Hey I've just found you and Lucas VRTech and honestly you are both so talented. Keep up the great work!
@keithclarke32023 жыл бұрын
keep it coming, clearly explained, encouraging, cant wait to see the next video
@ErrorRaffyline03 жыл бұрын
This looks amazing! Can't wait for the unity and VR implementation!
@cohenseth67203 жыл бұрын
you all probably dont care at all but does someone know a method to log back into an Instagram account..? I was dumb lost my login password. I would love any tricks you can give me!
@deaconjacob22833 жыл бұрын
@Cohen Seth instablaster =)
@cohenseth67203 жыл бұрын
@Deacon Jacob thanks for your reply. I found the site thru google and I'm trying it out atm. Looks like it's gonna take quite some time so I will get back to you later with my results.
@cohenseth67203 жыл бұрын
@Deacon Jacob It worked and I now got access to my account again. Im so happy:D Thanks so much you saved my ass !
@deaconjacob22833 жыл бұрын
@Cohen Seth no problem xD
@daudhtm52033 жыл бұрын
when watching i notice that there was some shaking on the hand, this might be due to the flex sensors values being too accurate. You can fix this by mapping the value to smaller values inside the aurdino ide using the map function, hope this helped, i love the new design it looks way better, and the calibration was a really good idea.
@comet-tech3 жыл бұрын
That shaking is coming from unstable power supply to the flex sensor since I am using the USB port. This will be gone once the power source is replaced. However, thank you for the suggestion!
@daudhtm52033 жыл бұрын
@@comet-tech oooh i thought that would be the case anyway goodluck with your project.
@hgfjeff2203 жыл бұрын
@@comet-tech Can you help me with something, when ever i connect arduino to unity and use serial port and play the game the game is extremely laggy and the fps goes down to like 10. when i dont have the aurdino connected it all works fine.
@comet-tech3 жыл бұрын
@@hgfjeff220 Did you put any delay function in arduino code?
@daudhtm52033 жыл бұрын
@@comet-tech yea i did since im using bluetooth i need to put a delay or else the buffer overflows. is there a way i can fix it? and also how are planning on connecting ardunio with unity running on vr?
@milindrathod96033 жыл бұрын
I am looking forward to make one . Thank you for this helpful video mate .I appreciate it . And am really tight on budget so am planing on making VR headset + gloves too .
@praychen71503 жыл бұрын
I like your video, it inspired me a lot when making my own tactile gloves, thank you, genius.
@legoenforcer77343 жыл бұрын
Hell yeah my dude! This is so cool! You are definitely going places! Like palpatine, "We will watch your career, with, great interest!" 😎👉👉
@nickgennady3 жыл бұрын
I love the Teensy boards. Its cheaper, small, powerful and has alot of pins.
@UmutCivici13 жыл бұрын
I have a question for you, except the part for the calibration, how did you implement the oculus 3D hand model for your project such as assigning the script to the joints etc.
@comet-tech3 жыл бұрын
There is Oculus hand prefab in Oculus package. There are joints and fingers prefab that you can adjust. I manually matched those joints and my sensors value.
@ErrorRaffyline03 жыл бұрын
Are you going to open source the project when it's done?
@comet-tech3 жыл бұрын
Yes, I will post on github!
@manvendratripathi47432 жыл бұрын
Great design
@njadnissi74553 ай бұрын
It seems like this flex sensor has to be calibrated to match the intervals. and each piece has different readings, so it should be done at individual level. is it true/ is it possible to share the code?
@nourfouda77073 жыл бұрын
Hello, where can I find the files of the 3d printing parts?
@comet-tech3 жыл бұрын
You can find ID "hsmoon' on TinkerCad and you will see the 3d parts.
@nourfouda77073 жыл бұрын
@@comet-tech I found the user but it is empty there are no files
@beanieteamie74353 жыл бұрын
Great job! I personally will be using potentiometers as they are cheaper. 4 for the knuckles and 4 on the joint after. None for the tip joint as they are near impossible to move separately. Two for the thumb, and then some wacky system to track the rest DOFs of the thumb. Still unsure of good ways to implement haptic feedback though...
@comet-tech3 жыл бұрын
I am really curious how you implement with potentiometer. Lmk once you are done!
@beanieteamie74353 жыл бұрын
@@comet-tech I will!
@stijnv183 жыл бұрын
this looks so cool, good job
@JormFN3 жыл бұрын
Keep on going man your doing great
@IamINERT3 жыл бұрын
awesome man. Keep it updated
@ElocinAnagram Жыл бұрын
Do you have a github for this?
@nickgennady3 жыл бұрын
I don't know anything much about 3D printing hardware. ELEGOO sells some that are $200 - $500. How good are the prints for that price range?
@comet-tech3 жыл бұрын
I think it's ok. If you calibrate the bed well, quality is pretty good
@nickgennady3 жыл бұрын
@@comet-tech Thanks for the reply.
