Oldest Known DUKE 3D Prototype - An Analysis

  Рет қаралды 6,597

REVENANT EVIL

REVENANT EVIL

Күн бұрын

Пікірлер: 55
@ViewpointProd
@ViewpointProd Жыл бұрын
I remember learning about this a couple of years ago, probably back in 2014. Use actually know someone who worked at 3D realms, and I believe I had a tiny talk with them about the release of early Duke builds, I believe they also mentioned that they were working on bombshell at the time. Great to see someone digging in depth into this prototype, You eared my sub
@revenantevil
@revenantevil Жыл бұрын
Thank you! Yeah, there was some talk about them releasing a wealth of prototype content, but unfortunately they're not allowed! It's out there somewhere though! I appreciate the support :) Cheers!
@xanshark
@xanshark Жыл бұрын
Interesting video, I've watched the trailer multiple times, but never noticed the (speculated) item pickup or how each place had a unique name on the security cameras. I like how you recreated the trailer in LameDuke too
@revenantevil
@revenantevil Жыл бұрын
Thanks man. I've noticed you watching and commenting on my videos lately - and it is very much appreciated. I appreciate your support. Cheers! :)
@xanshark
@xanshark Жыл бұрын
@@revenantevil Wow! I never knew there was even older than IIID, or are you talking about Ken Silverman's build demo? I think I heard that the map from it was used in it was used in Lameduke.
@wadmodderschalton5763
@wadmodderschalton5763 Жыл бұрын
Really wish that x0r_jmp would release the Duke 3D beta builds if they even have them.
@revenantevil
@revenantevil Жыл бұрын
I'm crossing every digit I have that they've got something nice in store for us. Hope. Thanks for the comment dude! :)
@RaposaCadela
@RaposaCadela Жыл бұрын
"IIID" is one of those dream game betas I've always wanted to get my hands on
@revenantevil
@revenantevil Жыл бұрын
Fingers crossed it comes to light one day. Would be so cool to see how many levels there are, what the other weapons (if any) looked like... and of course, more unseen enemies would be nice! Thanks for the support :)
@JamesTDG
@JamesTDG Жыл бұрын
7:43 I would call em hover daleks
@revenantevil
@revenantevil Жыл бұрын
Lmao, I like this name. That's what I'll call them from now on. Thanks for the comment :)
@seangowdy408
@seangowdy408 Жыл бұрын
I like seeing these early versions of duke nukem 3D what could have been thanks for the upload.
@PiopioJuegos
@PiopioJuegos Жыл бұрын
The weapon pick-up looks an early voxel model for me. IIRC voxel models where available when Duke Nukem 3D was in development but it was buggy so they drop it until Shadow Warrior. The same happened with 'Room-over-room'. Actually, the DN3D sources include voxel and ROR testing stuff (both pograms, models and maps).
@revenantevil
@revenantevil Жыл бұрын
Man, you think so? That's interesting! I'd love to have gotten a better look at what the voxels were like at this time. I think they look fantastic in Shadow Warrior. You seem to know your stuff man! Thanks for the insightful comment :)
@PiopioJuegos
@PiopioJuegos Жыл бұрын
DN3D is one of my favourite games. When they released the game and the engine sources I read all them and the documentation, and also asked in forums and to Ken Silverman and George Broussard directly (both were very kind answering and writing articles).
@Wolfdogg
@Wolfdogg Жыл бұрын
6:30 - it looks like those numbers are a clock of some kind, going HHMMSS, given how the two numbers at the end are counting up at a visible rate.
@revenantevil
@revenantevil Жыл бұрын
I expect you're most likely right about that. Derp! Thanks for the comment :)
@Bklyn93
@Bklyn93 7 ай бұрын
@@revenantevilhey, I have two questions: what is Lameduke, and when does this earliest build date to?
@Lugbzurg
@Lugbzurg Жыл бұрын
4:47 If I had to guess, assuming it's not just some bug or whathaveyou, maybe this was a placeholder for a destructible wall.
@revenantevil
@revenantevil Жыл бұрын
That's a good point, it may have been! I don't think there's anything behind there, although that doesn't mean they weren't planning on it! Thanks for the comment :) Cheers
@smileygabe22
@smileygabe22 7 ай бұрын
This became my new favorite channel.
@revenantevil
@revenantevil 7 ай бұрын
Aww thanks man! It means a lot :)
@gazasaurus3142
@gazasaurus3142 Жыл бұрын
Another great video, always interesting!
@revenantevil
@revenantevil Жыл бұрын
I really appreciate the support my friend, thanks for being here. :)
@teranokitty
@teranokitty Жыл бұрын
Fantastic deep dive! I love this kind of obsessive analysis on game prototypes, and I can't wait to see what you've got regarding other builds you mentioned in other comments here. Random question: Do you know of any prototypes or betas of the original 6DOF FPS Descent by Interplay? All I can find out is that it was originally titled "Miner" and then "Inferno" (or vice versa).
@revenantevil
@revenantevil Жыл бұрын
