Ocarina of Time Unreal Engine 4 Camera

  Рет қаралды 12,556

Legend 64

Legend 64

3 жыл бұрын

Update for an Ocarina of Time Style Camera System in Unreal Engine 4.
Support the Project: / legend64project

Пікірлер: 68
@TheBreadPirate
@TheBreadPirate 7 ай бұрын
So cool.
@pjdigi
@pjdigi 3 жыл бұрын
im more impressed that hes playing 2 games at once on the same controller
@logandunlap9156
@logandunlap9156 3 жыл бұрын
it’s not that impressive
@Pascua_bunch
@Pascua_bunch 3 жыл бұрын
@@logandunlap9156 to us simpletons it is
@djredtail
@djredtail 3 жыл бұрын
Dude this is so exciting, I can’t wait to see how this game turns out. Thanks KZbin algorithm for letting me find this N64 project 🥲
@LinkFevar
@LinkFevar 3 жыл бұрын
man you’re giving me more and more inspiration to download unreal engine 4, i have a feeling when your stuff starts to take off you’re going to start a whole wave of games. i’ve ALWAYS loved low poly games than the current generation. there’s something about call of duty now that doesn’t hit as hard as a 64x64 tiled texture, i dunno what it is about n64 games. they just have better art. your game is going to be amazing by the looks of it
@FallerToon
@FallerToon 3 жыл бұрын
Newcomer here, i like how you try to adapt old techniques from N64 games into modern systems. It's like refactoring but for game dev concepts, designs and techniques. (sorry if the term is not exact)
@logandunlap9156
@logandunlap9156 3 жыл бұрын
i’d say your usage of “refactoring” was just fine
@miketaylor8908
@miketaylor8908 3 жыл бұрын
You are my hero!! They say some heros don't wear capes. It's true, they program the most amazing video game in unreal format.
@m4r_art
@m4r_art 3 жыл бұрын
I see where you're going! This is the dimension CryzenX and the other Zelda remakers are lacking. The truly tedious, technical, software constrained aspect of the work, like camera motion, the way things behave on a technical level. Aka N64 tech art reverse engineered in 2021! GG! Hopefully this leads you to some major clues on how behavior is emulated. Nintendo gave up on some of those techniques, but the core fandom still has muscle memory around those visual snippets. Keep up with it!
@nosephhh1570
@nosephhh1570 3 жыл бұрын
he should team up with Nerrel
@ahegaomyeggo5773
@ahegaomyeggo5773 3 жыл бұрын
642, can't wait for it to be 1000. Ya deserve it
@Legend64Project
@Legend64Project 3 жыл бұрын
Thanks a lot that’s very kind of you.
@kyrenity
@kyrenity 3 жыл бұрын
Looking good! I've made something like this for Unity on their Asset Store but it's a bit outdated now. I'm currently working on a more Zelda-specific version now which is very nearly done, complete with whole dialogue, switches, and inventory systems. Basically, it has all the fundamental systems needed to make a classic 3D Zelda game with the aim for the user to just drag in their own assets and environments and they're good to go.
@ktmochiii
@ktmochiii 3 жыл бұрын
I'm interested! Do you have a link?
@SpicyGirl_
@SpicyGirl_ 3 жыл бұрын
incredible stuff. this attention to detail is so necessary and i absolutely adore it. no textures in sight and am so invested already ahahah!
@porkyorcy1715
@porkyorcy1715 3 жыл бұрын
That's so fucking dope
@hadesthegod9181
@hadesthegod9181 3 жыл бұрын
This really is the coolest channel on KZbin. Love what you’re doing man, it’s truly exciting.
@Legend64Project
@Legend64Project 3 жыл бұрын
That’s very kind of you! I’m so pleased you like the videos!
@raytoncore7880
@raytoncore7880 3 жыл бұрын
Really love your channel keep up the great work!
@dgsdfkm
@dgsdfkm 3 жыл бұрын
love this whole channel man
@cyblitzer2760
@cyblitzer2760 3 жыл бұрын
Is that a PS4 Dev kit in the corner? Nice
@ldoglondon
@ldoglondon 3 жыл бұрын
Looks really good!
@cloudboysmusic5223
@cloudboysmusic5223 3 жыл бұрын
Bro so dope!!! subscribed and watching all your videos, inspired me to make an N64 type game in unreal!
@coolguy-xb2yn
@coolguy-xb2yn 3 жыл бұрын
