feels like i am in the scene and not like i am looking at a 2d video (1:23)
@mattiasrutter
@mattiasrutter 3 жыл бұрын
Tbh, there's something strangely uncanny about this
@Ryytikki
@Ryytikki 3 жыл бұрын
its the lack of dust on impact + the rocks not even slightly breaking from those falls that throw me off, its damn close but we need that high fidelity physics simulation to truly cross the boundary into indistinguishable virtual worlds
@Leispada
@Leispada 3 жыл бұрын
I agree with ya. it does seem like a literal uncanny valley. Might be the FOV as well
@hunteriv4869
@hunteriv4869 3 жыл бұрын
@@Ryytikki That's just a programming challenge at this point; causing impact dust and shattering the rocks are both possible with Unreal (in fact, UE4 supports this). The Chaos physics engine is great at destructible objects and physics-based particle systems and volumetric clouds. You actually see many examples of this in the official UE5 demos. Granted, this is more work than just enabling gravity and collisions on some rocks and letting them fall. So I'm guessing the creator didn't want to bother while still showing off some of the physics (I've noticed Chaos seems less "bouncy" and "floaty" by default than the old physics engine, but maybe it's just me).
@VioletPrism
@VioletPrism 3 жыл бұрын
The part at 1:20 looked so real it actually broke the uncanny valley barrier and just looked like real life video. Woah
@blackwidow8805
@blackwidow8805 3 жыл бұрын
Wow. Imagine the last of us being made in this engine.
@Gmon750
@Gmon750 3 жыл бұрын
Absolutely incredible. There's a reason why "The Mandalorian" is using this tech in their filming.
@LocalSlaveHolder
@LocalSlaveHolder 3 жыл бұрын
With a bit of AI polishing, chromatic aberrations, lens distortions, digital noise and improved camera shaking effect this will look indistinguishable from real life.
@MelhemSfeir
@MelhemSfeir 3 жыл бұрын
I actually have both CA and digital noise, but I completely muted them for this video. Just wanted a pure image. AI polishing ?
@LocalSlaveHolder
@LocalSlaveHolder 3 жыл бұрын
@@MelhemSfeir With AI polishing I meant visual distortions based on real life physics, which can be implemented with AI and machine learning. Like when you zoomed all the way in, I expected heat distortion to show up. Edit: but I’m not sure if it’s possible to run that thing in real time
@MelhemSfeir
@MelhemSfeir 3 жыл бұрын
@@LocalSlaveHolder ah I see … I think they had the heat distortion in the demo file. I should probably check that out
@TheAF01
@TheAF01 3 жыл бұрын
@@MelhemSfeir you can get heat distortion witth a PP material if it's for the whole image ... or with particles for localized effects ... heck, even the "old" starter assets fire done with cascade has a heat distortion module ;)
@MelhemSfeir
@MelhemSfeir 3 жыл бұрын
@@TheAF01 ah that’s true! Thanks Alberto!
@fogbank99
@fogbank99 3 жыл бұрын
Impressive video. The real test is finding an RTX 3070 at a reasonable price!
@phpBasics
@phpBasics 3 жыл бұрын
What's more impressive: UE5 or the fact that he got a 3070?
@Orangejulius8
@Orangejulius8 3 жыл бұрын
The texture work is the most impressive part for me.
@CHITUS
@CHITUS 3 жыл бұрын
"billions of triangles at zero cost" - yeah, no. There is definitely a cost.
@craigmakarowski6060
@craigmakarowski6060 3 жыл бұрын
uuh wow, the birds just pushed over the top awesome!!!!!!!!
@gooeypanther
@gooeypanther 3 жыл бұрын
Yo this looks like REAL LIFE! It’s shocking bro!
@johnny1013johnny
@johnny1013johnny 3 жыл бұрын
I'm impressed with this tech, like normally this shit doesn't phase me but that looks so real
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