This is super helpful (and I appreciate that you left in bits where you briefly did the wrong thing)
@Original-Werks2 жыл бұрын
So glad it was helpful. I think that leaving in my mistakes will help teach this program. That way everyone can see how to fix issues themselves.
@goatelope75394 ай бұрын
Super helpful
@Original-Werks4 ай бұрын
Glad to hear! Thank You!
@jenna3882 жыл бұрын
Great video! Thank you!
@Original-Werks2 жыл бұрын
You bet!
@ChevyBlendz7 ай бұрын
Can you do a settings video. I’m not sure if I changed something or you did but my grid disappeared when trying this front on view and I can’t sel mask step at the beginning of the video. HELP
@Original-Werks7 ай бұрын
So, many things may have happened here. One thing to note first, is that this video is several versions back, with many new features being released. First off, the grid is now in the background, instead of being below a sphere. So look for the lines in the background for reference instead. If you are having trouble with the grid, make sure that you have not turned it off with the shortcuts selection bar. (your setup may be different than mine.) Click on the gear icon at the top of your menu bar, in display settings, grid should be highlighted if it is enabled. If you want to add our delete shortcuts, go to the next icon by the gear that looks like three slider bars, you can add delete shortcuts to help out with your layout. Hope this helps you out, if you are still having issues, let me know!
@bellachen6180 Жыл бұрын
Hi, I tried to hollow out my nomad but the layer symbol? Or wherever vortex merge is isn’t showing up, my symbol looks like this < with 3 squares instead of your which have 8 little square things
@Original-Werks Жыл бұрын
This is an older video before several updates. If you have updated to 1.83 the menus will have changed a lot. The three squares are the correct menu (scene menu). Then click (Boolean...) at the top and voxel merge or boolean from there.
@coulterjb22 Жыл бұрын
Thanks for this. Can Nomad take two shells and join them? I wanted to take an existing model and make a larger shell of the original, and another smaller shell and then combine the two shells for a uniform wall for resin printing.
@Original-Werks Жыл бұрын
You can do that, but it may take a few separate parts to accomplish what you want. Extracting a shell my help as well.
@coulterjb22 Жыл бұрын
@@Original-Werks I get strange artifacts when trying. It might be just more difficult with higher polygon meshes.
@1337FLINT. Жыл бұрын
Great video, is this working well for 3d print?
@Original-Werks Жыл бұрын
This will certainly help with hollowing out objects, most slicers should do this for you. I would add one thing to this video, use the outline for the selected object that will do the cutting to see where it is in relation to the model. Enjoy!
@1337FLINT. Жыл бұрын
@@Original-Werks Thanks, it works for me
@MyPotat Жыл бұрын
How do you make an object solid?
@Original-Werks Жыл бұрын
Depends on what you are trying to accomplish. Normally if you have hollowed out something and then want a solid object again, just voxel merge and they will become solid. If you re-mesh the object that will normally do it too. Hope this helps.
@angieangie214 ай бұрын
Interesting and helpful however I thought objects created in Nomad were hollow and only a very thin shell or is this for solid objects imported into Nomad?
@MyPotat4 ай бұрын
@@angieangie21 I needed to trim an stl file and when I trimmed it it was hollow. It was a free “work in progress” simple dice holder but one side was a little off in my test print and I tried to fix it.
@Zacnary2 жыл бұрын
It keeps saying nothing to extract
@Original-Werks2 жыл бұрын
Try turning off symmetry. You may be trying to extract across a plane. Nomad does not like that.