These studios have fired everyone who understood how their internal engines worked.. they HAVE to use UE5
@stevekramerf24223 күн бұрын
Yep, nobody talks about that fact.
@ledzep102323 күн бұрын
@@stevekramerf242remember for the beginning of Halo Infinite when they just had a revolving door of employees coming in, learning the engine and then right as they figure it out, they’re either gone or fired and someone new comes in. It was something to that effect but basically they never really had people fully learn and understand their own engine and just had constantly changing employees
@SnakeEngine23 күн бұрын
Did they? Perhaps those people are overqualified and too expensive.
@EggEnjoyer22 күн бұрын
@@SnakeEngineToo expensive & over qualified = Not a fresh out of college kid and actually has experience
@SnakeEngine22 күн бұрын
@@EggEnjoyer Yep, but to be fair, not an engine problem.
@mozax811823 күн бұрын
It's crazy that Batman Arkham Knight was made with an upgraded version of Unreal Engine 3.
@trashboatex22 күн бұрын
Finally, someone is pointing this out! There is nothing stopping studios from making this type of game using prebaked lighting and other optimization techniques. It's developer neglect and overliance on next generation hardware that's the problem not unreal engine.
@TheVisualDigitalArts22 күн бұрын
I did not know that thats insane.
@DaDoubleDee22 күн бұрын
Seriously??? I thought it was an upgraded UE4
@fatalk0121 күн бұрын
yep same with mortal kombat 11
@cunnyman21 күн бұрын
@@DaDoubleDeeit was released when UE4 was just released lol
@Opnn8d115 күн бұрын
Unreal Engine is not killing gaming. The gaming industry is killing gaming.
@raskolnikov644310 күн бұрын
Screw UE
@asrr6210 күн бұрын
no unreal is a major culprit. who wants to play games at 10 fps.
@simplepointstudio62109 күн бұрын
@@asrr62 Developers who don't know how to use the engine. Don't blame the tool, blame the artist.
@Opnn8d19 күн бұрын
@@asrr62 And you're running said games with a system that has the recommended specs? If not, then THAT is your problem. Not the engine. The ENGINE is not going to put a limit on what the developer wants to throw into it. But what the developer throws into it may put a limit on the performance the player gets out of it. You could always buy a more advanced machine if you want to run things with all the settings maxed out.
@bokan10569 күн бұрын
As if everyone NEEDS to use Unreal Engine
@lazycakes36016 күн бұрын
The engine isn't at fault. It's just a tool. The game developers (and publishers to an extent) themselves are responsible for the vision of the game, such as the artstyle. It's just the artstyles that have stagnated. This has nothing to do with UE5.
@plinyvicgames11 күн бұрын
yeah this is a classic case of people thinking that the engine completely drives the visuals and function of a game. this video is completely uninformed on most points and is blatant misinformation on others.
@zaofactor9 күн бұрын
It's in fact more of a publisher issue than a dev studio one. If dev teams were given the time and money to work on and develop with their own engines, this wouldn't be noteworthy. It's basically a case of collapsing corporate greed.
@lazycakes3609 күн бұрын
@@zaofactor Not everyone has the time nor money nor desire to develop their own engines if existing, competent ones exist out there. If there's not a real reason to develop your own engine, then don't. Studios use UE5 to save time and money, two precious things in the business world, not because they're "soulless corporations." You're attacking the wrong target here.
@zaofactor9 күн бұрын
@lazycakes360 Tell that to Take Two, EA, and Ubusoft. Publishers are the problem, not the dev studios. These companies were making enough money as it was, but they needed more, because they sold themselves to those who always want more. This caused them to squeeze dev studios to smaller and smaller teams with constantly smaller deadlines to meet demand. It's definitely a publisher issue, not a dev studio one.
@lazycakes3609 күн бұрын
@@zaofactor I didn't say whose issue is was. I think these corporations suck but it isn't an engine issue.
@PjotrBittskyКүн бұрын
Wow the STALKER prediction was Spot on. Instead of A-Life AI we got enemies Spannung in a 70m Radius around the player.
@RDD756Күн бұрын
this and mechwarrior 5 clans, every series gets ruined by this bloated fucking engine lmao
@MelGibs-v7jКүн бұрын
Any game that comes in UE5 is utter garbage. It’s a scam and they ruined many games with it.
@queuedjar457814 сағат бұрын
Game development going backwards. Still though I don't even think it was directly UE's fault, more GSC not bothering to iterate something they already had a good framework for and experience with. There was surely a way to make a-life work in Unreal 5 if they actually bothered trying.
@GusMix7922 күн бұрын
UE censoring language is very concerning. I was not aware of that. This is a very dangerous step. Imagine the canvas producer tells the artist what to paint or not to paint and if the artist paints something the canvas company disagrees they can take the picture / art away from the artist. Art should be protected and free from censorship at all costs. It’s a part of freedom of speech.
@AFCMS22 күн бұрын
It's wrong, and many anti-woke influencers and persons who aren't developers make the same mistake. The "inclusion" policy doesn't apply to games, it applies to code you want to contribute back to Unreal and Epic Games. A LOT of projects have this kind of policy actually, including much more important ones like the Linux kernel. This kind of policy sucks, but it doesn't apply to things you make with it and isn't nearly as bad as game censorship.
@gamesthatmatter937422 күн бұрын
@@AFCMS are u crazy ? this is the canary in the coal mine ! from code to game content . when you people will learn . god please nuke this planet . let it start fresh
@Sneaky1ne21 күн бұрын
Dont take the youtoober's words as fact. This guy doesn't seem to know much by his own admission.
@randomname291421 күн бұрын
Brainrot
@TheUltimateHacker00721 күн бұрын
That and the firing of employees and closing studios to make new ones under new direction makes sense. They're setting the stage for an unreal monopoly
@congoredjr23 күн бұрын
UE5 is the sign that video games are going/have gone from art form to quickly mass produced corporate product.
@randomcommenter10_23 күн бұрын
isn't that more of an issue with the game developers themselves though? I feel Unreal is being scapegoated from the real issue here which is modern AAA developers just being bad nowadays
@congoredjr23 күн бұрын
@randomcommenter10_ no shortage of blame to go around, but Epic is making what we are seeing possible by creating the engine, the environment it can thrive in was created by others, but speaking on them on youtube is verbotin.
@josephmorelli340823 күн бұрын
Except now games take 8-10 years to make.
@Sweenus98723 күн бұрын
It wouldn't make sense to have to rebuild everything all the time for every game. UE5 is a tool and a natural part the games industry evolution
@marekkos351323 күн бұрын
YES
@RealityCheck696923 күн бұрын
Developers will be easy to replace. Employees will have less power in the company. Which means they will work for less. Management loves these things.
@richardPhilips223 күн бұрын
Actually developers have tons of power in AAA studios too much probably, I heard from a manager and everything has to be discussed everything has to be put to the vote , it's bottom up not top down , and most AAA are way over staffed , ubisoft has 20000 people!!! Come on no way do they need that many
@yazcona1321 күн бұрын
Room temperature iq take. Better to use UE5 because these game companies cant make a good game engine for their lives. Let them stick to their lane. Which is making games
@coreytaylor363321 күн бұрын
This is absolutely nonsense and shows you know absolutely nothing about game development
@unseen_stream21 күн бұрын
Thanks god that developers will be easy to replace. Have you ever worked with "feature freak" who has a god complex?
@mehrankhan787120 күн бұрын
The capitalist pipe dream or replacing workforce with machines is just that, a pipe dream.
@LeBopperoni2 күн бұрын
Your "censorship" section is incorrect. Those are the C++ coding standards for engine change request submissions. They do not affect the content shipped in games, just the content of code and comments in the engine itself, which their developers need to work with. Took me 3 seconds of googling to find this out, yet you managed to not find it.
@redpzКүн бұрын
because he wasnt looking for it lol, thats why
@a_awakeКүн бұрын
I wish we could pin this comment.
@MelGibs-v7jКүн бұрын
Yeah that’s still called , guess what? CENSORING.
@Giuseppyziribbu-l4tКүн бұрын
Alright. Censoring the games produced with the engine would have been really terrible. These guidelines are still kinda stupid but less threatening
@LeBopperoniКүн бұрын
@@MelGibs-v7j tell me you've never worked in code
@bdleo30016 сағат бұрын
It's a tool to monopolize gaming industry. Imagine gaming industry in 5 years.... it's like Sauron's One ring to rule them all, and they all are eager to accept 'the gift'.
@alleosussquirt804123 күн бұрын
We need to make games able to run on more hardware not just the latest most expensive stuff. It's what happened that killed consoles by trying to sell the most expensive graphics and nothing more.
@maximusdecimus2323 күн бұрын
I agree with that bro
@philcollins589023 күн бұрын
Yeah, at least the last gen consoles.
@lokionthecomeup23 күн бұрын
Look what they did with stalker 2. Recommended specs is a 2080 on UE5.
@metallboy2522 күн бұрын
There are plenty of indie games that run on potato hardware. 🤷
@aHungiePanda21 күн бұрын
That mindset is the reason Xbox doesnt get some games day 1
@eddebrock23 күн бұрын
While UE needs competent competition, the problem is not UE, it's the suits that want to save money by not bothering with an in-house engine.
@Vinnie_PT21 күн бұрын
"the problem is not UE" You never watched a Threat Interactive UE5 analysis video before, have you?
