Jeremy comes to the rescue with 3D printed mounts for the original Rift headphones! What a legend! Printing now []-)
@briank37545 жыл бұрын
Now I have to buy a 3d printer just to get quality sound on my Rift S! I think I will just plug my desktop speakers into the Rift S audio jack.
@TW-fm3lo5 жыл бұрын
@@briank3754 Actually that might be a good idea. I got 5.2.2 Dolby Atmos Surround. Maybe it makes more sense to use that then the rift s onboard sound.
@Leweise5 жыл бұрын
@@briank3754 You don't have to, you can buy the ones made for the PSVR by Bionik.
@Leweise5 жыл бұрын
@Zatoichi Bionik BNK-9007 Mantis Headphone for Playstation VR www.amazon.com/dp/B0735X5M4X/ref=cm_sw_r_cp_api_i_FdX0CbYNQ4ASX
@UrGamingTechie5 жыл бұрын
Leweise these are confirmed to also work on the rift s? I could just buy these and mount them on rift s as is and they work?
@staaz45655 жыл бұрын
Legend has it that Oculas go controller is still rocking to this day.
@stonedsavage78145 жыл бұрын
I just noticed it lol WTF!
@ariarasti76065 жыл бұрын
Its easy to test how good is controller tracking around yourself. Open Tilt-brush and start drawing around you with your brush and then look what you have painted.
@AustinCooper905 жыл бұрын
Watch the Oculus Go remote that’s sitting on the table. Tested is Haunted. Confirmed.
@VirtualRobotsRevolt5 жыл бұрын
whoa.... that's freaky. Good catch.
@VirtualRobotsRevolt5 жыл бұрын
Reminds me of Ghostbusters II with the slime.
@Blaze2k5 жыл бұрын
The back of it is curved and when they rest their hands on the table it shakes the table slightly making the controller wobble. MythBusted
@VirtualRobotsRevolt5 жыл бұрын
@@Blaze2k we aint buying it, agent smith.
@Sampler195 жыл бұрын
It's the Oculus Gost!
@PiotrekNineT5 жыл бұрын
I saw like 10-20 different reviews of the Oculus Rift S and this one was the best by far, keep up the good work!
@PaulMichaelCardon5 жыл бұрын
The coolest thing for me is they spent practically no time discussing any issues with the inside-out tracking. The fact that we've gotten that stuff feeling so good without concrete permanent external sensors is so damn awesome.
@TheFlamingChalupa5 жыл бұрын
Well if you want to play FPS games the tracking will leave you disappointed since aiming the guns requires occluding the far hand from the cameras.
@Holret5 жыл бұрын
@@TheFlamingChalupa I was worried about that but then I saw where the sensors are located. I dont think it should be a problem.
@TUTAMKHAMON5 жыл бұрын
@@TheFlamingChalupa yeah, and playing things like archery games where you put your hand behind your head to pick up arrows or maybe even picking a sword from your back won't work either. :(
@jamieeccleston29885 жыл бұрын
I always expected that if you rotated too fast it would simply lose track of you, but then I learnt that constellation actually just tracked changes in movement and didn't have any means of giving you an absolute location either, so it really is just as good as long as your room is consistent
@Holret5 жыл бұрын
@@TUTAMKHAMON judge when it comes out. speculation does not contain merit.
@atreyl9905 жыл бұрын
The Go’s Controller rocking back and forth is driving me nuts
@RJWhite-jp5ef5 жыл бұрын
Now I can't unsee it, thanks...
@EinkOLED5 жыл бұрын
It's jealous of the Oculus Quest.
@SethMcFartlane5 жыл бұрын
It's a feature.
@jdude49665 жыл бұрын
wow I cant unsee it
@Chkoupinator5 жыл бұрын
lmao I hadn't noticed it
@enthusia4925 жыл бұрын
Pre-ordered as soon as it became available! Built myself a capable gaming PC over Christmas. Will be my first VR headset!
@odellb215 жыл бұрын
LIshoot just upgrades a bit as well, I'm in the same boat as u regarding first headset, I'm interested in this, my friend works for oculus and said he finally just tried it and compared to his older rift he's blown away with how much sharper it is...I'll be testing it soon enough lol
@ifoRproductions5 жыл бұрын
Share the specs from your pc!
@ImNotQualifiedToSayThisBut5 жыл бұрын
I bought a 2k$ pc 2 years ago for vr gaming but only now get a vr headset lol
@OpenMind30005 жыл бұрын
Thanks for talking specifically about echo 😊 This was my main question 😊
@svedego5 жыл бұрын
Gern geschehen
@Sparble5 жыл бұрын
Wtf als ob du hier bist
@FTGTapGod5 жыл бұрын
For those that don't have a 3D printer, or don't want to go through the hassle, you should pick up a pair of Koss KSC75s. Cheap, amazing sound, and just slip over your ears. They are super comfortable and don't have a headband so you could use them with the Rift S.
@TimothyMasucci5 жыл бұрын
Thank you kind stranger! :D
@jessett78275 жыл бұрын
U still have to put it on seperately right, its not mounted to the rift s
@FTGTapGod5 жыл бұрын
@@jessett7827 Correct. Unfortunately. But definitely a better experience than dealing with the crappy stock audio solution.
@TNMD885 жыл бұрын
Would you happen to know how bad the sound is compared to the CV1? I just bought the S today and am very curious
@FTGTapGod5 жыл бұрын
@@TNMD88 after trying the S I would say it's not even close. The CV1 actually had surprisingly competent audio. I guess I'd take the S audio over nothing, but it's basically unusable Imo. Headphones or an audio solution is a necessity.
@toastweek37455 жыл бұрын
Always like how Jeremy says, "and I'm Jeremy from TESted" as if Norm said it wrong or he's from somewhere else haha
@Favmir5 жыл бұрын
haha you're right
@JamesPound5 жыл бұрын
There's the little head tilt too to emphasize it.
@janred945 жыл бұрын
Haha, yeees! :)
@mmseng25 жыл бұрын
I've noticed this as well. Personally I think it makes way more sense than when Norm co-hosts with others who don't do this. Jeremy gives the intro a conclusion. Others sometimes make it sound like it's awkwardly trailing off...
@darkshadow77095 жыл бұрын
lmao
@uzairarshad42315 жыл бұрын
They are only talking about the Oculus Rift S and the quest, so the oculus go controller is constantly moving back and forth to remind them that it still exists
@Hilko265 жыл бұрын
15:00 to test this more accurately you could get into a game and grab some long object (like a sword) and then hold the controller behind you pointing the object in your fov to see where it stops positional tracking
@mikeledger26145 жыл бұрын
I always watch your vids because of your honesty....never change.....oh and your super smart and thorough too, bonus points
@rogerphillips16795 жыл бұрын
The best, most comprehensive review of the Rift S. Well done, lads.
@bico15925 жыл бұрын
I've owned all Oculus devices and have the S on order. I'll be buying again in 3 years. I considered other companies, but at $400, this is much better deal than $1k for the other systems. I can live with this for a few years. Next gen should be amazing, if they go by the cell phone evolution rate. Elite Dangerous was too difficult with the earlier models. I constantly needed to see my keyboard. Hope this solves that problem.
