Amazing work buddy. This is looking really great. These free high quality tutorials just reinforces why I enrolled to the course..
@RedefineFX4 жыл бұрын
Thanks so much 🙏🏻
@xanzuls11 ай бұрын
Tyflow is keeping max alive
@RedefineFX11 ай бұрын
archviz is
@mae23094 жыл бұрын
This is better than waking up on saturday morning to watch your morning cartoons in the 90's lol. Am going to try this RIGHT NOW!! Thank you you SEXY BEAST! Great stuff
@nihanthpalnati93203 жыл бұрын
best tutorials on tyflow with less time..thank u
@argon000s4 жыл бұрын
TyFlow just keeps getting better and better! Great tutorial, I'm gonna have fun with this!
@monhmonhmonhmonh3 жыл бұрын
Hi Jesse, PhysX works well, I've just found that the Tyflow interaction makes reasonably fast Phoenix sims painfully slow. Still getting the hang of it but it certainly looks promising, thanks for the tutorial!
@RedefineFX3 жыл бұрын
Does it? I haven't noticed a drastic slow down unless the water is interacting with a huge amount of objects. it does get a bit slower but shouldn't be painfully slow
@monhmonhmonhmonh3 жыл бұрын
@@RedefineFX Yeah it's only 2 thousands spheres atm and it went from 20s/f to 2mn/frame. I have a powder dissolving in water kind of effect to do and I'm a bit worried about what's gonna happen when I crank up the Tyflow object count. Might have to look for an alternative solution.
@RedefineFX3 жыл бұрын
@@monhmonhmonhmonh well at that point it's probably gonna take a day to sim 1 frame lol but I'd love to see that sim
@romaingauthier86484 жыл бұрын
You are the Andrew Kramer of the TyFlow! Thank to share your professional's knowledge
@RedefineFX4 жыл бұрын
Thank you. Andrew is where I started with VFX 10 years ago 🙌🏻
@Carolina-mw4po3 ай бұрын
Great tutorial! Thanks a lot! Is it possible to use fluid force operator by loading an already solved bdv?
@rominox71234 жыл бұрын
very inspiring ! ur tutorial are always creative, short and easy to understand for beginner ;)
@RedefineFX4 жыл бұрын
Thank you!
@crossbow88344 жыл бұрын
Best tutorial in this world
@elmushi2 жыл бұрын
thanks alot mate ! excellent tut
@truthofgodguyana38814 жыл бұрын
Great tutorial bro love it
@RedefineFX4 жыл бұрын
Thanks
@GD155554 жыл бұрын
Wow. Finally!
@Bogdanbug20024 жыл бұрын
OMG!!!! This amazing!!
@RedefineFX4 жыл бұрын
Glad you like
@aminecrb89494 жыл бұрын
Thank you so much man !
@saqib3d9 ай бұрын
hi Jesie thanks for the Tut,jsut wondering if this method gonan work with Ty actor?
@cjh39164 жыл бұрын
Your tutorial is always fantastic. Are you planning a new paid course?
@RedefineFX4 жыл бұрын
Thanks so much. Yes I'm working on a new tyflow course ;) Be sure to check out the destruction course though, I've added new lessons to it.
@alexzanderthegeek3 жыл бұрын
You are awesome!
@farrukhabdurahmanov2884 жыл бұрын
you are the best!!!
@RicardorVFX4 жыл бұрын
Amazing!!!!
@tharunvijay22454 жыл бұрын
You are inspiring!!!!
@ghostfreakgaming92374 жыл бұрын
you are the best
@RedefineFX4 жыл бұрын
Haha are you new here? There are 50+ Phoenix tuts on the channel 😄 and thanks 🙏🏻
@ghostfreakgaming92374 жыл бұрын
@@RedefineFX i watched every tutorial and I need more
@RedefineFX4 жыл бұрын
@@ghostfreakgaming9237 good answer lol thanks I'm uploading more soon
@StudioGraficoRotatori4 жыл бұрын
WONDERFULL!!!!
@RedefineFX4 жыл бұрын
Thanks man!!
@ThinkingUkranian4 жыл бұрын
super tutorial as always, does it work with phoenixFD 30400?
@tinrats3 жыл бұрын
Thanks for this amazing tutorial. I have one problem, I'm dropping an object (around 30cm height and width) into the water but no matter how much I adjust the mass of object in Tyflow or the buoyancy, I can't get my items to float! They just sink, am I missing something? Any help would be appreciated. Thanks again.