@frizkedblizz21 күн бұрын
@@Vinnie_PT fr
@MostlyPennyCat20 күн бұрын
Counterpoint though, many studios ditched UE4 for the the 8th gen consoles and I swear I remember this desert of releases while every studio wrote their own brand new engine.
@alwaysquestionyouropinions111920 күн бұрын
Yet the same people will spend millins upon millions on marketing rather than make a good game. If something is crap no amount of marketing will save it. Just look at the new dragon age.
@dathedix395111 күн бұрын
@@Vinnie_PT I've only watched a few of Threat's videos but in the cases I've scene it still mostly looks like developers not taking the time to properly optimize their assets / shaders / scenes etc. more so than Unreal's fault. The reality of optimization is that what is and isn't ok to do is really going to depend on your use case so the engine and the engine can't decide if / when to use a feature for you.
@VisibleToeHead23 күн бұрын
Honestly, the performance issues could be overcome, but having the looming eye of HR over devs is going to neuter creativity.
@byuwur16 күн бұрын
In 2:15 you're mistaken: Those coding standards aren't for the games made in the engine but for the source code contributions for Unreal Engine or its Marketplace Plugins. Due to Unreal Engine being open source, many will use Unreal as a base and built their own custom tools on top with C++, and because of much of that code being in-house and propietary they won't push it to the original repository, they'll just keep it as their in house engile tools.
@justindifabio4827 күн бұрын
I looked everywhere but couldn't find this documentation.. I sure hope you're right, DEI is actively killing modern gaming and to have UE pushing it on publishers willing to use the engine is a terrible idea.
@katharinekatharsis5 күн бұрын
he doesnt care, he's obviously a grifter and plenty of people are willing to lap this sorta thing up.
@Phil_5293 күн бұрын
@@justindifabio482 It's really easy to find. Unreal Engine Coding Standard.
@redpz2 күн бұрын
@@justindifabio482since youre worried about DEI maybe you should also worry about people grifting DEI to ruin products like this guy
@Jus_Joj2 күн бұрын
@@redpznah, nah he's right, the DEI shit is the problem, the people exposing it ain't grifting shit, nobody is grifting anything, a corporation is bending the knee to the 1% and we are laughing at it to hide the pain of knowing it is actively making the video games we enjoy less fun. That's really it, shrimple as that.
@DonVigaDeFierro3 күн бұрын
One day, they will pull a Unity, but there would be no backlash because there won't be any alternative... Remember: Disney invested 1.5 BILLION into Epic Games...
@Dean.....17 сағат бұрын
They can't pull a Unity. Unlike Unity, UE actually has specific stipulations in its contract that makes it unmodifiable for the version of the software you are using to make your game. So Unreal Engine can't rug pull you like Unity can. These stipulations are specifically why AAA studios trust & use their engine to develop their games. Any lawyer working with AAA studios would take 1 look at Unity's license terms and immediately tell the studio to avoid using the software at any cost.
@ParasocialCatgirl5 сағат бұрын
Godot.
@saran97362 сағат бұрын
@@ParasocialCatgirl nah
@Attannno23 күн бұрын
Wukong and sh2 were barely ever able to achieve 60fps on ps5 and those are linear games. I cant imagine how bad huge ue5 games will run.
@dra6o0n23 күн бұрын
They talk about the issues and even show you the data as they can reverse engineer the rendering pipeline for you to see what is lagging. It wastes a lot of power rendering shadows of trees when the fog obscures everything, and Lumen being active all the time when you can't see it, is a problem that they've been arguing on Epic's forum since 2022.
@dra6o0n23 күн бұрын
Epic is pandering to the woke corporations and governments.
@dra6o0n23 күн бұрын
A bunch of posts got deleted btw... Looks like UE5 being "weaponized" is something to do with their influence in the game industry.
@user-eq2fp6jw4g23 күн бұрын
@@dra6o0n This is very alarming. But nothing surprising as the video revealed the engine has taken allready route of being politically aligned. Hopefully this will be Unreal Engines and Epic's demise eventually
@godkekliveshere43123 күн бұрын
did everyone forget that PS5 it created by Sony the same company who gives us concord this year not everything its epic and UE5 fault omfg you right wing grifters and your SJW logic on game devs topics you don't care about
@Testicool9621 күн бұрын
Unreal Engine is an amazing tool. Its the lifeless corporate developers using it as a crutch that are ruining gaming.
@ping_th21 күн бұрын
agree
@divinecomedian221 күн бұрын
Sure, but as long as the crutch exists, we can criticize it too. Maybe if UE was easier to customize to get more distinct visuals then more games using it wouldn't look so bland. Hopefully the tool improves to accommodate that.
@dheerajrao217921 күн бұрын
@@divinecomedian2what are you talking about bro no big studio or even AA ones will use default UE they'll get the source code and modify it as they need. It's always been that way.
@ChaosReaper42620 күн бұрын
@divinecomedian2 if you are skilled at back end it is easy to make your own visual style with UE5. look at sparking zero. However, ue5 makes it easier to make high quality visuals. So they just go with that.
@alexanderjamesreed93520 күн бұрын
Its really not. Watch some threat interactive videos. I like to refer to it as the engine for the lazy and uninspired.
@dominokos21 күн бұрын
I can say with 100% certainty as a software engineer, that none of these devs truly want to switch from their proprietary engines to UE5, but their managers are bombarded by buzz-words and presentations on conferences about the "hot new thing" and it's these technologically illiterate people that blindly trust promotional material and force their development teams to completely overhaul their working environments, so they can say in their yearly reports that "this year they've managed to holistically update their development processes to follow the most cutting-edge industry standards". Sadly, none of the stakeholders ask "But is the game good tho?"
@DropletPlant21 күн бұрын
WRONG STOP LYING
@mando527921 күн бұрын
@@DropletPlant He is right
@GameBoyyearsago13 күн бұрын
@@DropletPlantshutup gayreal engine fanboy
@cadmanfox11 күн бұрын
@@GameBoyyearsago I have been using Unreal for a long time, and it is unfortunate to see it actually turning gay.. You hate to see it
@PinkFZeppelinКүн бұрын
The 343 guys probably do since they buried themselves under so much spaghetti code they couldn’t patch anything. The abstractions will be much better in unreal 5 vs In house game engine. It’s like Python vs some flavor of C.
@drumbeatsvr15 күн бұрын
About the language censoring; this has nothing to do with games at all - it's in their Coding Standard "manual" and only applies to files provided by Epic Games.
@jansommer35773 күн бұрын
You're absolutely right about Stalker 2. The AI system is completely broken-enemies spawn right in front of you, and the world feels lifeless.
@keroseno-po1pw2 күн бұрын
yeah all the hype of these years for nothing the best part of the OG trilogy was the A-LIFE that make the zone feel alive and here on stalker 2 feel so dead and the AI specially on mutatns super cheap this game feel exactly like a Ubisoft Far Cry open world
@gadashendit2 күн бұрын
@@keroseno-po1pwplay smuta 🤣
@c1borgen23 күн бұрын
I hate the "candy eye" era because it's also promotes the remakes/remasters trend. Instead of preserving the old charm of old graphics, devs try to appeal to the modern eyes. Also notice that old games are still incompatible with new consoles and no one does just re-release the old game, it always must be the "upgraded" one. PC, however, has enthusiasts that make patches and adapt old games for modern systems even for free.
@stevekramerf24223 күн бұрын
That's why fans can still play games like Oni, Red Faction 1, No One Lives Forever 1 and 2 or Heretic 2 on modern PC's.
@stoneymahoney910622 күн бұрын
Consoles have the same problem that GaaS give PC players - they remove the opportunity for passionate fans to modernize, modify, improve and innovate on the games they love so much.
@Billy-bc8pk22 күн бұрын
It's not even eye candy -- Until Dawn remake both looks and runs worse than the original.
@drencrum21 күн бұрын
It’s only Sony that isn’t trying to make backwards compatibility a thing, you can still play the original versions of games on the Switch, Xbox Series and PC. PS5 is the problem.
@ct265121 күн бұрын
Because they can sell back remaster or remake for 40 usd minimum and it would still sell more than if they do simple ports for 20 usd... remasters are right now selling as much as collection of old games when collection sell us back 4 to 10 games for 40...
@SickPrid322 күн бұрын
reasons why UE is getting a monopoly 1. developers tend to work with it the most, so you have more heads to choose from making it cheaper 2. developing in-house engine cost money and every new person hired needs time to get used to it making it even more costly as, always... it's all about money
@godkekliveshere43122 күн бұрын
yeah figures
@Billy-bc8pk22 күн бұрын
This is wrong on so many levels -- building your own proprietary engine is far cheaper in the long run; you aren't paying royalties to someone else per revenue scale in perpetuity. It's why EA kept hold of the Frostbite for so long. Yes, people have to train up and the refactors cost money, but refactoring any engine costs money and many studios had to refactor various iterations and branches of the Unreal Engine anyway, such as Arc System Works, BioWare (for ME1), Silicon Knights, and Caged Element to name but a few. You are right that there are more people to easily choose from to work on the engine, but they have almost no experience in making high-level content using low level languages, meaning you are not getting quality engineers. In turn, it also means you are not getting quality products, and this is being mirrored in the absymal sales revenue. If it were actually about money then publishers would invest in engineers to make games that sell (like they did during the aughts with the sixth and seventh gen consoles). If they actually wanted to make money, they would not be throwing millions away on consultancy firms like SBI while losing top-tier engineers who can maintain and support their engine.