@Shlooomth5 жыл бұрын
As a current rift owner I'm going with the Quest, so I can bring 6dof VR anywhere with me. That to me is far more valuable than whatever upgrades the rift s offers. I'll keep the original rift for PC only VR
@SegginsProductions5 жыл бұрын
Being a rift owner, I appreciate the fact that oculus is working to make good affordable headsets, it's a great way to get more people into vr. This being said I think my next headset will be an index, it just feels like the next generation as it is better in every way. I'm one of those crazy people who are willing to spent a lot of money on a fun hobby (I preordered the original rift). Also I am definitely going to keep my rift because in the future I will be able to show my kids a piece of history, much like how my parents showed me old Nintendo games and what not.
@jollygoodshow5 жыл бұрын
Cool! I've been looking forward to this review
@gravdigr275 жыл бұрын
I'm encouraged by this. As a long haul truck driver VR is tough for me to get into. I got the psvr (my only vr experience at this point not counting the virtual boy many, many years ago) but using it on the truck is difficult due to the limited space and standing 8' from the camera being impossible. Original rift and vive were out of the question with their need for multiple cameras or sensors. I'm going to see how small a space this will work in. Also concerned with marking the boundaries. While I have lots of head room and arm room, my floor space is limited due to the seats, cabinets, and bunk behind me. I'm hoping this can be overcome for controller tracking. Cables won't be an issue as I can have my laptop on the top bunk behind me so the wire will hang down from above and never really touch the floor. Here's hoping for a good experience.
@dman17725 жыл бұрын
Ordered mines yesterday! Just gotta wait for the 6th to pick it up I'm excited to try out my first VR.
@---ne9ez5 жыл бұрын
D Man I’m gonna get one for my birthday hyped to play vader immortal
@usafballer795 жыл бұрын
I can see folks passing if they own CV1, but I bought CV1 in Feb, and sold for 600! Rift S wins hands down from a usability perspective. I found the Rift to be uncomfortable, lots of face pressure, and the sweet spot was always sliding around. Granted I have a very narrow IPD and my eyes are deeper set, so I'm a bit worried Rift S won't be great either. But overall, this headset tackles a lot of my desired upgrades after a month of experience with the CV1 Rift. Reduced god-rays, sharper image, wider sweet spot with better lenses, and NO PIA external sensors! Pass-through looks like a huge usability upgrade - one that this review simultaneously praises as a huge feature, but also says isn't worth upgrading over. Passthrough seems like a pretty huge upgrade to me - at least I can tell my wife she'll never know when I can actually see her trying to laugh at me in VR ;-)
@VirtualRobotsRevolt5 жыл бұрын
I hated the 3 sensors set up from the original Rift so incredibly much. I always had issues with it. That was my main reason to sell my old rift and get the Rift S. Which turned out to be basically a free "upgrade".
@king24lakerskobe5 жыл бұрын
yeah i felt like i had to constantly recalibrate sensors, i use a small space, so furniture blocks some floor space. there's kids here so passthrough is a big help. just sold my old rift gonna snag the rift s
@VirtualRobotsRevolt5 жыл бұрын
@@king24lakerskobeI eventually just gave up on trying to always re-setup the guardian system, so I turned it off. Which was sometimes a bad idea. On top of that, having a USB cable running across my floor to the other sensor next to my TV (just waiting for it to smash into the TV by my 1 year old). It was multiple bad accidents waiting to happen. These sensors are only good for permanent setups with the room designed around them.
@Punko19695 жыл бұрын
Did your hands do little jumps when tracking was passed from one sensor to the other? I've mentioned it in comments and most people acted like they didn't know what I was talking about.
@talex0015 жыл бұрын
I have tried just about every headset out there currently from the pimax 4k, 5k series to the HP Reverb and the rift s is the bang for the buck winner easily at the moment, all other solutions are either missing stuff (pimax, no controllers, no headphones) or are at least 2x the price making the S at it's price point IMHO the best value in VR right now. There a a couple WMR headsets that are decent for less but overall package, price, ease of use, controllers - everything considered - it's not even really close. I am looking forward to seeing what the cosmos brings.
@RenderedReality5 жыл бұрын
Thanks for the trusted tested videos and reviews, loved the Index review, as well as this one. We are finally getting a lot of great headset options at a variety of budget levels, which is great. Rift S is going to be a great headset with its simplified setup for new users. We cant wait to get to go hands on with all of these new headsets!!! Mainstream VR adoption here we come!!!
@theangelicsentinel57585 жыл бұрын
The read more button lied to me
@Carrot_Handler5 жыл бұрын
I got the Rift S and threw on some clip on on ear headphones from Audio Technica for £20 and have to say I have zero complaints about the system for the price when you compare it to everything else available... Sure its not a upgrade but if you are new to VR the S with its price and convenience is just sublime.
@michaelpegasiou45315 жыл бұрын
My favourite vr games are Rythm action like beat sabre and Rez infinite etc.... so I’m keeping my Rift as the headphones are brilliant and 3d audio.
@SollithGaming5 жыл бұрын
Yeah, I agree. The lower quality audio is one of the big reasons that I'm in no rush to pickup the Rift S and sticking with my original Rift. Using a separate set if headphones or in ear headphones is just inconvenient due to an extra step and most normal headphones don't work with the halo style headband design...
@Retrogamer715 жыл бұрын
Well, plugging in sensors and placing them around your room helps your consideration of your present play space. So I see the comfort, weight, and playspace consideration to hold onto my wired Oculus.
@ryc22365 жыл бұрын
All of the positives of a WMR system but better in every way, I think it is what WMR should have been
@Draganox255 жыл бұрын
I'm sure wmr 2 is gonna be better and cheaper
@evolicious5 жыл бұрын
The Rift S is practically a gen 2 WMR kit. MS is still working on bring out gen 2 WMR soon. We'll see if it's as-good or better.
@turrboenvy46125 жыл бұрын
Agreed. All WMR needed was more cameras and they could've taken over VR.
@UnknownSquid5 жыл бұрын
Well, technically all WMR have better resolution displays and run at 90hz rather than 80. The Samsung Oddysy+ in particular has a very significantly superior display, physical IPD adjustment, better audio with quality flip back headphones, and has been on sale for $100 cheaper than the Rift-S. The one most crucial thing that distinguishes the Rift-S from the WMR headsets is simply the extra tracking coverage, making it suitable as a gaming headset. WMR was never aimed at VR gaming, and thus never much needed off screen tracking. It's always been able to play the majority of games well enough, but the narrower frontal tracking coverage was still significant enough a downside to give the gaming market over to the original Rift and Vive despite the extra expense and lower res. Had one of the initial WMR brands included the extra cameras from the start, it would have likely made the Rift-S redundant before it was born.
@dableutyef5 жыл бұрын
Looks like a cost cutting measure to me
@christophermartin77445 жыл бұрын
Good review. About the black levels: a lot of these pro reviewers are missing an important part of most dark and space games (like Elite Dangerous). That's that the God rays are terrible in those games. They can get so bad that it really does break the immersion. I'd rather have a grayish black sky than God rays ANY DAY. I'll definitely be upgrading to the S.
@Punko19695 жыл бұрын
I have a Rift CV1 and was never impressed with the black levels of the OLEDs in that to begin with. I'm definitely interested in seeing what the god rays, screen door effect, and black levels look like in the Rift S.
@evolicious5 жыл бұрын
Rift S is not an upgrade, lol.
