NECRONS - 10th Edition Faction Focus Breakdown with Bricky

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Bricky EP. 2

Bricky EP. 2

Күн бұрын

Пікірлер: 298
@Meuduso1
@Meuduso1 Жыл бұрын
The thing I've noticed about the faction focuses is that it seems like every single unit has their own ability and gimmick, which are usually very fluffy for them (like the Marine Infernus Squad doing battleshock stuff to infantry cause fire) and I think that THIS is what GW meant with "simplified but not simple" cause we're basically playing a card game now with each unit having their special thing. Very fun, also I love the release schedule on these articles
@memnarch129
@memnarch129 Жыл бұрын
Its the same depth as it was when we had/have 40 Strats and Relics and Auras and add other shit ontop, BUT it removes the complexity of when does what get what abilities/are they in range/is this the situation the strat occurs in. Same amount of depth just not having to flip between 15 different pages and books to find them all.
@cinderheart2720
@cinderheart2720 Жыл бұрын
And it makes sense. Units with no special abilities can be narrowed down to just their stats and evaluated accordingly. Give them weird little rules bits, no matter how niche, and *someone* is going to love it and run it just for the flavour.
Жыл бұрын
feels to me very Sigmar like
@Rage_Templar
@Rage_Templar Жыл бұрын
@ which is successful from what I here, so maybe that's the point.
@Bluecho4
@Bluecho4 Жыл бұрын
Further upside: because each unit has its own ability, you'll have fewer instances where multiple units do functionally the same thing, with one of them being strictly better and thus always the correct choice. Now, you might have units that have similar roles, but fill different niches based on the ability attached to them. Even a unit that seems less optimal might be taken, simply because it does something no other unit can do. (Again, like a card game).
@chronovac
@chronovac Жыл бұрын
I like that the monolith now has proper army centerpiece stats, which is why I think they revealed it instead of the Silent King to tell us that's it's new purpose alongside the Silent King.
@Bluecho4
@Bluecho4 Жыл бұрын
Plus, we can assume the Silent King will be good. The Monolith was the big question here, given its previous performance.
@dyciefisk2535
@dyciefisk2535 Жыл бұрын
That was my exact thoughts. The monolith is now a rallying point of the army, something to anchor around.
@arykaas
@arykaas Жыл бұрын
depends on the effect of the "Titanic" Keyword in 10th (we might see it in the knights preview ?). In 9th, I felt like NO MATTER it's point cost it was never worth it because it was too easy to kill (Was it the only Titanic unit without invuln save ?) New RP helps vehicules tremendously though ...
@Voodoowolfe
@Voodoowolfe Жыл бұрын
So is there a invul save? No? How long is that thing going to last as a 'centerpiece'?
@robertsteiner4696
@robertsteiner4696 Жыл бұрын
@@Voodoowolfe Not even a full turn, the amount of people in these comments that haven't played the game for more than 1 or 2 recent editions is really starting to irritate me because they don't have the experience to know better by now like us vets these units just don't ever work in practice. I pity them at this point if they haven't learned by now.
@seriousink
@seriousink Жыл бұрын
I was a little bummed we didn't get a character for the character focused faction with Necrons, but I really like the "necromancer commanding the undead legions" feel that they're going for. Warriors having a really average leadership to represent the fact that they're largely programmed and have only the barest of self-actualization makes sense if you think of battle-shock as including communication lines being cut and units having to think on their feet to still perform mission objectives. Zombies aren't great at improv, as it turns out.
@emanueleragazzi341
@emanueleragazzi341 Жыл бұрын
Every cover Bricky sees he's like: "Oh this one goes hard", I agree Day 2 of asking Bricky to do a Codex art tier list
@brickyep2
@brickyep2 Жыл бұрын
I'll do one when the faction focus videos are done
@emanueleragazzi341
@emanueleragazzi341 Жыл бұрын
​@@brickyep2 Well, seems that my days asking for it are over then
@ArminaticsVoiceArtist
@ArminaticsVoiceArtist Жыл бұрын
​@@emanueleragazzi341 you won
@mateuszcetnarski603
@mateuszcetnarski603 Жыл бұрын
​@@brickyep2Cover/Thumbnail Bricky with the Lightmetal Stare. A fair attempt, and thanks for having it come true. Till the next AdRic episode!❤
@captainfry2448
@captainfry2448 Жыл бұрын
@@brickyep2 we’ll remember this
@Lanewreck
@Lanewreck Жыл бұрын
*doots uncontrollably*
@councilofcringe5520
@councilofcringe5520 Жыл бұрын
*Doot*
@ryan_the_rizza2571
@ryan_the_rizza2571 Жыл бұрын
Doot 🎉
@mikoajciemiega8018
@mikoajciemiega8018 Жыл бұрын
I see you are da boi of kultur as well
@AzraelSoulHunter
@AzraelSoulHunter Жыл бұрын
BTW for all of you who want to know what the other 2 books Bricky mentioned are. I believe those are Severed and War in the Museum. Both great. First made by Twice Dead King author about Zahndrekh which apparently is based on Crowley's own experience with his uncle who had dementia. And War in the Museum is more of Trazyn goodness from Robert Rath.
@TheOnlyRealIRONicMAN
@TheOnlyRealIRONicMAN Жыл бұрын
Ah, thanks!
@tedculbertson6320
@tedculbertson6320 Жыл бұрын
It just occurred to me that there's no limit to how many HQs you can bring, so Necrons could have a leader for every squad if they wanted.
