Newly Designed VR Haptic Glove!

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Comet Tech

Comet Tech

Күн бұрын

Пікірлер: 81
@haaaymoon8325
@haaaymoon8325 3 жыл бұрын
The new design looks much better
@michaelflister6605
@michaelflister6605 3 жыл бұрын
So far, you did a really good job. Keep going
@aaronwise1089
@aaronwise1089 3 жыл бұрын
Yeah keep it up and then you will become rich
@TXTUnz
@TXTUnz 3 жыл бұрын
Hey I've just found you and Lucas VRTech and honestly you are both so talented. Keep up the great work!
@keithclarke3202
@keithclarke3202 3 жыл бұрын
keep it coming, clearly explained, encouraging, cant wait to see the next video
@ErrorRaffyline0
@ErrorRaffyline0 3 жыл бұрын
This looks amazing! Can't wait for the unity and VR implementation!
@cohenseth6720
@cohenseth6720 3 жыл бұрын
you all probably dont care at all but does someone know a method to log back into an Instagram account..? I was dumb lost my login password. I would love any tricks you can give me!
@deaconjacob2283
@deaconjacob2283 3 жыл бұрын
@Cohen Seth instablaster =)
@cohenseth6720
@cohenseth6720 3 жыл бұрын
@Deacon Jacob thanks for your reply. I found the site thru google and I'm trying it out atm. Looks like it's gonna take quite some time so I will get back to you later with my results.
@cohenseth6720
@cohenseth6720 3 жыл бұрын
@Deacon Jacob It worked and I now got access to my account again. Im so happy:D Thanks so much you saved my ass !
@deaconjacob2283
@deaconjacob2283 3 жыл бұрын
@Cohen Seth no problem xD
@daudhtm5203
@daudhtm5203 3 жыл бұрын
when watching i notice that there was some shaking on the hand, this might be due to the flex sensors values being too accurate. You can fix this by mapping the value to smaller values inside the aurdino ide using the map function, hope this helped, i love the new design it looks way better, and the calibration was a really good idea.
@comet-tech
@comet-tech 3 жыл бұрын
That shaking is coming from unstable power supply to the flex sensor since I am using the USB port. This will be gone once the power source is replaced. However, thank you for the suggestion!
@daudhtm5203
@daudhtm5203 3 жыл бұрын
@@comet-tech oooh i thought that would be the case anyway goodluck with your project.
@hgfjeff220
@hgfjeff220 3 жыл бұрын
@@comet-tech Can you help me with something, when ever i connect arduino to unity and use serial port and play the game the game is extremely laggy and the fps goes down to like 10. when i dont have the aurdino connected it all works fine.
@comet-tech
@comet-tech 3 жыл бұрын
@@hgfjeff220 Did you put any delay function in arduino code?
@daudhtm5203
@daudhtm5203 3 жыл бұрын
@@comet-tech yea i did since im using bluetooth i need to put a delay or else the buffer overflows. is there a way i can fix it? and also how are planning on connecting ardunio with unity running on vr?
@milindrathod9603
@milindrathod9603 3 жыл бұрын
I am looking forward to make one . Thank you for this helpful video mate .I appreciate it . And am really tight on budget so am planing on making VR headset + gloves too .
@praychen7150
@praychen7150 3 жыл бұрын
I like your video, it inspired me a lot when making my own tactile gloves, thank you, genius.
@legoenforcer7734
@legoenforcer7734 3 жыл бұрын
Hell yeah my dude! This is so cool! You are definitely going places! Like palpatine, "We will watch your career, with, great interest!" 😎👉👉
@nickgennady
@nickgennady 3 жыл бұрын
I love the Teensy boards. Its cheaper, small, powerful and has alot of pins.
@UmutCivici1
@UmutCivici1 3 жыл бұрын
I have a question for you, except the part for the calibration, how did you implement the oculus 3D hand model for your project such as assigning the script to the joints etc.
@comet-tech
@comet-tech 3 жыл бұрын
There is Oculus hand prefab in Oculus package. There are joints and fingers prefab that you can adjust. I manually matched those joints and my sensors value.