@nickgennady3 жыл бұрын
@@comet-tech Sorry to bother you again but I am also working on VR hardware and I made a hip tracker (MPu6050 / Arduino Nano). It works fine in Unreal Engine but when I connect my VR headset its it becomes laggy. Both my Quest VR headset and hip tracker are using USB connection. Do you think that is slowing it down? I am new to connecting this stuff to external software so sorry if its a dumb question but you seem to have experience. I ordered a few ESP32 to use instead of my spare Nanos so I can get some bluetooth.
@comet-tech3 жыл бұрын
@@nickgennady There could be several reasons that causes the lag. First possible reason is unsynchronized frequency between Arduino and game engine. Second is, if your Arduino code has any delay function, it will cause the lag. I am not sure what's the issue without seeing your code but this is possible problems!
@nickgennady3 жыл бұрын
@@comet-tech Thanks. I got it to work in unity perfectly even in VR mode. It’s just when playing in vr there is a lag in unreal so it’s weird. I will just stick with unity.
@dmitriykonopinskiy37932 жыл бұрын
"handmade sensors has a poor durability" How is fragility manifested? what exactly is wearing out?
@comet-tech2 жыл бұрын
The outer shell material are not durable enough.
@unplatdespaghettis76833 жыл бұрын
looks really good !
@yakshpatel33012 жыл бұрын
There’s something wrong with your code it’s not your glove it’s the code that’s responding poorly
@comet-tech2 жыл бұрын
No, I did not make proper insulation on the flex sensor and value spikes when it is not grounded.
@algomoth47582 жыл бұрын
Is it possible to get this working with the open gloves vr gloves driver
@comet-tech2 жыл бұрын
I don't think so. It is designed for research purpose and the compatibility had not been considered...
@ugielka3 жыл бұрын
im really impressed!
@Showdown-93 жыл бұрын
we love you keep it up
@wisdomcube77893 жыл бұрын
yeah, im also stuck at the mpu6050 calibration...was trying to make my own vr goggles but failed
@comet-tech3 жыл бұрын
mpu6050 is not great for standalone.
@wisdomcube77893 жыл бұрын
@@comet-tech yeah, i need to find another sensor... I was stuck making filter
@comet-tech3 жыл бұрын
@@wisdomcube7789 It is hard to make 6DOF tracking by yourself. VIVE tracker or Oculus has hundreds of developer working together but there's a limitation for single developer. Good luck with your project!
@wisdomcube77893 жыл бұрын
@@comet-tech now that you said that, ill drop this project😂 this is not in my range of skills..
@dragone32 жыл бұрын
is this force feedback?
@comet-tech2 жыл бұрын
Yes it is!
@CoolGuyMcgeez3 жыл бұрын
And then everyone went “ *STRING!* ”
@franx17582 жыл бұрын
can you connect a 6050 mpu as a gyroscope to the arduino mega?
@comet-tech2 жыл бұрын
Yes you can
@franx17582 жыл бұрын
Thank you very much for answering, I plan to use an Arduino nano instead of that, can it be used in any Arduino?
@comet-tech2 жыл бұрын
You need to check the pin configurations. Most of Arduino boards would be able to handle mpu pins but not sure about nano
@franx17582 жыл бұрын
@@comet-tech Yes, I have noticed and if you can use Arduino nano with mpu 6050 but I don't know what useful code
@uroborous013 жыл бұрын
Which vr system is this compatible with?
@comet-tech3 жыл бұрын
It is compatible with VIVE but my current version is compatible with Quest.
@praychen71503 жыл бұрын
If I want to add gravity or tactile feedback to virtual objects, do you have any suggestions?
@comet-tech3 жыл бұрын
I am confused about the term 'virtual object'. I think you refer to the input device such as vr glove or controller. First, you can try generate tactile feedback with magnetic actuator on small area. There are some applications already made. However, generating gravity is extremely hard. You can generate within very specific situation but it is hard to generate in general.
@praychen71503 жыл бұрын
@@comet-tech Thank you for your suggestion. At present, I can transfer the data of Arduino’s Flex sensor to Unity, and the 3D hand model is also completed. But I don’t know how to use data to move the finger models. Can you share the relevant ideas or code?
@comet-tech3 жыл бұрын
There are some examples on my previous videos. You can check those!
@praychen71503 жыл бұрын
@@comet-tech Thanks.
@samshivtech2 жыл бұрын
Can you please share Arduino code?
@TheNextLevel949 Жыл бұрын
Your sensor needs some Filter 😅
@joewhite53243 жыл бұрын
Every finger is normal except for the thumb...ehy is it so jittery?
@comet-tech3 жыл бұрын
It was jittery because the circuit was not properly grounded.
@renookami46513 жыл бұрын
I see 2.0 trackers in the thumbnail ,which is normal, 3.0 were not out yet, but this brings up a question: Do you intend to upgrade to either 3.0 or Tundra trackers for this project's setup? The lighter weight can make quite the difference when wearing those gloves for an extanded period of time.
@comet-tech3 жыл бұрын
I am not using tracker anymore but will use hand tracking in Quest 2.