Thanks man! I appreciate it. I'm constantly looking into new things to make videos on, but I'll have to look into Descent as I don't know anything about it unfortunately! I keep getting distracted and making new videos and not finishing old ones haha. I appreciate your support, means a lot. :)
@monkshoodable
@monkshoodable Жыл бұрын
I assume that mystery sprite is Duke, transitioning from third to first person.
@revenantevil
@revenantevil Жыл бұрын
That's actually a really solid idea. Good stuff man. Thanks for watching :)
@monkshoodable
@monkshoodable Жыл бұрын
@revenantevil thank you: great channel, so glad I just found it. I am excited for Lameduke episode 3.
@SuperShotgun300
@SuperShotgun300 Жыл бұрын
Another great video 👍👍
@revenantevil
@revenantevil Жыл бұрын
Thanks man, nice to see you again. Appreciate the support :)
@elenoftheways6364
@elenoftheways6364 Жыл бұрын
Cool video!
@revenantevil
@revenantevil Жыл бұрын
Thank you so much! :)
@doclouis4236
@doclouis4236 Жыл бұрын
This is almost like a Decino video only about Duke Nukem.
@revenantevil
@revenantevil Жыл бұрын
Thanks man! I appreciate that. And thanks for stopping by!
@Tall_Order
@Tall_Order 4 күн бұрын
I always wondered why the sky is messed up in that one lameduke level. I'd love it if someone would take on the project of recreating lameduke for eduke32 or raze. Preferably raze, I like it better. My only guess why the sky looks that way, is whoever put that tile there, accidentally adjusted the texture wrong, and somehow didn't realize it at the last minute before it was built and sent out.
@soulbrother5435
@soulbrother5435 Жыл бұрын
Thanks
@revenantevil
@revenantevil Жыл бұрын
You're most welcome my dude!
@Twenteeeee
@Twenteeeee Жыл бұрын
I think we should point the nintendo gigaleak guy towards gearboxes direction once he is in the clear
@revenantevil
@revenantevil Жыл бұрын
lmao. I would LOVE to see what they've got in their vaults. Thanks for watching :)
@grahamwilson4053
@grahamwilson4053 Жыл бұрын
The locational names are reminiscent of the Catacomb games
@GreatFox42
@GreatFox42 5 ай бұрын
old vid, don't care gonna comments anyway: Duke 3D's prototypes are endlessly fascinating to me, because I don't know of another game whose pre-release builds are _this_ far from the final product. It's amazing how _little_ actually made it to release. Like, even Lameduke, which was much further along than these, barely saw any of it in release. Not even levels, with two exceptions. And one of them isn't even a full level, just a room. If I ever got the chance to talk to George, or Allen, or Todd, or really anyone who worked on DN3D since inception, I would immediately ask _what_ and _when_ the Duke 3D we know today was conceptualized. Because it wasn't in _any_ of the known betas besides 0.99. All of this may as well be a completely unrelated game. It's that far removed. And I wanna know _so badly_ how that happened. Not because of a better/worse thing, but because there _has_ to be a story to it. Not other game I can think of was this strikingly different.
@thatradiogeek
@thatradiogeek 2 ай бұрын
0:23 "Legal issues" 3D Realms never had any rights to the IP. The "3D Realms" of back then (which was just Apogee under a different label, not a separate company) no longer exists. What we have now are a group of pretenders.
@adampagano5361
@adampagano5361 Жыл бұрын
These alpha builds really are lame. I'm interesting in how they turned thing around and found the lightning in a bottle that was the retail release
@revenantevil
@revenantevil Жыл бұрын
Me too man! We are unfortunately missing some crucial builds in between. I've just found some amazing videos (that aren't easy to find) on builds that use final levels... one that may probably have the first instance of the final enemies. Stay tuned. Thanks for the comment! :)
@DaRush-The_Soviet_Gamer
@DaRush-The_Soviet_Gamer Жыл бұрын
@@revenantevil OOH do show and discuss em... If you spot more content like this... Could be cool to see unused content dug up in Duke retail to see if any of these old things are still in the files
@turboterminator7
@turboterminator7 Жыл бұрын
Great Video 👍
@revenantevil
@revenantevil Жыл бұрын
Nice to see you again! ...and thanks for the kind words my dude
@turboterminator7
@turboterminator7 Жыл бұрын
@@revenantevil No problem love the Duke Videos so cool 👍
@CommonSense-hy2sn
@CommonSense-hy2sn Жыл бұрын
That drone is very similiar to one in Zero Hour: kzbin.info/www/bejne/rH-wlIWVfKlmp7c Were these old assets included in the Duke 3D source code package they recieved for Duke 64? 🤔
@revenantevil
@revenantevil Жыл бұрын
I expect the guys making Zero Hour were privy to this sort of information! I wonder if you're right. Thanks for the comment!
@bcfrutuozo
@bcfrutuozo 5 ай бұрын
For 6:30, I really believe it could be a timestamp like hh:mm:ss to give the player an idea about where he is looking (camera name) and what time is it. Just a guess but considering it for 1996/1997 was a hell of an innovation! And we can see that the numbers increment like seconds :D
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