One more thing - when you use the path tracer with colored glass, the shadows will also be colored. it's cool. It's also cool that now there is only one* glass material. It was very confusing in the past. But now we still have two types of glass inside one - Standard and Colored. Developers don't want easy ways for users - that's for sure)) By the way, the normal map for glass can be used to simulate the material of water - because the standard water together with the path tracer looks terrible
@ArchitectureVanguard Жыл бұрын
Ahh very good point with the path tracer. Have those two options within one is not as simple yet it is the same across the board for all glass materials. I also like the idea of using the normal map for water!