@ErrorRaffyline0
@ErrorRaffyline0 3 жыл бұрын
Are you going to open source the project when it's done?
@comet-tech
@comet-tech 3 жыл бұрын
Yes, I will post on github!
@manvendratripathi4743
@manvendratripathi4743 2 жыл бұрын
Great design
@njadnissi7455
@njadnissi7455 3 ай бұрын
It seems like this flex sensor has to be calibrated to match the intervals. and each piece has different readings, so it should be done at individual level. is it true/ is it possible to share the code?
@nourfouda7707
@nourfouda7707 3 жыл бұрын
Hello, where can I find the files of the 3d printing parts?
@comet-tech
@comet-tech 3 жыл бұрын
You can find ID "hsmoon' on TinkerCad and you will see the 3d parts.
@nourfouda7707
@nourfouda7707 3 жыл бұрын
@@comet-tech I found the user but it is empty there are no files
@beanieteamie7435
@beanieteamie7435 3 жыл бұрын
Great job! I personally will be using potentiometers as they are cheaper. 4 for the knuckles and 4 on the joint after. None for the tip joint as they are near impossible to move separately. Two for the thumb, and then some wacky system to track the rest DOFs of the thumb. Still unsure of good ways to implement haptic feedback though...
@comet-tech
@comet-tech 3 жыл бұрын
I am really curious how you implement with potentiometer. Lmk once you are done!
@beanieteamie7435
@beanieteamie7435 3 жыл бұрын
@@comet-tech I will!
@stijnv18
@stijnv18 3 жыл бұрын
this looks so cool, good job
@JormFN
@JormFN 3 жыл бұрын
Keep on going man your doing great
@IamINERT
@IamINERT 3 жыл бұрын
awesome man. Keep it updated
@ElocinAnagram
@ElocinAnagram Жыл бұрын
Do you have a github for this?
@nickgennady
@nickgennady 3 жыл бұрын
I don't know anything much about 3D printing hardware. ELEGOO sells some that are $200 - $500. How good are the prints for that price range?
@comet-tech
@comet-tech 3 жыл бұрын
I think it's ok. If you calibrate the bed well, quality is pretty good
@nickgennady
@nickgennady 3 жыл бұрын
@@comet-tech Thanks for the reply.
@nickgennady
@nickgennady 3 жыл бұрын
@@comet-tech Sorry to bother you again but I am also working on VR hardware and I made a hip tracker (MPu6050 / Arduino Nano). It works fine in Unreal Engine but when I connect my VR headset its it becomes laggy. Both my Quest VR headset and hip tracker are using USB connection. Do you think that is slowing it down? I am new to connecting this stuff to external software so sorry if its a dumb question but you seem to have experience. I ordered a few ESP32 to use instead of my spare Nanos so I can get some bluetooth.
@comet-tech
@comet-tech 3 жыл бұрын
@@nickgennady There could be several reasons that causes the lag. First possible reason is unsynchronized frequency between Arduino and game engine. Second is, if your Arduino code has any delay function, it will cause the lag. I am not sure what's the issue without seeing your code but this is possible problems!
@nickgennady
@nickgennady 3 жыл бұрын
@@comet-tech Thanks. I got it to work in unity perfectly even in VR mode. It’s just when playing in vr there is a lag in unreal so it’s weird. I will just stick with unity.
@dmitriykonopinskiy3793
@dmitriykonopinskiy3793 2 жыл бұрын
"handmade sensors has a poor durability" How is fragility manifested? what exactly is wearing out?
@comet-tech
@comet-tech 2 жыл бұрын
The outer shell material are not durable enough.
@unplatdespaghettis7683
@unplatdespaghettis7683 3 жыл бұрын
looks really good !
@yakshpatel3301
@yakshpatel3301 2 жыл бұрын
There’s something wrong with your code it’s not your glove it’s the code that’s responding poorly
@comet-tech
@comet-tech 2 жыл бұрын
No, I did not make proper insulation on the flex sensor and value spikes when it is not grounded.
@algomoth4758
@algomoth4758 2 жыл бұрын
Is it possible to get this working with the open gloves vr gloves driver
@comet-tech
@comet-tech 2 жыл бұрын
I don't think so. It is designed for research purpose and the compatibility had not been considered...