@bluecider9115 жыл бұрын
EVOLICIOUS It is an upgrade. The Rift S is far better than the CV1. The specs are better other than the refresh rate. The tracking is better (the old tracking was absolute garbage) and you also get a pass through mode which is very useful. The headset is built a lot better with the new halo strap. Audio and the IPD are the only drawbacks but obviously only if your IPD is out of range and in my case it isn’t. Therefore the headset is an upgrade from the CV1. I mean unless you have tried the headset out for you to say such a bland and unexplained point; “rift s is not an upgrade, lol.” then I wouldn’t say anything.
@christophermartin77445 жыл бұрын
The ultimate goal of virtual reality is immersion. The S does have a higher level of immersion, period. Less screen door, less God rays and more comfort means a higher level of immersion. In that way, the S is certainly and upgrade that is not offset by the loss of a bit of audio quality. What Oculus was going for was evolution, not revolution. It is a small upgrade to immersion but a huge upgrade in usability, affordability and mass market appeal, which is what VR surely needs. Without a bigger market, there will be no advances. The Index appeals to the hardcore enthusiasts, but without a mass market to fund games and software development, that high end HMD will be nothing but a useless brick on your head.
@bluecider9115 жыл бұрын
Reace Mart Totally agree! The oculus rift S will probably be Oculus’ most succeeding product and will be the reason why the VR community grows.
@iliketurtles79475 жыл бұрын
nothing to see here if you're already on OG Vive or Rift. Still interesting tho. Can't wait to get my hands on Index.
@iliketurtles79475 жыл бұрын
@Lightbringer lol, yeah i know its not ideal, but honestly once im in most games immersed it doesnt bother me so much. It does suck for things in the distance. Will give ya that. I feel like you might be being sarcastic tho
@iliketurtles79475 жыл бұрын
@Lightbringer you should get an index then
@briank37545 жыл бұрын
It depends on your situation. If you have multiple users (kids) and dont have room to play roomscale type games then the RIft S is a massive upgrade even without considering improved resolution and visual clairity. Good bye sensors! The ability to keep my Rift S hooked up to my laptop in my living room makes it a winner over the original. Although I will admit I ordered the Index as well. Truly I feel that will be a substantial improvement over the OG RIft without any compromises. But yes, my orginal Rift was a good piece of kit and I enjoyed a great deal for flight sim and Project Cars 2.
@SheepAmongG.O.A.T5 жыл бұрын
Sold my Rift for the S. Worth it to me since the SDE just kept bothering me more and more I quit using my Rift. I am dissapointed with their audio solution though. With all things considered the S is the winner overall with the latest crop of new headsets. No HMD out there gets everything right, or even most it seems right now. I don't want WMR tracking/controls. I don't want to deal with external devices anymore. I don't want a high price tag. I don't want specs that require the highest tier PC hardware.
@CasepbX5 жыл бұрын
That was probably a bad idea. I would have kept both and compared first. You will most likely end up regretting it.
@FarrelClement5 жыл бұрын
The only headset on the market tracked externally is the original Rift.
@Carson_Garrett5 жыл бұрын
They’re for different use cases. A computer with beefy hardware will always be able to out perform an all in one headset with limited specs and battery life.
@christophermartin77445 жыл бұрын
I'm going to as well. Worth it to lose the wires, God rays and screen door effect.
@briank37545 жыл бұрын
@@FarrelClement ...and the Pimax, Vive Pro, original Vive, and Valve Index.
@Militaryman644 жыл бұрын
I just bought my first VR set and I chose the Oculus Rift S, yep I'm all new to this😑 thanks for posting I'm all ears.👀
@robdfar5 жыл бұрын
can't wait to get mine so glad to get rid of all the sensors now I can actually play elite dangerous without feeling sick and other games while sitting in my chair which was a pain on the old one just trying to tweak it fir one sensor for head track movement
@Alex-qu4lx5 жыл бұрын
So thankful that this channel exists. I'll be keeping my rift and upgrade with the 2.0 eventually comes out. Thanks guys!
@darkshadow77095 жыл бұрын
I was so curious and was expecting a 2.0 but looks like the Half Dome Prototype is still in development. But nevertheless, Rift S has fixed most of my problems in the Rift CV1. Gonna get all of em
@elev8dity5 жыл бұрын
@@darkshadow7709 I feel like half dome is 2022 product and they are on 3 year refresh cycles. (2016/2019/2022) also it sounds like all the necessary components to get half dome at a reasonable price means we might get it at 2022, but it will not have some of the touted features like the variable focus, otherwise it might cost a grand given how all these non mechanical headsets are creeping over a thousand bucks for just better screens and lenses.
@darkshadow77095 жыл бұрын
@@elev8dity I agree 100%
@zilfondel5 жыл бұрын
Great review... and so impressed that you guys not only identified and explained the audio issue but created a solution for it! Now why the hell did oculus remove what are really decent and affordable headphones is a real mystery.
@caniscerulean5 жыл бұрын
So they can sell a solution after launch, of course!
@garyking19865 жыл бұрын
I wish I had enough money And enough space in my room And a will to live
@Zigtyr5 жыл бұрын
Things get better, bro. We can only take life one step at a time.
@tangerinetech53005 жыл бұрын
Nah mate, end it now.
@lukeherbst78855 жыл бұрын
Maybe we can take the Golden Mile to make you feel better
@garyking19865 жыл бұрын
@@lukeherbst7885 You seem like a trustworthy companion for my pub-to-pub escapades. Maybe with you at my side I shall conquer my other life issues whilst utterly pissed...
@zioxei5 жыл бұрын
I have enough money And enough space in my room But still no will to live
@5h2oom5 жыл бұрын
I feel like they need to revisit the headset as there has been quite a few updates since its initial release.
@ofeklivny5 жыл бұрын
I'm thinking of getting this when the price drops to 300-350$ as I have never had a headset at home and I really want to not be bothered by graphics. The LCD and 80HZ I can live with. The tracking you said are still great so that's good. But the sound is feeling to me like a game breaker. Only problem is that I cannot afford the 1000$ index which is insane.
@evolicious5 жыл бұрын
I agree, the Rift S is worth $300, not $400. Index will come down in price in 6-12 months, better to grab a WMR kit in the meantime. O+ keeps getting that $350 sale price, keep an eye out.
@ofeklivny5 жыл бұрын
@Cole Park That is a great idea, But the bummer that takes the price to at least 450$
@coconutcoconut-rr2ws5 жыл бұрын
Inside out had been around for over 2 years now with mixed reality goggles. You 2 make it sound like it's something new.
@briank37545 жыл бұрын
Thanks for the in depth review. But, I dont understand the comparisons to Quest here and on other reviews of the RIft S. These are two distinct products for two distinct audiences. VR for me is flight sim, DCS, and Project Cars 2. For others, they may be happy just doing 30 minutes of Beat Saber on the quest and putting the headset away. I do understand the confusion on pricing and I have to agree that the Quest at $400 with the processing built in etc... is the same price as the Rift S is a bit confusing. The price of the Quest has no bearing on which headset to get though. The Quest simply doesnt fulfill my VR needs. I cant imaging playing games on a Snapdragon Processor is even close to the experience you would get with a GTX1080ti or even a GTX 1060 on a laptop. Furthermore, the Quest doesnt support desktop/laptop applications such as flight sim. The RIft S is a little disappointing, especially the audio as you mentioned. Coming from a Oculus CV1, I still feel like the overall experince will be improved and thankfully external sensors are a thing of the past on the Rift S. Both the Valve Index and RIft S are on order. The Index is going to be my heavy hitter permanently tethered to the desktop (with sensors unfortunately). My Rift S is going to be for my laptop, so I can set it up with my kids in a larger space and play VR only titles and room scale games. This is something that wasnt feasible with the original rift. Looking forward to both headsets and hope they are as good as advertised.
