"Longdong" shall now be the official call out for that spot.
@HappyBirthdayMrPresidentАй бұрын
Utter woke nonsense
@pirate_player396Ай бұрын
@@HappyBirthdayMrPresident yeah it’s always going to be pop dog
@yourfriend5144Ай бұрын
Yessir
@qwest9227Ай бұрын
@@HappyBirthdayMrPresident ?
@w04hАй бұрын
I propose the name "Hotdog"
@Dra1n__TVАй бұрын
Surely the rain is just a test to be implemented in a new release of Aztec. ;)
@YouskarumboАй бұрын
Im waiting for that since 2017
@PandoraApocalypseАй бұрын
Epic move
@steakwilliams4448Ай бұрын
Idk why we can't have Aztec. I get that it's not "competitively viable" but it's a classic and it's fun for anyone not sweating their balls off. Just put it in comp and casual with no particular aspirations to put it in the comp pool if they can't figure it out.
@ezyawn3161Ай бұрын
Hope. Aztec was one of my favourite map in 1.6
@YouskarumboАй бұрын
@@steakwilliams4448 I agree ☝🏼
@bene7013Ай бұрын
Yes your last suggestion on rotating map pool is something Valve absolutely needs to do. Take note volvo
@namelessguy199Ай бұрын
Hoping they would starting doing that next year when they sorted out all the tournaments. Not sure how these two are remotely related but just finding excuses for them on why this is not implemented yet...
@risb0r492Ай бұрын
I mean, its been over a year and we are still "Season 01"
@jodda1796Ай бұрын
Get on it volkswagen
@jzubsАй бұрын
especially when all maps are revamped
@mroikАй бұрын
Yes, but I would keep a couple of maps, like mirage, in every rotation. It is a staple of the game and the ultimate design for a CS map.
@NobuNobuSimpАй бұрын
I get what was being said about Heaven. In Nuke Heaven is a major point to lookout for every time you're on A site, with it also leading outside and wrapping around A bomb site. On Train Heaven is just a random cubby on A site that leads to NOWHERE, and you just sit there and afk because god knows youre not leaving it when you get up there.
@cassidy8307Ай бұрын
In a world where train somehow wasn't CT sided, i'd add a path to B or CT spawn. Otherwise, yeah, it's a death trap
@StormmonkeyАй бұрын
Also on nuke you can watch outside garage and site. And there are 3 ways out if they molitov
@LeftoverAtomsАй бұрын
5:12 what the hell are those containers lmao
@vaenii5056Ай бұрын
Now that you mention it... 😂
@NullboundАй бұрын
lmao, wtf
@tame1773Ай бұрын
Mini Containers
@xaxygenusАй бұрын
looks like AI generated
@trackeralias1124Ай бұрын
New lineups tool looks great, intuitive, in game.. People are still not going to know lineups half the time, but at least now they have to come up with some creative excuses for it.
@SyRose901Ай бұрын
You can even create your own lineups too, I'm pretty sure there already are tutorials out on KZbin.
@Hateful_BugАй бұрын
At least they now can instead of going to youtube - can learn these basics ingame. Love to see that
@AttacMageАй бұрын
@@SyRose901 I remember spending 10-20 minutes every day practicing a spot for a smoke on Mirage B from that area before Apartments that landed on those wood beams and volumetric'd down and around to cover window and arches. there were some lineups on KZbin but none of them were reliable or efficient, so I ended up with my own. pretty fun. still was only a 50% to cover everything, but I could reliably land it up there.
@adamcarlton3312Ай бұрын
until i saw this video i didnt even know about the feature and spent a good hour or so learning the lineups for the new train.
@osneket5713Ай бұрын
Just so you guys know, The corsair keyboard wont get you banned. Rapid trigger ≠ snap tap. Snap tap, which is now banned, is a type of keyboard macro. It tells the game that the strafe key has been released when the user is still holding it resulting in every counter strafe being "frame perfect". There's a difference between the users inputs and the inputs the game receives. Therefore it's banned. Rapid trigger, which is the fancy tech on the corsair keyboard, simply let's you customise how hard you need to press a key for an input to register. I understand the confusion though. I think the Owl should have put some sort of disclaimer in the ad... Anyways, great video!
@its_fabledАй бұрын
Great explanation!
