The green/non-green distinction only on talismans is not enough, the whole tier list could have been split in two: green/non-green.
@cabbagedestroyer16932 жыл бұрын
Cultivate in mono green deck? Completely trash. Cultivate in three colored decks? One of the best mana fixer.
@dac3142 жыл бұрын
I definitely see their point in setting apart the green mana rocks vs other mana rocks, but I still like having them around. Especially when creature based ramp might get shut down or actively impeded. I play a Gruul signet in a red/green elves/dragons double tribal deck. Don't look at me like that, if someone wastes removal on a signet I'm winning out in that situation.
@odstp1tv1pr372 жыл бұрын
@@cabbagedestroyer1693 would cultivate not be better in a mono green deck as there is far more basics? I’m many of my three color decks I don’t run very many basics
@cabbagedestroyer16932 жыл бұрын
@@odstp1tv1pr37 why would you tun cultivate in mono green when there are sp many better options? Unless you are doing landfall/ramp deck.
@odstp1tv1pr372 жыл бұрын
@@cabbagedestroyer1693 I do play mainly landfall, but other than sky shroud claim, nature’s lore, and three visits. What are the other directly better options? And how is cultivate better in a three color deck than a mono colored deck?
@leobro63982 жыл бұрын
I think the talismen and signets are much different. Being able to use the talismen right away makes them much better than the signets
@markdziamski48592 жыл бұрын
💯 agreed. The talismans are way better than the signets
@anonymoususer53512 жыл бұрын
Aight hear me out. Signets can also be used right away as they enter untapped, they only ever cannot be used the turn they are played if you have two mana. This means that this upside that Talismans have is only ever relevant on turn 2. On turn two their ability to be used right away would only be used to cast a 1-drop. But if you had a 1-drop it would have been played turn 1. The conclusion to this is that the Talismans' ability to tap without mana is only ever a real upside when you have a one drop to cast on both turn 1 and turn 2, assuming neither one drop was a mana dork (because then you could just activate your Signet anyway). So my question is: how many times have you ever wanted to play two non-mana dork 1-drops turn 2 in conjunction with your mana ramp?
@leobro63982 жыл бұрын
@@anonymoususer5351 ok, imagine playing a draw spell and having 2 mana left. amomg the cards you have drawn there is a talisman and a 1 drop. With the talisman you can play both. With the signet you have to decide. And these corner cases just pile up. Talismen already arent the cream of the crop, so this difference means make or break for me
@davidiswhat2 жыл бұрын
@@anonymoususer5351 They also lead to awkward turns where you can't have the mana for Mana Drain/Counterspell, Necropotence, etc. The color filtering of Signets matters less as you upgrade your mana base. It's why a lot of cEDH decks don't run Signets but run Talismans.
@joshholmes13722 жыл бұрын
Talismans are so much better. Especially as they act as a mana source without conditions vs requiring another untapped piece to use.
@frankd35222 жыл бұрын
wayfarer's bauble is 3, but I think it's important to note that its not necessarily 3 on the same turn. If you have it in your opening hand, you play a land, get it down, then it's still ramping you on turn 2. Unless you had a sol ring in your hand, you probably weren't doing much with that turn 1 land anyway.
@datboi8642 жыл бұрын
Found your channel recently but I love your content! Your videos have helped me build my first ever deck, keep it up 👍
@NitpickingNerds2 жыл бұрын
That’s amazing to hear, who is the commander? 😄
@JohnDoe-vc5qb2 жыл бұрын
A lot of these are too situational to put on an objective tier-list. Like a lot of people have already said, faeburrow elder just isn’t the same in a 2 colour deck as it is in a 5 colour deck. Also applies to mana vault, etc.
@Basimilus2 жыл бұрын
Same with Nature's lore vs farseek. 1-2 colour deck, nature's lore is pretty good, 3-4 colours and Id rather play Farseek.
@JohnDoe-vc5qb2 жыл бұрын
@@Basimilus completely agreed
@wchenful Жыл бұрын
@@Basimilus Nah, in any number of colours, nature's lore still destroys farseek. Duals and shocks make both of them 5c ramp but nature's lore comes into play untapped which often leads to lines like t2 natures lore > breeding pool untapped > mystic remora. The difference is pretty staggering.
@WayfarersBauble2 жыл бұрын
26:15 As long as I'm S-Tier in everyone's hearts ❤️
@pauldyson80982 жыл бұрын
I believe in you, Bauble.
@spurcalluth63002 жыл бұрын
First up (in our hearts) is Wayfarer's Bauble. It's great that you're back to being budget.
