8 Steps to Build a Perfect Factory in Dyson Sphere Program (Quantum Chips) | Tutorial / Master Class

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Nilaus

Nilaus

Күн бұрын

Пікірлер: 82
@Asankeket
@Asankeket 2 жыл бұрын
Another thing: "How do you deal with excess hydrogen" deserves a master class episode in my opinion. I find this to be the most repeatedly annoying problem and found several solutions, but they all have constraints. I'm interested in your take on that.
@Kopczak1995
@Kopczak1995 2 жыл бұрын
I second this!
@mythicallegendary3992
@mythicallegendary3992 11 ай бұрын
I just burn it on all my planets, I grab one side of the planet where I can fit 8 long generators on everyone of my planets, and I set it to burn hydrogen, I almost never backup
@GrassHoppah
@GrassHoppah 2 жыл бұрын
Its not just your blueprints become crisper, but your videos become crisper too! Awesome job!
@BebehCookieIcecream
@BebehCookieIcecream 2 жыл бұрын
THIS is the type of video I needed! Walking us through the thought process *behind* the blueprints is awesome.
@rybiryj
@rybiryj 2 жыл бұрын
Wow! 1. The small logistics turrets look so cute 2. When you showed at the beginning how many machines are needed for this it didn't look like it can fit in the 25 tile width. But of course you made it fit and it's amazing. 3. Only thing I would do differently is to not proliferate the pink crystals production, because proliferating H, especially in such big quantity, just seems silly (if my calculation is correct, 1 proliferated proliferator only gives you 1.25 extra pink crystals) 4. I'm very happy you got back to this game
@Kopczak1995
@Kopczak1995 2 жыл бұрын
To be honest. I would always proliferate everything either way. Especially stuff that requires those special ores. In this scenario Nilaus didn't use pink ore, but still it's basically free stuff. I saw once a pretty damn big explanation on Reddit why this proliferating is always better than not doing it. With a literal wall of calculations.
@normal6969
@normal6969 Жыл бұрын
I wonder how it goes when you poliferate stacked items?
@grimnar6725
@grimnar6725 Жыл бұрын
Well done. I've commented in the past that some of the tutorials felt hard to follow because of the concepts being delivered a bit disjointed. This was organized and well explained. Great video.
@revenevan11
@revenevan11 Жыл бұрын
Please keep making Dyson sphere program content! I'm on my 1st playthrough and have moved on my planet to a new factory location for 3 builds lol, to reorganize from scratch. I'm about to move again after this video to consider what to include for quantum chips, like your thought process at the start. I was making everything at one location and it was getting very tangled, and blotting out the sky with drones. I at least leave my working base behind each time to import things from them, but at some point I might convert the whole starter planet into oil production, proliferator production, and if course mining and basic refining for all the ores on it. I just got my first automatic production of quantum chips, but I made a large batch of warpers to ship in the rare diffraction crystals from a nearby starsystem for Casimir crystals... but if I'm making more separate factories to keep things organized, it would be better to not waste the rare ore I suppose.
@stephenplace2891
@stephenplace2891 2 жыл бұрын
storage box on top of splitter blew my mind
@ThereWasATime
@ThereWasATime 2 жыл бұрын
What a nice and crisp build! Square view, top right assembler for plane filters is not moving though (yellow dot). Thank you Nilaus, great master class!
@HBMKylex
@HBMKylex 2 жыл бұрын
I barely comment, but this whole master class and especially this video is awesome! Keep it running please! Would also love to see a few early game BP rundowns!
@nihilistickiwi1723
@nihilistickiwi1723 2 жыл бұрын
Small suggestion -- how about switching power warnings off while designing in these videos? Makes seeing the design components much easier and more appealing to the eye. But even with flashing yellow blocks I really enjoy watching these sort of videos from you.
@dracconis69
@dracconis69 2 жыл бұрын
Nilaus, the problem with the assemblers and belts that you were trying to show is when there is a bend in the belt that wraps around the foot of the assembler.