@godkekliveshere43121 күн бұрын
@@Billy-bc8pk go build an game engine then let's see if you can practice what you preach or ppl like you only talk no actions you think game dev its easy and AAA games are fast to make fine do it you cowards prove us all wrong if you can pulled off or else you opinion officially wont matter and everyone is allowed to use what they feel like it
@ping_th21 күн бұрын
Unity is much more popular? (I’m a ue user)
@godkekliveshere43121 күн бұрын
@@ping_th no but i do use other game engines like construct or cry engine or flax engine or wicked engine . who said epic has no competition
@Ambatukam6931723 күн бұрын
f graphics just give me a good artstyle please, bo3 still looks up to date nowadays and runs like a dream idk why they all go for the bland photorealistic bs
@madmantheepic727823 күн бұрын
Most normies (Fifa players) are creatively bankrupt, they’re also very stupid, why do you think they buy re-releases of Fifa games and the rebuy every pack of character cards? Because of the reasons above they are very easily impress, whose perception of art is “look real?” “Look good”
@metallboy2522 күн бұрын
Body Odor 3 ? 👀
@shirotonbo631522 күн бұрын
@@metallboy25 Black ops 3
@ironbonk1121 күн бұрын
yep that's why the walking dead saints and sinners and taletell walking dead games hold up
@finkamain162121 күн бұрын
I play War Thunder which is UE and it's like 12 years old. Game still looks good and I have everything maxed out except for the tree distance, water reflections and texture super sampling which I'd need a better card for. A bunch of UE games are busted when they release and need to be optimized because the devs consist of random contractors that know UE and will go from studio to studio because everyone is switching/using UE
@Nordanway21 күн бұрын
Dont you forget how TAA is present in every UE5 Game. Everything becomes a blurry mess
@DynamicalisBlue2 күн бұрын
Anyone who’s actually seriously worked with UE5 on the AAA-level knows that Unreal is far from a good engine, at least from the programmers POV. It’s actually quite a mess and you would spend a lot of your time having to be a slave to the engine. Level Instances? Don’t get me started. The fact that Epic even released this as it is, is mind blowing. Do not use if you have ANY gameplay logic inside of them. You’ll thank me later. Soft Object Paths? How they can fuck up something so simple? Garbage Collection? Not only does it exist but why can’t it work with multithreading? Everything is a pointer that needs to be checked? Just use references!!! And why can’t BP decipher references? UASSETS? Does Epic not use Version Control? Having everything as binary assets, even Data Assets, is ridiculous. Non-extendable Reflection System? I love the reflection system but why can’t we extend it ourselves like C# or Java? Compiling? Why there’s so many layers to compile the game? Batch files, external programs, XML files? What happened to just a console argument? Lack of events? There’s not a lot of events you can subscribe to, especially on the Actor-level. You pretty much have to use inheritance for anything. Easy to fix with engine changes tho. USTRUCTS can’t inherit/implement a template class? Seems like a pointless limitation. Replication? It’s so inefficient. They’re working on a replacement which is actually quite good but it’s so unstable. No scripting language? BP is a bitch when working with large teams. Not everyone understands or can be trusted with C++. No futures? Unreal has plenty of Async operations but they never provide you with a future or anything. Not so bad but also, come on. It feels as tho Unreal Engine is stuck on C++11. They haven’t really embraced any new C++ features.
@farkasvilkas58392 күн бұрын
Yes, I gave up on C++ for UE. There is nothing worse than it.
@dracofells539012 сағат бұрын
Crazy you spent all this time writing misinformation. 1. Level Instances: if you're putting code in your level BP at all you're fucking up. Why on earth would you do this in 2024? Designing with 0 abstraction and 0 modularity is silly. No. You shouldn't have gameplay logic in them. That's lesson 1. 2. Soft objects work fine? You just complained without explaining your problem. Ive had 0 issues. 3. Garbage collection. What problems are there here? Multithreading support is being expanded regularly. You can offload literally anything else onto another thread down to animation. Ive never looked into the backend of GC but, memory management shouldn't be hitting the point you need this that bad. It's a limitation yeah, but let's not act like it's a cardinal sin. 4. Everything is not a pointer. Checking pointers isnt bad, its safe in dynamic environments where everything can be loaded and unloaded with a mouse move and a button press. Checking that IsValid() or just saying if(Actor) is fantastic and way better than using a null ref and having the engine explode. And you can make refs in BP. Idk what you mean but they exist. 5. Perforce. Wah wah binary. Just use perforce. It's built in with support in the engine. Epic uses it. Any AAA team would as well so either you're lying about your experience or worked with a team defunct of any engine experience because perforce works like a dream and has diff support and a kick ass checkout/check in system that works well in engine. 6. The engine is open source. If you want to expand the reflection system do it. It's there. No one has a need for that. That's your answer. 7. You can use console arguments idk what you're talking about. Visual studio literally added support for arguments in the IDE 8. No. This is just false? There's events everywhere, delegates work fantastically, and if you want something more abstract? Lyra has a message subsystem that handles a fully decoupled publish and subscribe system with any actor and takes in customizable payloads of data easily. Then there's MVVM and other stuff. Nah man. 9. Template classes have limitations with BP and with reflection in general. Thankfully indtancedstructs exist and solve that for you. You don't need templates, USTRUCTS allow Inheritance and instancedstructs are fully dynamic and templates in BP. Its fairly new so I don't blame for not knowing about that, but in 5.5 it's feature complete in engine and no longer experimental. Try them and take this complaint off your list. 10. Replication. Yeah that's fair, but I'd struggle to suggest a better alternative. 11. BP is fine. If your team doesn't get BP hire better people. Its literally the main feature of the engine. 12. TFuture and TPromises go brrrr. They exist and I'm like 80% sure that the standard c++ promises were always available but maybe I'm wrong on that. Probably a pain to use. But anything like TTuple, TPromise, TOptional is just a unreal wrapped std::tuple or such. 13. They've embraced like every updated feature they can. It's just a process from c++ only to full BP support. Code has limitations, engines have bonuses and minuses but none of the things you're listing are headaches. Here's some real flaws 1. No fucking documentation like shitting fucking at all. Its so bad. There's features in the engine that no one even knows about because it's just been sitting there. With no use case or doc page online. 2. Terrible marketplace. Fab is awful, the old one wasn't much better. 3. No easy way to make custom shading models without building from source. Absolutely absurd and a massive engine flaw for any stylized devs. There's many more but your list is just full of stuff that actually isn't a problem because of some random module that you likely haven't heard of. On one end I could criticize that as lack of experience. On the other I can't blame you for not knowing poorly explained or detailed engine features in an engine that drops 2 gargantuan updates a year that redefine entire development pipelines. But I can say is don't take you calling it a bad engine so authoritatively with goodwill when you're so misinformed. That's embarrassing. The engine is a game engine. All of them are bad all of them are good. You will always hate the one you work with, that's the nature of the field. That's what you should know as a AAA dev. I hated unity and love unreal, but i still get pisses about some inane syntax or name of a function or some such silly implementation daily. I scream at the engine daily looking for a forum post about some random undocumented feature. Then i go on the discord and someone explains the moon runes. Its just a tool. You like screws, like nails, they both make a board stick to a wall.
@Dexter0199223 күн бұрын
All it takes is the next John Riccitiello in UE5's management doing a riccitiello move, and the whole market would be screwed all at once.
@jeanbethencourt150623 күн бұрын
Yeah possibly or it could be a good thing by forcing everyone to develop in-house tools or support smaller middleware developers.
@todesziege22 күн бұрын
@@jeanbethencourt1506 You don't turn the Titanic around on a dime.
@jeanbethencourt150622 күн бұрын
@@todesziege can't rely on the Chinese communist party forever.
@jeanbethencourt150622 күн бұрын
@@todesziege can't rely on the CCP for tech forever.
@ScarfKatКүн бұрын
Oh don't worry, Tim Sweeney is perfectly capable of that all by himself lol
@MrTrueCaller61923 күн бұрын
It is obvious why most gaming companies are using this engine, it's because their new incompetent employees can only work with it, most OG employees who are specialists in engineering are either fired or left . Rocksteady, Ubisoft, Bioware ... teams are completely changed .
@Billy-bc8pk22 күн бұрын
Sadly even Rockstar gutted almost ALL the OG devs who worked on GTA and Red Dead games over the last 20 years. I wouldn't be surprised if after GTA 6 they abandon the RAGE (even though it's still cutting edgein many ways and highly under-utilised for what it's capable of doing).
@DaDoubleDee22 күн бұрын
@@Billy-bc8pk probably quite a few retired by now as well
@hardVatsuki21 күн бұрын
@@Billy-bc8pk maybe this comment gonna age like milk but I am 100% sure rockstar will never switch to other engines, rage has euphoria system which is imo most advanced animations-ragdoll tech out there, not a single game managed to come close to it still
@bricaaron397821 күн бұрын
@@hardVatsuki Yes, and GTAV didn't even make use of Euphoria. I can't say anything about RDR2 because I haven't tried it yet.
@dissident11220 сағат бұрын
corporate middle and upper management are largely responsible for the decline of the west. They've become a bunch of corrupt parasites who make a lot of money to do very little but boss their subordinates around and replace them so they can boost their earnings per share. Oink oink!
@Jonderlei23 күн бұрын
Its going to make the problem of so much of triple A seeming like generic copy pastes waaaay fucking worse.
@Ragitsu2 күн бұрын
Awesome Jonderlei.