@thomasaquinas1457
@thomasaquinas1457 Жыл бұрын
I hope Mechanicus is like that!
@octosage2861
@octosage2861 Жыл бұрын
It gives a purpose to basic lords that was sorely lacking.
@moyzinnnneton1229
@moyzinnnneton1229 Жыл бұрын
I don't care how good necrons will be on 10th, I just want Szeras to be great, If he does not have a aura of +1/2 wound to reanimation protocols, I will cry
@Mastercio
@Mastercio Жыл бұрын
Imagine technomancers that are giving current RP rule for unit attached to them :P
@DarkJoyRus
@DarkJoyRus Жыл бұрын
@@Mastercio Imagine Canoptek Reanimator being useful and a valid choice
@Mastercio
@Mastercio Жыл бұрын
@@DarkJoyRus i want to see what they will do to it as its too big to join units.
@kamikeserpentail3778
@kamikeserpentail3778 Жыл бұрын
I think he's just going to automatically buff the unit he is attached to with +1 strength and toughness, give them an extra d6 when reanimating, and give them some kind of anti-psyker ability.
@stephenhumphreys9149
@stephenhumphreys9149 Жыл бұрын
@@kamikeserpentail3778 With his size I suspect he won't join units but be a lone operative - which may mean that he can buff RP rolls for different units, or maybe even in an aura.
@daddyyu-gi-oh4330
@daddyyu-gi-oh4330 Жыл бұрын
Keep these coming. Never played a game in my life but hearing all the talk about how the game is simplified is making me think a lot about building an army to play with. Not really sure on a lot of it but your explanations are helping massively
@ahnmadehv51
@ahnmadehv51 Жыл бұрын
same, haven't played since 7th edition and I'm starting to be hyped
@xp3zai
@xp3zai Жыл бұрын
Loving these thematic thumbnails 🤣. Keep up the good work!
@xanderlee51
@xanderlee51 Жыл бұрын
To paraphrase my first reaction to this article: “We’re so fucking back”
@christianyoung6686
@christianyoung6686 Жыл бұрын
Lethal hits arguably makes their guns better than before. The AP reduction is across the game mostly, so with lethal hits they should get more wound rolls into higher T targets and stay equal against T4/5 targets
@Mastercio
@Mastercio Жыл бұрын
They are better against vehicles, but worse against T4 and less targets due to BS4 now. With buff u get to 3+ but now u can get them to +2. And reapers losing assault is also massive, Outside of using them with Monolith they would be a little worse i think. Getting them in range can be hard without monilith teleportation. And if enemy would get close enough they will probably charge anyway and melee is still VERY deadly as i didnt saw any AP reductions in melee weapons, even chainswords still have same stats as in 9ed, so they will likely wipe you.
@MegaApostel
@MegaApostel Жыл бұрын
power fist got ap reduction
@Mastercio
@Mastercio Жыл бұрын
@@MegaApostel didnt noticed it, but...that still one weapon and it was anti tank before. So it make sense as now its more anti heavy infantry.
@sagebrown5643
@sagebrown5643 Жыл бұрын
Even if they were hitting on threes still, the extra AP was better against everything unless you were wounding the target on a 6
@Mastercio
@Mastercio Жыл бұрын
@@sagebrown5643 With 12 inch range and movement of 5 it will be hard to get in range if you dont monilith as we lost assault in reapers, better to shoot with flayers than with nothing.
@Gnarlf
@Gnarlf Жыл бұрын
Just found your channel and after 13min watching this video, you already earned my subscription with a level headed, well expressed thought process. I'm already looking forward to, what else you've got. Great work!
@jaakkolehti6501
@jaakkolehti6501 Жыл бұрын
The problem with new Reanimation Protocols is that it is waaaay easier to counter. Instead of phase by phase you just need to shoot 10 warriors and melee 10 warriors and be done with it, instead of shoot 10 -> 5 come back, now you have to melee 15.
@robertsteiner4696
@robertsteiner4696 Жыл бұрын
Basically if you take a giant gunline (you know, their entire faction schtick) you are weaker now, but if you take big vehicle/monster unit type armies (their weak part of their army) its useful. GW just has no idea wtf they are doing with 40K TT anymore, nothing they do makes sense lol.
@raszota8466
@raszota8466 Жыл бұрын
You know I was reading the little text under the Void Dragons spear wich says "before picking a target, you must select a profile to attack with". Then listening to the rant was hillarious. Also how the hell would you punch and swing a sword at the same time thats phisically impossible. I love the thumbnails! Demon Cultist Bricky is still my favourite.
@georgefagan1351
@georgefagan1351 Жыл бұрын
To add to RP talk, I can see GW giving necrons a few ways to activate RP out of phase. Our strats for this detachment seem to be the old command protocols, do perhaps undying legions will be 1cp for a targeted reanimation activation. Hopefully technomancer has a more interesting ability than just an increase to the dice for rolling in command phase as well. Overall I think it’s a much nicer ability to build off of them the version we have in 9th. I just hope GW actually takes the opportunity they made for themselves and makes use of that fact.
@johnj.spurgin7037
@johnj.spurgin7037 Жыл бұрын
Basically this. If the massive nerf to base RP comes with a points cut, we can invest those points in units with RP synergy and buffs to bring up tankiness.
@timbrown4928
@timbrown4928 Жыл бұрын
Thank you for explaining "Attack sequence ends." Great vid! Go Le Crons!