@pomurainАй бұрын
That's not really a great explanation for rapid trigger either. In a regular keyboard, you need to press down a key quite a bit, until around the midway point of the switch, in order to activate it and register an input. After that, if you want to register another input, you have to let the key travel up above this midway point, in order to deactivate it, and then you need to press it down again. If a key is fully pressed down (bottomed out) and you let go just a little bit, but not enough to reach the midway point and deactivate the keypress, and then you push it back down, it won't trigger another input. You can test this yourself, simply press down one of the keys on your mechanical keyboard all the way, then very lightly lift up your finger so the key goes up just a tiny bit, and then press it down again. This counts as 1 long keypress (like how you would hold down normally), not 2 keypresses. Meanwhile, with rapid trigger, every movement that presses the key downwards, no matter how small (as small as 0.1mm depending on the setting) will trigger a keypress, and every movement that lets the key travel upwards will deactivate the key. So you can basically bottom out, then let the key come up only a tiny distance, then press it again, and it will trigger 2 keypresses now instead of 1.
@VexenAndMarluxia27 күн бұрын
well i got a 24h ban for using rappid trigger (rappy tappy) with my wooting. idk if the corsair is diffrent in that way
@cruh13Ай бұрын
1:47 War Owl went MF DOOM mode 😭🙏🙏
@NullboundАй бұрын
🤣🤣🤣
@hi_its_jerryАй бұрын
there's only one ct left
@somerandomguy8431Ай бұрын
@@hi_its_jerry warowl screaming in our ears like we're deaf
@elmo9863Ай бұрын
Appreciate you saying you don't like something when it's a matter of opinion. Most youtubers just tend to say "this need to change" or whatever when they don't like something.
@harz632Ай бұрын
This isn't train, it is T Rain But yes, I have high hopes that the Cobble rework will be good if it's on the same level as Train
@rattlznakeАй бұрын
With Source 2 this game is so beautiful! It's really interesting to see the extra glossy and reflective guns because of the rain, and the way that the rain is implemented to keep it pretty and also efficient on your frames is awesome! I am no good at CS2 but I would love to see these graphics come to future games like HLX and if we see a revive of Left 4 Dead 3, it would be really interesting if they backported Left 4 Dead 2 maps, especially Hard Rain with these new effects. Can't wait to see where this stuff goes! Thanks for another video as always
@Skylard-4Ай бұрын
Cheater is still the same lol
@WuKuVexАй бұрын
Imagine Danger Zone with this new engine. Ive been playing cs since 1999 and im one of the weird ones who absolutely LOVED danger zone ^^
@Skylard-4Ай бұрын
@@WuKuVex either they make it extremely foggy like insertion or slightly enhance the visual but i don't think valve is making one until two years
@WuKuVexАй бұрын
@@Skylard-4 why foggy? Now that the gameengine doesnt put stupid limitations for the sizes of maps or amount of stuff in them like it used to do, im sure the Danger Zone in cs2 is gonna be a huge success :P we might even get bigger teams or even team-up possibilities... I used to love trio squads when they were inthe csgo DZ when they added it. it was so awesome. at this point I would be happy to have even the csgo maps for DZ until they can make newer and bigger maps :)
@Skylard-4Ай бұрын
@ old danger zone map are pretty hard to see sometime
@m3morizesАй бұрын
I really love the map visually and appreciate how confident they were to make such big changes to the layout. I have quite a few critiques, however, excluding the ones already mentioned. 1. CT AWPers can position themselves on Oil Train such that they have a one-way angle looking at B Heaven. Although they blocked the Long Heaven angle with that rectangular room, the slant on the window side creates this one-way angle from Top Oil, i.e. CTs can see T legs and body but not vice versa. 2. The new positioning of trains outside makes getting out easier for Ts, but the reward is decreased, because there is one fewer train to use to snake around. The openness makes it easier for Ts to exit Main, but harder to stay alive once out. 3. The E-Box position feels nerfed, for both sides. It's not as risky to make it to E-Box for either side (compared to other pathings that ignore E-Box), and the reward isn't as great. 4. Longdog feels a lot more natural and proper; the ladder was really finicky. The issue is that it makes T side rotations to Pop slightly slower and CT pushes/flanks easier, especially considering the pincer they can create if they also push Ramp and B Heaven. 5. The clipping/objects around the B-side entrance to Z makes smoking it from B Halls finicky. The stairs leading up to Z (facing Ramp) are also unfriendly to nades. 6. The Ramp exit smoke (thrown by Ts) is hard to get right so as to avoid one-way angles from CT AWPers at Z. 7. The Hell and Ivy position feels super awkward to play as CT. You feel constantly vulnerable to the now more confident Ts exiting Main, and always exposed to the Ts pushing Ivy. You can also easily get smoked off. 8. The final critique is a summary of the balance of the map. Of just the points I've listed here, 4 disadvantage the Ts and 1 disadvantages the CTs. I phrase it as "nerfing" the respective side, because that's what it feels like, rather than as an advantage to the opposing side. All in all, I really like the map. It's beautiful and fun to play, and will be even more fun with some slight tweaks. I really missed Train. It, along with Mirage and Cache, were my favorite maps from the CS:GO era, probably only because of NA RankS/FPL videos from players like Tarik, Stewie, Moe, Steel, and others. Those were good times. All of my most fond memories are of them playing on Train and Cache (and sometimes Mirage and Dust 2).