@RedefineFX3 жыл бұрын
Try setting the mass to something low like 0.1
@invidios3 жыл бұрын
@@RedefineFX does not appear to be affected (Ph: 3.14.00, Build ID: 20190427 (licensed) TyFLOW v0.16114
@RedefineFX3 жыл бұрын
@@invidios I don’t know 🤷🏻♂️
@invidios3 жыл бұрын
@@RedefineFX Do not get me wrong. With your remade scene ~ 1: 1 it works well, in a way. But I changed it with a 2000% sphere, just one and it behaves like a stone. The water collides with the rock, it's ok. but don't move it in any way, not to mention it doesn't float. the idea was to put 3 beach balls on the water. BEACH STONES. :)))
@invidios3 жыл бұрын
@@RedefineFX If your scene interprets the spheres as ping-pong balls. works. something else that seems bigger, volume. it seems that others need to be changed. and here I mean the force with which the water strikes the object or the scale of the scene. I will never move a bus with a bucket of water, even if their size seems right. I'm still researching, I think it depends on the scale of the scene and / or the objects. or the relationship between them.
@teamEP7894 жыл бұрын
thank you so much for your tutorials I have a question. how can i use the foam particles from phoenix in tyflow, so i can replace the foam with a particle shape? i use birth flow and it doesnt let me select the grid object. what am i doing wrong?
@thatvfxguy4 жыл бұрын
Amazing tutorial! I do have a question: How do I go about setting up custom objects to use instead of spheres?
@RedefineFX4 жыл бұрын
Use birth objects operator instead of regular birth
@thatvfxguy4 жыл бұрын
@@RedefineFX Cool. Thank you.
@jeffmcguigan4 жыл бұрын
One issue I found here was that if you output your Phoenix FD cache as VDB format then Tyflow doesn't read it and you don't get any velocity on the spheres. You need to output it in AUR format
@RedefineFX4 жыл бұрын
Good to know
@jeffmcguigan4 жыл бұрын
@@RedefineFX Forgot to say.......Good work with the tutorial. Invaluable!
@mukantonyukuk45684 жыл бұрын
Thanx
@darcocompany12604 жыл бұрын
I did not find PhysX fluid in tyflow panal pls.help thnx
@RedefineFX4 жыл бұрын
Download newest tyflow version
@darcocompany12604 жыл бұрын
Thank you so much
@EricTareDenedoteentalk4 жыл бұрын
Great job. A quick question, is it possible to export this out and use in other 3d software?
@RedefineFX4 жыл бұрын
Thank you and yes. Phoenix has an export tab & tyflow you can export as regular mesh geometry with the export operator.
@cghow4 жыл бұрын
great
@leitecunha3 жыл бұрын
Amazing tutorial as always, Jesse!! I have one question, what if you want to simulate the liquid in PhoenixFD in a different time scale? What happens to the TyFlow objects, are there an option to change the time scale of the little spheres too? EDIT: I found that there is a time scale in the TyFlow's modifier panel. I guess it will all work together if you set the same value, right?
@RedefineFX3 жыл бұрын
Yes
@AjayKumar-rg3ld4 жыл бұрын
Hi Thanks for the tutorial. Is it possible to add any other geometry like trees instead of spheres ? Thanks once again.
@RedefineFX4 жыл бұрын
Thank you and yes. Anything you want.
@carlherner94584 жыл бұрын
amaazingggg
@RedefineFX4 жыл бұрын
Thanksssss
@stevenls97813 жыл бұрын
Question about the wall.. is there a way for it to not break until the water builds up behind it, like a force and then it collapses. Currently the wall is breaking as the water hits it.. would be nice for the water to hit the wall, build some volume and then the wall gives away - or am I over thinking that waaay too much?
@RedefineFX3 жыл бұрын
tyflow would crash when I set the water up to be a condition for the destruction. maybe it's fixed now
@bobankrsmanovic93984 жыл бұрын
Hey Jesse, thanks for this. In your tut, you mentioned that "particle interface" should be on, also Tyflow should be solid object in Phoenix properties. In my previous tests, I kind'a skipped that (because haven't seen that in help) , and it seems that it's working. What are your thought's on this? Also, do you think that PhysX mass have an influence in PhysX fluid solver? Cheers. :)
@RedefineFX4 жыл бұрын
It's possible! I was convinced the interaction wasn't working for me unless I made it a solid object. I'll test this out later. And yes, the mass makes a difference for something like destruction but with these balls it didn't matter.