@knoxminis1211
@knoxminis1211 Жыл бұрын
Great video. I hope that early-edition syndrome, as you put it, isn't as bad in 10th edition. I know GW doesn't seem to learn quickly, but by the end of 9th, it seemed that they were able to make changes to armies in general more quickly in order to keep them playable. Edit: I guess we'll see what 10th edition codex creep might look like when the the first few codexes are released.
@JJCaustic
@JJCaustic Жыл бұрын
i actually really liked 9e, just wish the board was bigger
@bestnameever1850
@bestnameever1850 Жыл бұрын
have to disagree i played necrons through the whole edition and you felt the pain in the later parts espeacially in crusades where you dont have access to the crutch of the god tier secondarys
@memegod5559
@memegod5559 Жыл бұрын
"These boys have two weapons " Belakor laughing menacingly with his sword of shadows
@akumaking1
@akumaking1 Жыл бұрын
I’ll be getting some Necron Warrriors second-hand pretty soon; can’t wait to start painting them.
@dafroakie9984
@dafroakie9984 Жыл бұрын
I really like the new Reanimation Protocols. You’re correct that it means that warriors won’t benefit as much from it, but I find that acceptable since almost every other unit in the codex benefits massively from this. What I always found with the old Reanimation was that my Warriors were the only ones who ever revived, and then units like Scarabs and Lokhusts would never come back because they needed four 5+, unless opponents killed more than one.
@sweetchilli3069
@sweetchilli3069 Жыл бұрын
And now I’m even more hyped to make my first Necron list.
@alexscholz3438
@alexscholz3438 Жыл бұрын
I'm very new to tabletop so correct me if I'm wrong, but the new reanimation is a buff in a sense in that you're at least always getting something back. So many times have I lost a chunk of a brick of warriors or unit of whatever (Scarabs, Immortals) and just gotten nothing out of reanimation protocols simply because of bad rolls. A minimum of 1 wound back is pretty great just due to the guarantee - you just have constant staying power that is boosted by whatever other regenerative powers things like technomancers would get, improving your army-wide defensive capability. If 10th is truly less killy, that could mean more turns with more units able to output more damage over a game, and being able to do so reliably is a really great feeling
@Sorain1
@Sorain1 Жыл бұрын
It's likely to be a pretty huge nerf in practice, since now your enemy will just shoot down an entire unit and you will never get them back at all. Oath of Moment does not help here. That being said, for single model high wound units that aren't defensively trash (Feels bad for Monolith man...) it could work nicely.
@alexscholz3438
@alexscholz3438 Жыл бұрын
@@Sorain1 More time spent shooting down entire units does mean other units left free to operate as they see fit, though, which could be pretty beneficial depending.
@The_L_God
@The_L_God Жыл бұрын
you know what's really good about this for necrons, not only does the void dragon have great anti vehicle with his sheet (on brand of course) but that also means we will probably be seeing more of him, not just nightbringer and also Anrakyr the traveler as well since he likes fighting vehicles lore side, X)
@frickendachicken1856
@frickendachicken1856 Жыл бұрын
13:13 But you are making a decision with Command Protocols. You look at your opponent's list before deciding where you put your characters, meaning you decide who and how gets +1 to hit for the whole game so long as those two units are alive. Some games against Guard you'll need to pick your Tesla Immortals or a 20-block of Warriors to receive +1 to hit to shred through them, in others you may need to be protected by snipers and take Lychguard or rush someone down with Praetorians. This is in addition to the decision making of who gets what kind of buff from your characters in the first place. Asides that, we haven't seen Reanimation Orbs, Canoptek Reanimators, Crypteks, or any other ability that revives, so calling the new Reanimation Protocols a nerf to anyone is jumping the shark
@crazyshak4827
@crazyshak4827 Жыл бұрын
As a person who started playing 40K playing crons, I am stoked to FINALLY have some killing power in the new edition. And given the extent they're setting up Necrons to be a major character synergy faction, I think we're just seeing the tip of the iceberg for Reanimation. Throw in Technomancers, Rez Orbs, etc, I think it's entirely plausible that every Reanimation trigger could be massively impactful if your opponent can't get damage to stick. And as you say, it feels wonderfully fun and fluffy. Also, I'm going to guess stock is going to go way up on Royal Wardens. Having cheap lieutenant style characters to babysit Warriors and Immortals is going to be really important
@misterc1099
@misterc1099 Жыл бұрын
I havent yet watched the video, this is just my thoughts. They really focused on necrons wanting to be character heavy, making the characters make the units better and "make them not fall below half strength", which in lore makes sense, but then didnt show ANYTHING about character stats, abilities, weapons etc. Very confusing. Also ld 7 is hmmmm sus.
@Docktavion
@Docktavion Жыл бұрын
The edition for crons is going to be totally a make or brake on points. With the focus on leaders it’s a Tax on returning units to pre 10th levels.
@RockerDanM
@RockerDanM Жыл бұрын
I know the feeling of the swingy power for current Reanimation Protocols; had a game where a Repentia squad took a squad of 19 down 2 and I rolled for Reanimation including rerolls of 1 and brought the squad back to 17. Had them fall back and shoot with the Warden ability and wiped the Repentia off the board. Absolutely ridiculous. The consistency of the new rules is a definite nerf to mass warriors but this is also just the base rule. What will Technomancers do mow that this is the base rule? What will Resurrection orbs do? Will there be a stratagem that improves it? Does the Reanimator construct buff this in some way?