@Cyan-hideАй бұрын
Valve may have given us tools to learn how to throw smokes, but I guarantee you that 90% of NA players will still refuse learn them
@pinefilms3141Ай бұрын
and that's why NA will always be NA...
@Sirronkcuhc1Ай бұрын
Shut up europoor, but before you do what is a smoke? /s
@tappajaavАй бұрын
NA FUNNY XDD
@JuanxDlolАй бұрын
6:25 That molotov spinned like it was its god sent mission.
@Jmcgee1125Ай бұрын
4:26 don't worry, we all forget Nuke. And Aztec ;)
@vincethebananaАй бұрын
Okay grandpa, I know you got Alzheimers so you should take your nap
@FatalFrostbyte29Ай бұрын
@@vincethebanana You mean Aztecheimers?
@KevinDC5Ай бұрын
after a few rounds in train I think I found a nice little spot. Where you discussed the "deliberate angle" @8:20 by B hut, drop down between the train cars, the Ts have to blind drop across you to access site, and if they plant from the other side... youve got lots of prime cover angles on the retake!
@vincentprime740Ай бұрын
6:25 the earliest molly to main that I tested that a ct can throw, can explode as early as 10s into the round. So the T need to really run out or they dont. That gives the ct a good double nade behind red since T can only be at 2 places at that timing.
@puckling2250Ай бұрын
Great analysis been waiting since the update
@gli7chyАй бұрын
Theres even more numerous small changes with a surprisingly large impact. B site has a broken roof, enabling some utility throws, back B railing sticks out: which means you can’t quickly shift from where you’re gonna peek without jumping up the box, you showed that elevation in olof you have to worry about: but standing Hell on A site enables you to watch that angle only, and long dog has two corners that enables both t’s and ct’s to hide for surprise peeks: much like the electricity box in mirages underpass.
@jeremylindemann5117Ай бұрын
Yeah I saw forrest do a really high throw from Z through the roof to the lower entrance tunnel on B. That's probably going to be a thing for a while.
@iobawanАй бұрын
Bloody hell, Warowl. I've not been watching your videos and playing the game like 4 years but you are still have no closer! (not gonna play anyway, but it was interesting to see the changes to the train!)
@wriggle_officialАй бұрын
0:21 Months of leaks? A full year!!
@crabman7413Ай бұрын
I ran into War Owl in a game on Train today. Same pfp, same weapon skins and names, same crosshair, and a badge for 10 years of playing. Very neat interaction.
@razorgarfАй бұрын
I like the somber mood, now please bring Thera back, it was popular here
@TheWarOwlАй бұрын
yeah it's kind of not great that they removed Thera and Mills, I think they both had potential.
@morfy2581Ай бұрын
@@TheWarOwl What are your thoughts on Edin layout-wise?
@bladerunner4425Ай бұрын
Thera meh, but Mills were nice, I like Netherlandish architecture. Edin is also beautiful, though I liked csgo version more, it was snowy and cloudy. F*** 11am sunny maps.
@weabАй бұрын
I really wish they would stop removing stuff, it just incentivizes people to ignore new maps even more. If they want to keep the map pool small they should just remove said maps from server rotation, put them in an "inactive" tab and provide them as a manual download. It's so annoying to see maps just disappear at random.
