thank you this helped so much. it was exactly what i was looking for and works flawlessly even in VR and UE5.
@NebulaGamesInc14 күн бұрын
Happy to hear it!
@bastienw48063 жыл бұрын
Amazing thanks for the tutorial, still usefull 2 years later 🙂
@blackbomb645 жыл бұрын
My suggestion would be instead of using a direct reference to a spline object in the blueprint, add a variable to the blueprint of the type "Spline Component." Make that new variable "instance editable" which allows you to dynamically set which spline the blueprint should follow. In the main editor window, when you add the blueprint, you can set the spline variable of the blueprint to the spline of your choice. It's a bit more convoluted if you spawn the blueprint instead of manually adding the blueprint to the level (e.g. the common case with the player controller blueprint), which means you will probably have to set the player blueprint's spline variable in the Level Blueprint instead.
@leonf03944 жыл бұрын
Dude you helped me so much with my university project! Thanks a lot for this tutorial!
@NebulaGamesInc4 жыл бұрын
Happy to help!
@leonf03943 жыл бұрын
@@NebulaGamesInc I gotta return one more time... In the map, where I am applying your method, my character is "walking" through a forest and upon mountains. I therefore had to adpat the z-components of the spline points. The Problem is, that the spline sometimes dives into the ground and other times, it is way too high above the ground. My prof isn't helpful at all, he just said something about setting up collision and gravity. So what i basically want is, is that my character gets dragged down by gravity, but he must not sink into the ground. Do you have a recommendation how to implement this?
@NebulaGamesInc3 жыл бұрын
You are using a spline?
@leonf03943 жыл бұрын
@@NebulaGamesInc correct. I could add more spline points to adapt the spline to the ground. But I also wonder if there is a different way like allowing some degree of freedom in the z component with respect to the gravity and ground collision.
@NebulaGamesInc3 жыл бұрын
Not sure exactly what you're looking for but a spline is a very rigid thing. It is a hard coded path through the world that the player travels along with little to no "wiggle room". So what is your actual objective? A spline may not be the tool you want to use to begin with.
@GingerbreadFetus6 жыл бұрын
Great stuff man. Exactly what I needed for what I'm doing.
@Sportkid-wi7zw3 жыл бұрын
question, when you grab the reference to spline track and plug it into the "get Spline" I don't see the Spline component under Variables > Default. I only see the spline track variable. I followed everything exactly as you said
@androidwithsteve26296 жыл бұрын
damn this man you are great LOVED your work man keep good work UP
@yasinozkan4 жыл бұрын
Could you explain more about the delta time + game time in seconds why you did it?
@NebulaGamesInc4 жыл бұрын
Delta Time = real world time elapsed between frames/ticks of the game To know where the player needs to be on the spline path you need to know how much total time has elapsed and keep track of this for the calculations. Since the code moves the player frame by frame you add "delta time" to the "game time" which is just the value of all previous delta times up to that point added together. This gives you the total time passed and smooth movement along the spline path.
@yasinozkan4 жыл бұрын
thank you
@Xegethra3 жыл бұрын
Bit stuck here, as far as I can tell I set it up the same, the only difference is I am using a car, one that I can drive. But I can never get it to follow the spline. I want this system to make the car only go in one direction but you are still able to swerve obstacles. Only when I do this, the camera follows the spline path but the actual thing to control just stays put, I don't have an actual playable character, it is strictly cars.
@NebulaGamesInc3 жыл бұрын
A spline path doesn't give you the option of "swerving" because at every point it dictates where you must be.
@Xegethra3 жыл бұрын
@@NebulaGamesInc Yeah I thought that too. Then I saw a video on someone using it as a guide. The car didn't look stuck to it so much.
@NebulaGamesInc3 жыл бұрын
I'm sure there are ways you can modify it, but technically speaking a spline is very rigid haha
@Romain_Derelicts4 жыл бұрын
Thank you for this tutorial :)
@pleasurepalace93384 жыл бұрын
Do you have a tutorial on how to set the camera up to follow the character? I was able to create a player character to follow the spline but the camera does not follow when I press play.
@NebulaGamesInc4 жыл бұрын
Do you have a camera attached to your player?
@Goddisz4 жыл бұрын
Sweet tutorial, but how to detect when player get the end of the spline? Let's say the player be able to move outside spline when they reach the end of it and go back inside when he move back?
@NebulaGamesInc4 жыл бұрын
Once the player reaches the end of the spline the timeline stops and you should be able to freely move the player with your regular inputs. To go backwards you'd need to have some sort of collision sphere so that when the player entered that space it would trigger the spline to start pathing for the player again. I hope that is what you're asking..... otherwise not really sure what you mean ha
@LuizzSoares5 жыл бұрын
Como faço para um veiculo parar em determinado caminho da spline por um tempo e depois seguir How do I stop a vehicle in a given spline path for a while and then follow
@androidwithsteve26296 жыл бұрын
just 1 thing how do I make it loop
@NebulaGamesInc6 жыл бұрын
Loop how? Like have the player start back at the beginning of the spline path or ‘loop’ like go up in the air and ‘loop’?