@jasonperry5784
@jasonperry5784 Жыл бұрын
I really like these individual overviews so I can search and watch the factions I’m interested in :)
@kamikeserpentail3778
@kamikeserpentail3778 Жыл бұрын
I like that you actually go into the intricacy of Reanimtion Protocols. Some people just panic over it. Older version felt largely like 8th edition Deathguard's Disgusting Resilience. One part that I think was neglected is that you can attach characters to units. So that d3+3 Reanimation on Warriors, can really be put to use if when the enemy fires character killing weapons you absorb it with the Warriors, and when they fire infantry killing weapons, you decide when to start applying attacks to the character instead to keep Warriors from being wiped. Depending on the character and how close you cut it, you might have a character regenerating 4-6 wounds, unit drops behind cover, then 4-6 warriors rejoin. Doomsday Cannon seems it can be surprisingly useful against masses of units because of Blast, assuming Mortal wounds carry over between models like previously. Firing into like 30 Orks was far from ideal before, but now at least it won't be basically pointless, as you'd get d6+7 attacks, and each roll of 6 kills four orks. Goes from killing 5-6 to killing like 13-16. I personally think it's good to have weapons be capable of doing SOMETHING against its unintended target even if its not ideal. Helps prevent "lost at list building" syndrome when your army has to be capable of dealing with 120 cultists or 7 vehicles... But now I'm wondering if Anti-Vehicle affects monsters or not.
@memnarch129
@memnarch129 Жыл бұрын
Havnt finished but when I realized the D3 Sustained I did the math. Miracle situation you are getting 16 Str 12 AP-4 D6+1 shots. THEN if you max the damage, yeah your basically going to have to roll a 6 20 times in a roll but hey could happen, The Mono maxes out at 112 damage in a single volley, of JUST Deathrays.
@alexfarmiloe8290
@alexfarmiloe8290 Жыл бұрын
A cool think about the new necron leadership is it usually only triggers in the command phase if a unit has less than half models/wounds so reianimation, especially on warriors ,means they'll be taking battleshock tests infrequently if they constantly resurrecting above half (:
@antonimartinartist3255
@antonimartinartist3255 Жыл бұрын
Unfortunately it activates at the end of the command phase.
@AnEnormousNerd
@AnEnormousNerd Жыл бұрын
@@antonimartinartist3255 Nope, leak confirms they reanimate BEFORE Battleshock is tested.
@antonimartinartist3255
@antonimartinartist3255 Жыл бұрын
@@AnEnormousNerd I have read the leaks and it says you can use command based abilities before BS however on the RP rules it says at the end of the command phase so RAW it's at the end after BS
@ThKiller458
@ThKiller458 Жыл бұрын
Fought necrons yesterday for the first time at 1k points, reanimation is definately nasty! 2 20 man squads lasted until the end of the game!
@Sorain1
@Sorain1 Жыл бұрын
Finally someone outright points out how Reanimation Protocols is a downgrade over all. (over 9th's version) I don't think it'll hold up well in practice for 10th, but we shall see.
@Tehstampede
@Tehstampede Жыл бұрын
I almost start a Necron army when I saw that 10th edition codex art for the first time. The main dude in the piece has some serious ABC Warrior from Judge Dread vibes
@LinkiePup
@LinkiePup Жыл бұрын
For me, the new reanimations are better. Its flavorful, and it’s entirely more useful. And not to mention, all profiles are really good!
@johnj.spurgin7037
@johnj.spurgin7037 Жыл бұрын
Ah... I hate to break it to you, but it's emphatically worse than 9th and only a pinch better than 8th. Massed fire hasn't been nerfed, only AP. You will not get a chance to procc RP, because your opponent will inevitably focus one unit at a time until they are expunged. Happened in 8th too. Edit:Correction. It's WORSE than 8th because any unit that survived a turn of focused fire couls benefit from the potential of rolling hot and rezzing a bunch of unitg, but now you're damn HARDCHARCA in how much you heal!
@robertsteiner4696
@robertsteiner4696 Жыл бұрын
How is this better when it benefits only the weak side of their army, I.R. big HP unit models, while nerfing their main thing, being mass infantry units like 20 unit warriors, while also still not making units like Immortals and Flayed ones ever worth taking? All your opponents needs to do now is focus down one or two units in a turn and your absolutely fuckin finished as a Necron player and with the way this new RP works you won't even be able to prevent a unit wipe. How the fuck is that flavourful? That's fucking stupid and a collassal nerf to the biggest strength of the Necrons lmfao. These comments dude I swear they are giving me brain rot.
@unknownthing5258
@unknownthing5258 Жыл бұрын
okay but a sweep attack with guilliman backhanding a squad of infantry is too perfect
@andrewt9128
@andrewt9128 Жыл бұрын
Monolith still not having an invuln hurts me very deeply... And lost wounds. Yes, I know "lethality is going down" but we'll see how that pans out...
@Sorain1
@Sorain1 Жыл бұрын
The worst part to me is how they clearly expect the Monolith to lean on it's high toughness to survive, while introducing Anti-Vehicle 3+ as the 'standard' of anti-tank weaponry... which entirely negates toughness as a consideration for vehicle durability.
@alexkaplan6581
@alexkaplan6581 Жыл бұрын
​@@Sorain1 And handing out rerolls and autowounds like candy, which just skips the whole S v T debate entirely.
