Grab the reference files by joining us on Patreon for $5 or from our store: gumroad.com/l/OfMWy Join us on Saturday (Feb 7th) at 10am PST for a sculpting demo livestream :)
@SignatureAesthetic3 жыл бұрын
Your tutorials are so helpful
@delfinition9763 жыл бұрын
Explanations are very clear and easy to understand. Thank you
@martinmcelroy11053 жыл бұрын
Awesome! Excellent directions and explanations of tool use.
@japanesepokemoncardsbuydir9657 Жыл бұрын
Very helpful series on the head/face.
@SmallRobotStudio Жыл бұрын
Thank you!
@animaticmediaUSA2 жыл бұрын
Loving your grasp of anatomy and breaking down each body part before sculpting. Curious though I don’t see the intensity multiplier under stroke, was this eliminated from the current version?
@bayramdemir64712 жыл бұрын
You explained it very well. Congratulations. Respects.
@SmallRobotStudio2 жыл бұрын
So kind! Thank you :)
@carlosverheul36484 жыл бұрын
Great valuable information. Thank you very much!
@SmallRobotStudio4 жыл бұрын
Thanks for the positive feedback mate! Cheers!
@japanesepokemoncardsbuydir9657 Жыл бұрын
At 4.15 why use the project tool rather than the trim tool? I see a lot of creators opt for the project tool in such situations in tutorials when it seems that the trim tool would have the same effect. Is there an advantage to using the project tool ?
@SmallRobotStudio Жыл бұрын
On a surface level both tools do the same thing, what changes is how they affect topology. Project will push the existing vertices into the shape, while Trim will cut that section and fill a hole (usually with triangles). Both have advantages or disadvantages.
@hella00684 жыл бұрын
Thank you for this helpful video!! Can you continue the video about the retopology of the character's face and show how we can do a face's animation in Blender ?
@SmallRobotStudio4 жыл бұрын
Hey, thank you for your kind words :) I haven't been able to continue the retopologized face creating blendshapes. My plan was to create them on Nomad but several bugs haven't let me yet. It's not a bad idea to do it on Blender, I'll see what I can do :)
@fanjames81854 жыл бұрын
Thanks!
@SmallRobotStudio4 жыл бұрын
Thank you for watching!
@johndeggendorf78264 жыл бұрын
Thank you...great stuff. ✌️🍷🎩🎩🎩
@SmallRobotStudio4 жыл бұрын
Thank you John!!! I truly appreciate your constant support! :D -Érika
@johndeggendorf78264 жыл бұрын
@@SmallRobotStudio We’re all gonna make each other some serious $$$ someday. In the meantime, make some serious art! ✌️🍷🕊
@justinfarrington53582 жыл бұрын
How do you make your clay “sculpt” not blocky and glitchy looking, looks very smooth and flush??
@noram694 ай бұрын
Does this include open mouth?,or there's a different way but same theories I'm sorry I'm still new in 3d sculpt
@SmallRobotStudio4 ай бұрын
@@noram69 this assumes you're posing the model with a closed mouth, an open mouth or a mouth that requires animation would traditionally be modelled with a "mouth bag"
@noram694 ай бұрын
@@SmallRobotStudio soo does that mean the upper lip is different model with lower lip?
@SmallRobotStudio4 ай бұрын
@@noram69 in this case, no it's all contiguous
@noram694 ай бұрын
@@SmallRobotStudio I see,I figured it out thx btw
@justinrodriguez68363 жыл бұрын
How do I reverse the mask?
@thotbreakmeek11712 жыл бұрын
Same. Have u figured it out?
@considerablyconspicous64512 жыл бұрын
Hey! If you click on the mask tool, there’s a icon of the mask along the top aswell. Hit that and click invert :)