@TraeBaldwinАй бұрын
Same I really enjoyed Thera! Mills was cool too
@peter_verduinАй бұрын
I don't play cs2 because my computer can't handle it but I've always loved train as a map because it felt so much more realistic than any other in the game. There are train depots in or near my home town because of manufacturing so I've grown up watching freight trains. It's so much easier for me to draw real life parallels, especially now that the map feels so much darker (being overcast and rainy)
@1Rocky4318 күн бұрын
I must just say that it’s nice to have you back, we have missed you and our videos ❤
@FloofysTVАй бұрын
I have to admit this was a good video. Valve please keep adding maps so WarOwl keeps making good videos
@ivana6828Ай бұрын
Nobody does a review video of a new map better than you, WarOwl. Enjoying every minute watching this! (I swear im not a bot)
@KoolMeester2Ай бұрын
I love the skeleton boomerang ost, +tek is a amazing artist
@fishingninjaАй бұрын
I also really like the map Edin. I think it has a lot of potential for regular competitive.
@morfy2581Ай бұрын
I love Edin the fast rotations are very refreshing, I think it even has potential for premiere. In my opinion, a lot more maps are competitively viable than we give them credit for. E.g. if Nuke came out today, nobody would even give it a chance.
@fishingninjaАй бұрын
@morfy2581 I think it's all about the icon. If a map has one of those icons of mills, thera (which is actually shit imo), Edin, etc. they don't get played very much. If a map came out with a proper icon like dust, vertigo, mirage etc. they get much more playtime by the community.
@morfy2581Ай бұрын
@@fishingninja they totally should allow community maps to upload their own icons
@fishingninjaАй бұрын
@morfy2581 yes.
@rhpmikeАй бұрын
As a mainly 1.3-1.6 player, it's fun to see the rework. Also newer players probably don't realize that besides dust2 almost all of the early maps were heavily CT sided. You could go 2-13 on maps like Train and Nuke and Aztec and not even be losing.
@VeptisАй бұрын
It used to be that CTs own the outside yard/A... now you feel like you step into enemy territory and got no place to play around or fall back to. Like you can't jump between the sites of the bomb train if they are pushing you.
@ilijacavic9049Ай бұрын
Palais has a book referencing your lack of closer
@greybuckletonАй бұрын
Map guide! OMG man, I need this! Hopefully instead of putting you out of the job this could go so far as becoming "Load TheWarOwls map guide!". We could have "Play like Zywoo" and have map guide for not just nades but all kinda of roles loaded by players.
@bolchinskyАй бұрын
I think its a great update! one comment, the previous "camera" position is OP for cts, the contrast is weird to see some agents. I know thew will be working on it , would love to see it in the next major, but i disagree in changing it for vertigo, i like it, i think mirage got to go to rework
@BrotherOrlokАй бұрын
Anything to say on the other new maps and I will watch. Love you Warowl
@donnythedealer9761Ай бұрын
that boost in Z-Con is so you can look over the bomb train and catch Ts that are out in the open
@boblolrusАй бұрын
great idea for the season premier implementation
@s1r0lf64Ай бұрын
I will admit, it was a good video. A like has been added.
@koleszgdanska714918 сағат бұрын
0:13 the entire game is not E-Sports ready
@ujaku_Ай бұрын
It's just beautiful, I am really happy with the map aesthetic
@grassy_xy6238Ай бұрын
Honestly I was worried about the rain too but, they really did crush it. After the update I am genuinely seeing that CS is coming back to a good game and I have lots of hope again. :)
@bros1183Ай бұрын
Game will start to look up when they seriously combat cheaters. It’s cs, not cod. I want better gameplay, not graphics.
@krisztianfrandsen8780Ай бұрын
@@bros1183 finally someone with common sense fuck this shitter game fr i cannot understand the desire to play against rage hackers, greifers etc. its a fucking dead game why pay for faceit that shit too has problems dealing with these losers. IT IS OVER this game had its chance but its over MOVE ON CS PLAYERS for the love of god move on
@hehmdeАй бұрын
@@bros1183 just fix your trust factor
@martinzhang5533Ай бұрын
Upper B timing seems to be better for the ct now, and they can throw flashes into it before peeking. Also it is a much more important fight compared to the previous version. Indeed pushing A main looks like the best strat for T every round
@jackkmartАй бұрын
This absolutely nails the 'source' aesthetic / tone but with modern fidelity, in my opinion. Looks great. I am absolutely terrible at CS now but I'm tempted to play a few games on this map. Hopefully this quality is emblematic of things going forward.