@WayfarersBauble2 жыл бұрын
@@spurcalluth6300 Where I should have been all along! Plenty of me to go around ❤️
@spudster88872 жыл бұрын
Get in my bulk pile you beautiful bauble
@faultywiring10042 жыл бұрын
I play you in every deck it's okay sweetie
@CmdrUD872 жыл бұрын
I think you're undervaluing Explore and especially Growth Spiral a bit. They're mostly cantrips with useful text tacked on. You don't play GS to ramp, you play it when you have a counter or similar on hand and it wasn't the right time to use it
@joelmacgregor26152 жыл бұрын
It’s all about that instant speed action
@wanderingwatcher3981 Жыл бұрын
I personally prefer Explore/GS to Rampant Growth. It's better when mana flooded as it gets rid of one of your lands in hand and maybe your next draw isn't another land. From my experience, around 2/3 to 3/4 of the time Explore will ramp. Rampant Growth is always a land in your hand and always ramps but consider this - 3 Rampant Growth + 1 other non-land card is about the same (maybe slightly more) ramp effect as 4 Explore. However, 4 Explore will let you see 4 new cards out of which 2 should be non-land. In sum, Explore adds less sudo-lands to a deck for similar ramp effect, while costing around 25% more mana (because more Explore cards must be cast for a similar ramp effect). This is better late-game when card advantage matters more and is also an additional reason Growth Spiral is good in control / reactive decks. Note: Using Rampant Growth, a fetch, slims your deck's land count - increasing the chance of non-land, but this effect is very small in commander because the decks are so large. Drawing more non-land cards with Growth Spiral is more tangible card advantage.
@thebuthcer1232 жыл бұрын
This is a prime example why green never needed treasures
@qwormuli772 жыл бұрын
For the last time, inclusions are decided on what fits what, not on what is needed. Every color needs the things they are bad at and are plentiful in the things they are good at. Nobody goes "this is a prime example why black never needed more kill spells" and I think you might want to learn from them.
@zacharybecker82282 жыл бұрын
@@qwormuli77 treasures fit red or black or white alot better
@Ashes_to_Ashes2002 жыл бұрын
@@zacharybecker8228 But green serves the purpose and aesthetic of mana generation. Out of clues, food, and treasures, treasures are the only one that make sense for it because there isn't any +1/+1 sacrifice artifact
@raven67172 жыл бұрын
Good content and great insights for people who might need some help figuring out what pieces they need. U do find it hard to talk about ramp spells without considering what's being ramped into. Of course in edh that becomes a bit of a dubious question as you're often ramping to be able to cast multiple spells a turn rather than a playset of a big thing you're almost always able to find. But the discussion of, for example, rampant growth versus cultivate for me tends to be the difference of running a 4 mana or maybe a 5 mana commander where I would never run cultivate in a deck where I want to power out said 4 mana commander. This is of course not the video to have that discussion but I would've liked a mention.
@arkzgrizz2 жыл бұрын
I think a nice little addition to video styles like this would be a card that you guys are surprised that is not in the top 25 cards
@Xildatin_ethan2 жыл бұрын
I like to use Thran Dynamo (for non green) and Lotus Cobra (Synergizes with green's land ramping and also if played on turn 3, can refund one mana if you play your land afterwards, which may help you cast colors you may be missing in your mana pool)
@tubz2 жыл бұрын
I haven't played (or watched your content) in about a year, but just saw this video and wow Joe you looking fab, I love it!
@egoish67622 жыл бұрын
I think there is an argument that 1 mana dorks should be A tier and 2 mana should be B tier, simply because they do not tap on the turn they come in and they do die to sweeps. Their synergy with your deck not withstanding they are objectively worse than the best land ramp in a vacuum. Would be cool to see a tier list for some of the more casual artifact ramp, i've found myself playing midnight clock, cursed mirror and strixhaven stadium recently when powering down my decks.
@Sinistra3592 жыл бұрын
Sometimes I'll play arcane signet only in three color green decks where green isn't the dominant color. There's many times where I'll have green ramp in my starting hand but no green sources. Being colorless kinda gives it that edge in three color decks where Mana fixing is a lot more crucial. But yeah only play it if green isn't the dominant color.
@faultywiring10042 жыл бұрын
I choose to run it anyway because it's untapped, playing it then another dork feels good
@Sinistra3592 жыл бұрын
@@faultywiring1004 yeah definitely playable even in green decks
@spudster88872 жыл бұрын
In 3+ colour decks its a bad choice to not play arcane signet. I own exactly 1 deck without arcane signet in it, and thats elves for obvious reasons. You need a very good reason to not run it imo, and just being in green isn't a good enough reason. I genuinely think people overrate land ramp
@Fausto_48412 жыл бұрын
@@spudster8887 i've got a few rocks in my elfball. my local meta is very wipe-heavy.