@dehfunnykid5 жыл бұрын
This was a very well made review. It tackled everything a consumer should know before they make a purchase. Great job Tested.
@JP3C35 жыл бұрын
I've been a hardcore Rift user for several years now, but the current path Oculus is taking has actually pushed me to go for the Valve index. I want the highest level of PC VR, and Oculus is not giving that.
@evolicious5 жыл бұрын
Good choice
@fcf82695 жыл бұрын
How so; the index is fundamentally still the same tech, still the same lighthouse sensors, still the same hardware with better lenses and a slightly faster refresh rate. Just because someone put out some extra specs you consider that being the best on the market? Following that concept, Nintendo that make uber-underpowered devices for decades, should not even be in business. The rift without any need for sensors is a win; most can't really tell the difference once you pass 80 Hz (science say so; there are a lot of study made with placebo, that did show people having less nausea when it was told them that the refresh rate was higher), and the only improvement is the display tech; which is iterative. If the Index was the same price as the S, then yes, that would be a better purchase, but if you just started with VR, can't really justify 600 dollars more for the Index, compared to the S.
@rubberduck88675 жыл бұрын
@@fcf8269 The index has low persistence, significant FOV boosts, eye strain and IPD adjustments, much better inbuilt audio, higher quality planels with higher refresh rates. much better lenses, and so on, in addition to the huge potential in the knuckle controllers. You have completely missed key things about the index. Also if you want to go on price, if you already have a vive and are fine with the wands for now then the index is only costing you 499$. 100$ more for massive fov boost,s ipd and lense distance adjustments, vastle superior audio, lowest persistance scene in an HMD (HUGE DEAL), much better lenses and so on. For 100$ more that makes the S seem entirely pointless (if you are happy with a vive). Personally i'm going from a DELL WMR to an INDEX and I am extremely happy to do so.
@UnknownSquid5 жыл бұрын
@@fcf8269 The lighthouse tracking is _the_ primary reason that Index is the only worthwhile option to me. After having gotten used to enjoying full body tracking, going to an integrated camera based tracking system would feel like being paralysed from the waist down. Integrated tracking is convenient, but also a significant comprise in my opinion. When I see people talking about integrated vs external tracking, to me it's often like hearing someone telling an audiophile that his home's surround sound speaker setup looks intrusive and that earbuds are far more practical. If the home gets in the way of the ideal setup, then the home is the problem, not the setup. The refresh rate tests you are talking about are also based upon watching moving images on a conventional static display. That's an entirely different scenario to VR, where your entire perspective is shifting with every head motion in real time, and with the potential for very dramatic motions. The typical tests where someone watches a bouncing ball or looping run animation, cannot remotely represent this use case scenario. The human brain is exceptionally well wired to notice the slightest inconsistency or latency in this regard. You can refer to Norm's own testimony of how startling the difference was. Whilst the display upgrade is perfectly fair to call iterative, the field of view boost I would argue is more than that. Going from 110 to 135 is a huge leap when factoring in how it's been accomplished via the innovative dual lens design, keeping the headset compact and without having needed to resort to the "brute force" method that Paimax has had to use with the giant lenses, problematic sweet spot, and obstructively wide hammer head style design. You also can't ignore the controllers. And ultimately price to value ratio is relative and personal. I spent a little over 2000 hours in VR over the last year, since purchasing my Vive. Based on the cost of £690 to upgrade to Index (I don't need the new lighthouses), If I get the same time value out of the Index and used it for only one year, it would cost me only £0.34 per hour. If the headsets lifespan is two years, then it costs me £0.17 per hour. There are people that spend three times as much every year on takeaway coffee, and think nothing of it.
@fcf82695 жыл бұрын
@@rubberduck8867 If this is worth the extra money for you, go for it; I hear the same arguments from people buying the latest iPhone or iPad; thinking to get the value for their money; but instead, they are not. As is now, if you have just a computer, you get a full VR experience without sensors with the S model, for 399; while for the Index you need more than twice that. You are stuck with sensors, you can't carry your headset where you want, and this for me is worth more of the mumbo jumbo you read on the specs. FOV boost is relative; you notice it only until you get used to. Otherwise why people don't buy the 4K HMD at that point? You just need a 2080TI to run it at full throttle. Better FOV, better refresh rate, twice as much resolution... It make sense if you already have a vive; for everyone else, it does not; unless they have disposable income or just care about specs.
@iamWing0w05 жыл бұрын
So recently I got my Rift S shipped from Amazon to my office in 3 days time (fantastic job for UPS to ship it all the way from US to HK over the weekend at that speed). I own the OG Rift for a few years now, bought that a year before the touch controllers were even announced, and with a crazy price like £499 which was the cheapest option for the time. When the touch controllers came out they were like £200 for 2 controllers & 2 cameras, then when the holiday seasons approached, Oculus started to sell the Rift & controllers as a bundle at still £499. Days gone and the price keeps coming down, and it's still £200 to get just the controllers & cameras set which I really can't justify the price, and tbh the cameras setup to get the room-scale experience is just too troublesome for me to pay for that amount of money. Thus, my OG Rift was only used with keyboard & mouse & gamepad for watching videos like I have a private IMAX, play some racing games, and do some development work. The Rift S came out, great inside-out tracking, with controllers bundled, and a higher res screen with much less screen-door effect, at just $399. It's a great deal for me. Don't have to fuss with all the cables but still maintain a very accurate tracking on hands & head movement, it's huge improvement over the OG Rift for me as it's much easier to setup across different locations. I know there're many WMR headsets out there also using inside-out tracking with an affordable price as well but to be fair the software of WMR was just trash, at least until they've adopt SteamVR, not sure how the WMR side is doing tho. The Oculus Home is designed so well. Can't say it's completely bug free but definitely a finished product with high quality. That's another factor for me to keep staying in team Oculus. If someone is struggling between getting a WMR headset or a Oculus or even a Valve / HTC headset, go for the latter two, the money you're paying isn't only about the hardware, the software as well. Without a good software, there's no chance you can have enjoyable experience no matter how good the hardware is. To me, the Oculus Rift S is a complete product. It's well priced, not cheap but affordable, with reasonable spec to enjoy the joy of full PCVR experience (it's an all-rounded improvement over the OG Rift, except the speakers), and well designed software to support the hardware they've got. It's good entry point for people who wanna get into the VR world, even better than the Quest I'd say (the Quest feels like more or less a gen 1 product to test the market feedback). On paper it's not anything impressive, but after some analysis, it's the most ready one. I wish they could release a premium headband as optional accessory with better SQ (maybe use the speakers on OG Rift) and replaceable pads to buy tho. Not saying the SQ on Rift S is trash, I still use the built-in speakers and it's good enough for me to play BS at home, but I'm living on my own so my house is fairly quiet, and there's no doubt the SQ on OG Rift is a hell lot better.