@bradleyfirby648Ай бұрын
8:53 I like that cubby, I've gotten two knife kills from there in like 6 games
@chadiator5377Ай бұрын
This video is really well made, WarOwl must be inspired
@coldloner7453Ай бұрын
I miss ladder and the biggest let down is on the B site where you can’t enter the little shack up top at 8:31
@skinnytoadd1820Ай бұрын
Love to hear that sanctaury guardians theme. Immediate dopamine every time.
@jayceejohnson-mq5bxАй бұрын
hey boss we played a game on ancient a while ago im so happy you finally posted you are the BEST LOVE IT!
@roberjanprestesfilho6104Ай бұрын
Hi War Owl, Im having a bad day and its good to have your video to help me cope
@kanjuicy585Ай бұрын
Let's have a poll. What should "Pop Dog" be renamed to? 1. Keep it "Pop Dog" 2. Keep it "Long Dog" 3. "Hotdog" 4. "Sausage" 5. "Weiner" 6. "Dachshund"
@jacksonpalmer8955Ай бұрын
Liked specifically for the nuke heaven jumpcut talking about heaven bring removed
@KiciceАй бұрын
The new map looks amazing and will probably play amazing. Although I will always be nostalgic over the old train with its tight angles.
@justinwhite4995Ай бұрын
The grenade lineup reminds me of this old series of maps from GO, it used to give you lineups, EXACTLY like the valve one, and they had many for multiple maps (Dust2, Mirage, Train, Nuke)
@SyRose901Ай бұрын
Pretty sure the CS2 versions of them are out already.
@anzullicАй бұрын
The rain is cool and how it interacts with the view model. I always wanted winter maps for Christmas season and having different weather wouldn't make the maps so stale. It's just boring to play the same map a billion times. But I do need a new keyboard, but a silent one... :)
@sskuk1095Ай бұрын
In my Opinoin, there should be another way for the Ts to take Longdog, I mean Longdong.
@Ru5sCSАй бұрын
4:26 just a reminder to buy armour if you have 2.8k Nice video :)
@filipsomljacan6460Ай бұрын
I noticed a lot of FPS drops on A site. FPS would be around 250 270 then just drops to 170 for some reason. I saw similar thing with ppl that stream.
@faizansabir6556Ай бұрын
Man the nostalgia hits different on ct spawn , damm valve
@tehjamerzАй бұрын
Nostalgia for what? It is reminiscent of nothing
@cs_mnsАй бұрын
Reminds me of source train which is definately a good thing! Had alot of fun on this new map ❤
@slainthemaidАй бұрын
Having more maps, reworking old ones etc and force players to adapt to new places is definitely gonna help keep this game fresh, good idea
@zgaminggallery9910Ай бұрын
can't believe you said you like the changes with a straight face.
@JackieRGBАй бұрын
my first game on train my fps suddenly dropped midgame but i cannot tell if it's only a one-off thing, gotta play more on train but i like the map so far, just need to get used to the new layout but otherwise, pretty good imo
@peepohappy6309Ай бұрын
6:15 nuke heaven is not only accessable by ladder which is why it works, and why train heaven felt weird
Ай бұрын
8:45 I think this was made for CT's advantage because Ts should not be rotating that fast in this area
@commissarf1196Ай бұрын
6:11 "heaven is gone" Blasphemy! How dare they remove such an iconic part of train!
@Bluesmiley05Ай бұрын
Keyboard “fast as you”.. I am slow af 😂
@dzicsenpai5284Ай бұрын
agree with new maps per season and having 2 season per year makes the most sense but kinda sounds like to littel change to the map pool
@XanderNilesАй бұрын
I know that this is CS2 now but this is actually the third time Train has been reworked. It looks good and feels fresh but man... I still missing the glitchy thingy you could do with the bird near T spawn back in the days...