@spudster88872 жыл бұрын
@@Fausto_4841 my condolences hopefully your local meta gets with the time soon
@derekdixon66242 жыл бұрын
The youtube algorithm got it right in recommending this video/your channel. Great job on the content!
@danielgoldberg21292 жыл бұрын
I will defend Commanders Sphere in 4 and 5 color decks for mana fixing. Edit: I am building a 3 color, non-green, deck and I will make some changes to my mana rocks based on this. (Adding Talismans.) The deck I’m working on is Oloro, Ageless Ascetic, if you’re curious. 😝
@Oxygen1004 Жыл бұрын
Chromatic lantern is way better for mana fixing tho, Commander sphere is outclassed by both that and signet. Only reason to play it is if you have something that deals with artifacts being sacrificed
@Turkin4tor2 жыл бұрын
I put all my decks on Moxfield and it did help me get way more organized, and also helped figure out the expensive cards I could sell off
@thrillhouse41512 жыл бұрын
Sad to see Springbloom Druid didn’t make the list this year! Although I can easily see myself running out of basics if I fully utilized that things power, and maybe that does hold it back, but I still think it’s better than Harrow.
@NitpickingNerds2 жыл бұрын
Just not played as much as all these
@Dinoking9996 Жыл бұрын
Same with travelers amulet
@wchenful Жыл бұрын
This is one of the best tier rankings I've seen for ramp. Great Job! The only change I'd make would be to change the "poop" category into "archetype-specific" - and then put cards like Mirari's Wake and Faeburrow Elder there as well. Two other amazing ramp cards that didn't make the popularity cut are: Tempt with Discovery which in casual play basically says (3G: Search your library for any 4 lands including non-basics and put them into play) and Kinnan Bonder Prodigy is (UG: +1 mana ramp for dorks and rocks)
@djbisson98192 жыл бұрын
Oh baby now this is a tier list I can get behind.
@inagyb8 ай бұрын
Great video! Been looking for a guide like this!! And fun to watch
@Digital_Poyo2 жыл бұрын
Could you please keep a small image of the card you’re talking about underneath the video window for the duration that the card is being discussed? Tyia
@blakefarber37182 жыл бұрын
Where does sevinnes reclamation fall? One of my favorite ramps!
@douglasfoley20602 жыл бұрын
Beezy, that fast mana convo happened at commandfest while you were playing with me in a four pod. I’m the guy with the mono white deck with all the 0 drop mana rocks. Lolz
@omegaholiday2 жыл бұрын
I saw the moxfield symbol & thought it was a trap I still didn’t see it coming lol
@NitpickingNerds2 жыл бұрын
We are too strong with the ad placement!!!
@FlowBerni2 жыл бұрын
Happened like 3 days ago: Turn 1: Island, Solring, Arcane Signet Turn 2: Coral Atoll (bouncing the Island), Thassa God of the Sea (Commander) Turn 3: Island, Caged Sun Turn 4: Island, Expropriate (gaining control of all commanders and table surrenders) After that game Expropriate got banned from my playgroup. Now was it the Expropriate or the Sol ring that caused the problem?
@sharkmanyt44312 жыл бұрын
Expropriate
@qwormuli772 жыл бұрын
Both. Edit: Props on that Thassa as a commander, though. Have had one bouncing around since OG Theros and haven't actually though about helming a deck with it. Might you have a list for your deck anywhere?
@joshholmes13722 жыл бұрын
Land enchantment ramp is good because it's not usually enough of a threat to warrant single target removal and there aren't many enchantment board whipes. Plus not many people run land destruction and when they do, they target high priority stuff like urborg, cradle, maze of ith, etc.
@grevedanko2 жыл бұрын
I like that you said we couldnt guess when Moxfield plug would come but then you had it visible in alphabetical order from the start. 🤣
@claycook-mowery14162 жыл бұрын
You guys missed my favorite ramp spell. Retraced Image, from Torment, for the mono blue ramp. And yes playing it on turn one sets you back a card, but you're mono blue, you're going to be drawing all the cards anyways.
@mikemartin93452 жыл бұрын
Hey dudes, I was wondering of there's a reason you don't keep the card you're talking about up until you're ready to place it. If you're not watching the video straight through, it gets hard to follow what you're talking about.
