NESmaker 4.5.9 Tutorial (Unofficial) Moving Platforms

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board-b Tutorials

board-b Tutorials

Күн бұрын

Пікірлер: 16
@maxistheman
@maxistheman 6 ай бұрын
I love your NESmaker videos. Thank you for all the helpful, easy to follow tutorials. You’ve helped me so much in making my own game.
@antiqqque
@antiqqque 6 ай бұрын
Thanks for the tutorials yall
@arcadehispano877
@arcadehispano877 6 ай бұрын
Thanks so much! You're an oasis of wisdom for us new NESmaker users. Does it work in the arcade Mod?
@board-b-tutorials
@board-b-tutorials 6 ай бұрын
Yes. It works in the Arcade module, but since the tutorial was written for the MetroVania module the doneWithH: label will be in a different place in the physics script. But if you want to try it out, you should do it on a test project first. The compare bounding boxes file is also different between the metroVania and the arcade module. I don't know if that will cause issues, so it's best to try it on a test game before putting it in a project you're working on.
@ClayDragon44
@ClayDragon44 Ай бұрын
I've tried these moving platforms successfully. But I've found two tiny bugs, one for the horizontal moving platforms which if you watch them closely are going down pixel by pixel every a few seconds at a time. The other is for the vertical platforms, those are going up pixel by pixel every a few seconds at a time too. I posted this to SciNEStist on the NESmaker forums too.
@board-b-tutorials
@board-b-tutorials Ай бұрын
Yes. I noticed that too. I haven't looked into it yet. Hopefully SciNEStist has a fix for that.
@JoplinOutdoorAdventures
@JoplinOutdoorAdventures Ай бұрын
Did you get it where the screen follows the player while on a platform?
@board-b-tutorials
@board-b-tutorials Ай бұрын
Well... Sort of. I did an experiment where I set the screen to auto scroll when the player stands on the platform. It's not an ideal solution, because it's kind of clunky and complicated. If I ever come up with something good, then I'll post it as a comment on the forum post for moving platforms.
@arcadehispano877
@arcadehispano877 4 ай бұрын
Hi, my friend! How can we make plats move faster? Just by changing speed animation?
@board-b-tutorials
@board-b-tutorials 4 ай бұрын
If you mean faster horizontally (left/right) then it should be enough to increase the object max speed (in Object Details). Up and down movement can be a little more tricky, but you should be able to use jump speed for that.
@artmanstudios7037
@artmanstudios7037 6 ай бұрын
How would you go about doing a tutorial about teleportation let's say you grab a magic potion and it's able to let you teleport from one place to another or become invincible and then you'll be able to Traverse through a solid wall or something I think this has two type of teleportations one kind of like the Rick and Morty where you can just open a portal and travel or like the actual portal game and then one is more like you snap your finger like you're a wizard and you're able to teleport two different parts of the map. I'm thinking about more like a safe spot where you want to teleport to like you can create like a list of spots where you would want to teleport to so when you use the teleportation portion or magic that you have you should be able to teleport to anywhere where you have a list of that specific spot I suppose. How would you go about doing things like this?
@board-b-tutorials
@board-b-tutorials 6 ай бұрын
Invincibility and walking through walls is a little involved. You would have to change several different scripts. Teleporting on the other hand can be done in a simple way. If you make a potion as a game object and make a note of what number it is (starting to count from 0 at the top of the list. The player object is 0). Then you edit the pickup script from Script Settings. You can find it under "Game". Modify it to include your new game object, and be sure to use the correct object number. For the actual code for the pickup object you just use the warptoscreen macro to teleport to a different screen. However, you need to be careful about warping on scrolling levels. It will usually cause issues. PS! You can see how the warp macro is used by looking at the code for the warp tile.
@artmanstudios7037
@artmanstudios7037 6 ай бұрын
​@@board-b-tutorials well I would like to learn more about warping like how do you warp on the same screen and also how do you do warping like you do in the original Zelda Nes? You know where you could hit any part of the edge of the screen and it's scrolls to the next screen. Cuz on the nesmaker I find that you could only do it one time from any single point on the screen to be able to Scroll through to the next screen it's not like on Zelda where you can scroll from any part of the edge of the screen like how do you make it like that and also how to be able to warp within the same screen? I don't have any coding experience but you know I'm trying to get the best out of this that I can I don't think coding is for me so this is quite not that hard but also seems to be A bit complicated Without using the script directly.
@board-b-tutorials
@board-b-tutorials 6 ай бұрын
Unfortunately the things you mention here requires custom coding. Warping to different parts of the screen has to do with setting the X and Y position of the player. It could be done several different ways depending on how you want it to work. When it comes to scrolling the screen like in Zelda that also requires a lot of coding. In fact I have only seen one NESmaker user do something like that, and I don't think there's a tutorial about that either. I would recommend registering on the NESmaker forum. There are a ton of talented people there who are willing to help with stuff like this. I try to answer questions there myself whenever I have time. You can find the forum here: www.nesmakers.com