@androidwithsteve26296 жыл бұрын
Player came back to start
@androidwithsteve26296 жыл бұрын
And then start following the path
@NebulaGamesInc6 жыл бұрын
So you will nee to do a few things to get that to work. 1. In the spline BP select the spline utility component, then on the right hand side details panel you need to check the box for "closed loop" under the tab "Spline" 2. In the character BP where we ran the movement logic on the spline you will need to manually keep track of the "time", so you will have to create a float variable call it "Time". Replace "get game time in seconds" with your new variable "Time". Right after the Timeline the next node that should be connected is "Set Time" BEFORE you "Set Distance". Once "Time" is set, you can use it to multiply by "Speed" and the result will be used to "Set Distance". 3. Drag out from the Spline BP reference, and search for "Get Location At Spline Point". Leave the "point index" at 0, change the coordinate space to world. 4. From the return value of that node (yellow vector pin) drag out and search for "equal vector". 5. Get the player's location and connect it to the remaining vector pin of the "equal vector node". (The green pin is for accuracy, the greater the number you type in there the less accurate). 6. After the "Set World Location Node" have a branch node. Off the true "Set Time" and leave it at 0 7. Connect the return value (red pin) of the equal vector node to the branch node. This will reset time to 0 so that the distance calculation will be reset every time the player reaches the start point.
@NebulaGamesInc5 жыл бұрын
Can you email/post a screenshot somewhere with your set-up?
@godzoproduction8435 жыл бұрын
great tutorial but why when I want to change the speed of the player with a trigger box my character is teleported to the beginning of the spline?
@NebulaGamesInc5 жыл бұрын
Not sure, probably because you're resetting the distance variable.
@amt89655 жыл бұрын
But how do we rotate the actor along the spline. No tutorials about that anywhere in the hole web :(
@NebulaGamesInc5 жыл бұрын
You either rotate the actor independently with a "set actor rotation" node, or you use the node set actor location and rotation and take the rotation from the spline using the node "get rotation at distance along spline"
@amt89655 жыл бұрын
@@NebulaGamesInc Wow, that worked. So fast. Thanks :)
@NebulaGamesInc5 жыл бұрын
No problem. Glad it worked easily 😊
@destinationunknown66655 жыл бұрын
Great video. Just wondering how to make my character jump? (I'm using a sphere as my character. It's just stuck to the floor and I have no control of making it jump).
@NebulaGamesInc5 жыл бұрын
Make the character jump while on the spline or just jumping in general?
@destinationunknown66655 жыл бұрын
@@NebulaGamesInc Jump while on the spline. I'm wanting my character to follow the spline but then also be able to jump when you press the space bar. When the character jumps it should still be moving in the direction of the spline and not stop.
@NebulaGamesInc5 жыл бұрын
What you're describing is incompatible with how the spline works. Since the spline is literally "setting" the world location of your player character you can't run the spline AND also jump at the same time. What you could possibly do is allow a jump while on the spline by having some branch check to see if jump was pressed if so it prevents the spline from updating the player location temporarily until the jump is completed. But you will have to figure out something out for restarting the player on the spline at a point which would make it appear as if he never left the spline. So long story short, you can't do what you want with a regular spline. It will take some finagling to accomplish.
@destinationunknown66655 жыл бұрын
@@NebulaGamesInc Ah ok, thank you so much for you help. I will have to speak to my tutor at university when I'm next in to see what I could do as I'm still learning to become a games designer (In the early stages and everything is confusing haha).
@Jigglychad2 жыл бұрын
@@NebulaGamesInc this is so not true
@Kramez6 жыл бұрын
Hi, what would you do in the case of there being multiple splines, more specifically the same spline actor being duplicated across the level?, I have a grinding system in my game and Im unable to have more than one spline since it just teleports the player to the most recently duplicated one. Great tutorial though thanks!
@NebulaGamesInc6 жыл бұрын
I messed around with the splines today and I think I have a solution that will work for you. I can make a tutorial and have it up by next Wednesday and show you how to implement it. But basically you can place as many splines in the world as you like and when the player overlaps part of the spline (I had this just be the beginning area but you can make it whatever you want) it will move the player along the length of the spline. Once the player reaches the end they are free to go back to walking around and are able to overlap another spline mesh. If that is too long to wait I can send you screen shots and you can put it together yourself.
@NebulaGamesInc6 жыл бұрын
@Christopher Kissoon, here is a link to a tutorial on how to use multiple splines within a single level. Hope this helps answer your question! kzbin.info/www/bejne/rXmWZHaJfNmra8k
@Kramez6 жыл бұрын
Thanks just what I needed.
@NebulaGamesInc6 жыл бұрын
Awesome! Glad we figured something out for your needs.
@androidwithsteve26296 жыл бұрын
Not sure if this can work so iam gonna give it a try and lets see what happends i think it can work
@NebulaGamesInc6 жыл бұрын
I tested it out before I wrote the instructions it works no worries. Haha
@petertremblay37255 жыл бұрын
Can you imagine a guy is selling this for 90$ on the unreal market place!
@NebulaGamesInc5 жыл бұрын
Haha no. That's ridiculous. I doubt anyone is buying. I hope it's more than just the basic spline path I show here 🤣
@petertremblay37255 жыл бұрын
@@NebulaGamesInc It's a little more elaborated but 90$ is ridiculous when one can do it without too much of a problem.
@NebulaGamesInc5 жыл бұрын
Agreed! But some people don't want to put in the work to learn things. You'd be surprised even for tutorials people request such specific things instead of trying to modify something slightly I did here they want a whole new tutorial 🤷♂️
@petertremblay37255 жыл бұрын
@@NebulaGamesInc Yep nowadays people are looking for the lazy way unfortunately!