We had a great game of O Group this weekend (6mm winter Russian Front) and had a blast. Thanks for the great rules and the helpful videos. Our intent is to fight a big battlegroup action in a few months when we are all together. We done!
@emilioduch4993 жыл бұрын
I discovered this rules a couple of weeks ago, at first I was a bit skeptical about the design. I must say that I was completely wrong. They are great, these videos are awesome if you want to speed the learning curve of the game. I can't wait to pmay my firts game, hopefully this weekend. Cheers from the Canary Islands. Great work David and TFL staff
@dmchodge3 жыл бұрын
This game looks better and better with every video.
@MrFlyXwire3 жыл бұрын
I've enjoyed the whole series of AARs here (and the rules expose contained within)! Going to miss watching these videos, if that's what's planned, but will look forward to getting the rules here in the Midwest USA pretty soon. Thanks much to Rich, Dave, and Chris for delivering some great entertainment, and an enticing intro to 'O' Group! Dave S.
@TheBunnan3 жыл бұрын
Preordered and can't wait! Sending out international orders first is much appreciated Rich, it's surprising how many UK based companies don't give a fig for their OS customers.
@ashchyolok3 жыл бұрын
Dear Rich and Dave! Thank you for these wonderful videos! I feel I'm learning the rules on the go before even reading them, which is fantastic! I can't wait to get the rules in my hands (or head) and looking at my available forces to see if I need to build anything else to start playing the game ASAP. And what I definitely missing is patrol markers. I would love to make some scenic bases with recon troops, but I'm wondering what should be the size of the marker? Should it be 40mm diameter as those poker chips you guys use or I can go with anything round, like 30mm or 50mm plastic base?
@ruckandmaul50183 жыл бұрын
Any size you like, but I wouldn't go much larger than say 50mm for 15mm or smaller figures.
@seanmcbride83 жыл бұрын
Hooray for overseas orders! Great job gentlemen. I am eagerly awaiting this shipment.
@benfiene64173 жыл бұрын
Another great video, and as Derek said, it keeps looking better and better. Loving the mechanics, the ambush in particular seemed a simple solution to thr complex problem of modelling ambushes.
@robinbracey26763 жыл бұрын
Maybe a rather silly question however I'm solo and so far so good , but the sets of tokens do I need a full set for each force ( attacker and defender ) or just one set of tokens covering both side ?
@toofatlardies3 жыл бұрын
One set will cover both forces in most normal situations.
@robinbracey26763 жыл бұрын
@@toofatlardies Thank you for your time in replying and making that clear, I would not have minded purchasing another set but at least I can get on with learning the system now rather than trying to fathom out why the difference in numbers as some token amounts made perfect sense while other's such as the six ' Command orders ' made me raise the question as I thought they were HQ orders so would require six each side , but of course the dice located on the HQ base are for that aren't they so again thank you .
@Hedgehobbit3 жыл бұрын
That artillery strike seemed improbably effective against tanks.
@ruckandmaul50183 жыл бұрын
If you consider that the artillery was probably 152mm howitzers and then add to that three out of the four attacks rolled very high and well over the average; yet no tank sections were knocked out. Lots of suppressed tanks and some Damaged, yet all the shock can be rallied off in future turns.
@lorddraconum2 жыл бұрын
What armies can you play in Ogroup?
@ruckandmaul50182 жыл бұрын
German, British, US, Russian, French, Dutch, Belgian, Italian and soon Hungarian, Romanian and Finnish as well.
@WARdROBEPlaysWWII3 жыл бұрын
Fantastic you make these - does your preorder bundle sale end on March 1?
@toofatlardies3 жыл бұрын
The day before. The last day of February.
@ThemadTinhatter3 жыл бұрын
Out of interest, are the rules granular enough to account for flank or rear shots to tanks? Or is only a single armour value assigned?
@ruckandmaul50183 жыл бұрын
Both Front Armour factor and Flank/Rear Armour factor.
@chrisg94453 жыл бұрын
@36 minutes the right hand panzers move out of the beaten zone to avoid taking more shock. However, one of them is suppressed. Obviously you can still withdraw in this instance? PS looks a great set of rules
@ruckandmaul50183 жыл бұрын
Yes, suppressed units can automatically retreat out of an artillery beaten zone. Attempting to withdraw suppressed units under other circumstances is more difficult.
@chrisg94453 жыл бұрын
Ruckand Maul Great, thanks for the clarification
@garymhutchinson90933 жыл бұрын
@@ruckandmaul5018 I bouht a copy of the final rules. Can you point me to the section of the rules that discuss extra shock for staying in a beaten zone?
@ruckandmaul50183 жыл бұрын
@@garymhutchinson9093 It's part of the results table - see Section 15.7 Table 3, p73, the final remarks at the bottom of the table.
@Ian_KH3 жыл бұрын
I'm really looking forward to these rules. I'm keen to find a method of converting my 20mm, 1:1 troops into playable units. It shouldn't be difficult.
@sirrathersplendid48253 жыл бұрын
Likewise. Don’t think it will be a problem, especially if your troops are mounted individually. Just plop three of them onto a sabot base and you have the basic building block of all armies. I imagine the individual basing will even be an advantage as you can remove them to depict casualties/ suppression level instead of using separate markers.
@Ian_KH3 жыл бұрын
@@sirrathersplendid4825 That's what I'm thinking. I pretty much have a basic company (with various options) for most of the major European theaters, and I figure a company should convert to a battalion pretty comfortably.
@hobbitomm3 жыл бұрын
Dug in tanks are harder to hit but no more resilient if hit?
@ruckandmaul50183 жыл бұрын
Yep.
@markwoodford17333 жыл бұрын
Is love to play one of you where are you ?
@toofatlardies3 жыл бұрын
Pentonville.
@IOM19573 жыл бұрын
Spotted two errors I think. The Pz3 should have had a -1 to hit as it is low velocity and the BT7's react fired without paying an order? Great rules though.