@WhisperedShade
@WhisperedShade Жыл бұрын
Very useful. I probably should find video about that "tropical" etc. zones.
@edelmann220
@edelmann220 2 жыл бұрын
Nice Blueprint and great explanation. By the way, there is one plane filter assembler not working :D
@Asankeket
@Asankeket 2 жыл бұрын
That's a really nice compound build. I like to do those as well where feasible, but in this case I make extra Casimir Crystals when excess hydrogen comes in, so I tend to make those in a separate build. Also, I never knew you could feed belts from boxes with splitters, that use of the new - and extremely useful - logistics station system is neat. Also, I get the idea of using planetary towers here. The idea is to have a central distribution hub on the planet, that's what the interstellar towers are actually for, but my north poles are used by machine supply hubs and my south poles by standardized ray receiver hubs, so I have never found a good location for a resource distribution hub.
@FelixChamber
@FelixChamber 2 жыл бұрын
Love it. The endproduct of this is really gorgeous. I will try and see how well I can extrapolate from this example to any other somewhat more complicated assembly line.
@T1gerchen
@T1gerchen 2 жыл бұрын
There's one sorter missing in the top-right Plane Filter production, so 1 yellow marker stayed to the end :(
@Thnielsen85
@Thnielsen85 Жыл бұрын
It's a pleasure to follow your build process! :) I'm getting so many tips and ideas. It's wonderful.
@hairtrigga
@hairtrigga 2 жыл бұрын
thanks again for all your videos on this game. so helpful
@RyanHandby
@RyanHandby 2 жыл бұрын
Thank you for these videos Nilaus. I follow you in almost all the games you play to get my head around some of the more complex topics that us mere mortals have to battle with haha. I have noticed you use a lot of Interstellar Logistics on the poles and wondering how you are making sure you have enough production in other places to suit multiple planets? I would imagine it would include multiple miner / production planets that are feeding into your Galatic Empire.
@elijahcanning3020
@elijahcanning3020 2 жыл бұрын
THIS is how this game is supposed to be played. Such a masterful use of Space.
@djsmeguk
@djsmeguk 2 жыл бұрын
This is a cool design, but I think it might be slightly improved by swapping the chips and filters. It could localize the proliferation from the second tower and reduce the back and forth for the chip inputs.. just a thought
@fpsmarcus
@fpsmarcus 2 жыл бұрын
Loving the masterclasses, keep them coming!
@Crackawacka95
@Crackawacka95 Жыл бұрын
Please more of these videos I love them!
@emersonzonel5138
@emersonzonel5138 2 жыл бұрын
Make a video talking about your interplanetary logistic!!! One planet only for smelting? Do basic stuff on the same planet? Only science planets?
@MarcoOdW
@MarcoOdW 2 жыл бұрын
9:00 DAMN thats a thing oO ? didnt know it . thanks a lot . iam a little bit frustrated, i cant figure out the best way to connect all the things ^^ so i started to watch your vids and THEN i learned such a great thing :P little towers* ^^ . TY a lot :P genius.
@davidlqs
@davidlqs Жыл бұрын
It’s like watching Messi practice free kicks when I’m struggling to bend down to tie me boots.
@vertice30c26
@vertice30c26 2 жыл бұрын
Sweet build
@danielskyving
@danielskyving 2 жыл бұрын
Hooray! Another dsp vid!
@Vortex-Gamin
@Vortex-Gamin 2 жыл бұрын
Thank for the great process. Looking forward to the next
@Umabel_
@Umabel_ 2 жыл бұрын
Enjoyed the video and reasoning. There might be a different build where the plane filter factories are speedup proliferated instead. At face value it will take more power and resources but does increase production in the same amount of space (which is useful when space becomes limited).
@Ramschat
@Ramschat Жыл бұрын
But then you need more facilities for making glass, titanium, titanium glass, graphene, Casimir crystals,... Now you get more products for the same number of facilities
@pagoma1624
@pagoma1624 2 жыл бұрын
Excelent video!