@JOKERSMILE117Ай бұрын
As a person who likes to play nuke, I would like a bit of a rework mabey drop the heights a bit to make it possible to boost more areas instead of needing to use ladders would be cool
@GlorifiedShedАй бұрын
Ive personally found this map much harder as T than it used to be, but definitely an interesting change on the original. Will be nice to learn it properly. The rain is amazing tho
@mortalsno4086Ай бұрын
Friendship ended with popdog, longdog is new best friend
@freshporkbunАй бұрын
IM SO HAPPY TO SEE IT BACK
@WitchingHourJPАй бұрын
yesss dude i kinda love most the changes to this map, the rework is pretty awesome!
@siaubalas9638Ай бұрын
Finally a map not tsking place in a middle of sunny day
@uexd4459Ай бұрын
Best remade ever made i loved that
@MrUberjoeyАй бұрын
OOOOOOOHHHHHHH!!! I have no closer is his closer! Crazy.
@greekindependenceАй бұрын
Cobblestone will be our complicated map hopefully, I can’t wait for my favorite map to return
@PC_RingoАй бұрын
I love thr new train! They should bring back "open underside" of the trains as well, like 1.6! Hope they give cobble the same treatment as new train!
@dimmer.ow2Ай бұрын
LONGDOG = "LD" callout
@1011340Ай бұрын
8:20 that spot has to be open to check with the boost from window
@insquared1868Ай бұрын
Korsair K70 LUX (red switches) is my first keyboard, still use it now, still very damn good. I was in my techstore not that long ago, compared different switches from roccat, razer, logitech etc. Corsair red switches are still the best switches in my opinion. I wonder how the new k70 Pro feels like compared to Lux
@ObieCS2Ай бұрын
I like your confidence at the end 😂
@DavidJacksonphunman1Ай бұрын
thank you for a regular video
@runarsk8Ай бұрын
Dude you’ve made it official. It will never not be called longdong
@Humansdorp21Ай бұрын
Counter argument: "I still have no closer" is a closer
@nobody7295Ай бұрын
I was today years old when i found out im in the top 2% warowl viewers
@gdawgieАй бұрын
Played one game of this and the other team rushed T main as T side every round getting out to site first every time. Playing with new people to the game as well it was very frustrating for them they might need to just slow down the time it takes T’s to get there.
@KeksimusMaximusАй бұрын
Yes, I admit, it was a good video 💪🏻😎👍🏻
@Sigma-xb6knАй бұрын
I really miss the beautiful mural of the red star on B-site...
@snacks1755Ай бұрын
New train is excellent. Does it need some tweaks? Definitely but overall the map rework seems solid.
@MercuryAi1Ай бұрын
I’m farting right now
@mishalmxАй бұрын
me too
@krefto1561Ай бұрын
Im about to...
@11inavinmohandas35Ай бұрын
Based chad
@verycalmmanАй бұрын
Me when i spam le random shit to get comment likes
@SilvertyАй бұрын
im sharting
@SarcasticLampr4yАй бұрын
I came here for train, meanwhile I have been looking at K70 keyboards for the last 4 days. hmm well done sir.
@sskuk1095Ай бұрын
Now that we have Train, I can't wait to see Tuscan!
@monty7968Ай бұрын
I just got an ad for overcoming opioid addiction on this video
@JordanMarchettoАй бұрын
Dang, he showed the strafe jump inside; now it won't be as impressive when I do it.
@worldycloopАй бұрын
I am 32 years old and been playing counter strike on and off since i was like 7 or 8. This new train map is the first complete competetive map ever made imo
@TakliBansuriАй бұрын
The whiteboard got me so bad 😂😂😂
@aninefivesiixАй бұрын
this is the first CS2 update that has me somewhat optimistic for the future of CS2. New Train is only map besides Inferno to feel truly “next gen” to me and I’m excited to see how the future new maps look.
@WhyitJellyDonutАй бұрын
Except the gameplay of inferno isnt new, same boring saving meta for the last decade.
@enomiellanidrac9137Ай бұрын
Yes new map! A shame I cannot play CS correctly, IDK which update messed up my config, but it's been about one month that if I join any kind of online CS2 game it completely breaks my headset bluetooth connection which disconnect and refuse to come back unless I restart my PC.
@mefficekАй бұрын
The new train has a sort of halloween/cartoon horror vibe, especially all the graffiti on B site