@Rasbougri2 жыл бұрын
A very underrated ramp card in my opinion, is priest of titania, it not only taps for your elves dorks but also your opponent's. You can easily get 4 mana by turn 2 with it
@crisgamesomg74182 жыл бұрын
What do you guys think of „Rampant Rejuvenator“? I knie 4mana Ramp cards are not really good, but the Potential that that card has is just so big. I personally play it in my Mazirek Sacrifice Counter Deck. Through my Commander and other Support cards I can make all my Team including the Rampant Rejuvenator really big and then make it hard for my enemies to swipe the Board cuz otherwise I’ll just get even more value through ramping and filtering out so many lands of of my deck. Oh and not to forget that those Lands come untapped Even exile effects are useless against it because I always have a sac outlet ready and wait to Play my Commander and other cards that wanna get big quickly until I’m set-up
@michaelturner50932 жыл бұрын
I have a question for you guys: during Commandfest Montreal, what days will you be there? I can most likely only make it on Friday, but I would love to see you two in person!
@joschajustinski142 жыл бұрын
I missed Fertile Ground for me its right behind Overgrowth! Great vid and cheers!
@Rhin0xl2 жыл бұрын
Into the North? B-? Similar to Farseek but can get a forest as well but with negative of requiring snow land targets.
@sailorforce2 жыл бұрын
I actually think that Into the North is also better than Farseek, since in addition to snow duals it can also get Dark Depths, Faceless Haven, or Scrying Sheets, should those things matter :)
@sharkmanyt44312 жыл бұрын
@@sailorforce dark depths is complete and utter crap in commander, and so is faceless haven
@SSSmokeStyle2 жыл бұрын
One piece of synergy that places the land auras above dorks for me is land untappers. Kiora's follower, voyaging satyr, some versions of kiora, garruk wildspeaker, franctic search... I've found myself building around that kind of ramp package more often than the usual suspects of three visits, sakura, etc. I even end up including the other land auras that cost more a lot of the time.
@CmdrUD872 жыл бұрын
Vizir of the Sands
@ArmadilloAl2 жыл бұрын
You mentioned a lot about how Harrow works for landfall decks, but don't forget about the power of Harrow in graveyard decks! There's plenty of decks that are just happy to throw a land into the bin incidentally, and Harrow is more than happy to oblige.
@henryzelman45412 жыл бұрын
Yeah I can’t imagine cutting Harrow in gitrog
@JaimeAGB-pt4xl2 жыл бұрын
I believe there is one mana ramp method that was not mentioned and doesn't get mentioned nearly enough... COST REDUCTION... stricly superior than rocks in my opinion based on how cumulative it is, so mentioning at least the amulets would've been nice... Ps: Suggestion on a video either on cost reduction, or previous staples and the cards that pushed them away
@charliewright26672 жыл бұрын
They said at the beginning that it's just the most popular stuff on edhrec which the amulets aren't bc of price (wotc pls).
@qwormuli772 жыл бұрын
Goblin Anarchomancer is a budget allstar for me and good for many non-budget deck, too.
@themochaman2 жыл бұрын
Been waiting for this one.
@mostdope3178 Жыл бұрын
Must say I just watched a video from 2 years ago and Joe looks like he has lost some weight since then. Keep up the great work.
@benbarclay42392 жыл бұрын
signet and talisman in the same square is tuff cause getting your 1 mana on the turn you play it can be huge
@karlgrylls24062 жыл бұрын
There is a difference when playing more colours. Faeburrow Elder for example in a five colour deck ist very different than in a selesnya one. In general i think magic is too complex for these tier lists, no matter how popular they might be.
@ColorwaveCraftsCo2 жыл бұрын
I don’t think most people are making deck decisions based solely on a tier list. They are just a bit of fun
@dac3142 жыл бұрын
Yo, Joe, fresh new cut! You're looking fresh and clean, props to your barber!
@fidibus42902 жыл бұрын
Sooo as a newish commander player, if I play a lot of 1-Mana Dorks, do I still play the 2 mana ramp spells over cultivate/kodama's reach? I mean a turn two cultivate seems better than a turn two three visits.
@sunstrid3r442 жыл бұрын
If you have a consistent way to play mana dorks on turn 1 you can jam a bunch of 3 mana ramp in your deck no problem! If you almost always have 3 mana on turn 2 it is usually better to play the most powerfu or useful/synegistic 3 mana ramp than 2 mana ramp
@uiop602 жыл бұрын
My niche use for Faeburrow Elder is that it goes infinite with Najeela (not a high bar to clear, I know) if you also have U and B permanents out! The vigilance is the key, as you can declare it as an attacker, then tap it for the mana to activate Najeela, untapping it.