@Canal100005 жыл бұрын
The audio is the reason why I wont update. I was so mad at steam because they did not include inbuilt audio when they released their first headset, but now Oculus is doing the same (kind of). Audio quality is important, why change a working concept!?
@VenomFrogPwned5 жыл бұрын
Canal Ten Thousand but am Index
@Canal100005 жыл бұрын
@Cole Park I heard that they have terrible sound quality compared to CV1, so why even bother. Sure, you could do as Jeremy and use the headphones from the CV1 with 3D printed clips (if you are able to get your hands on some) but to take this extra step is unappealing for me and feels dumb when Oculus could have sold the Rift S with inbuilt headphones to begin with
@skyxvr11193 жыл бұрын
ive had my rift s for a year. i now know you can adjust the front part, thank you
@dcpunk45 жыл бұрын
LOL at the 3d Printed headphone adapters. On one hand I love it, and on the other hand you REALLY shouldn't have to be doing that.
@dcpunk45 жыл бұрын
I'd love to see a roundup video of all these headsets and the pros and cons of each. I got a taste of VR with my DK2 and it was awesome, but since the consumer Rift came out it hasn't been usable and I haven't had the extra money to blow on a new headset. I'm in a slightly better position now and want to get back into it, and having all these options is great. I'd just like to have an easy way of being able to compare and see what I should save up for.
@livefreeordie30665 жыл бұрын
Out of all the people who do electronics reviews, I have to say you guys are my favorite!!
@philipc055 жыл бұрын
I seen today on the app offer up. They were selling the same mounts you made yourself. Using the picture from this KZbin video. It’s crazy someone would rip off ur free idea
@DeosPraetorian5 жыл бұрын
but they put the 3d printer file in the description
@beizelby58675 жыл бұрын
Great review guys. However for myself as a Rift (CV1) user I am changing to the Rift S because I have had to put up with only two sensors on my desk, as where I am setting up, more sensors is not an option. So I am looking forward to more freedom to turn around etc with the Insight tracking.
@AverageDaveVideos5 жыл бұрын
Absolutely excellent review! Came for the details I wanted to know, and you guys hit it on the head!!
@turrboenvy46125 жыл бұрын
Thanks for all the hand-tracking testing! I am among those who would watch an entire video on that. Hand tracking loss is my #1 complaint about WMR and the reason I tell people not to buy WMR unless price is their main concern.
@narfin5 жыл бұрын
I'm with you here. My Levono Explorer is almost unplayable because of tracking and controller issues. Rift S appears to have much better tracking, can't wait to try it out and see.
@dan97005 жыл бұрын
I disagred i played with the Rift s today and the audio is fine I didn't even see a difference from original Rift and quality is better the 80hz isnt noticed at all and tracking is great
@TheGameGuruTv5 жыл бұрын
yeah I found the audio pretty solid too, shure you wont get the biggest base, but its still solid, especially for newcomers!
@dauntedcube25865 жыл бұрын
Comander555666 would you recommend this to a newcomer I am thinking about buying a vr headset (pc is powerfull enough) but I don’t know which one I should buy.
@mushnoodle5 жыл бұрын
personally, I found the lack of earphones more immersive than wearing headphones (and more comfy) but I can see why people would want them anyway... I do think the sound would be a little crisper and you wouldn't want that full vol if you're a late night player like me hahaha
@CJBMAGGOT945 жыл бұрын
Pretty happy I didn't wait for this and bought an original Oculus with touch for only $240. If you want to get into VR you can't go wrong. Even with the lower res it's still an awesome step into VR.
@Moriningland5 жыл бұрын
I was hyped for the index but the price perma-turned me off. I choose the rift s because I don’t want to set up sensors and I’m okay with some compromises to avoid them. Also oculus had some killer exclusives that sealed the deal.
@elev8dity5 жыл бұрын
Really fair/balanced review! Those through the lens pictures though looked really similar between both headsets, only the Rift Picks picture looked significantly different and I couldn't tell if it was just because the way it was shot since all the other pictures looked almost identical across both headsets
@michaelpegasiou45315 жыл бұрын
They are too similar to tell the difference on camera,I’ve tried an htc pro and that is better than the s but not enough better than my original rift to bother with.
@LordSanDisk5 жыл бұрын
Could of put another camera on the back of the head-strap ... Games where you reach over your back for an arrow, or pull out a sword wont be good.
@chrismanning53495 жыл бұрын
The simple solution to the immersion issue on in-ear audio is to have audio passthru settings similar to the existing passthru for video. Simply have a mic on the headset somewhere and adjustable sound passthru settings, and go back to in-ear audio. It's clearly way better for VR.
@godguy23115 жыл бұрын
Brand new to VR and this headset seems exactly what I want! I hope the price will be reduced a bit before I buy. Thanks for the great review, thanks for giving your true opinion and not just bashing it or supporting it. Another thing not mentioned is how much cheaper this is than most others! ($1000 for the index is insane compared to Rift S $400!) :)
@evolicious5 жыл бұрын
Index is far better spe'd out. Rift S is a lower-end PCVR kit. Index is the highest-end PCVR kit. Literally "comparing a Ferrari to a Camry" -Norm Also the Rift S is not priced well at all, you can get a O+ for $350 and it's a far better kit in every way. Did you not listen to them, they even said the Rift S is not priced well, especially compared to the Quest and what that kit can do.
@chrisedwards12085 жыл бұрын
The price difference between a Mercedes and a Nissan Ultima is insane too.
@thestaticshow67375 жыл бұрын
I've searched around the internet a lot, but finally this was the kind of review I was looking for.
@HomeCNC5 жыл бұрын
About the tracking of the controllers.... I heard other reviews say that there was issues with using a gun stock and placing the controllers one in front of the other. Also placing one controller under the headset like when you hold a rifle or pull a bow back. Can you talk about this, and maybe try it to see??
@AZREDFERN5 жыл бұрын
I like the new headphones. They’re more than transparent, more simplistic, and it doesn’t get in the way of using better headphones. No matter what headphones they put on it, people will complain. Personally I’ll be using my favorite headset most of the time. The only problem I have is how the headband gets in the way. They could have made a thinner/narrow section to allow better over ear compatibility.
@Erosis5 жыл бұрын
Could you provide the 3D print instructions for the custom headphone mount? Thanks! Great review!
@tom.bowen22125 жыл бұрын
It’s been put as a link in the description :)
@Erosis5 жыл бұрын
@@tom.bowen2212 Awesome!
@NecroMorrius5 жыл бұрын
Black levels and audio are worse, but the resolution/tracking and the GOD DAMN GOD RAYS are so much improved that it's well worth it.
@ThaJuhis5 жыл бұрын
Something that has been bothering me. How about FPS-games where you use a rifle with two hands? Does the controller tracking still work properly or does it go haywire?
@SollithGaming5 жыл бұрын
There have been reports that some FPS games have issues with the Rift S inside out tracking due to controller proximity to the headset and one controller occluding the other one.
@TheGamersShow15 жыл бұрын
Thanks for the reviews guys - as a owner and fan of the Rift/CV1, I have to agree with you - Rift S doesn't feel like an upgrade to me so instead I pre-ordered a Quest to try something new and give me time to decide what non-Oculus PC HMD I'm going to upgrade to. Please keep the reviews coming! - Grey The Gamer
@Waffle45695 жыл бұрын
The Rift S is supposed to replace the Rift, so why does everything feel like a compromise in comparison? Compromised tracking, refresh rate, lens adjustment, audio. This isn't supposed to be the budget option, it's supposed to be their flagship headset.
