NTE Combat is...Something! (CN Test)

  Рет қаралды 535

Mordant

Mordant

Күн бұрын

Пікірлер: 7
@kri1ndawn440
@kri1ndawn440 19 күн бұрын
2:52 So basically it's like the CBT 1 concerto system from WuWa but with additional effects
@iammordant
@iammordant 18 күн бұрын
Precisely
@suntailu88
@suntailu88 17 күн бұрын
Thx Mordant! I hate how you’ve been buried by the YT algorithm after WW released, but it’s great to still see you making content. I’ll def watch your NTE video on combat when it releases. :3 Thx for crediting everyone too ☺️ And I’m also glad you’re making content in most of these games. 😲 It’s going to be a lot harder when all the other games like Arknights Endfield, Duet Night Abyss, Project 2/3, etc come out. 😭 So many interesting games but not enough time to cover them all. 😩 If I had to give criticism, I would say that the city needs more teleport waypoints maybe? I mean, I personally love driving but it still seems far apart. Oh, and definitely change the running animations. They need to be faster because for the amount of weight they’re putting into the run, they sure aren’t running fast 😂. I’m confused about the climbing features in the game as well. Is Nanilly the only character capable of running up walls? It seems for now that this CN test was just to take some great features for other games and see how the community reacts to it. NTE surprisingly already has its own charm (to me), but they need to do a lot of reworking to make sure every facet is clearly conveyed and easy to understand to the audience. Right now, they aren’t doing much in that aspect.
@iammordant
@iammordant 16 күн бұрын
I wish I knew how to appease KZbin so it would stop burying me, but it's fine I'll claw my way out Always brings a smile to my face seeing an OG leave a comment. I appreciate you a lot Thanks for taking time to watch I also had similar thoughts about the teleport situation, it's something that can be easily fixed by making the houses and businesses we own serve as way points. The reroreros can also be increased in number in areas where we don't have a lot of real estate to get
@iammordant
@iammordant 16 күн бұрын
As for the wall walking ability, it's a thing only Nanally can do. It's an effect of her skill I never noticed the sprinting thing personally but everyone has been talking about it, I must be blind honestly 😭
@suntailu88
@suntailu88 16 күн бұрын
@@iammordant lol, it just feels so slow especially when some/most(?) characters are being dramatic and having unique sprinting animations lol. Oh, and they need more combat. If I remember correctly, I’m pretty sure combat is not one of the main things the dev team was thinking of centering the game on 🤔 Which is pretty much fine by me because we already have loads of other games that are better and want to focus on combat yknow? They’ll probably improve it, but I am also really interested in mainly their QoL features, and other side mechanisms. Those are more attractive to me right now. Since they don’t want to really focus on combat (I mean ofc they will but not as much as per say, Kuro), they definitely need to hook people with their more homely mechanics and story. Their animations, I have nothing to say on, except a good job well done. They’re really expressive and this is the first time where I’ve actually liked the main companion accompanying you to most places (Mint). Cut scenes actually look and feel really great in setting mood, etc. Its an incredible step up, ESPECIALLY from ToF’s early story animations. From someone who played it when it first dropped, it was quite literally dog shit. 😅😅😅 Anyways, can’t wait for future vids! 🙏🏼
@iammordant
@iammordant 14 күн бұрын
@@suntailu88 thanks for your feedback. It’s definitely gonna be in the fan feedback video
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