@KnightmareUSAКүн бұрын
Monopoly Engine 5. Actual terms banned when working with the Unreal Engine codebase, such as blacklist and whitelist, or not allowed to refer to everyone neutrally as guys or even their, is poor. It reeks of radicalism or a company hijacked by activists posing as charities, but also a reflection on US politically correct social media trends. Both of whom have influenced reputation boosting and point scoring within corporations, on things that have never mattered or been offensive to mature adults. It's about profit and nothing else.
@stormshadow53823 күн бұрын
And now Stalker 2 is the newest victim
@ClassyTroll2 күн бұрын
GSC doesn't use base UE5 they tinkered with it to make it there own, and was this guy really bashing GSC for changing engine, X-ray sucked. Even the devs knew that Stalker 2 had some issues when they released it, quit literally told us so and that they are working on the performance issues and more.
@goombatsperagallo74592 күн бұрын
@@ClassyTrollAi life is broken and was a scam. They even removed the description from the steam page. The first thing the video brought up was his concern because stalker uses a unique ai system. As far as I’m concerned as long as Ai life is still non existent in stalker 2 then rn the game is a complete scam.
@leandrodomingues44522 күн бұрын
dont evem make me start on stalker 2 i end up unninstalling it 2 times in 24 h I'm not going back with my decision anymore
@retagainez2 күн бұрын
@@ClassyTroll Now you just have two bad engines. I would rather take the bad engine that had a finished product.
@ClassyTroll2 күн бұрын
@@retagainez I guess you have no idea how bad X-ray was then. Again though, GSC reworked UE5 into there own. UE5 itself is still 100% better then X-ray.
@nichoudha23 күн бұрын
If this is where AAA is going, then it was never good and deserves to completely collapse. It should all just fall and be left in the dustborn of history.
@godkekliveshere43122 күн бұрын
wukong made over 10k it was made in UE5 go play your dragon age vanguard then if you want your gate keeping keep exiting
@zoeherriotСағат бұрын
Actually, they are better off going to UE because it means more time spent on actually making the game. A significant issue in building your own engine is waiting on features/tools to be developed - which usually leads to less iteration cycles for the gameplay / art teams as they are last in line.
23 күн бұрын
CDPR literally has no choice as their DEI initiatives pushed out EVERYONE who knew Red Engine in depth. So development of RE was dead in the water. Overal it is obvious why UE and Unity are the most used engines and proprietary engines are dying. People that learn game dev learn on Unity and UE because those are openly available and free for them. When your company uses proprietary engine you need a lot of time, sometimes even a year to train your new employees in your in-house engine.
@Billy-bc8pk22 күн бұрын
Yup. And proprietary engines give you the benefit of making specific games with specific features. General purposes engines are great as learning tools and entry-level projects, but scale pretty horribly without massive refactors on the backend; but most studios do not want to spend several years refactoring an engine they don't own, much less, DEI hires are incapable of refactoring an engine for a large scale project because they have no idea how to code in native languages.
@I-Dcompany21 күн бұрын
Didn't know about this but just wanted to say Cyberpunk is legendary
21 күн бұрын
@@Billy-bc8pk "specific features". Well Epic is sidestepping this problem. If you have a corporate lvl licensing deal with Epic you get your own engineers team at Epic to not only help you with tools that are already there, but also help you with or outright write some specific tools for you. For eg. CDPR said themselves that engineers at Epic are helping them 'translating' some specifics of Red Engine to UE5.
@jase27619 күн бұрын
@@I-Dcompany Yeah, Cyberpunk is legendary. A legend on how to make an awful game and to never follow its example.
@I-Dcompany18 күн бұрын
@@jase276 Even with it's launch issues it absolutely had a killer f ing story and was quite immersive
@FeliPeltier22 күн бұрын
When CDPR went U5 I immediately knew it was going to be the beginning of the end for them
@metallboy2522 күн бұрын
DEI was the beginning of the end 😂
@I-Dcompany21 күн бұрын
Heyyy Cyberpunk worked out
@user0K21 күн бұрын
Naah, they had so much troubles with their own engine. That art team was often blocked by the engine team, because of missing features
@DarkSoul-pb6dv21 күн бұрын
they ruined the witcher 3 performance with the updates and cyberpunk was a shit show i think it was the beginning of the end because of the lazy dev team
@king_kiff396921 күн бұрын
they had no choice, the blue hairs only know how to use UE5
@Vartazian3603 күн бұрын
Lets not forget that ALMOST EVERY UE5 game that comes out has massive stuttering issues on pc. The engine has all these amazing features, and KEEPS adding more crazy features, but fails on the most fundamental level: deliver smooth consistent frames.
@HellPedre3 күн бұрын
90% of games developed in UE (which you clearly have no idea about) has ZERO stutters, literally the stutter issue is on the very few exceptions where you notice them because devs are lazy AF, most UE games have no issues at all, otherwise no one would use it.
@Vartazian3603 күн бұрын
@HellPedre what in the world are you talking about dude?? Its widely known issue that this engine has massive traversal stutter issues that have to do with the world partition system loading a huge amount of assets as you cross into the next partition. This in addition to other stutters. There are VERY FEW examples of UE5 games not stuttering. Black Myth Wukong is one such game.
@HellPedre3 күн бұрын
@@Vartazian360 from all the games done in UE, the only list worth doing is for the games with problems, since the vast majority hasn't. you even know how many games have been done with UE??? because you clearly have no clue, 5 known games with stutters don't make the rule
@TheUniverseWatchesYou2 күн бұрын
@@HellPedre It's generally known among C++ programmers familiar with Vulkan/ OpenGL and DirectX that the way UE handles rendering is super unoptimized on a fundamental level. The spaghetti code of UE can no longer be maintained efficiently.
@sevenfacedsinКүн бұрын
I was able to get the stuttering under control. I run an RTX3060. In Nvidia control panel I set vsync to fast, low latency to ultra and capped my fps to 60 (my PC is hooked to my 4k TV). Cap the fps to your monitor refresh rate. Use integer scaling (my games are set to a 1080p resolution, integer scaled to 2160p). In Nvidia control panel, use the image sharpening set to 0.25 and ignore film grain set to your preference. My stuttering problems are gone. First Descendant runs butter smooth. It even solved stuttering problems in Oblivion and Fallout 4.
@NinoMesarina14 сағат бұрын
I work as a concept artist for games, films and animation and no, Engines dont ruin games. People with no love for games, that are placed in positions of leadership, ruin games. Unreal engine is amazing and the future of this engine is very promising.
@shdwza23 минут бұрын
Tell me you havent watched this video without telling me you havent watched this video
@divisionic22 күн бұрын
I hate UE5, not because it's a bad engine, but because whenever I see it, it's 95% something "ultra realistic" or something that will potentially run like ass. --Edit: To be more clear, the hate is directed at games which utilize the UE5 Engine, and don't know shit about optimization. So yeah, I get that there has been many cases of games that were pretty good and well optimized, Octopath Traveler in my mind, but I'm not looking forward to the games that will be released by those that simply don't know how to code, regardless of engines. (Cough, Yandere Simulator, cough cough)
@akureshakni22 күн бұрын
I hate it because it reminds me that the gaming industry we once had has now been overtaken by Greedy Corporations.
@Anon_2_121 күн бұрын
So not true.... As a example, look up Wuthering Waves which runs on mobile.... or any other anime game made with unreal.
@divisionic21 күн бұрын
@@Anon_2_1 Fine, 95%, but my point still stands
@Anon_2_121 күн бұрын
@@divisionic Nah the engine does not affect that much. You can run Unreal on phone or standalone VR if you want. And you can also have a lot of variety of different art styles thanks to the very good shader creation ability and it mostly just is about the models and textures.
@Anon_2_121 күн бұрын
@@divisionic You just don't know what engine a game is using if you don't look it up so you think that it can only do realistic stuff
@thesilverjedi866323 күн бұрын
I was fine with the unreal engine until every game started useing it and every game felt copy paste but different name
@trashboatex22 күн бұрын
It's funny because that's simply not true, but okay.
@metallboy2522 күн бұрын
Yeah, totally. Thats why Wukong looks exactly like Kingdom Hearts IV.
@PALADINKILLIAN-140321 күн бұрын
@@trashboatex not really but okay kiddo (:
@El_Pickle721 күн бұрын
Hows it not true? Youre argument needs substance@@trashboatex
@trashboatex21 күн бұрын
@El_Pickle7 Okay. It's not true because unreal engine is blank when you open it. The engine is extremely versatile in how you're able to pretty much create things from scratch. You're even able to explore the source code and program entirely new features into it. The notion most people are spinning about "Every Unreal Engine game looking the same" has nothing to do with the engine and more to deal with the art direction of said games. Unreal excels at PBR(Physically Based Rendering), which aims to create photorealism because unreal is good at PBR, and out of the box, the settings are geared for this as well as assets such as quixel megascans, and metahuman it's extremely easy to get a project running as well as producing them faster. Unreal is capable of much more than PBR. We call this NPR(non photorealism). Some games can have distinct styles using a combination of NPR and PBR, and you'll usually see that NPR looks more distinct than PBR styles, i daresay. This is truly where art direction shines. The common misconception i tend to see is "Unreal engine 4 looked way better than 5" as if unreal engine 5 was a complete rewrite of the engine, it's not and just a rebrand of ue4. It's important to know this because you're able to turn some of these newer features that 5 added and use older methods of optimization and setting tuning, eliminating the "copy and paste look" and that's why Art Direction, Asset creation, Concept art, and much more are important to the creation of making a game, and sadly are overlooked in the game development pipeline apparently, because games haven't been about art lately, and more about capitalistic pump and pump, it's easier to ship a realistic game than a game with a unique style, but like I've said this is a developer problem not an unreal problem, because unreal can do it all, just like unity, Godot, and more. Choose whatever tool you like the most.