@hendrikrasmus
@hendrikrasmus Жыл бұрын
For the reanimation, it is clear that GW plans for 10th to be more about attacking units you are good against for effective damage (thus leading to more chip damage) and the reanimation protocols will be pointed as such. If the playerbase disagrees and finds focusing priority targets to trump effective damage output necrons will be over paying for an ability that sees less use compared to intended play.
@pyrothem
@pyrothem Жыл бұрын
This is the same rule that pretty much they in 8th had. If you played then you would know that they were over costed and if your opponent had a brain you never got to roll for RP.
@hendrikrasmus
@hendrikrasmus Жыл бұрын
@@pyrothem yes, but with the increase in toughness and strength range and the anti keyword it is clear that GW hopes that the overall meta be more inclined to attacking units that you are good against, as such even if the rule makes you prioritize focusing down a unit it could still be somewhat point effective as far as the reduced efficiency of the allocated attacks are compared to if the ability didn't exist.
@pyrothem
@pyrothem Жыл бұрын
@@hendrikrasmus Rules for SM and CSM show they are getting their rerolls and will whip a necron squad without breaking a sweat. They are doing it with one action in 9th now so doing it in one turn will be no problem. Go look at 8th games, against real opponents they make sure you don't get to roll at all.
@samadams8533
@samadams8533 Жыл бұрын
The reanimation changes are definitely a nerf, but the previous reanimation protocols were so gimmicky and led to things like warriors getting an extra 10 inches of movement if you didn’t kill then and were definitely a feel bad mechanics that particularly punished people taking MSU. This new version seems definitely more healthy and less exploitable/gimmicky of a mechanic
@Victor-sk8by
@Victor-sk8by Жыл бұрын
Been waiting all day for the Necrons version, thx Bricky!
@vipperblaze8923
@vipperblaze8923 Жыл бұрын
the maximum possible number of shots from a single monolith is 40 shots 16 from the death rays, 18 from the particle whip and an additional 6 from blast for the PW
@Docktavion
@Docktavion Жыл бұрын
With the warriors regarding lethality survivability Warriors block of 20 going against a mono. Particle whip will get roughly 15 hit rolls (max23), hitting on 3+, wounding on 2+ giving warriors a 5+ save (if no devastating wounds occurs). Now add in the Gauss arks the 20 blob will be wiped here and if not any stragglers will be picked up in melee or by a unit teleported here to clear up the objective the warrior blob was heading to or stood upon.
@Mirro18
@Mirro18 Жыл бұрын
I really really hope that they are doing the Tau soon. And put it into a more interesting position than what it was before
@wayoftherose
@wayoftherose Жыл бұрын
In short, The Immortal Legion returns. 💀💀💀
@SinCitysOnly
@SinCitysOnly Жыл бұрын
I think this RP is fine. It's not a powerful ability, but it's useful all game, for all units. I do have some problems with two things from the Warrior card, though. Traditionally, Necrons have had two things going for them - Gauss Weapons having better than usual AP or ability to damage beyond that AP (which, yeah, I understand how Lethal Hits works, I just think it's not enough, especially since we still got the AP debuff.) and the Necrons being a HIGH Leadership/Fearless style army. Suddenly having a Ld score worse than Marines is very strange and very upsetting.
@RhantheSlayer
@RhantheSlayer Жыл бұрын
I could be misinterpreting this, but technically the reanimation protocols don't state any kind of limit for the reanimations, only that you revive models provided the unit is 'not at starting strength'. So what I'm understanding, and potentially misunderstanding, is that the group of 10 Immortals for example, I lose 5, then reanimate 3 back up to 8. Then in my next command phase, the protocol activates AGAIN, and assuming I still have 8 Immortals and roll 2 or 3, I get those final 2 models back and now I have as many immortals as I started the battle with. If that's the case, I actually like how much it leans into the idea of 'if you want to kill these Necrons, you have to make sure they STAY dead otherwise they'll keep repairing themselves'
@ledor2457
@ledor2457 Жыл бұрын
I dont understand why they didnt show a Character in the Necron Showcase, Necrons Characters in my opinion are a core part how the faction functions and in 10th it seems even more so and then they show not even a minor Character.
@lootnscoot50
@lootnscoot50 Жыл бұрын
Just want to say this is the best summary of the new necrons rules. I agree wholeheartedly with your assessment and I’m looking forward to playing the crons in a sea of space marines
@sirbobulous
@sirbobulous Жыл бұрын
The monolith can Deep Strike. Do we know what phase that triggers in? Because if it triggers during the Reincorcements step you could DS the monolith, then - because it's still the same phase - Eternity Gate another Necron unit across the table to the newly DS'd monolith.
@Pcr12
@Pcr12 Жыл бұрын
Alternatively, the Void Dragon has its tail blades as a weapon.
@OdinXivraj
@OdinXivraj Жыл бұрын
Reanimation being stronger on things like Lychguard is pretty insane if they're being lead by a Nobel. Due to their ability to straight up negate 1 wound when being lead. This means you can take someone like Imotekh the Stormlord and keep him alive for a pretty good chunk of time and generating CP. If your Lychguard start taking fire simply use Protocol of the Undying Legions with the CP you got for free to keep them going and Keep Imotekh alive and thus get more CP. All that extra protection allows Imotekh to get in close and bomb out an objective with Lord of the Storm. May be a bit of an over all nerf but offers some pretty good synergy.