@JustRightPinedo2 жыл бұрын
Moxfiekd solid S tier. If I start with a battlefield full of moxen I’m gonna run away with that game quickly
@golgariguy2 жыл бұрын
Mirari's Wake is not ramp, it's a wincon :)
@troycognigni6872 жыл бұрын
Would have liked to see your thoughts on some of the more recent ramp like deep gnome terramancer, archaeomancers map etc and where they would fall in this list
@qwormuli772 жыл бұрын
I think it could be argued that they are more of counter ramp cards than actual ramp, as they do better with fewer (land) ramp cards in your deck and don't get you ahead by default. In decks without land ramp, though, they're really, really, strong.
@spudster88872 жыл бұрын
Big disagree on faeburrow elder, in your 3+ colour decks its realistically another bloom tender. A 3 mana dork thats tapping for 3+ mana per turn? Thats a threat that people have to deal with or you will get out of hand pretty fast. Also putting skyshroud claim above it is kinda funny, when skyshroud is EXTREMELY clunky, to the point of basically being unplayable unless you're a lands deck. If 3 mana ramp isn't where we wanna be, 4 mana ramp is in the realm of wouldn't touch it with a 10 foot pole.
@ed80542 жыл бұрын
I was going to say this exact thing. Honestly, decks with white and want bloom tender would also run faeburrow. In those decks its 80% as good.
@spudster88872 жыл бұрын
@@ed8054 Another card i think far too many people sleep on, outside enchantress is sanctum weaver. If your deck has like 7 other enchantments, slap her in your deck. In casual games, i think people heavily underrate ramp that will scale with the game
@ed80542 жыл бұрын
@@spudster8887 I can agree with that. Sanctum weaver also has the benefit of going infinite with tons of stuff. I will say it depends on the playgroup though. Ive played with groups where they all have tons of removal for all kinds of permanents, so artifact ramp was useless. Wayfarer's bauble was S tier in that game lol.
@spudster88872 жыл бұрын
@@ed8054 The way i see it is, if they're blowing their removal on my ramp, im just going to combo off in their face once they're down expending said removal haha
@mthlay152 жыл бұрын
B for faeburrow elder for sure
@golgariguy2 жыл бұрын
I think that Cultivate and Kodama's Reach become more valuable in decks with a critical mass of 1-mana dorks. It's much better going turn 1 dork, turn 2 Cultivate than turn 1 dork, turn 2 Three Visits.
@qwormuli772 жыл бұрын
But if you have mana dorks, you probably have either creature or graveyard synergies. Those decks would choose 3 mana creature ramp and spells like Primal Growth, which benefit from the same mana cost.
@golgariguy2 жыл бұрын
@@qwormuli77 Yeah, also. Depends on the deck and on how many ramp spells you want!
@baconsir11592 жыл бұрын
Sad Robot below Cultivate? Did my boy dirty
@keiharris3322 жыл бұрын
I know this will be a weird one, but Victory Chimes is secret tech ramp IMO. I've been using it in my oloro deck and man, getting the big guy to draw EVERY turn for basically free is insane. Ayli activating every turn is like psudo board wiping. Pretty much every 1 colorless mana activated ability becomes 3 times as powerful with Victory Chimes.
@Twineandribbon2 жыл бұрын
Man I haven’t played as much magic since the pandemic started. Love your content.
@cc88792 жыл бұрын
I definitely don't agree with you on talismans, but I understood the point you were making. In off color decks however, they are impressive. Baiting out removal on my artifact ramp is top tier, although I find my opponents wait for my better artifacts and enchantments anyway. Mind stone draws you a card and taps for colorless while talismans color fix in non green decks, saving you space for more spells. How are they poop???
@matthewbell48972 жыл бұрын
Haven’t watched the video but you already KNOW the moxfield ad is at 16:32
@NitpickingNerds2 жыл бұрын
Close but NO CIGAR
@matthewbell48972 жыл бұрын
@@NitpickingNerds The grind never stops 😤
@crimsondragon42312 жыл бұрын
what about mana vault, grim monolith, even everflowing chalice????