@Intamin21 күн бұрын
Lumen is what has mostly ruined UE5. The ugly, blurry, actively shimmering reflections on all surfaces with zero crispness has made everything look like a mess, and no developer seems to be able to curtail it because it's just *how* Lumen works. No one is talking about Lumen, it's appalling.
@thelaw353614 күн бұрын
Its good for prototyping.
@farkasvilkas58392 күн бұрын
yes
@hanskloss94825 сағат бұрын
It's so sad what's happening to gaming. Kids will never get it
@MersageSWКүн бұрын
Gamers buy and pre-order half-baked games that are often slightly different copies of each other. Gamers are killing gaming.
@imjayyy.22 күн бұрын
This is what happens when companies hire talentless hacks
@godkekliveshere43122 күн бұрын
don't you mean when companies are forced to band the knee to EDI
@I-Dcompany21 күн бұрын
I'm so god damn tired of people defending them like it's their job and livelihood. FUCK NO, you joined an industry of passion and art. You can't just half ass it for a paycheck
@DEEPANSHUGulia8823 күн бұрын
This is what I have noticed- a lot of games in unreal engine during recent times, take lots of computer resources when they are not even graphically impressive, I have tried many isometric games. And they run very badly on my system ex- soulstice, weird west etc, These games are not even that much impressive. I struggled to get 30 fps on them on 720 medium. But I can play tomb raider 2013, rise of tomb raider, gta v, batman arkham games, titanfall 2, tales of berseria, etc all at 1080p medium with 60 fps. This confuses me so much.
@trashboatex22 күн бұрын
Every unreal engine 5 project defaults settings consist of Lumen and / or Nanite. Lumen is real-time global illumination it essentially lets you edit lighting in real time. The thing about Lumen is that it's resource hungry and can reduce your frames significantly. Many indie games and individuals use this because EPic games and many others swear that it's a tool that's an absolute game changer when it's not really at least not yet. So this one setting and maybe another one like nanite may be the reason you are lagging a lot. But who really knows? I don't know how these people made their games.
@cepheus3d22 күн бұрын
@@trashboatex Honestly it's a thing I really hate about the industry right now. It doesn't take a genius to look up settings to disable things like Nanite and Lumen and UE5 performs great. When you turn them off and see significant performance gains, why not develop a game without them? Honestly looking at the Steam Hardware Survey, people run what... a 4060 these days? I have a hard time running Lumen on my professional machine, let alone someone with a budget setup lol. I really wish we'd go back to using baked lighting solutions and less temporal slop.
@trashboatex21 күн бұрын
@cepheus3d I fully agree that these new technologies aren't for making games. They're for making tech demos, I fully believe you don't need them to make a quality game.
@Intamin21 күн бұрын
@@trashboatex Nobody is talking about Lumen, it's insane. It also makes everything shimmer with a flickering, undulating spray paint shine.
@ping_th21 күн бұрын
As an Unreal engine beginner developer (100+ hour of developing childish looking game). Unreal has problem of FPS and File size that need some technical skill to fix and some indie don’t know how to fix because it’s quite hard to disable those feature
@leoncca23 күн бұрын
Engines aren't directly responsible for "good graphics", so to speak. They provide tools to streamline some tasks, and some of those tools do end up helping, in some cases, to improve graphical fidelity, but going from UE4 to UE5 isn't really gonna change that much. Art style is still the #1 one to make a game look good. I really wish it were that easy to up graphical fidelity, graphics programming would be so much easier lol.
@trashboatex22 күн бұрын
Exactly!
@acamacho22 күн бұрын
Say it louder. Unique art styles can still be made and it's up to the developers to put in the work to try, proprietary or not.
@ping_th21 күн бұрын
I agree
@reecesx21 күн бұрын
Your imaginary concept of an "art style" doesn't turn itself into a set of offline and online graphic pipelines. What omega cope is this? Let me guess, you think modifying some shader template and adjusting a hue in some texture layer suddenly makes a title feel like it has a unique art direction. B-b-but they're just tools. yea, no, it's a fortnite the open world heightmap generator featuring a part of wreck it ralphs brdf, good luck finding anybody doing anything original with it, and good luck finding any modern title using this engine that doesnt immediately fall apart in the exact same way as the rest. inb4 " source: my friend whose "making a game" by stitching together blueprints told me. trust me bro. we're doing something original. "
@trashboatex21 күн бұрын
@reecesx Indies are capable of doing it, so yes, an art style exists. m.kzbin.info/www/bejne/nJnRn5dtjs-jsNE
@DreamyAileen16 күн бұрын
2:13 This is misinformation. These are from Epic's coding standard, which is a very long document detailing best-practice code formatting guidelines for internal consistency and readability. *_They are not rules for users._* Unless you work at Epic, or intend to intend to submit code to Epic (e.g. for Unreal Marketplace), you are not obligated to follow them in the slightest.
@cobaltfog16 күн бұрын
They're just stupid and show the internal mindset at Epic.
@DreamyAileen13 күн бұрын
@@cobaltfog Yeah they're stupid, but NovemberHotel talks about them like they're rules that Epic forces every Unreal user to follow and that's just not true.
@dracofells539012 сағат бұрын
@@DreamyAileenit's not even stupid. The engine is open source. You can't have strangers submit code that can be put in the engine with slurs and sillynames in it. This is common sense
@MantasVEVOКүн бұрын
FINALLY somebody gets it! I've been the biggest UE hater for years. I really don't get why people like it so much. Is polygon count all that matters to these people?
@stlawstlaw758516 сағат бұрын
Most people are sheeple. Just look at half comments here fanatically defending their corporate overlords. SIaves with Stockholm Syndrome.
@NickyGee-f8y23 күн бұрын
I dont like how unreal engine feels, idk why
@luluskuy21 күн бұрын
Feels like tech demos that shouldn't be used now
@anonymouseovermouse196023 күн бұрын
To be fair, Unreal Engine 4 and 5 specifically have render pipelines which are pretty damn difficult to modify by devs. It's not like with Unity that you can enable, disable, and replace rendering functionality, no. In UE, you do your rendering the Epic way, or you don't do it at all. Unless you're willing to rewrite half of the stupid engine's rendering-related code. It actually does have a lot of restrictions and guard rails for a lot of graphical things specifically. I mean i love the blueprint system and the file management system, and the level editor, but the engine's graphical capabilities are hyper-optimized to do one thing and one thing only. To the point that there are cases where you can't add certain details to a level because the devs didn't think of optimizing the usage of whatever graphical effect you wanted to add, even when such effects work fine in other engines. Like, idk, cubemap reflections or something. There's a few others too, but i forget.
@Billy-bc8pk22 күн бұрын
This is such a spot-on comment. People should also look at the painstaking process Arc System Works went through to rewrite the renderer for per-pixel rendering to get that cinematic cartoon cel-shaded look for their fighting games. They used the heck out of that rendering refactor for multiple games, but it was well worth the time and investment they put into it to achieve that result. They discuss the details of it during a dev talk at one of those events, can't remember the name, but it's well worth a watch.
@anonymouseovermouse196022 күн бұрын
@@Billy-bc8pk Thanks man! And that does sound interesting, i'll have to read up about them
@trashboatex21 күн бұрын
@@Billy-bc8pkCDEC
@reecesx21 күн бұрын
What's even worse is read harded people like the video poster will unironically narrate how fantastic unreals graphic pipelines are, like at 4:40 .5, all the while showing a roblox mod looking truck model, broken puddle displacements, a building being blown out by screen space bloom, a wall of that aforementioned building being clamped to just white [1, 1, 1, 1] because of direct sunlight, a blurry mess of everything (not even dof/bokeh or motion blur. it just looks gross), and a plasticy BRDF, but hey, at least it has tons of procedurally generated prefab spam. Yea, good luck fixing up that totally adjustable diy toolbox of an engine. I thought we moved past prefab spam and empty height map based open world generators but i guess that's what the zoomies and consooomers want now
@anonymouseovermouse196021 күн бұрын
@@reecesx This might be the most correct and funniest fucking post i read all day lmao, you're absolutely right. Though i mean, with enough tinkering, you can get UE graphics to look kinda decent, like Fallen Order imo, but yeah that matrix demo is ass. I do also wanna mention that the wall being clamped to pure white is bc of the roughness and specular values. UE4 (at least) has next to no documentation about how to set them up to look good, and what you can achieve when modifying a material's specular and roughness. Actually, what documentation exists on the topic tells you to not touch the specular value at all (lol) which results in that disgusting smear of white light on surfaces regardless of the roughness value. And of course the concept of modifying the engine's lighting model within the editor to achieve different results is completely foreign, you have to once again refactor half of the engine to change anything meaningful. Edit: just to drive the point home, this issue in the engine, as well as documentation results in many UE games, for example Atomic Heart, in having those white smears. In that game, once you go to any underground bunker with wooden flooring and with a light source nearby, if you look at it from most angles, half of the wood texture turns yellowish gray, thanks to specular smearing. Not to mention the 20 other smeary and/or temporally unstable and undersampled effects used in UE games. Epic encourages this shit lol.
