This was THE guide I was needing to understand the city resource mechanics. 🥰
@SamMurlless10 ай бұрын
Oh my god thank you. I didn’t know why my stuff took different times to complete depending on the city.
@user-aymanzone Жыл бұрын
This guide should be mandatory, I was about to quite the game because game is vague but now it's fun. thank you
@peterblyth55002 жыл бұрын
Clear explanations and the UI becomes much more comprehensible because of your efforts. Thank you. 👍
@GroBoiD77772 жыл бұрын
Thx. I would glad for a discontent managment guide
@alcaras2 жыл бұрын
Thanks for the suggestion!
@Sepdick12 жыл бұрын
me too!
@festifk23012 жыл бұрын
10:00 Small error: Each rural specialist gives 1 base science (2/3/4 for apprentice/master/elder urban specialists) and the Sages give +1 science per specilist.
@alcaras2 жыл бұрын
Great catch, thank you! Forgot I founded a Sages capital for the video :D
@letzgoterps2 жыл бұрын
Love you videos! Thank you for the great explanations and gameplay too. Had debated buying it until I saw your videos q few months ago and bought it during summer event. And I'm addicted.
@VampiroGaming Жыл бұрын
Hi quality Old World content. Left a sub :)
@trengilly012 жыл бұрын
Great video as usual! Keeping them sort and concise is the right thing to do.
@BodieHammer11 ай бұрын
Well done!
@3Slippers2 жыл бұрын
Really enjoy your videos. These mechanics look solid. Haven't enjoyed a Civ game since CivIV BtS. Only thing putting me off buying Old World is the combat which looks quite iffy defending vs a human player to me. How wrong am I, would you say? :)
@alcaras2 жыл бұрын
Combat is a bit different than Civ but still fun!
@petermacfly6574 Жыл бұрын
Merci pour cette vidéo. je suis un nouvel abonné et espère apprendre beaucoup avec vous 👍🙏
@Zetler10 ай бұрын
Image reading the manual 😒
@kayaphus43032 жыл бұрын
Does this means its better for cities to be idle to generate points?
@alcaras Жыл бұрын
Generally no, since whatever they're not producing goes into the overflow pool (e.g., growth produces a citizen, civics produces civics global civics, training produces global training), and whatever they're producing ... produces the thing you want (e.g., growth for a settler, civics for a specialist, training for a military unit). There are situational times when you do want to swap to Council -- e.g. you need a tiny bit more civics to have enough for a law next turn instead of having to wait two turns.