@SolidMotionVFX4 жыл бұрын
Hey Jesse. instead of generating spheres/particles I use the birth object node to bring in my two teapots. Everything else is setup as the tutorial, BUT.. , the teapot dont get pushed by the PheonixFD water.. I do see that the fluids interacts with them as they create swirls/splashes around them, but they dont move..Please advice
@RedefineFX4 жыл бұрын
You can uncheck the Mass override under PhysX Shape and give it a lower mass maybe 0.1 and the bigger objects should get pushed too.
@ThomasJeppesen2 жыл бұрын
Did you use some rotational force to get the water to go in a circle and not just slam into the wall?
@RedefineFX2 жыл бұрын
Nope, it just behaved like that
@ThomasJeppesen2 жыл бұрын
@@RedefineFX Sorry, I spoke way too soon :P Thanks for some great tutorials. Your time and effort is much appreciated!
@davidbeuger4 жыл бұрын
Hi, having trouble with voronoi fractured objects and fluids, do you know if something speciel settings is used in tyflow?
@RedefineFX4 жыл бұрын
It’s a known problem
@animationboss014 жыл бұрын
Please share your computer configuration...
@RedefineFX4 жыл бұрын
7700k, 1070 gtx, 64gb ram, 1tb SSD
@animationboss014 жыл бұрын
@@RedefineFX i7 /i9
@viperfx79654 жыл бұрын
Is it possible to use bitmap as material on the spheres?
@RedefineFX4 жыл бұрын
yes
@viperfx79654 жыл бұрын
@@RedefineFX ок. is it possible to explain how?)
@Stanislavlvanov4 жыл бұрын
Wow
@viperfx79654 жыл бұрын
My tyFlow balls do not react to water at all in any way, although I did everything absolutely like in a lesson. Where could I screw up?
please i need help! water is not coming out from the box (tyflow v0,16074 & Phoenix FD 4.00.00 )
@RedefineFX4 жыл бұрын
Follow the tutorial carefully
@technobridge71364 жыл бұрын
@@RedefineFX Ty for the fast answer but i did ive even made many Time the same sceen 🥺
@technobridge71364 жыл бұрын
@@RedefineFX ended up watching some of your other videos to notice my mistake, ty so much for the content you're a beast 👍
@lazyzoot3 жыл бұрын
@@technobridge7136 what was it? having the same issue here
@technobridge71363 жыл бұрын
@@lazyzoot stoped searching i've switched to blender since then, gl mate
@theoneand0nly8744 жыл бұрын
Can u make this in ue4 ?
@bridge14444 жыл бұрын
does it work with bitfrost?
@RedefineFX4 жыл бұрын
No
@bridge14444 жыл бұрын
@@RedefineFX thx
@kyozhan71724 жыл бұрын
hello,could you make tut for water bomb?
@exil3dlivecom2 жыл бұрын
Does the hyarchy matter in the tyflow panel? Do you brave to follow a specific order or modifiers can be anywhere below the birth modifier?
@RedefineFX2 жыл бұрын
Yes it matters a great deal. I have a beginner course which explains everything from the ground up on the website 😉
@sergi95894 жыл бұрын
How did you do the other example (the water breaking through the wall)? I removed the shape and icon position, added the voronoi fracture and added a birth object to my box (wall) but the water goes through the wall :/ It would be great if you could answer me!
@RedefineFX4 жыл бұрын
It’s covered in my water course.
@technobridge71364 жыл бұрын
what render do u use? And do u render it on 3ds max or in a game engine ? (im noob)
@asadaziz69164 жыл бұрын
3ds max vray
@technobridge71364 жыл бұрын
@@asadaziz6916 Ty
@badcapybara4 жыл бұрын
Tyson bring this shit to Cinema 4d mate, why you have to do us like that ;(
@SiddGames4 жыл бұрын
Is this Houdini?
@Chappysnapz3 жыл бұрын
No, It's 3DS Max
@patty19914 жыл бұрын
cd windows/win.exe.. boom pc explodig.. i have find out where they use it .. only for blood XD