@justinp917023 күн бұрын
I really wish iD Tech 5 (or whatever version it is today) would find its way into more games. I like the Unreal Engine and it's a technical marvel that Epic Games put a lot of effort into making, but I also don't like the monopoly it's giving Epic Games. And telling devs what they can and cannot make in it with a threat to take licensing... that's a HUGE RED FLAG. Anybody who is old enough to remember... the unreal engine and id tech engine used to go back and forth on graphical quality but Unreal ended up winning in the end. I believe we need to get something like that back. Another game engine that can be competitive and can keep Epic Games in check. DOOM ETERNAL in my opinion is a technical marvel that outmatches most games made in Unreal Engine. Both in graphical quality and optimizations. If I was Microsoft I'd look into throwing resources into the iD Tech engine and expanding its toolset with more functionality and enhancing developmental experience. They could even pull a Star Citizen and change it so much that it becomes its own engine.
@CoryMillard22 күн бұрын
Doom eternal uses id tech 7. The dark ages uses id tech 8. I agree with ya maybe licensing issues idk.
@thegodofalldragons22 күн бұрын
They recently released a pretty extensive modding toolset for Doom Eternal. The level of customization it offered made me wonder if they were toying with the idea of throwing their hat back in the ring, engine-wise.
@DaDoubleDee22 күн бұрын
The marketing by Epic Games was phenomenal, they really sold UE5 with their tech demos and every gamer/vfx artist collectively creamed their pants. Funny how almost everything they showed in their tech demos has either been done before or hasn't been used yet in a game
@CoryMillard22 күн бұрын
@@thegodofalldragons No I don't think so. I use id studio to make maps for doom eternal. You can mod the game with it. Id software is my favorite but I admit their engine is good mostly for fps games. Where ue5 you can make different kinds of games and SFX.
@DropletPlant21 күн бұрын
So magicaly it is fine when unity had 90-95-97% of the market dominance and now magicaly,coincidently when epic/UE finaly broke hat and got to 45-50-55% OF MARKET FINALY AFTER DECADES OF UNITY DOMINANCE NOW is magicaly bad BUT no one bat an eye when Unity was dominating left and right and STILL IS DOMINATING IN SEVERL SPHERES UNITY STILL HAS 60-70-80% market especilay in mobile sector where still UE AND OTHERS DIDNT MAKE MA HUGE DENT IN UNITYS MOMNOPOLY.
@nopensКүн бұрын
It all started with ue3. Every late ue3 game looked the same. Technically impressive yet soulless.
@Makoto0323 күн бұрын
I like variety in gaming, so I don't want every game using the same engine. I like that alot of Japanese rpgs use their own engines and have unique art styles. Even if it may seem janky gameplay wise sometimes.
@trashboatex22 күн бұрын
You need to understand that an engine is just a development environment, where you add your own assets and functionality into. It really doesn't matter which one you use its a pick your poison type of situation, what truly matters is what direction you choose to take your art which actually doesn't have anything to do with unreal at all it has to deal with what models you're using, are they low poly, or high will you hand draw your textures, or procedurally create them, is it stylized(NPR) or Photorealism(PBR) this will define whether or not your game looks unique or not it's always been art direction.
@I-Dcompany21 күн бұрын
Japan actually gives a damn. That's why Nintendo is so successful
@DropletPlant21 күн бұрын
ACTUALY YOU ARE silghtly incorect.From past 5-6 years MANY started using unity,some unreal and some godot or some custom made engines wich have godot or other engine as their base/bedrock. So its not as you think it is.There are also some in house engines that some japanese studios made that are actualy called different,are modified diffentry,have different tools and ways of using tools BUT if STRIPPED DOWN could see that the BASE/CORE of the engine is basicaly unity,unreal,godot,cry,..engine core or certain features basicaly took/inspired from other engines and refactored in a way to be functional in their own custom engine. LONG GONE are the times where custom engine/in house engine is fully in house bcs nowadays or past 10 or so years MANY in house engines,its core/base are litteraly just stripped down version or feactored version of some other engine that alredy is on the market just additionaly tweeked,changed,adapted.
@KingKrouch23 күн бұрын
Everything using the engine looks the same because the engine makes custom shading (for example, toon shading) a complete pain in the ass to implement, it's a pain to have official modding support (you can't distribute modding tools to anyone that isn't a UE licensee and their own UGC plugins don't work anymore), rather than adding C# they're adding Verse (their own scripting language that has terrible syntax), controller support in the engine still sucks on PC, most developers aren't taking advantage of Unreal's scalability settings or performance profiling tools. I used to use UE4, but I got tired of waiting for Epic to fix glaring engine issues. Despite Unity's problems and Godot's problems, at least those don't actively get in the way when I want custom shaders or to extend the engine's functionality.
@OnyeNacho22 күн бұрын
Plus at least Godot is entirely open-source and can be used against the creators when necessary (ie. now). Unreal Engine is a bloated yet visually attractive trap. Nothing more.
@LuaanTi13 күн бұрын
Forget about controller support on the PC, they can't get the _keyboard_ working right! UE5 games essentially require you to switch to a US keyboard layout to play. Sure, you can manually remap all the keys to get them to where they're supposed to be, but not only is that a lot of stupid work you shouldn't be doing, the UX still sucks as all those key hints are now completely ineligible (e.g. say goodbye to 1, 2 and 3 for inventory slots, and hello to "___@@" and "caretaefd" and such).
@rogerwinright229022 күн бұрын
I am an unreal engine developer by trade. The problem with the combat system in Unreal Engine is that everyone trusts and tweaks the built in stuff instead of building anything new with it. As for the AI, the behavior tree system is incredibly well built and can be used for some extremely good AI but I wouldn't doubt that hardly anybody uses it in that capacity.
@HenrichAchberger21 күн бұрын
thats weird, I think their behaviour tree is utter trash and pain to work with. building my own behaviour trees instead of their was so much easier with so much better results
@I-Dcompany21 күн бұрын
Any comments on the other engines? Such as Unity?
@HenrichAchberger21 күн бұрын
@@I-Dcompany if I used unity my game would be way way worse
@I-Dcompany21 күн бұрын
@@HenrichAchberger Hey Slender became a cult legend from that engine
@I-Dcompany21 күн бұрын
@@HenrichAchberger Which is still not playable on Xbox smh
@rajeev_kumar2 күн бұрын
I don't care whether a game is made with real engine or unreal engine, as long as it looks good, I'll play.
@GeeeEmmmКүн бұрын
The censorship is enough of an excuse for me to never buy a UE game. 🏴☠🏴☠
@_its.just.regi_21 күн бұрын
Sounds like this is a people/studio issue, not the engine, no?
@FlamespeedyAMV23 күн бұрын
Any AAA game using this engine i just avoid, tbh im avoiding all AAA games
@Nomadmandude23 күн бұрын
videogames are shit now and im getting too old to even care anymore... im going to make a garden... screw this.
@randomcommenter10_23 күн бұрын
just play Indie and AA games because that's where the soul is at, even Inide/AA games made in Unreal can be really good as I know of many
@gorillagroddgaming23 күн бұрын
Even indie games are trash now. Most are soulslike slop, roguelike slop, metroidvania slop etc. Also they almost always have some political messaging in them too.
@DogeickBateman23 күн бұрын
@@gorillagroddgamingI play games like door kickers now, those are far better and indie too.
@stevekramerf24223 күн бұрын
@@DogeickBateman One of the few pearls in a sea of crap.
@77wolfblade23 күн бұрын
hey valve Might be a good time to release that source 2 engine.
@krishnaprasad157020 күн бұрын
😂😂
@IMNOTLEAVING21 күн бұрын
the gaming industry doesn't have a engine problem it has a greed and talent problem.
@queuedjar457814 сағат бұрын
Greed itself isn't inherently a problem if consumers actually make informed decisions and choose quality over what the screen tells them to buy. Consumer problem and developer problem.
@MartinDlabaja16 күн бұрын
You seems not to really understand how it works. Unreal is open code, you can code anything you want in it, its not restricting devs.
@Varangian_af_Scaniae4 күн бұрын
You shop everything on Amazon right?!? This whole video is about monopoly ruins!!!
@HellPedre3 күн бұрын
ofc they dont, its such an easy, ignorant scape goat tactic to criticize the industry just blaming a tool... it really shows the ignorance, ppl are clueless man
@ikagura23 күн бұрын
I am a bit bored of seeing the same visual effects from that engine.
@trashboatex22 күн бұрын
You mean you're sick of developers not having art direction. Because last time I checked, unreal is blank. When you open it, you have to create assets and visual fidelity yourself.
@Irrelavant__22 күн бұрын
that's on developers not on the engine. UE is versatile and can do stylized and realistic visuals very well (go on artstation and look it up). If the devs are incompetent or directionless then you get your generic looking slop just to make quick buck.
@joshua4277723 күн бұрын
As a solo dev it saves me a lot of time on graphics, and I do know how to use the post process stack. In the past I spent days Trying to get unity to look like unreal.
@ivibs198423 күн бұрын
I really like Valheim and Shadows of Doubt. Both run on Unity...... both really stutter.
@jrconway323 күн бұрын
That's the thing. Its great for independent and solo developers. But all the big name companies using the sane engine is a huge problem...
@richardPhilips223 күн бұрын
Well as a solo Dev no one expect you to create your own graphics engine , but AAA could
@OnyeNacho22 күн бұрын
@@jrconway3 It is not great for anyone, least of all indies and solo devs. Since the third installment, Unreal Engine was always designed for AAA devs as their primary customers. It was never truly indie-friendly like Epic pretends it is. They had to make concessions to make it work for indie use. Even then, the 5th installment is a unreliable, bloated mess that is difficult to optimize and likely will require you download the source code or work some depackaging magic to attempt a proper optimization of your product.