@frankmart33392 жыл бұрын
Elves of the deep shadow is the newest mana dork I found that I love now
@BigDrew492 жыл бұрын
Utopia Sprawl and Wild Growth are great because they so innocuous. People save their spot removal for bigger targets so they're sticking around unless there's a wipe. I undervalued them for a long time, and now I slam them in every deck I can
@ketoinvestor2 жыл бұрын
Moxfield really is the best ramp spell. Glad you guys were able to highlight that 👍 PS. Mr. Cherries, Loooookin’ Gooooood bb! Whatever you are doin’ it’s workin’ 🔥
@NitpickingNerds2 жыл бұрын
Awww thanks for the compliment means a lot to me
@thetarekk2 жыл бұрын
Nice, a video and it's my birthday =D
@zzzzzz10020032 жыл бұрын
You missed traverse the outlands, animist's awakening and shard convergence. yes, the traverse costs 5 and is dependent on a big creature out but in the decks, it fits in like hydras and or borbarigmose it grabs 7-infinity basics for 5. animist is a x spell that looks at lands from the top of your deck but in a hydra and or borbarigmos deck it's going to hit several and they don't have to be basic. shard convergence cost 4 grab 4 lands. i use it to grab triomes in big dragons.
@patricklynch4074 Жыл бұрын
Its a kinda specific ask, but id love a generic tribal support tier list! The best cards that can support any tribe (assuming colors)
@Future_Fabulous2 жыл бұрын
I like the 3 Mana fetch a land dorks like wood elves and Farhaven elves in my Adrix and Nev deck (with a landfall subtheme ofc) as all my 2 Mana ramp is either a spell or just Steve anyway, and it's great to have ramp options that synergize with your commanders gameplan Steve deserves his A-tier spot, put him under mimic vat!
@sharkmanyt44312 жыл бұрын
Who the f is Steve
@spudster88872 жыл бұрын
@@sharkmanyt4431 sakura tribe elders nickname is steve
@sunstrid3r442 жыл бұрын
I love fetch-dorks (even that one from... m19? m20? The elf that fetchs from the top 5 cards) in my Vaevictis Asmadi, the Dire deck The synergy is amazing and my playgroup is balanced in a way that 3 mana ramp isnt as harmful as i see people saying
@sharkmanyt44312 жыл бұрын
@@spudster8887 oh yeaahhhh
@d33f4ult52 жыл бұрын
I don't think the fear of harrow getting countered is justified for where it is on the list. At least in my group and LGS people save counters for the big game winning stuff
@wellwellwelp5 ай бұрын
How about Nightshade Dryad Its 2 mana for a 1/2 with deathtouch, and it can generate any color or colorless
@OopsAllAlpharius2 жыл бұрын
I only have Faeburrow in my Reaper King commander deck. It's the only place I've found a home for it despite loving the card.
@casketbase77502 жыл бұрын
I’ve gotten good returns from *Springleaf Drum.* Any creature you have can be a hasty mana dork for the turn.
@brianlinden30422 жыл бұрын
It needs to be in the right deck, but I always love to see this card in my rat or goblin decks.
@sharkmanyt44312 жыл бұрын
Springleaf drum is frickin GOOOOOOOD
@PSroka2 жыл бұрын
Hair looking clean Joe
@altromonte152 жыл бұрын
Shoutout to my man Dreamscape Artist, the jankiest blue ramp you ever did see
@NitpickingNerds2 жыл бұрын
I have him in an Oskar deck, and he is SOOO good there
@nakotoamagi77642 жыл бұрын
So I heard something with sakura-tribe elder with skullclamp. Do you get the 2 draw and the land if you put skull clamp on sakura-tribe elder?
@qwormuli772 жыл бұрын
Not by default. SBA makes Steve die before you have the priority to activate and sac him, so you just get the two cards. But any toughness boost does enable that play and nets you the land. Still a great option for the late game, though.
@GripCitadel Жыл бұрын
Try Bequeathal
@FrankVrep2 жыл бұрын
I reduced the decks in which I run cutivate. I agree that 3 mana ramp is just kinda bad atm (which is a real shame, since I love the slower commander gameplay). But the upside of cultivate, when you don't have lands lands in hand just feels sooooo damn good. In that sense nature's lore feels kinda bad, since if you dont have a land in hand you just payed 1 mana for your land drop. Don't get me wrong 2 mana ramp is better, but the feelsgood part of 3 mana can be kinda nice
@Arcadious102 жыл бұрын
Ornithopter of Paradise would be a mana dork right? Liquimetal torque ftw :)?
