Nanite Tessellation for Landscapes & Static Meshes | Unreal Engine 5.4

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Hoj Dee

Hoj Dee

Күн бұрын

This video is about Nanite tessellation in unreal engine 5.4 for both landscapes and static meshes.
Download the project file: / nanite-project-103148154
Free assets on my website: www.hojdee.com/courses-detail...
Subscribe for more!
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RELATED VIDEOS:
Materials Playlist: • Materials
Manipulating UVs: • Easy UV Manipulation |...
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LINKS & STUFF:
Free assets on my website: www.hojdee.com/courses-detail...
Copy these in the default engine file:
r.Nanite.AllowTessellation=1
r.Nanite.Tessellation=1
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TIME STAMPS:
00:00 - intro
00:12 - enabling nanite tessellation
00:35 - creating the material
04:07 - considerations
04:58 - using it with landscapes
06:09 - outro
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HASHTAGS:
#3d #cgi #unrealengine #ue5 #unrealengine5
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MUSIC & SOUND EFFECTS:
Adrift Among Infinite Stars by Scott Buckley | / scottbuckley
Music promoted by www.free-stock-music.com
Creative Commons / Attribution 4.0 International (CC BY 4.0)
creativecommons.org/licenses/...
Mechanolith by Kevin MacLeod | incompetech.com
Music promoted by www.free-stock-music.com
Creative Commons / Attribution 4.0 International (CC BY 4.0)
creativecommons.org/licenses/...
Sound Effect from Pixabay

Пікірлер: 43
@RmaNYouTube
@RmaNYouTube Ай бұрын
Thanks for this amazing tutorial Hojjat!
@HojDee
@HojDee Ай бұрын
You're welcome Rman :)
@skyedaiiani243
@skyedaiiani243 28 күн бұрын
Great! Thank YOU so much!
@arefrazavi6884
@arefrazavi6884 Ай бұрын
great. so all displacement problem in unreal is solved! thanks friend.
@HojDee
@HojDee Ай бұрын
Yeah kind of. It's still experimental though.
@uimoos
@uimoos Ай бұрын
Thats so useful
@HojDee
@HojDee Ай бұрын
Glad to hear that :)
@hamidkhoshkalam6692
@hamidkhoshkalam6692 Ай бұрын
very useful
@HojDee
@HojDee Ай бұрын
Thanks :)
@yearight1205
@yearight1205 Ай бұрын
Now do a video on how to get the Landscape Material to play nice with the Texture Variation node using Nanite Tessellation please! =)
@HojDee
@HojDee Ай бұрын
I'm testing some things now. Will make a video if I get it to work
@yearight1205
@yearight1205 Ай бұрын
@@HojDee I would appreciate that a lot. 🙏
@HojDee
@HojDee Ай бұрын
@@yearight1205 🙌
@gabrielmacarron
@gabrielmacarron Ай бұрын
Thank you Hoj Dee, as you said the cube has some gaps in the edges, and it seems could be fixed with a function in the material editor called "Cracked free displacement", but I can't find it... ¿has you heard about it?
@HojDee
@HojDee Ай бұрын
I haven't heard about it...
@Zush
@Zush Ай бұрын
Hi Hoj, very helpful tutorial - I have followed all the steps you have given & double checked everything but for me it isn't changing the material for me. It is keeping it flat? Do You know why this could be? Thanks
@HojDee
@HojDee Ай бұрын
Hi. If you have done it step by step like the video, then it should work. If it's not working, then: 1.maybe your driver is not updated. 2.you've missed a step. So please list what you've done. I'll check if sth is missing
@Zush
@Zush Ай бұрын
@@HojDeeI didn't input the change to the default engine file correctly! My mistake, thanks for you response. Keep up the good work on your videos :)
@HojDee
@HojDee Ай бұрын
@@Zush great! Happy to hear you fixed it :)
@LihimSidhe
@LihimSidhe Ай бұрын
Is there a way to reduce the amount of polygons the tessellation process produces? I'd like to reduce it to dozens to hundreds let alone multiple millions.
@HojDee
@HojDee Ай бұрын
It does it automatocally. Ifyou're close to the object and it takes up your screen, the nanite triangle count will increase. But if the object is far away, it won't have that many triangles. That's how nanite works
@red4666
@red4666 Ай бұрын
i find it strange that one of the big things epic was showing in their Rise of Hydra tech demo was tessellated nanite and that the way to activate it is through changing values in a text file. why isn't it just a checkbox somewhere in the editor.
@HojDee
@HojDee Ай бұрын
It's experimental right now. It'll definitely become a check box in the future versions
@knl654
@knl654 Ай бұрын
My nanotechnology mesh tears up on the edges even though there is no uv seam in that place, I have tried bevel edge, weight normals but it doesn’t work, please share any solution, the only solution I have found is to try edit normal from modeling tools but it gives weird stretched texture on edges.
@HojDee
@HojDee Ай бұрын
Use the world aligned texture function
@mido3296
@mido3296 28 күн бұрын
Will it be removed when i will delete the cache file?
@HojDee
@HojDee 28 күн бұрын
Displacement? Only if you remove edit the configue file
@mido3296
@mido3296 26 күн бұрын
@@HojDee thank you...
@HojDee
@HojDee 26 күн бұрын
@@mido3296 :)
@AnimationWizardry
@AnimationWizardry Ай бұрын
Thank you! That's a bummer that we STILL need to edit the text file manually... 😢
@HojDee
@HojDee Ай бұрын
It's experimental right now. Hopefully we won't need to do jt in the future versions.
@AnimationWizardry
@AnimationWizardry Ай бұрын
Thank you man. I really thought they already implemented it.
@HojDee
@HojDee Ай бұрын
@@AnimationWizardry yeah it would have been great
@QDoppio
@QDoppio Ай бұрын
Doesn’t work on AMD GPU me its not working for you
@HojDee
@HojDee Ай бұрын
I hope they fix it soon
@istealpixel7371
@istealpixel7371 Ай бұрын
Doesn't work with an AMD RX 5700 XT, no idea why. According to the website, the card should actually be supported.
@HojDee
@HojDee Ай бұрын
Unfortunately that's the case with AMD graphics most of the time. Have you tried updating your driver?
@istealpixel7371
@istealpixel7371 Ай бұрын
@@HojDee I've really done everything you can do. everything. really everything^^
@HojDee
@HojDee Ай бұрын
@@istealpixel7371 sorry to hear that man... Not being able to enjoy the new features sucks!
@QDoppio
@QDoppio Ай бұрын
I’ve spammed epic forums with this queston.. there is no answer rather to switching to Nvidia asap
@istealpixel7371
@istealpixel7371 Ай бұрын
@@QDoppio I know, it's freaking out. According to the FAQ, the card should actually be supported. But you just can't find any information. I created a bug report, but it was never published.
@TheHaroeris
@TheHaroeris Ай бұрын
Something ridiculous regards to common hardware.
@HojDee
@HojDee Ай бұрын
It'll most probably be fixed in the future updates
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