@XeenimChoorch-nx8wx22 күн бұрын
You compute the physics then render pixels … what is the problem? Not nearly as difficult as centering a div
@Aurik-Kal-Durin22 күн бұрын
If they made a new Halo game on the Halo 3 engine or the Halo: Reach engine in 2025, I would probably buy it. Yeah, the graphics aren't as good as what can be made today on Unreal Engine 5, but they look good enough, and the core gameplay of those games has always been a lot of fun.
@potatopotato8360Күн бұрын
If Half-Life 3 was released in 2025 on the same engine from 2004, it would blow out of the water all "AAA" corporate garbage released nowadays.
@sbaltysКүн бұрын
I've recently started going back to games from the 2005-2010 era, and it really feels like this is when gaming experiences peaked. Since then, games, imo, have become very derivative. Sure, visuals look better now, but I don't think gameplay has made any strides.
@joseph.cotter7 күн бұрын
A couple points. The base code is all available for modification by the game studio, so that they can get in and replace any areas of the code that doesn't suite their vision without having to create an entire engine from scratch. This _allows_ for a potentially highly modified game play from the base engine with a fraction of the effort of maintaining a whole engine. Second, having people with a base skill set for developing in an engine *cannot* be overstated. As someone who's career and company was as a corporate trainer I can tell you that the #1 cost in changing software was retraining costs. Certain things really do benefit from some level of standardization to allow people to focus their attentions on artistic aspects rather than wrangling learning an engine. * This is not to discount most of what you have said as you have made some really good points. There are always tradeoffs.... But, there is a reason people building their computers moved away from writing their own operating software and moved to pre-made OS's like Microsoft and Linux. This is just the next level of that. I have for a long time argued that game engines are actually at this point, approaching being simply the next level of an OS, like GUI's were over text based interfaces. It was when there was a move towards GUI's on all client level machines became the default that things got rarefied down to Windows, Apple and Unix/Linux. All of the other graphic OS's lasted for a brief moment and died. We are now at a point where a 3D layer on the OS will be common and as such we are seeing the same consolidation. Oh, and Linux is also highly modifiable but the majority went towards the pretty much standardized Windows and Apple OS, so yea... there is that, re: the 'laziness' comments you made are not unfounded. Although not sure if it is laziness or shift in targeting resources... Personally I would side with 'some of both.'
@nikkeydc23 күн бұрын
When will the WOKENESS and REALISM in gaming end????
@todesziege22 күн бұрын
Games don't exist in isolation. The same ideas has shaped movies for even longer.
@trashboatex22 күн бұрын
Make your own game without any of them
@NicholasAdamDemonte3 күн бұрын
@@trashboatex “if you don’t like it, make your own!” Sorry, clown, most of us here are not game developers and you’re allowed to be critical of games without creating your own.
@xXSilentAgent47Xx22 күн бұрын
It's crazy how gen z and a gamers ruined the games. They care more about graphics and everyday grinding than quantity. Why even play game for graphics when we have awful storyline and lack of fun stuffs and more side activities? Why are collectibles considered to be "fun"? They never were fun and never will be. That's a fact. Lack of creativity on story and game offerings is big issue. GTA SA had so much in game that devs wanted to give more if their time was extended. Probably would've been far better than GTA 5. There are boring side stuffs like Valet and Trucking but that's what made game impressive. Being new to experience the quantity. Saints Row 2 had so much than SR TT yet the sequels didn't offer any of what 2nd game did. Game was fun and had new stuffs, but previous stuffs like Septic Truck, Fuzz and Trail Blazing felt better (Trail Blazing has in TT and had improved driving mechanic, but didn't offer much more fun. Felt bland and downgraded, you're just driving around instead of hitting the explosion barrels and have multiple explosions).
@I-Dcompany21 күн бұрын
My dumbshit generation has ruined even more than gaming. I'm technically gen z but I'm a traitor to these disgusting people
@I-Dcompany21 күн бұрын
Also SA was my very 1st game at the age of 4
@Lucrei.20 күн бұрын
Given that 3D platformers (the kings of the 90s) are one of my favourite genres, I'm going to take offense to that and say that collectables can be fun, they just need to be in well designed games where they are the reward for clearing good level design This also applies to things like classic Zelda, Metroidvanias etc.
@farkasvilkas58392 күн бұрын
-Why even play game for graphics when we have awful storyline and lack of fun stuffs and more side activities? +100
@NeedSomeNuance22 күн бұрын
No one, and i mean NO ONE, will tell you that their favorite thing about their favorite game, was the graphics
@gn-by2ve23 сағат бұрын
This video foreshadowed the dog shit AI that’s being reported for stalker 2 lol
@AndreGouvea16 күн бұрын
About the censorship (or not): The section above says "When you work in the Unreal Engine codebase, we encourage you to strive to use respectful, inclusive, and professional language.", they are talking about THEIR CODEBASE... There's no censorship in the code that YOU going to create using the engine (actually there's no way for them to even control this), so stop BS to get some clicks.
@capoeragames208121 күн бұрын
Not just unreal engine, you nailed the "more poly count, more sample counts, bigger map, more more more!!" that's the problem with today's games, they focus on bigger, when less is more, we've achieved so much in the past when it came to graphic, we didn't need ray tracing, upscallers and frame generation for NFS 2015 to run above 120 fps, they achieved cheap photorealism with great techniques and creativity, utilizing the best of their abilities to overcome the limitations of that era and now all we see are games using some kind of lumen, nanite + frame generation + upscaler and glueing with spit and hoping it sticks.
@CharlieIsDigital23 күн бұрын
I completely agree. A lot of people were ragging on Bethesda, saying Starfield sucked because of their outdated engine and they should move to Unreal already. This isn't the problem, though. If it was, we also wouldn't like their older games that were made on more primitive versions of it. They failed with Starfield because they didn't play to their creative strengths or their engine's strengths. This obsession with graphics will hopefully taper out over the next decade or so as we see continually diminishing returns on trying to make things as photorealistic as possible. They're going to have to start making interesting gameplay and AI instead or everything will just feel like the same, bland formula.
@NicholasBrakespear23 күн бұрын
All very true... but it still hast to be said, their engine was always awful, and every older game Bethesda churned out would have actually been better on a different engine. Even Morrowind. In fact, their engine got worse. As a modder, I couldn't help but notice that more and more things were hardcoded over time, and more awkward to change. And good grief, the dialogue/quest system... to this day, as both a modder and an indie developer, I have NEVER seen a dialogue system so awful. Tying important quest variables and dialogue checks - right down to "whose line this is" - to case-sensitive strings? It's a wonder any of the quests worked at all.
@ledzep102323 күн бұрын
@@NicholasBrakespearnot to mention that the PC ports of most Bethesda games are super unoptimized and bugs/crashes will happen frequently. Even Fallout 4 has cloud syncing and crashes. I wish Bethesda would make a new engine from scratch, they desperately need it if they wanna make functional games
@Billy-bc8pk22 күн бұрын
@@NicholasBrakespear This is where engine refactoring should have been done -- they could have spent three to five years converting to a 64-bit floating point precision platform for large world coordinates and buffered streaming to do away with chunk-based load screens, but they obviously decided to go the quick and dirty route instead of putting in the time to upgrade the Creation Engine to be competitive. Wouldn't be surprised if they make a silly announcement saying they have switched to UE5 for The Elder Scrolls 6, which will get a bunch of normies cheering and clapping, only for it to come out even jankier and even less optimised than previous Bethesda outings.
@Damian-cilr216 күн бұрын
Billy if it switches to ue5 it will be unoptimized as all hell 100% and it will suck (its fucking bethesda,their latest "rpg" is barely an rpg) (sorry using a custom youtube frontend,doesn't have @ing people properly yet atleast)
@dougburton959114 күн бұрын
Bruh...this is just all wrong information, also stuff that has nothing to do with Unreal Engine. This is like saying pencils are ruining writing. All the individual points are wrong too.
@bdleo30016 сағат бұрын
Bruh... pencils are not owned by one company so that faIIacy is IaughabIe. I guess sheeple are always so eager to be controlled by someone...
@orange_turtle341219 сағат бұрын
REDengine was already superior to UE5 imo, at least graphically. With some minor shading mods you can get cyberpunk looking damn near identical to real life. I assume theyre just switching over because UE is easier to learn
@digitaurusКүн бұрын
Interesting video. The collapse in gameplay sophistication has been noticeable. No idea if it is in any way attributable to switching to UE5. For example, Battlefield 2042 is a much worse game than Battlefield 1, but both use versions of Frostbite. I would love to understand more what is going on in the industry to cause this.
@Hilislaw22 күн бұрын
Games used to be forms of art. Games today: bland chunks of woke dei corporate garbage. The AAA industry can't die fast enough.
@Varil928 күн бұрын
Nowadays developers can't even bother to create their own proprietary engine. 20 years ago almost any studios had their own engine and every game felt different and somehow experimental. Nowadays game developers are just modders who use Unreal Engine and everything is bland, similar and in the worst case poorly optimized.