@Sinistra3592 жыл бұрын
I think they were only rating the most popular ones on edhrec, otherwise this would've been a 3-hour video lol
@Arcadious102 жыл бұрын
@@Sinistra359 gotcha ok. Underdogs ftw
@assau1tedpeanutinc5402 жыл бұрын
I think the fact that Mirari's Wake enables explosive turns after you untap with it should help give it a higher rating. Sure, I understand your rationale for saying it costs 5 mana, then you untap with it and get the mana back and are only "breaking even", but now you can cast spells up to 10 mana value, or up to 12 if you play an untapped land on that turn. Casting spells up to between 10 and 12 mana are game changing/winning. Mirari's Wake may be inefficient to cast as a sort of ramp spell, but if not dealt with can win you the game shortly after.
@qwormuli772 жыл бұрын
Agreed. People tend to consistently forget the heavy upsides of stockpiling mana or splitting mana costs, while still remembering the heavy disadvantage of large single costs. It goes both ways. Mirrari's wake is still a risky investment, though.
@zacharybecker82282 жыл бұрын
It's also an anthem that helps token decks alot
@Redragonclaws2 жыл бұрын
Thoughts on Traverse the Outlands?
@MrMariobigode2 жыл бұрын
I am watching this and realising how much of a "ramp privilage" i have playing Derevi (not stacks for god's sake).
@shavale2 жыл бұрын
Wait, no Search For Tomorrow? It's a great turn 1 ramp spell! It's at least B tier by approximation, but could be higher
@qwormuli772 жыл бұрын
Easily as good as Rampant Growth for most decks and often better. Especially good on a budget, as now-a-days it costs cents.
@aidankeyes55262 жыл бұрын
Beezy's smile is very infectious
@MareczqZglos2 жыл бұрын
Commanders Sphere shoud bottom of C. Ther is few stuff that i think you missed. 1. The Draw aspect is even more imporent if you draw it late game - this makes it not a "dead" card late in game. 2. Its super "cheap" in $ - i know it dosent metter in them of power. But this one is really cheap - you can like get 1 for each of yours deck and still spend less then 1 good meal :D 3. I dont know why but you never cosider that it cost "zero" colored mana... thats a super importent for lower power level multi colored decks... better then any Green Ramp for thoes deck.
@ApexZer02 жыл бұрын
you cant put birds of paradise in with deathrite shaman as being equals drs is totally different
@TheHive6162 жыл бұрын
I agree. Birds of Paradise does the same thing no matter the metagame. Deathrite Shaman is more than just a mana dork. Depending on the decks you're playing against, he may never be used that way. The three options Deathrite has makes him useful against at LEAST 3 opposing archetypes. Birds of Paradise is and always will be a flying mana dork. So yeah, Deathrite Shaman needs to be considered separately, he's much more than just a mana dork.
@sharkmanyt44312 жыл бұрын
Deathrite shaman is op
@unlockedchest74912 жыл бұрын
What's everyone's opinion on Veteran Explorer? I wanna know.
@olivierpaulhus69782 жыл бұрын
I think your evaluation of green signet and talisman is a bit off, first it’s fixes you if you don’t have acces to green mana which happens sometimes it’s 2 mana colourless untapped can lead to crazy turn with sol ring
@colinhofer78302 жыл бұрын
Agreed.
@ajaydassani99312 жыл бұрын
Sylvan library or black market connections?
@spron46582 жыл бұрын
You guys should a get NN stickers to go over the hp logo on the laptop until they're a sponsor :)
@snowhusk2 жыл бұрын
I bet the moxfield ad is somewhere around 16-minute mark
@snowhusk2 жыл бұрын
Two minutes off, ain't bad for a first shot at this mini-game)
@joelmacgregor26152 жыл бұрын
Shout out to my fav mana rock: Inspiring statuary! I love me some tapping my equipment for mana! Or treasures, or vehicles. Dumping all that mana into a nice x spell like genesis wave or a fireball effect
@wesleypollek46372 жыл бұрын
Can we get a land destruction tier list next? seems only fair to go against this list
@bogiebeillin2 жыл бұрын
Not surprising me, moxfield had its own image!
@NitpickingNerds2 жыл бұрын
You were shocked!
@ToadimusPrime Жыл бұрын
A lot of ramp is very deck dependant. In my Atraxa deck, I'd much rather use cultivate and kodama's reach than mana dorks, because most dorks make green only, while these two, while slower, fix my colors. Since in my group, we don't run expensive lands. So fixing colors, even with basics, is really good. And Atraxa is 7, so I have plenty of time to ramp up with 3 mana ramps. Command Sphere is still really good in 4-5 mana decks, or any deck that doesn't run green. So yeah this topic is very debatable with each and every deck.