@jeremycorbin2178
@jeremycorbin2178 Жыл бұрын
The Monolith stat sheet is here to make up for that time in 6th edition when I first fielded it to just immediately die on turn one to two Lascannon shots. Very disappointed that day, thought they were butts ever since
@Meuduso1
@Meuduso1 Жыл бұрын
TBH I always read Morale as something other than fear, depending on the unit. Like Conscripts, Guardians, No Synapse Gaunts etc.? Yeah they're running away. Marines, Custodes etc? They're not running away, they're deciding that it's time for a tactical retreat to fight another day. Necrons randomly malfunction cause of the Long Sleep, Daemon can't keep their form together and P O O F, etc. etc. Losses of their units either affect a model's emotions, their concious decisions or other things the faction is tied to
@richardbudge9416
@richardbudge9416 Жыл бұрын
It's nice to see reanimation protocols returning to the flavour of 8th edition without being absurdly busted. Though I will miss the feeling of an opponent killing some models and being able to simply just go: yeah I know you killed these guys but they don't feel like dying today
@karlmounts4911
@karlmounts4911 Жыл бұрын
The monolith could potentially one bang Abaddon the Despoiler if he doesn't roll like a god.
@colewamsley
@colewamsley Жыл бұрын
Of all the factions, if I was to get a WH40k army it would be necrons. Seems like they will still be fun
@alex1428rod
@alex1428rod Жыл бұрын
It’s interesting to see Mortal Wounds don’t spill over anymore.
@Adunapheth
@Adunapheth Жыл бұрын
The melee monolith is such a fun mental image
@johnj.spurgin7037
@johnj.spurgin7037 Жыл бұрын
Coming back to this, I THINK I've figured out the optimal approach for a necron playerngoing forwards: DS Alpha strike. Do NOT allow your entire army to be exposed to the initial barrage, and instead use DS to ensure that you reduce the opponent's firepower. Target their anti-infantry or anti-vehicle heavyweights with that precision strike, and make sure they have to work really hard to prevent you from proccing RP.
@AnEnormousNerd
@AnEnormousNerd Жыл бұрын
Or, if your opponent is Admech and using radiation bombardment, just lol at them as you heal from all the damage they deal.
@andreweppling2333
@andreweppling2333 Жыл бұрын
Bricky, to your decision making/ better general point: the new reanimating protocols also mean if you don’t correctly use your units they will just get blown off the board and die. You have to tactically use the fact your opponent wants to wipe units and make them use weaponry inefficiently!
@MrShukaku1991
@MrShukaku1991 Жыл бұрын
It means if you can save even a single say, Immortal or Scarab on turn 2, it can hide for a turn or two and come back with massively increased force. Also, the Command Protocols puts more decision making in the Army Construction. Is the points cost and features of the leader worth paying for it to put it in a unit, and will the unit benefit enough from that +1 to hit. Or are those points better spent on other units, or more models in the unit.
@BatteredWalrus
@BatteredWalrus Жыл бұрын
I just hope anti psycher Pariahs return as a unit
@walkerdarin2003
@walkerdarin2003 Жыл бұрын
happy to see the doomsday ark be scary and not stuck in a corner.
@GexTendies
@GexTendies Жыл бұрын
I love the new reanimation protocol it's both the most fair and thematic version they've ever had by far. Necrons shouldnt be reviving the second after they get shot, the ones that are still functional enough to move should be slowly getting back up ready for their next commands and making it happen army wide at the START of the necron turn is so much more thematic
@Manalord921
@Manalord921 Жыл бұрын
Brother, RP bringing back d3 wounds is perfectly fine. It's a guaranteed heal. Hear me out: 20 man brick of warriors, throw a lord with a resurrection orb and a technomancer in that squad with a canoptek reanimator behind them. Your warriors have a 5+ FNP from the mancer, heal an additional d3 from the reanimator, and with the res orb your rp is triggering in your command phase and your opponents command phase. And that's before you factor in using protocol of the undying legions which says your rp activates after your opponent finishes resolving their attacks with a unit either shooting or whacking you in melee, and if a character is leading that unit its d3+1. Meaning this squad after being smacked is going to heal 2d3+1 wounds for a minimum of 3 and a maximum of 7 with this stratagem. That warrior squad isn't dying anytime soon unless your enemy dedicates their entire turn to killing it which will still be hard to do if you're smart and use terrain for your armor save buffs.
@eulissanders3708
@eulissanders3708 Жыл бұрын
Spot on with reanimation, lychguard might be the play. I’ll miss my 60 flayed ones getting a 5++ into another 5++
@HadrosaurHero
@HadrosaurHero Жыл бұрын
Also with the monloith, it may have less wounds but it's gonna region D3 wounds every command phase. With how tough it is it'll likely last at least a turn or two unless the enemy just burns it down. Even then the amount of shots needed would leave a lot of the rest of the army untouched.
@RyuUrami
@RyuUrami Жыл бұрын
Hey bricky the reason people think you can attack with both weapons is that when they show weapons where you must choose, they display it differently. Look at cyclone missile launcher on the terminators.