@antongrant88273 күн бұрын
If it was up to the developers, I suspect, that most of us would love to do that. But sadly, it is extremely hard to explain why writing your own tech would be beneficial, because very often developers and their management care about different things: while the developer, if passionate enough, would mostly care about things like performance, engine core tech quality, development tools, etc. management mostly cares about deadlines, profits and just generally how to do more with less. Just to be clear: writing your own tech IS, most likely, beneficial, because not only it allows you to tweak it to match your exact needs, it also opens a door for greater optimization options, reduces the bloatness of the code, and most importantly distinguishes your game among others. For now, the industry is mostly switching to unreal, but I hope that will change with time. At least, a lot of gamers are not happy with the way we are going rn)
@AugerHybrid19 күн бұрын
As some one said on internet: gamers want shorter games with worse graphics.
@d-turn33148 күн бұрын
These same people will then complain and say "why does this new game only have a 6 hour runtime and worse graphics than the older game in 2015".
@extrawolf38642 күн бұрын
@@d-turn3314I think they complain about that when the game is 50-70 dollars
@MoadTomi2 күн бұрын
if by worse graphics you mean games that dont want to redundantly compete with real life, then you dont have much of an argument. as for wanting shorter games, that's usually what people who like realistic games want because they dont want to bother that much with the gameplay and simply want a cinematic experience and thats it
@MoadTomi2 күн бұрын
@@d-turn3314 ...you need to be looking for these oddly specific people in order for you to consider it as a pattern of some kind
@kylek29Күн бұрын
As you discuss .. I think the right teams will make their UE games look unique. The problem is the rampant VC investment means they are looking for ways to cut costs and your biggest expense; labor; is cheaper when people compete and there are way more UE5 people than people familiar with your inhouse engine or capable of becoming familiar with it.
@gdizzzlКүн бұрын
As i sit here and play, : bloodlines, Fallout 3, Legendary Wings, Aerofighters 2, supermario world
@angryskycraper3 күн бұрын
have had this feeling for years, copy pasted games, not inhouse game engine leads to dependency to the engine's manufacturer, losing knowledge on how to operate/develop their own engine... this is BAD like REALLY bad. and the fact so many big developpers are giving up such a core component of their games so easily is very dangerous for the future of game development
@Me__Myself__and__I15 сағат бұрын
Do you have any idea how difficult it is to build, test, support and maintain a custom game engine that aspires to be state of the art? Its probably one of the most difficult things to do in all of software dev and requires a massive investment in time and money. Why not spend those resources on the game itself rather than reinventing the wheel?
@angryskycraper9 сағат бұрын
@Me__Myself__and__I totally agree, this is one of the main appeal of unreal engine. However just like in the car industry, i think it's important that not every manufacturers uses the same engine.
@rein654823 күн бұрын
RAGE Engine and ID Tech Engine are amazing
@Intamin21 күн бұрын
ID tech has had major texture pop-in issues in the past, have those been solved?
@pass-the-juice23 күн бұрын
every game is just "photoreal man simulator" with a different skin
@forasago14 күн бұрын
"man"? are you sure?
@rift106713 күн бұрын
One aspect in gamedev UE5 is improving/streamlining significantly is the animation pipeline. They are implementing ways in which you can create variety in your animations through increasingly complex control rig features. But the problem remains the same as with other facets of UE5: they're being utilized on a surface level. UE5 as an engine is FASCINATING - it's just that nobody's taking the risk to push the engine to its absolute limit.
@KoozwadКүн бұрын
Epic Games in general is ruining gaming
@frahohen22 күн бұрын
Creativity is dead. Welcome to the century of banality. 😢
@I-Dcompany21 күн бұрын
We have few exceptions and by God they are good
@Danlovar8 күн бұрын
No dev wants to make a game that has broken mechanics.
@SomeCanine22 күн бұрын
The main reason they are all using UE5 is because they no longer have the staff who can use and modify their internal engines. That plus they outsource a lot of things. They get a lot of college grads who come into their company and have no idea what they are doing because the internal engine is so much different than anything they learned in school. So they have to spend a year training every new hire before they are productive.
@honaleri2 күн бұрын
2:07 Completely false. Wow, that has to be intentional misinformation. No, those standards about slang and gendered language are internal document standards for community members who work on building the source code for the Unreal Engine itself. Those standards exist for how the code inside the engine should look, because that coding standard is something Epic Games as a company upholds for its workers. That has nothing to do with any restriction that any developer must follow. If anyone downloads the Engine, a company or other otherwise, they have no obligations over the type of content they are allowed to make with the engine, with the exception of something illegal. That's the only restriction on content. They are not arbiters in any sense over content made with the engine. Not even a little bit. You literally had to know this if you read the page where that coding standard is hosted publicly. In order to get a screen shot. you had to have seen the rest of it. And that means you intentionally made stuff up. Or you got this information second hand without verifying it before saying that to thousands of people who just believed it. That's really bad.
@DarkflameZMКүн бұрын
The engine itself is not the root cause of the problem, but a symptom of a much bigger problem. American AAA publishers have fired and dumbed down game developers to force DEI (didn't earn it) teams. These new DEI teams have no clue what they are doing, no clue how to optimise their creations. Epic make major optimisations to their engine every 2 releases, version 5.5 offers Megalighting for example. You should be thanking Epic for trying to make these new dumbass dev teams' lives easier optimisation wise.
@arashairshiraz1046Күн бұрын
unreal 5 has just started to show its greatness and im far from being tired of this engine .its not like ps3 era that games were really lookalike and unreal 3 kinda ruined games back then .no game has yet achieved that matrix level of graphics and no game has used megalights yet .you are kinda right about gameplay stand point or ai stadpoint but visually there is no need to be worried about these stuff .
@Klayperson14 күн бұрын
Moving to UE5 means absolutely nothing. Games have been transforming into slop regardless of engine, and that's thanks to greed and "modern" culture. The percentage of genuinely creative game directors is not going to go down due to studios using Unreal, nor will it go up. As always, we will just have to vet our purchases and vote with our dollars, as it always has been.
@FU_SU_LU23 күн бұрын
Not every game needs to be photorealistic, hell, most games don't need to be...
@trashboatex22 күн бұрын
Exactly look at Legend of zelda windwaker it's a game that's 22 years old on gamecube, and the art still lives today. That's the true power of art direction.
@DropletPlant21 күн бұрын
it has nothing to do with engine but devs.Its devs CHOICE on visual art if tey want to go 2D,3d,photo realism 3D,stylized 2d/3d,stylizzed-realistic or something else....
@RezaQin23 күн бұрын
If the game doesn't run at 60 FPS minimum, no thanks.
@polyhawk15 күн бұрын
On an individual level, Unreal Engine lowers the skill threshold to allow people that aren't necessarily game developers to be able to actually make games. A lot like how 3D software has evolved over time to become easier to use, making it easier for people to learn 3D artistry. I think in the world of art, your output and style shouldn't be limited by a skillshelf, but instead how passionate you are about creating it.
@liorsharabi9584Күн бұрын
Don't have the game, hate the players.......its not the Engine. its the devs and company that uses it, you can clearly see some studios making amazing games with that Engine.
@daffyjuicex20 күн бұрын
Yes! I have gotten flamed so much for saying ue's generic visual style is so boring! Photorealism is overrated! To be fair though, it is not only because the two reasons you mentioned. The biggest reason to make the switch is because of maintenance of their own engine takes up too many resources (devs). It simply costs too much, teaching new devs their engine as well as implementing new features, etc
@HybOj21 күн бұрын
2:30 well this is a big issue, if the woke is implemented at the engine level. I dont mean it as a joke, this is actually insane :X So Its not just Stutter Engine 5 but Woke Stutter Engine 5. Pfff
@fearedjames2 күн бұрын
This guideline alone now just gave me inspiration for a character in my Godot project. Mans *really* into his mecha.
@AFCMS23 күн бұрын
2:14 There is a real misconception that this policy applies to game developers. It ONLY applies if you want to contribute back to Unreal Engine directly. As much as I dislike this kind of "inclusive" policy, it's something that a lot of projects have including for exemple the Linux kernel. Please spread the word, a lot of anti-woke influencers are repeatedly saying this which is simply not true. This mistake is understandable since they aren't developers themselves usually but this really need to stop.
@Billy-bc8pk22 күн бұрын
And Linux is in all kinds of dissary. Also, this is a HUGE factor in design because you're doing more harm than good by trying to obfuscate the matter. Backports and refactors are the backbone of original game design using general purpose engines, every unique Unreal Engine game has had to refactor parts, and being hamstrung by their "inclusivity" mandates will ruin a lot of games before they even get going, because they will have to write around all of the jumbled new language mandates. Every unique Unreal Engine game has had to refactor large parts of the code, such as Dragon Ball Fighterz or Mass Effect 1 or Assetto Corsa. This idea that this policy isn't that important is a flagrant way to misconstrue and mislead people about the widesweeping effects it will have across the industry for anyone looking to modify the core functionality of specific Unreal Engine systems.
@burrybondz2252 күн бұрын
batman arkham, abzu and fortnite were made with unreal engine. Any copy pasted artstyle can only be blamed on the developers.
@junechevalier16 күн бұрын
Red Engine might be more capable in terms of fidelity, but are we forgetting how Cyberpunk performed when it came out?? Also Wukong was built on UE5, I think it was good. The problem isn’t the engine, the problem is lack of creativity
@laius604721 күн бұрын
You guys act af if theres no good games just because our favourite companies degenerated into oblivion. No company can last forever (because people in that company change). So just move onto something else. There no need to worship a brand or a company.
@divinecomedian221 күн бұрын
We can bemoan the loss of great franchises
@laius604720 күн бұрын
@@divinecomedian2 there's only that much that a franchise can be milked