the first person cancel should be pretty easy: use a timeline and just reverse it if the player taps.
@pibetry
@pibetry 3 жыл бұрын
good tech man
@TogetherInAHell
@TogetherInAHell 3 жыл бұрын
Subbed, you're a legend.
@AntonioFreyre
@AntonioFreyre 3 жыл бұрын
excellent work
@ThatNormalBunny
@ThatNormalBunny 3 жыл бұрын
Subscribing and looking forward to seeing more of your work. Also looking forward to play your game Legend 64 even if its releases 10 years later
@Legend64Project
@Legend64Project 3 жыл бұрын
That's awesome! Thanks so much.
@lynkedchain1511
@lynkedchain1511 3 жыл бұрын
That's pretty damn cool mate
@marscaleb
@marscaleb 3 жыл бұрын
I have no idea what game you are making but I already want to buy a copy.
@GrandmasterofWin
@GrandmasterofWin 3 жыл бұрын
So funny that there's just a tiny bit of beard dancing in the top left corner.
@Legend64Project
@Legend64Project 3 жыл бұрын
Should’ve shaved.
@vvhat
@vvhat 3 жыл бұрын
Bear in mind, the camera for Ocarina of Time was an entire project that was outsourced to another company. None of this is trivial TO GET RIGHT.
@Legend64Project
@Legend64Project 3 жыл бұрын
Wow I never knew that. Do you know the name of the company it was outsourced to? I’d love to read more about it.
@vvhat
@vvhat 3 жыл бұрын
@@Legend64Project More here @ 8:00 kzbin.info/www/bejne/fobKdmyCbLtnpbs
@jessehurtmusic
@jessehurtmusic 3 жыл бұрын
This......is badass sir
@stephenmattox8411
@stephenmattox8411 3 жыл бұрын
I said holy shit outloud btw
@witch402
@witch402 3 жыл бұрын
I'm sorry, I'm your 667 subscriber, and the bells in hell are highlighted and ringing. strange
@Legend64Project
@Legend64Project 3 жыл бұрын
Don’t be sorry! Thanks for dispelling the curse.
@jasqui1512
@jasqui1512 3 жыл бұрын
tbh OOT's camera is my favorite. I wish more modern 3rd person games had the focus-camera option
@logandunlap9156
@logandunlap9156 3 жыл бұрын
it’s not as practical. free camera has become the standard for a reason
@jasqui1512
@jasqui1512 3 жыл бұрын
@@logandunlap9156 Why not both tho? Some modern games have both free camer with the right stick and a shoulder button (or right stick press btn) that focuses the camera in front of the player (BOTW is a particular example of this)
@DeepFriedOreoOffline
@DeepFriedOreoOffline 3 жыл бұрын
This is coming along really nicely! I just wanted to drop in a couple more nuggets because the things you mentioned as "finer details" are actually things you are going to want to setup asap so you don't have to restructure too much later. I am not sure how in-depth you are doing the logic, but: For the cancelling first person when you press the button, you would probably want to implement a button buffer with a break. So you would want to setup an enum for your buttons, and a function that takes an enum value, and runs a function depending on the input given. The buffer would then be activated at the end of every delayed action, like your first-person input, so if you have a stored button it will automatically run it. You could also use an array input as a mask on the input functions to make it so certain actions only allow certain buffered inputs, to avoid having to do too much manual setup. So when you do first person, you could set it up so the only input that will trigger the buffer at the end of it would be that input again. Any other input would just be cleared from the buffer with no action. As well, for the focal length of the camera, the easiest way would be to have it as a variable in the camera system. The most reliable way to do this would be to create a structure that stores all the variables of your camera, and then set up entire state variables. Then, when you run something like the first person, or cancelling the first person, it will just set the state to the correct struct. This way you can do speeds, distance, anything all at once with one call. I am really interested to see where you take this, and how it all comes together when you are at a place to setup a scene with your art :)
