A fun game. The Hanovarians and Rifles held on well to hold up the big forces for long enough. Best wishes from NZ. Alan
@alejandrotabilo19886 күн бұрын
Nice and entertaining battle report. Well done Sir!
@jaspergregoor4906 күн бұрын
my parents live next to the town of Weerde, i was surprised for a moment and was thinking, i don't know there was a batte in Weerde.
@user-mc4sq3fk5d6 күн бұрын
Favor to ask, could you put English subtitles in these sorts of videos?
@richiehall30426 күн бұрын
Go to the cog top right and click on captions, then turn them on
@anthonyhinton-west99446 күн бұрын
Did you consider staggering the arrival of the whole Fr Corps, it seemed like quite the sledgehammer deploying all at once! Mind you, the defeat of the Nassau Bde in the 2nd turn was a bit of luck for the Brits.
@ForlornHobbies5 күн бұрын
I put the dodgy Nassau rolling down to Tim loitering suspiciously around my dice 😂 but tbh we just got things out as we were figuring out the forces and decided it would just be easier to keep the infantry out rather than putting them away again.
@rfitzy6126 күн бұрын
Good game but would never get a brigade off that table - need a lot of triple moves and that’s with no one trying to g to kill you
@ForlornHobbies5 күн бұрын
Tim has a strange obsession with making one of the objectives in games being making things leave the table, whatever the size! It was a fun game to play though
@sirrathersplendid48253 күн бұрын
Never understood why you would put such a short turn limit on a game like this. Makes absolutely no sense. A game turn is of a purely fictional length and represents an arbitrary length of time, so should expand to suit the scenario not be constricted by it.
@ForlornHobbies3 күн бұрын
@@sirrathersplendid4825 the turns were mainly due to time constraints on the day, as a few of us had long trips home so couldn’t play too late on the Sunday. But we did think it was tight, but 8 turns would be enough to give a good sense of what direction things would go. And as it was the British army was broken so would have been removed/fallen back anyway if we carried on
@sirrathersplendid48253 күн бұрын
@ForlornHobbies - Fair enough. But if you know the real-world time limit, what’s the point of adding an in-game time limit as well? Especially if it’s unrealistic. I can understand something like “dusk begins to fall at turn 8”, which has specified consequences, e.g. reduced firing ranges, flakier unit-morale, etc.