@artmanstudios7037
@artmanstudios7037 6 ай бұрын
​@@board-b-tutorials For now, there are three types of warping I want to learn, even if it means doing some coding. The first type involves taking an item, like a magic potion, that allows you to warp around the screen or to previously saved locations, but only once you have the magic abilities to do so. For example, imagine you collect 100 coins to obtain a warping staff. With this staff, you can create safe spots to teleport to. When you teleport, you get a screen listing these safe spots. You can even mark certain spots as favorites for quick access. The number of spots you can save might be limited by the staff's power. A basic staff might allow only two saved locations and five favorites, while a more advanced one might allow four or six Or whatever the desire number is. By "safe spot," I mean your character walks to a spot, pushes a button Or uses the staff you get the staff and the staff effects along with that, and saves the X and Y coordinates. These coordinates are recorded, like in a book or another inventory item. like amulets to save a spot, like one amulet per save Can be used instead of a book. Your character can save spots indoors or outdoors Or wherever you like they're just coordinates two different parts of the map and or world you're it it doesn't matter where. Then, whenever you want, you can instantly warp to these spots. In your list, you can also mark favorite spots That has already been listed as a as a safe spot. These can include important spots, like dungeons Or to recall a lost memory or something that requires you to use the same spots for an easier navigation and not having to go through the same old things all over again. The second type I'd like to learn involves warping anywhere on the same screen. Imagine you're a wizard who can warp around, like Ganon in The Legend of Zelda: A Link to the Past for the SNES. He could warp around a room and shoot lightning. I think it was Ganon as the Wizard who was able to teleport around even even though Ganon was able to do it too. I just don't remember if they were both the same character I don't think they were. But here's the link so you can see what I'm talking about. kzbin.info/www/bejne/m2qui4J5nbirrLc You say I like to be able to do something like that but ask the player rather than the NPC doing it let's say you can hold the button down and then you'll disappear and you're able to move around and once you release the button you reappear, And this also has like some sort of attack mode where if you're fighting an enemy you can teleport right behind them and stab them in the back that sort of thing and the enemy can be anybody even some random person in town. You just hold down the button and if you tap in the direction of the enemy or the person that you want to teleport behind of then you'll be able to do that and if you if there's two enemies let's say one at the top and one at the bottom then you can tap up or down and you'll be able to teleport to each one and once you release the button you'll be able to stab them automatically or or hurt them and then you hold the button down again and then in whatever direction you go to it old teleport to the nearest person around you on that direction behind them. Man I say this will be so juicy once someone is able to implemented. The third type is similar, but you can teleport from any part of the screen's edge. And again here's a video of what I'm talking about you can see how link just scrolls through the edge of the screen in any part of the edge of the screen to scroll to the next one. kzbin.info/www/bejne/m2m9pZJtg8pqmLM I think that learning these will teach me a lot. If I can move one thing on a screen to another spot, then I can figure out how to do almost anything else. Could you do a tutorial or a video on this and how to do it? It doesn't need to be a full game, just enough to get the basics down. If you're taking requests, this is what I'd like to request. I've already tried to understand this using the Nesmaker already Pre-written Scripts, But I can't seem to do it with them. So I'll need to do some coding. I don't mind learning a bit, so I can be more flexible with the engine and make the game I want to try. For now, I'm just playing around to see what I can and can't do. I don't have any games now, but knowing these things will help me later. I plan to make at least five or ten games once I've learned to use this game engine to its fullest. I just want to know before I begin to make a game what are my limitations with and without the script I know without the script I have almost virtually none but the hardware will still have limitations that I cannot break. However there is still other things I like to try and learn as well sort of how to add more than the limited amount of characters on the same screen cuz I seen this in The Legend of Zelda how they have so many monsters in one whole room walking about. And we're talking about how the hell the Nintendo pull that off with their first games?
@board-b-tutorials
@board-b-tutorials 6 ай бұрын
I see. This is way too much to answer here in a KZbin comment. I suggest copying this question and post it on the NESmaker forum. It will be so much easier when dealing with code.
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