@evolicious5 жыл бұрын
Rift S is not a replacement. Oculus has stated this many times. It's a refresh, not an upgrade of any kind. Facebook is taking on compromises to get to their goal of getting VR in a million homes. Also, the Rift S is technically not a Oculus product, it's Lenovo's kit. The Rift S also is NOT thier flagship product, nor is it intended to be. They are supposedly still working on a next Rift product, but after seeing Brendan Iribe and his team leave in the middle of making that kit becasue facebook wanted to focus on mainstream VR, we don't know if a decent high-end kit will come. If it does, it won't be anytime soon. They have scrapped Bredan's project.
@ERWebster5 жыл бұрын
Yea, I'm not sure why they would release two budget builds at the same price point. I understand that inside-out tracking has huge appeal for a lot of people, I can see going that route. But why not make everything else premium? It feels like with just 2 or 3 small differences (great on-board headphones, 90hz OLED panels with IPD adjustment, Yaw adjustment) they would have had a massive winner on their hands.
@meowmix7055 жыл бұрын
By Oculus' own numbers, 80% of Rift owners only used 2 sensors. So for a vast major of existing and incoming owners, they'll have that equivalent 3 sensor setup out of the box. And because it won't have USB bandwidth issues, it'll be room-scale without needing that computer techie knowledge to fix the USB errors. $400 is still a lot of money, and this is not a budget option. This is the middle mainstream headset backed up with the best VR content.
@Punko19695 жыл бұрын
Increased resolution, video pass through, single USB and display port, and the halo headband do not feel like a compromise in comparison to the Rift CV1. I understand it's not everything you'd hoped, but saying that everything feels like a compromise isn't true and you know it.
@RichardServello5 жыл бұрын
How is anything compromised? If you have abnormally wide eyes I'll give you that....but everything else is a major upgrade.
@redbeard_raccoon5 жыл бұрын
The problem I have with the Rift S is that they cheaped out as much as possible. They're obliviously copy-pasting Windows Mixed Reality but they didn't copy the #1 feature of the controllers and that's built in gyroscopes/accelerometers to compensate for the camera loss but they still kept the $399 price when the whole Rift S package should only cost $299 at most for retail. The $100 price markup isn't worth the passthrough which will rarely ever be used.
@fish9987654325 жыл бұрын
Love the detail in your videos. I do have a question though - how does the tracking cope when you have a hand close to your face, like archery in Skyrim, or using a scoped 2-handed gun, or when you ADS, basically when you need to bring your right hand right up to your nose.
@mackandelius5 жыл бұрын
From what I've heard, you don't want to do that, because it can't track that close.
@JeremyWilliams15 жыл бұрын
It breaks if you're basically touching the Touch controller to the HMD, or within a millimeter or two. Otherwise it's fine.
@pLanLos_Zia5 жыл бұрын
It works, search for a channel named VoodooVR or something liek that. He tested the Rift S and made movements like you will do in archery in Skyrim or getting your backpack in other games or the iPad from your back in Onward. If you wont stick your hands longer than 2 seconds behind your head, everything is fine! BUt actually you just pull your hand back and throw it up front again.
@oscopin745 жыл бұрын
I just ordered one. About 5 min ago. I sold my CV1 for 175.00 today. A major loss since I was a pre orderer .😒 looking forward to getting it this Tuesday.
@theykeeponrising5 жыл бұрын
Can you take the headphones from the old Rift and put them on the Rift S? I'm really confused as to why the hell they would remove the headphones. Hard pass from me if I need to use some crappy ear buds.
@evolicious5 жыл бұрын
Blame Lenono, they were the ones that made the Rift S.
@mushnoodle5 жыл бұрын
i guess I'm just minority here but the sound was unexpectedly good and it felt more immersive... since it sounds closer to how you hear in real life. You should really try it! The only problem is that everybody else will hear it too though lol
@VRNosy5 жыл бұрын
So based on your videos I'm curious, if you had to say which provides the better experience and which you would recommend for the best overall experience, would you tell people to get the Rift S or the Valve Index for computer-based VR? Not comparing or considering the price.
@copypaste35265 жыл бұрын
Now if there was a VR headset that would be unthetered and wirelessly conectable to the pc with inside out tracking and the specs of Valves upcoming Index that would be the one for me.
@pLanLos_Zia5 жыл бұрын
I think we will have to live with the cable to the PC for a long time to get the pictures from the actual working machine. Otherwise you need a VR headset with a GTX 1080 mounted in front of it or on top of your head :D
@evolicious5 жыл бұрын
Um, the vive or vive pro with the wireless adapter. It's been out for like 8 months.......... I have one myself, it's pretty awesome. The Index will either support the wigig adapter or Valve will partner with someone that works with 60ghz.
@copypaste35265 жыл бұрын
@@evolicious Yeah but you have to spend like what? 2000 with adapter and everything? And it's not one device and does need base stations.
@paullapointe96395 жыл бұрын
correct stereo? they are using a black and white camera, a color camera would have been much more realistic, oculus begins to work in the reality mix? or mix reality? it would be so cool, the only way for me to get rid of the nausea problem
@Oc3anMaster5 жыл бұрын
I might take the jump from my original Rift to the Valve Index, this Rift S seems to have some positives, but negatives that don't justify the upgrade.
@Thenameisbond15 жыл бұрын
ProfessorX 86 it’s not an upgrade to the rift but as they say in the video, it’s just a simplification of the setup. (And teeny bit better display)
@chrisedwards12085 жыл бұрын
Good deduction there Profe.
@jaimemarrero39825 жыл бұрын
I have been interested in VR for a while. This is perfect for use with a VR compatible laptop!
@caniscerulean5 жыл бұрын
Just keep in mind that it is DisplayPort, not HDMI, I haven't seen any channels try hdmi to DP adapters, but likely you'll need a laptop with either miniDP or a newer thunderbolt port. (I forget which revision, but newer thunderbolt can directly output DP compatible to an adapter.)
@jaimemarrero39825 жыл бұрын
@@caniscerulean VR compatible laptops I've seen do come with DP. Although, since VR is still something relatively new, and what was compatible last year might not be this one, your observation is very relevant.
@holymolys76925 жыл бұрын
Hp reverb next please, subscribed
@KingNikolai5 жыл бұрын
One thing I do really like about the audio, is that it's good for when I have friends over and we are watching each other play beat saber or something. We can all hear it nicely. Also I found that if I put my rift on then my headset, and then I take the whole thing off, the headphones stay on the top of rift so I dont have to put them on separately next time.
@edgarneverforever74965 жыл бұрын
Can’t wait till the 21st!!!
@shadowa1ien4735 жыл бұрын
ive already started my plan to upgrade my PC to be VR ready, all i need is a graphics card and OS, then i will be set to get the rift S, i cant wait!
@ThePadsta1085 жыл бұрын
Welp, looks like I know what I'm spending my next £400 on.
@cnck55314 жыл бұрын
@@mariascholte2071 But it coat €400!