@90kalos1
@90kalos1 Жыл бұрын
Thought I'd give my two cents on the new RP as a necron player. I don't think it's better or worse, it's just different. Warriors specifically will be a bit easier to wipe, as you just need to wipe them in a single turn versus a single phase and you won't have warriors standing up multiple times in the same turn. But you will get more back on average, unless you lose more than ten in a single turn. Additionally you can't wipe half a unit of warriors and then ignore them or any unit for that matter. If left alone for a turn or two, your unit will regenerate back to full or nearly full strength. RP was largely a low chance swing roll on multi wound models, now you will reliably have units stand back up. Skorpekh Destroyers for instance have three wounds, smart players would kill two per phase but not three. Killing two you are unlikely to have one stand back up but killing three would give them good odds of one standing back up. This also straight up improves living metal for 3+ wound units and single model units. I've been looking it as trading resiliency for longevity. Also point of note, warriors have a d6 or D3+3 on objectives RP instead of d3
@voltix54
@voltix54 Жыл бұрын
We love bricky looking at the new opportunities of the codex rather than crying about nerfs!! This is why i love your content
@aqui1ifer
@aqui1ifer Жыл бұрын
A bunch of the rules I’ve seen with these focuses seem to be a dial back to a milder 6th/7th edition rules, Reanimations being a slightly nerf version combination of old RP & Living Metal, Combat Doctrines is spiritually a 1:1 of the 7th edition version, and Characters being assigned to units.
@rougenarwhal8378
@rougenarwhal8378 Жыл бұрын
how graceful of james workshop to not sue the planetside 2 developers for copypasting the scythe and renaming it....the scythe
@NicoHannes
@NicoHannes Жыл бұрын
Hey Brickey would you consider making something along the line of a play guid wenn 10th E comes out? This would be really fun with you commentary.
@NicoHannes
@NicoHannes Жыл бұрын
"Let me be clear" F U that cracked me up
@holokom3330
@holokom3330 Жыл бұрын
The thing thats most scary about Necrons that I have thought of so far is: Battleshock is taken for every unit that is below half wounds. If Necrons Revive above their respective Battleshock Threshhold, they might not need to take it. Since both happends in the command phase ... I am curious to know if the revive happends first. Example: 10 Man Warriors , you kill 9. Commandphase . they regenerate average = +5 = 6 remaining, 6 is higher than half wounds of the unit so they dont need to take battleshock?
@AnEnormousNerd
@AnEnormousNerd Жыл бұрын
New leak confirmed Battleshock is tested after ALL command phase abilities, including Reanimation Protocols.
@robertprueter3292
@robertprueter3292 Жыл бұрын
Time for skellyboi supremacy? *Nod* Skellyboi Supremacy
@MagnustheRad
@MagnustheRad Жыл бұрын
Hey Bricky, could you re visit Vashtor at the end of all this to see how he stacks up?
@eviljoshy3402
@eviljoshy3402 Жыл бұрын
We won't know until 10th gets here but I'm worried were going back to previous editions. Where your opponent focus fired one unit until there was nothing left. So when it was your turn you didn't get to reanimate.
@brocklewis7624
@brocklewis7624 Жыл бұрын
After going through the Sisters reveal, I feel kinda bad for the Necrons. There’s a lot that feels like it’s been taking away from their wheelhouse that isn’t really compensated with new buffs. I am worried the necrons have been done dirty again :/
@AnEnormousNerd
@AnEnormousNerd Жыл бұрын
The only thing that matters is that MONOLITHS ARE GOOD NOW!
@ZeroEdge69
@ZeroEdge69 Жыл бұрын
I await the Custodes focus. But, knowing I get the codex in Spring 2024 is also nice.
@Bannschwert
@Bannschwert Жыл бұрын
"How do you sweep with a punch?" - Bitch Slap, obviously. But dem skellys lookin tasty!
@tedd_zero7657
@tedd_zero7657 Жыл бұрын
"He's only got the one weapon!" But what if... the void dragon used both ends of the spear?
@chadr2912
@chadr2912 Жыл бұрын
Based on these updated rules for the Necron index, I think this army lives and dies based on the points of the Warriors. I'm also hoping that Warriors are much more of a chaff unit with Immortals finally being a bit more elite and worth it to bring.
@robertsteiner4696
@robertsteiner4696 Жыл бұрын
Nah Immortals are still pretty useless. Now Warriors are pretty worthless now too, since the way RP works is just a giant nerf to huge infantry units like a 20 Warriors unit since they can be wiped in a turn before you can even do a damn thing with them. It's like someone at GW hates the Necrons at this point.
@chadr2912
@chadr2912 Жыл бұрын
@@robertsteiner4696 oh, please tell me more with all your experience playing 10th edition, good sir.
@robertsteiner4696
@robertsteiner4696 Жыл бұрын
@@chadr2912 You don't even need to play when just understanding how the new RP works is a massive nerf to the Necrons biggest strength just by how its been changed. Same with Immortals, they've literally never found a way to make them relevant just like with Flayed Ones and I doubt if it hasn't changed for several editions at this point it's not going to this time around either. 🤷‍♂️
@chadr2912
@chadr2912 Жыл бұрын
@@robertsteiner4696 .............k
@samhunter1205
@samhunter1205 Жыл бұрын
For those people still trying to argue that you will be able to use the profiles of multiple melee weapons, I would strongly encourage you to go and read the CSM legionary datasheet. The champion can swap either or both his bolt pistol and boltgun for a melee weapon. Like all 10th weapon profiles, each of those weapons has it's own attacks characteristic. Do you really think being able to take a second chainsword is going to double the attacks the champion can make? Let me assume you are sufficiently deluded that you do. Now consider that the champion can, in theory, take two 'heavy melee weapons'. This is the new term for the heavy chainaxes in the kit, which are TWO HANDED weapons. Do you really think carrying a pair of two handed weapons is going to increase the number of attacks a model can make? Of course not. Anyone who believed this nonsense, please go and stand in the corner and face the wall.