@justice2free
@justice2free 3 жыл бұрын
This is pretty legit! I'll be keeping an eye on your channel for reference because I'm building an Ocarina of Time Continuation fangame it just so happens. Details in the timelapses on my own channel.
@adammagdaleno26
@adammagdaleno26 3 жыл бұрын
If Rare never makes another Banjo Game people can use these techniques and literally make Banjo 3 as an N64 game
@root4098
@root4098 3 жыл бұрын
would you ever consider sharing source for this? or giving a rundown of how you did it in a tutorial? trying to do something similar in my own game.
@bobcharlotte8724
@bobcharlotte8724 3 жыл бұрын
Great! Could you be a dev at KP or Guerilla? With the PS4 dev kit + Guerilla logo and the sheet of katakana on the desk. Just a guess with my detective hat on. lol
@Sanker1
@Sanker1 6 ай бұрын
cool
@98voteforpedro
@98voteforpedro 4 ай бұрын
cool im gonna do something similar
@e-mananimates2274
@e-mananimates2274 3 жыл бұрын
I had a look at your videos and they are very interesting! I have a huge soft spot for N64 graphics, so your channel is right up my alley! I'm an animator, so I'd like to work with you on a project some time in the future!
@gordo_bachicha777
@gordo_bachicha777 3 жыл бұрын
ta muy bueno
@arechikitsune
@arechikitsune 3 жыл бұрын
It be cool if you made an asset pack an sold these on the unreal store. I can imagine so many people who could use this as a starting point. Of course if you don’t want to do that it is completely understandable. It is your work after all. Do you do commission work or is this like a side project of yours?
@myeyesdontbreathe3555
@myeyesdontbreathe3555 9 ай бұрын
for the life of me I can't get this to work for me. I've tried everything and it doesn't seem to work
@Samevi
@Samevi 3 жыл бұрын
If you want to go for a more vintage feel, try capping the game at 24fps.
@Legend64Project
@Legend64Project 3 жыл бұрын
This is something I’m having an issue with. I’ve locked it at 30fps in this video, but whenever I go lower than that it just looks so jumpy! Somehow it doesn’t look as good as it does on the N64. I’m thinking about using some kind of motion blur in between frames to soften it up.
@Samevi
@Samevi 3 жыл бұрын
I'm not entirely sure, but I think that could help. Alternatively, it could be that the animations are too smooth and that's causing a jumpy feeling. Maybe try lowering some of the frames of animation and see how that goes? Motion blur doesn't seem like the optimal strategy, taking into consideration the N64's hardware probably wouldn't have allowed it.
@ArthVader95
@ArthVader95 3 жыл бұрын
Will you be posting any tutorials on how to go about implementing something similar? I completely understand if you would prefer to allocate your time to other things though.
@madclowninc.4233
@madclowninc.4233 Жыл бұрын
hi dude would you be able to give me some tips on how to set up a zelda type inventory/pause screen if possible?
@mg3396
@mg3396 3 жыл бұрын
Can you explain your setup for the controller inputs to two programs? Is it available online or did you make it yourself? A video on this would be cool because it is a good way to reverse engineer and compare between the two.
@Legend64Project
@Legend64Project 3 жыл бұрын
I’m just running an emulator alongside unreal engine. The control is plugged in via USB so they are receiving the same inputs.
@HsienKoMeiLingFormerYANG
@HsienKoMeiLingFormerYANG 3 жыл бұрын
Sure you can do Switch or Wii U controller next?
@Fablefan101
@Fablefan101 2 жыл бұрын
Download link?? Looks great
@googleuser4720
@googleuser4720 3 жыл бұрын
The default camera pitch is not 0 on OoT, fix this pls
@ademeastslapdog
@ademeastslapdog 3 жыл бұрын
Could you do this on Unity?
@Jomoko89
@Jomoko89 3 жыл бұрын
source?
@Mcl_Blue
@Mcl_Blue 9 ай бұрын
Any chance you'd be willing to share how this was done? I've been trying to make this exact camera system and I can smell my braincells burning 🥲
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