@Djinnilord5 жыл бұрын
Nice one. As a CV1 owner, I pretty much figured the S isn't for me. There are too many tradeoffs. I'd certainly like an index, but it seems that the Lighthouse tracking system is driving up the cost to ridiculous levels. Seems I'll be holding on to my CV1 for another year or so.
@zanewinterborn52165 жыл бұрын
No mention of the controller tracking with fps games like onward or pavlov thats my biggest concern, the deadspot in front of the hmd when aiming down sights.
@AnungUnRama9875 жыл бұрын
kzbin.info/www/bejne/fH7FmHmIeMuXaNk. at 8:39 you can see the issues with tracking in a f.p.s.
@evolicious5 жыл бұрын
Yup, Rift S can't do shooters. I'm curious as to if oculus will force ESL players to use Rift S at events. If that happens, Onward ESL events are dead.
@zanewinterborn52165 жыл бұрын
@@AnungUnRama987 He is using a stock which makes things awkward, im talking about no stock like how most people will play. I have yet to see footage of that.
@AnungUnRama9875 жыл бұрын
@@zanewinterborn5216 a majority of people use stocks. And even watching free hand players still got a controller in front and one close. But either way they do need to make a video showing both
@ItsEpicWesley5 жыл бұрын
Love the Pinball shirt!! I play regularly in a bunch of leagues and tournaments! Great content as I'm trying to decide if it's worth upgrading my original Rift!
@ItsAnoj5 жыл бұрын
I am also seeing if I should get this or Index.
@Flamingcloud0835 жыл бұрын
Seems good to me.. The index is unacceptably expensive.. Don't want room sensors.. Quest store and battery limitations are enough for me to prefer Rift S over it
@FarrelClement5 жыл бұрын
A point of clarification. The sensors for Lighthouse tracking are on the headset and controllers, not placed around the room. The Lighthouses are literal lighthouses, landmarks that the sensor search for to determine their position.
@evolicious5 жыл бұрын
The Index is actually far cheaper than kits in it's league. Vive pro for example is far more expensive but the Index out-specs it in every category. Even the pimax is technically more expensive if you were to get a full kit, the pimax only has fov going for it, and the rest of it sucks ass. Gain some perspective and do your research.
@Flamingcloud0835 жыл бұрын
@@evolicious far as i can tell the index is $1000 and the vive pro $1100 for people starting out... Seems unacceptably expensive with the oculus offerings at $400
@pagmeetingmoi5 жыл бұрын
This is a no brainer for those who don’t have the rift and those who sold their rifts. Better resolution, Comfort, better faster tracking and ease of setup. Cant wait to play lone echo with is again and lone echo 2 is coming.
@PaoloTrianni5 жыл бұрын
Great review just disagree with Oculus not wanting to own the PCVR market. The want to own via numbers sold now instead most innovating VR headset at this time. Which is a shame because I was hoping to see eye tracking, foveated rendering, multifocal eyeglass lenses and all the cool stuff.
@christophermartin77445 жыл бұрын
You are 100% correct about wanting more numbers. Without higher numbers, the PCVR market will die and for that to not happen, these HMDs HAVE TO be cheaper and more accessible and easier to use. Your $1000 "pro" headsets and piMax 8k (or whatever they are trying to push now) will be paperweights without games and software to use them with and no developer is going to make games for a market that doesn't exist.
@carl37105 жыл бұрын
More users for Zuckerberg to spy on. Why do you think he gave away 1000+ for free?
@caniscerulean5 жыл бұрын
@@christophermartin7744 I liken it to Mercedes vs Ford. Mercedes wants to sell high end vehicles to those that can afford the premium, Ford wants to get a car in every garage.
@PaoloTrianni5 жыл бұрын
@@carl3710 This is going to shock you but their all doing it including Valve.
@christophermartin77445 жыл бұрын
@@carl3710 They "gave" 1000 away to DEVELOPERS who paid over $300 each to attend. And if you are concearned about being spied on, better stop using any kind of tech.Especially VR tech. Steam will require the same amount of data as Oculus.
@leschouxcroutes5 жыл бұрын
The problem with software IPD adjustment is that it won't affect the position of the lenses like mechanical IPD does. In other words, there is one sweet spot with the default IPD but every other config is not going to give you as good results because light having to travel through fixed lenses that have fixed focal points. I doesn't sound good on paper and I'm sure I could see or feel a difference
@AssassinsFear5 жыл бұрын
So basically if you already have vr get a quest, if you want the best VR get index, if you're new to vr get the rift s
@UnknownSquid5 жыл бұрын
Index is also ideal for existing Vive owners or hybrid setup owners, who want to retain full body tracking, since they don't need to purchase the lighthouses again. Makes Index quite a bit cheaper for that audience.
@eno28705 жыл бұрын
Not Index, no. Not until they add a wireless adapter for it, if they manage it. Once you've used a wireless Vive a slight resolution increase just isn't worth plugging that cord back in again. A fully upgraded Vive is the best overall I'd say. Add in the Index controllers, possibly the V2 lighthouse stations, and if you really have money to spend go for the Pro.
@UnknownSquid5 жыл бұрын
@@eno2870 Wireless support is probably the biggest thing holding back certain VR enthusiasts from the Index yeah. I know a couple of friends personally who are waiting for some kind of news on exactly that. Although I think you might be downplaying the difference a little. So far every impressions video I've watched of people trying out the Index have been blown away by it, including those who have used Vive Pros or even Paimax. There's more factors than just the resolution. Regarding wireless again though, personally I'd expect that even without any official adaptor, that the community would come up with a third party solution using the Vive wireless or TP-Cast within the first week of getting their hands on the Index, but obviously that's just speculation and people want certainty. I also honestly very much expect that Valve will release their own official wireless adaptor at some point, but when that might be is anyone's guess of course. Valve is big on their "best experience possible" philosophy for VR, and very comfortable marketing specifically to enthusiasts. The existence of the Quest and the market audience that is creating, is also going to put extra pressure on all other HMD manufacturers to offer wireless solutions, since like you say, "Once you've used wireless...". If competitors want to capture Quest owners looking for an upgrade, that will be a crucial feature.
@Yiffin843 жыл бұрын
I use the audio technicas you were saying you can't use. I use them perfectly fine and comfortable
@genericatotalicus35075 жыл бұрын
Cant wait for Index review tho!
@ReLapse855 жыл бұрын
That's what I want
@alexasbagel5 жыл бұрын
Same, though it won’t be coming until August for those who didn’t preorder instantly
@Sean_Lightning_OBrien4 жыл бұрын
I think the next rift could maybe have cameras on the solid headband for better tracking, and it definitly needs to have either a 4k pannel (opposed to the current 1440p panel) and 80hz at least, hell id take a 1440p 120hz pannel.
@mgatelabs5 жыл бұрын
I just want to to get back my only HDMI port and stop camera 3 from constantly having a bad day,
@keithjames7535 жыл бұрын
I was going to upgrade my Rift to the S, but I decided to go with Quest instead. I am done with wires even if the resolution , and polygon count is reduced... Cant wait for May 21st!
@blanka45455 жыл бұрын
rift s all day pc gaming nation!
@user-Chikotillo5 жыл бұрын
sandeep pilly Obviously, these are two different VR experiences, Quest is for casuals , Rift S is for real Man, but i ordered even more hardcore PC VR, Odyssey+ to have compete freedom!