@AhmadSammy
@AhmadSammy 2 жыл бұрын
0:39 Interest Interest Interest ☺️
@coszmin8223
@coszmin8223 2 жыл бұрын
Great tutorial. Makes me try it myself. Keep doing these pls. Also i havee one question. Do you use mods?
@ScarletEdge
@ScarletEdge 2 жыл бұрын
To all new people. This is boss of logistics.
@jgischer
@jgischer 2 жыл бұрын
I am loving this, as usual. I do have a very general question. My first cut at the game was that once you had ILS/PLS in production, I just converted everything to a very modular "block" design. My towers would make only one product, and export it to whatever other block needed it. I think Nilaus' first playthrough did that too. But now he is using these more vertically integrated designs. Now, they are a lot less boring than stamping down endless numbers of modules, don't get me wrong. I'm trying to conceptualize what other benefits they might have, though. I think it's clear that there are certain components you never make a block for, and others you do. Do you think this saves on build time? On transport resources? I'm curious.
@Nilaus
@Nilaus 2 жыл бұрын
I had a look at my old Quantum Chip blueprints for this series and realised that it was 6 modular designs, but I had no idea how many of each would fit together. It makes a lot more sense for me to do it this way because everything is included in the blueprint. If you need more then just add more of these modules, rather than figure out the ration of Frame Material blueprints to Processor blueprints
@Asankeket
@Asankeket 2 жыл бұрын
I noticed the change too and find it appealing, but I find myself constrained by logistics. You rarely find a system where you can make quantum chips from raw materials without interstellar transports, including proliferation, and I design with the intent of minimizing interstellar transport wherever I can. The integrated builds have the advantage that you don't need to calculate how much of which item goes where, so I have integrated builds for things like turbines, because you only need copper and iron for those and that's available everywhere, and similar items easily made from things usually found together in a system, but stick to block designs for other things. The Casimir Crystals are a special case, because I tend to build them in the same places where I mass-produce graphene, for obvious reasons.
@demiareu8741
@demiareu8741 Жыл бұрын
@@Asankeket >I noticed the change too and find it appealing, but I find myself constrained by logistics. Early end game issues (mean you just completed your first levels of repeatable techs). Once you hit a deep late game - you're mostly fighting against game performance. In that case importing raw ores is the best solution and "black box" designs are winning by far in terms of UPS. Currently seems that Nilaus himself either have a VERY powerful CPU (much better then most and most of DSP players) or still have a relatively small factory and don't suffer from lack of UPS (yet). That's why he's using in mass forbidden items like spiltters/pillers, building a solar rings on throw-away-mining colonies and doing other UPS-killing things.
@bruceharlick3322
@bruceharlick3322 2 жыл бұрын
Great Master Class! Thanks!
@boganfett
@boganfett 2 жыл бұрын
I said this on an old video but it would really help learning if you left all your older blueprints up too. I'm talking like... I was following along your Lets Play and a lot of the early blueprints are gone because you've upgraded them obv as you progressed. A suggestion for the future would be LETS PLAY EP 1 folder, and EP 2 folder, and so on. That way you can actually learn how to evolve the plans as you go. That would teach a lot more I think
@Nilaus
@Nilaus 2 жыл бұрын
They are still on my website for exactly that reason under season 4 and 5
@boganfett
@boganfett 2 жыл бұрын
@@Nilaus I look but I only ever see the upgraded versions under Season 4 :c Maybe I'm missing them, but that's where my suggestion of splitting it up by Episode
@mwamiral
@mwamiral Жыл бұрын
how much power do you get out of all these solar pannels? They seem like a massive issue for little power
@cuneytvural72
@cuneytvural72 2 жыл бұрын
good work
@KasiKuula
@KasiKuula 2 жыл бұрын
Traffic counter only to output? I have put them to inputs, so when something shows up in alert bar, i know what is needed more. In this case it would only show quantum processor factory is shut down but no way knowing what input is slacking.