@Krunschy2 жыл бұрын
I think Wayfarer's Bauble gets a lot better, the less taplands you run. The strength of the Bauble is that it's basically yet another 2 mana mana rock, cause you likely don't have a t1 play in your nongreen deck anyways. But with a somewhat budget manabase, it's more than likely that a tapland will be your t1 play. Sure you might be able to delay that tapland, but if you do, it will just be awkward to play later. That's why I often prefer 3 cost mana rocks, also because you can also go really synergystic with these.
@henryzelman45412 жыл бұрын
Weirdly enough I find natures lore/three visits/skyshroud claim to be at its worst in 2 color decks since they can’t get both lands and there’s only like 3 non basic forest targets that tap for 2 colors that are already getting hit by fetches (revised dual, shockland, and maybe snow dual)
@NitpickingNerds2 жыл бұрын
They’re probably at their worst in the enemy colored 2 color green decks, but we still love them. At least Ally colors have the BFZ land and the cycling land
@henryzelman45412 жыл бұрын
@@NitpickingNerds thank for replying. I'm working on my Gitrog deck and I like the fact that they pull lands for landfall triggers that I can then sac to scapeshift, but at the same time Bayou and Overgrown Tomb are the only fixing I can get with them. Not to mention that I play 10 fetches that I can recur as well as harrow, springbloom druid, and roiling regrowth, so trying to have that many basic land targets is a bit difficult. Might just swap three visits, natures lore, and skyshroud claim, for 3 mana dorks
@HinduGangsta2 жыл бұрын
No lockets? No circle of dreams druid or karametras acolyte?
@GRat97172 жыл бұрын
I thought the Moxfield plug was going to be Mox Diamond!
@sgtfigg12 жыл бұрын
I agree with most of this I personally think harrow is better than cultivate it gives mana back
@sharkmanyt44312 жыл бұрын
Agreed
@colinhofer78302 жыл бұрын
I definitely think the green signets/talismans work well in 3+ color decks because they are the fastest unrestricted casting cost that won't punish you for not having a forest in your opening hand.
@qwormuli772 жыл бұрын
With five (and to an extent four) mana decks I can see your point, but if your three color green deck with green ramp doesn't have a green heavy manabase to employ that ramp and subsequently fix itself, what are you doing with your manabase? And most 5 color decks tend to require (IMHO) really pricy manabases to not constantly sputter, which tends to fix that with the power of hundreds of dollars in cardboard overpowering signets by default.
@xxbehemothxx692 жыл бұрын
Would you put Primeval Titan in S tier? And if not should it be unbanned?
@sharkmanyt44312 жыл бұрын
I wouldn’t, and I think as long as dockside isn’t banned, primeval titan also shouldn’t be
@meatrace2 жыл бұрын
3 CMC ramp is good in green because you play dorks and curve into it. T1- Llanowar Elf (or variants) into T2- Cultivate is a freaking power move.
@cokezerofolkhero2 жыл бұрын
why not turn 1 Llanowar Elf into T2 Nature’s lore, get a shockland, and play something like DRC or Skullclamp? 2 mana is just better than 3
@sailorforce2 жыл бұрын
Am I crazy, or is Fertile Ground not just strictly better than Rampant Growth or even Farseek (unless you care about landfall of course)? It makes any color and if you have an untapped land to put it on it starts paying out immediately…
@joshholmes13722 жыл бұрын
For the most part. Since land removal is kinda rare. It does die to enchantment removal and board whipe though.
@chibichanga18492 жыл бұрын
Fertile Ground is not better in all scenarios (it gets hit by enchantment destruction/non-land sweepers, there are effects that are better with more lands in play, landfall like you mentioned) so I feel like it would be inaccurate to call it strictly better. The advantages you point out are things to consider, though, and most people probably don't.
@sharkmanyt44312 жыл бұрын
Deck thinning….
@chibichanga18492 жыл бұрын
@@sharkmanyt4431 Not sure if you're joking, but if you look up the math behind deck thinning, the benefits are miniscule; they're so tiny that it's much easier to overestimate the effect than it is to underestimate it. You should think about just about every other factor when making card choices before you get to deck thinning as a tie-breaker.
@sharkmanyt44312 жыл бұрын
@@chibichanga1849 point
@waywarddevil13432 жыл бұрын
I didn't think Sakura tribe elder and skullclamp work, if you eqiup skullclamp Sakura tribe elder should die by state based action and you shouldn't get a chance to sacrifice it?
@NitpickingNerds2 жыл бұрын
When you don’t need a ramp spell like rampant growth in the late game, Sakura-Tribe Elder is worth 2 cards if you have a skullclamp. Just an example of how the body is more relevant than the sorcery even though they seem similar