@sninjabeast684 жыл бұрын
You both lowkey look like you’re roasting the other one in your head while they’re talking
@kongmoua82065 жыл бұрын
this is my take on the rift s as I am now owner of the headset. Screen door effect is not too noticeable, you have to look for it. Resolution, depending on which games, feels like 1080p or 720p on a normal flat panel since the lenses are so close to your eyes. The "sweet spot" where your eyes adjust for clarity is relatively small, you have to keep your eyes directly looking forward to find it, if you peek at the corners, text is very blurry as well as the image, so it is best to stay looking forward and move your head around instead if you want to focus on something. The IPD adjustment done by software does very little, I can barely notice a difference if the setting is on min or max, what I do is close my left eye, move the headset so the right one is focused, this allows both eyes to focus better. I feel it is best to keep the software IPD to min settings for me. Even with this adjustment, which I have to do every time I slip on the headset... I can still sense I could gain that extra clarity/sync if I had actual physical IPD adjustment. To gain more clarity, it is best to use the physical slider button on the bottom of the headset to pull the lenses closer to your eyes as it helps more. The valve index controllers have an innovative design to allow you to release grip on the controllers completely when not grabbing items, adding to the immersion, BUT, there is a mod from Mamut (roughly $50) that allows rift s controllers to stay on your palms just like the index controllers, it relieves having to hold onto the controllers the entire time, what is missing is that the index controllers have more finger tracking, (you can literally flip people the bird in VR chat), but the value will be based on developer implementation. The usual gestures you get with the rift S controllers are pointing and giving someone a thumbs-up. Tracking is a pretty big issue for me though for the rift S, the cameras have poor detection when the controllers are directly in front of your face, so aiming down the sight for a super accurate shot will make you lose tracking sometimes. When I was trying to get headshots using iron sights in Arizona Sunshine, it would lose tracking sometimes, so I had to pull the controllers back in front of the camera by moving them sideways, re-aim to get a shot, or just abandon it altogether and spam body shots. Unless Oculus improves this, maybe allowing us to add room trackers, I can not recommend this for serious First Person Shooters. Frame rates are at the maxed 80 frames per second for every game for me (Arizona, Lone Echo, Gargantuan) except for DCS World , where I was capped at 40 fps, but it may be some VSYNC that is turned on as it stayed constantly on 40 fps, I will need to look into it. Setup is i7- 7700k, EVGA 1080ti hybrid, 32 gb ram, SSD NVME. For now, I am keeping the Rift S as it is a budget-friendly entry option at $400 if you already have a gaming rig, the Quest is a good option if you do not have a gaming rig already, but the limitations are that you can not play SteamVR games and Oculus will have to port every game over to Quest, having less options than the Rift S in games. Rift S can play SteamVR games, which has probably the largest player-base for games that involve multiplayer (Onward, etc.). The advantage for Oculus store is that it has solid compatibility for their games. What I actually do is, is buy multiplayer games off SteamVR and buy single player games off Oculus as I tend not to replay single player campaign type games too often, if I leave Oculus someday, I am just leaving games that do not have a lot of replay-ability. If I do gravitate to another headset in the future (if Oculus doesn't fix the tracking issue loss directly in front of your eyes), then I can still use my multiplayer licenses on SteamVR to play my staple multiplayer games. Valve Index is around the corner priced at $1000, the main advantages I see for myself if I move to the Valve Index, is the new sensors for individual finger movement (even though I saw multiple videos where the finger tracking isn't completely reliable) and better tracking in directly in front of the headset. A little extra resolution with frame rate increasing from 80 to 120 fps (depending if my 1080ti can even run these games at 120 fps consistently to even reap the benefit) will not be what makes me pony the extra $600, but the tracking will make the difference. If you can wait for the Valve Index, you will have a better time with First Person Shooters due to the external sensor that allows you to aim down the sight more reliably. The Oculus Quest is actually also a major contender as it truly allows you to have freedom of movement. If you do 360 degree turns for around 5 turns, the wires start to twist, my Rift S actually created irreversible tangling inside the cord. I tried to create a ceiling tether where the wires travel along the ceiling but can pull while you move around in your play space, I could still feel the tugging on the headset as I moved around and the worst part was that the cord resistance twisting increased, which reduced the amount of turns I can do even more. Also of course, the cord wraps around your feet without ceiling tethers, something that you have to pay attention to, which breaks the immersion. The Oculus Quest allows you to make as many turns as you'd like, no tangling wires at the feet, no ceiling tethers. You can duck, prone, jump around, twist, side step freely, etc. Games that I feel are better on the Quest are games that make you turn around or move rapidly are: Gargantua, Arizona Sunshine, Onward, Contractors, Creed, etc. Games that are more physically grounded that will take advantage of better graphics are Digital Combat Simulator, driving games, Moss, etc. I like that multiple companies are competing and improving VR technology at the moment, BUT, what would truly take VR to the next level is the Quest improving: graphics / processing power, Steam VR compatibility, improved tracking above, below and directly in front of the headset, and also open-palm controllers (like Valve Index controllers). This is something I would easily drop money on, the Next-Level Quest.
@polbxyz5 жыл бұрын
Damn you just put a whole review in one comment
@ERWebster5 жыл бұрын
The Rift S is just a disappointment, imo. Way too many sacrafices, just to include the older but slightly better optics and panels from the Oculus Go, and inside-out tracking. I really wanted this to be a proper step up, but there are so many quirks and compromises, it's hard to tell if it is a step sideways or backwards. As an owner of a CV1, I can't justify it.
@michaelpegasiou45315 жыл бұрын
Same.
@UnknownSquid5 жыл бұрын
It was very close to being an ideal entry level headset, but just ever so slightly off the mark on too many areas. In an ideal world the Rift-S wouldn't have cut quite so many corners, and those wanting to hang onto true 360 coverage external tracking, should have instead been able to pick up a Vive-Pro for $600. (because seriously, there's nothing in that thing to warrant it costing so much when a Samsung Odyssey+ with a superior display can sell for only $300.) Fortunately Valve swooped in to save the neglected/exploited enthusiast market, but it's price has still left something of a gap for mid range headsets. For new comers to VR, it's now very much a choice between either "I guess it'll do" or "I guess I have to go all in".
@MrOsmodeus5 жыл бұрын
it's the equivalent of a console's "slim" version. they release a cost reduced variant a few years into the cycle that is orders of magnitude cheaper to produce while offering largely the same experience at more or less a similar price. it also gives them much more room to adjust the price down for holiday sales. this is definitely one to watch for the thanksgiving sales rift got as low as 350. this could crack 250 later this year
@UnknownSquid5 жыл бұрын
VR gaming ready tracking at $250 would be very nice, even speaking as someone who will be owning a Index soon. I still have friends who've been reluctant to buy into VR just yet, and that would definitely sway them.
@RadJordy5 жыл бұрын
So would you say that either waiting for them to go down in price or buying the previous version would be a smarter decision? I'm considering one myself.
@ImSiggi4 жыл бұрын
LCD has an advantage over OLED and that is, that the colors dont lose power over time. for example, my TV has OLED and due to the fact that i mostly watched 1 Program, it burned the Logo inside my TV. that only happens on OLED and not LCD.
@saibot05 жыл бұрын
I recommend it.
@telamont24775 жыл бұрын
Moving from original RIft to S, thank you, this video helped a lot!