@AndyDouglas200
@AndyDouglas200 2 жыл бұрын
Are you going to make the blueprint available? I don't see it on the Atlassian site or the Google Drive folder.
@hkitservices
@hkitservices 2 жыл бұрын
Nice vdo ! awaiting the next one :)
@EverlistTV
@EverlistTV 2 жыл бұрын
got a little hiccup there through the video, good job 🙂
@GretchenDawntreader
@GretchenDawntreader Жыл бұрын
wait, what? A Storage Mk.I automatically drains out the BOTTOM into a Splitter? When was this never mentioned in the game?? I had no idea. I mean the whole game just reinforces the idea you can use the Distributor to load the box from the top but then you had to use Sorters to pull stuff out of the box. Still questioning that it works even though I am ingame, tried it and it works.
@kristof9497
@kristof9497 2 жыл бұрын
Thanks.
@grumpybear62
@grumpybear62 2 жыл бұрын
please consider interest shown!
@dannyhartwig7595
@dannyhartwig7595 Жыл бұрын
i stay with my handmade chaos ^^ no bps ever used
@haykii0347
@haykii0347 2 жыл бұрын
What do you think about "Pizza Slice" factory? A factory which take the same width as your, except it goes from the equator to almost the pole :)
@Nilaus
@Nilaus 2 жыл бұрын
sounds like a bad idea for me. I am reserving north and south pole for specific purposes (HUB and Receivers)
@haykii0347
@haykii0347 2 жыл бұрын
@@Nilaus You can stop before the pole to let it be cover by Receiver for power yes :) The pizza slice can cover only 3 ou 4 tropics lines :) Don't know if it's better than "rectangular" ones :)
@rybiryj
@rybiryj 2 жыл бұрын
It seems that trying to cross a fault line would be painful
@demiareu8741
@demiareu8741 Жыл бұрын
@@haykii0347 If you're speaking about Mrrvlad Pizza-series designs - they're far better then most of designs as they're very UPS-optimized. But (at least few of them) expect you to already have a many levels in VU so not a good thing to build right after unlocking white cubes. P.S. Receivers for powering your factory is also a strict no-no in deep endgame :)
@TheSighphiguy
@TheSighphiguy Жыл бұрын
i was considering getting this game. i watched 7 minutes and said "eff that"! lol i dont want to figure all that stuff out. thanks for the heads up Nil!
@RyanLinggScoot5
@RyanLinggScoot5 2 жыл бұрын
Is there a blueprint for this build? (I cant seem to find it...)
@Nilaus
@Nilaus 2 жыл бұрын
Follow the link in the description. In the folder "Intermediate Products - PLS"
@matthiasoc7141
@matthiasoc7141 2 жыл бұрын
@9:25 "Don't speak to me or my son ever again."
@donovan4444
@donovan4444 4 ай бұрын
I was looking at your blueprints in Google drive and there's just so much it's overwhelming and I feel pretty lost
@ghostkiller1406
@ghostkiller1406 2 жыл бұрын
Hi nilaus, there is a huge gap between your early hub and pls hubs
@lordicemaniac
@lordicemaniac 2 жыл бұрын
you should also proliferate the proliferator
@dracconis69
@dracconis69 2 жыл бұрын
He already knows that and the proliferation that will be coming in will ALWAYS be proliferated. This is not something he doesn't already know about for over a year now.
@alepana_hd7132
@alepana_hd7132 2 жыл бұрын
One machine of the plain filters is not working
@Unwoven
@Unwoven 2 жыл бұрын
Processor build PLEAASEEEEEEE
@chrisbillingham9164
@chrisbillingham9164 2 жыл бұрын
How did he get the icons on the ground?
@Nilaus
@Nilaus 2 жыл бұрын
1 tile of belt
@chrisbillingham9164
@chrisbillingham9164 2 жыл бұрын
@@Nilaus ahhh and then you add the icon filter thing. Gotcha.
@Yeant
@Yeant 2 жыл бұрын
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