@ugielka
@ugielka 3 жыл бұрын
im really impressed!
@Showdown-9
@Showdown-9 3 жыл бұрын
we love you keep it up
@wisdomcube7789
@wisdomcube7789 3 жыл бұрын
yeah, im also stuck at the mpu6050 calibration...was trying to make my own vr goggles but failed
@comet-tech
@comet-tech 3 жыл бұрын
mpu6050 is not great for standalone.
@wisdomcube7789
@wisdomcube7789 3 жыл бұрын
@@comet-tech yeah, i need to find another sensor... I was stuck making filter
@comet-tech
@comet-tech 3 жыл бұрын
@@wisdomcube7789 It is hard to make 6DOF tracking by yourself. VIVE tracker or Oculus has hundreds of developer working together but there's a limitation for single developer. Good luck with your project!
@wisdomcube7789
@wisdomcube7789 3 жыл бұрын
@@comet-tech now that you said that, ill drop this project😂 this is not in my range of skills..
@dragone3
@dragone3 2 жыл бұрын
is this force feedback?
@comet-tech
@comet-tech 2 жыл бұрын
Yes it is!
@CoolGuyMcgeez
@CoolGuyMcgeez 3 жыл бұрын
And then everyone went “ *STRING!* ”
@franx1758
@franx1758 2 жыл бұрын
can you connect a 6050 mpu as a gyroscope to the arduino mega?
@comet-tech
@comet-tech 2 жыл бұрын
Yes you can
@franx1758
@franx1758 2 жыл бұрын
Thank you very much for answering, I plan to use an Arduino nano instead of that, can it be used in any Arduino?
@comet-tech
@comet-tech 2 жыл бұрын
You need to check the pin configurations. Most of Arduino boards would be able to handle mpu pins but not sure about nano
@franx1758
@franx1758 2 жыл бұрын
@@comet-tech Yes, I have noticed and if you can use Arduino nano with mpu 6050 but I don't know what useful code
@uroborous01
@uroborous01 3 жыл бұрын
Which vr system is this compatible with?
@comet-tech
@comet-tech 3 жыл бұрын
It is compatible with VIVE but my current version is compatible with Quest.
@praychen7150
@praychen7150 3 жыл бұрын
If I want to add gravity or tactile feedback to virtual objects, do you have any suggestions?
@comet-tech
@comet-tech 3 жыл бұрын
I am confused about the term 'virtual object'. I think you refer to the input device such as vr glove or controller. First, you can try generate tactile feedback with magnetic actuator on small area. There are some applications already made. However, generating gravity is extremely hard. You can generate within very specific situation but it is hard to generate in general.
@praychen7150
@praychen7150 3 жыл бұрын
@@comet-tech Thank you for your suggestion. At present, I can transfer the data of Arduino’s Flex sensor to Unity, and the 3D hand model is also completed. But I don’t know how to use data to move the finger models. Can you share the relevant ideas or code?
@comet-tech
@comet-tech 3 жыл бұрын
There are some examples on my previous videos. You can check those!
@praychen7150
@praychen7150 3 жыл бұрын
@@comet-tech Thanks.
@samshivtech
@samshivtech 2 жыл бұрын
Can you please share Arduino code?
@TheNextLevel949
@TheNextLevel949 Жыл бұрын
Your sensor needs some Filter 😅
@joewhite5324
@joewhite5324 3 жыл бұрын
Every finger is normal except for the thumb...ehy is it so jittery?
@comet-tech
@comet-tech 3 жыл бұрын
It was jittery because the circuit was not properly grounded.
@renookami4651
@renookami4651 3 жыл бұрын
I see 2.0 trackers in the thumbnail ,which is normal, 3.0 were not out yet, but this brings up a question: Do you intend to upgrade to either 3.0 or Tundra trackers for this project's setup? The lighter weight can make quite the difference when wearing those gloves for an extanded period of time.
@comet-tech
@comet-tech 3 жыл бұрын
I am not using tracker anymore but will use hand tracking in Quest 2.
@albertroswell
@albertroswell 2 жыл бұрын
esp8266 is way cheaper
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