@mosesowen9017
@mosesowen9017 Жыл бұрын
Anti X makes it Devastating Wounds on X+ meaning the void dragon does d6+2 mortals to vehicles on 2+ to wound
@AnEnormousNerd
@AnEnormousNerd Жыл бұрын
Nah, Core Rules leak confirmed Anti X does not make it a critical wound, just a normal wound.
@codyott1982
@codyott1982 Жыл бұрын
Someone said it's like a card game now. It really kinda is, except that you choose which cards instead of random draw, and the position of those cards matters. It's a hybrid game now. Very fun. Sure, it could be better, but show me one thing that's perfect on this planet (other than your kids or pets, cuz they truly aren't perfect either, nothing is).
@MeredithLikely
@MeredithLikely Жыл бұрын
As a Necron player I'm so-so that reanimation has gotten this slight nerf, but it's more thematic and I'm very interested to see how artifacts are going to work like phylactery and re-orb. But god DAMN I'm happy with my monolith, i ran it a few weeks ago against CSM, and cant wait for a rematch with that fucking land raider after the new rules drop.
@declanmckearney879
@declanmckearney879 Жыл бұрын
It's important to remember that the new reanimation protocols are good with more small units. Maybe we don't need to have one 20 man blob survive, but instead, one of two 10 man blobs. New R.P. don't care about the unit size.
@Ko12395
@Ko12395 Жыл бұрын
I wonder how the reankmator is going to work with the new reanimation protocols? Be funny if they got lone operative so they could march alongside the undying legions like that artwork.
@tossthegoats4280
@tossthegoats4280 Жыл бұрын
God damn it Bricky, don't tempt me. Monoliths are so expensive...
@Eiersalatmacher
@Eiersalatmacher Жыл бұрын
I assume that in 9th the points for Necron warriors go down because they want to give the immersion of a legion walking up the board. Thats why key stats like to hit and leadership are getting worse. I would appreciate that development.
@scarletfatefan8793
@scarletfatefan8793 Жыл бұрын
Thousand sons or necrons, who does spirits trapped In Egyptian themed armor better?
@mercerholt8299
@mercerholt8299 Жыл бұрын
I'd say neurons capture the whole army of the dead thing better, but the thousand sun's capture the dark magic pulp vibe of Egypt.
@Shocknfunk
@Shocknfunk Жыл бұрын
Kinda wondering how the SM Eliminators will be like if they will still have an ability to be allowed to pick particular targets especially leader models within a unit.
@samhunter1205
@samhunter1205 Жыл бұрын
The answer will very likely be yes (at least for targeting leaders within a unit, it is unlikely they will let you target specific models like heavy weapon bearers). This is the precision USR. I don't think it has been fully previewed yet, but a fairly safe bet is that it allows you to direct attacks specifically against a character model within a unit.
@DJ_GrimDark
@DJ_GrimDark Жыл бұрын
Brickyard void dragon also has a tail melee weapon
@SeekerOf7ruth
@SeekerOf7ruth Жыл бұрын
Do we know when a Battle Shock test is made in the Command phase yet? Just realized that the timing could have a significant affect on Necron units in regards to RP.
@AnEnormousNerd
@AnEnormousNerd Жыл бұрын
The recent leak confirms that Battle Shock is tested after all command phase abilities, meaning reanimation protocols happens first.
@jameshewitt4706
@jameshewitt4706 Жыл бұрын
I wonder what they'll do with Trazyn the Infinite. Because, if I'm being totally honest, how good or bad they make that ONE guy might make or break how interested I am in playing Necrons as a whole. lol
@memnarch129
@memnarch129 Жыл бұрын
Still waiting on 1 of my other 3 "planned" armies. When came back in 9th swore would only keep to 3 armies, to get stuff actually built and painted. WELP that never happened lol. But to get back to armies, still waiting to hear about Sisters/Tau/and Grey Knights. I HAVE the Templar box from 9th but not sure I want to play them, IF playing any Marines, bought it for the Codex cause I started in 3rd edition.
@jacobadams6277
@jacobadams6277 Жыл бұрын
the main buff here is that it isn't as swingy as it was in 8th so they don't have to overprice models because of this
@christopherclayton5500
@christopherclayton5500 Жыл бұрын
Reanimation Procotols may have been nerfed, but this also opens up some design space. I would bet money that there is going to be a stratagem named Protocol of the Undying Legions that will activate Reanimation Protocols an additional time. I also notice that the Detachment rule for Awakened Dynasty is surprisingly short, and I would not be surprised if there is a second half that they have not shown us. This one I would not bet money on, though.
@Sorain1
@Sorain1 Жыл бұрын
I really, REALLY hope so. Having my Warriors accuracy nerfed like this hurts, especially because no other detachment will get me that accuracy back. (and having character tax sucks.)
@christopherclayton5500
@christopherclayton5500 Жыл бұрын
@Sorain1 I will note that we have absolutely no idea how much Warriors will cost, and there is definitely a price point at which that BS hit would be appropriate. (I have no reason to believe this will or will not be the case.)
@alexkaplan6581
@alexkaplan6581 Жыл бұрын
​@@christopherclayton5500 adding to this, we don't know the stats or cost of any characters yet. Buff crons tended to be horrendously overcosted in the past, so we'll see.
@Narokh
@Narokh Жыл бұрын
After seeing the doomsday cannon, I am really curious to see what they'll do with vindicators' demolisher cannon, a similarly swingy weapon.
@andrewt9128
@andrewt9128 Жыл бұрын
Ended up being D3+3 shots in 9th, which was pretty ok
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