ONE BY ONE: The Shrinkwrap Modifier in Blender 2.93 for retopology or surface based geometry.

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GENVFX

GENVFX

Күн бұрын

Пікірлер
@ubertcoolie8694
@ubertcoolie8694 Жыл бұрын
thank you for the video.
@shayleenparrett2035
@shayleenparrett2035 2 жыл бұрын
Neat little modern art shape you made!
@GENVFX
@GENVFX 2 жыл бұрын
Thanks! I kept seeing an egg in a waistcoat when I was doing it!
@patrickmaynard1610
@patrickmaynard1610 3 жыл бұрын
Thank you !
@GENVFX
@GENVFX 3 жыл бұрын
Pleasure
@gustavoalvarez3335
@gustavoalvarez3335 2 жыл бұрын
Hola muchas gracias por la excelente clase soy principiante y espero poder aprender mucho de tus técnicas de diseño, Saludos desde Argentina.
@GENVFX
@GENVFX 2 жыл бұрын
¡Hola, Gustavo! Muchas gracias por esas amables palabras. Espero poder seguir sirviendote de ayuda. Adiós
@Fuku299
@Fuku299 3 жыл бұрын
You Earned my Sub👏🏻👏🏻
@TheFroggySwamp
@TheFroggySwamp 3 жыл бұрын
Could this be done with a lower poly model to shrinkwrap it to a high poly model?
@GENVFX
@GENVFX 3 жыл бұрын
Yes, absolutely. In fact this is often done to start off a low resolution build of a high resolution object.
@Staglaitor
@Staglaitor 3 жыл бұрын
Thanks for video, - can i increase resolution during wrapping in order to fit thin geometry?
@GENVFX
@GENVFX 3 жыл бұрын
Yes, you can update the the subdivision of your base object. You can do the same to the wrapping surface too, but I recommend adding polygons only where you think you need it rather than add extra subdivision.
@bobabooey8367
@bobabooey8367 3 жыл бұрын
Thanks British Dude
@GENVFX
@GENVFX 3 жыл бұрын
Pleasure's all mine, Bob!
@dimifisher
@dimifisher 3 жыл бұрын
Is this the right way to create a helmet?
@GENVFX
@GENVFX 3 жыл бұрын
It's certainly one way to do it. Build a base helmet shape and then do this to build up panels, yes that would work.
@dimifisher
@dimifisher 3 жыл бұрын
@@GENVFX really thank you
@GENVFX
@GENVFX 3 жыл бұрын
@@dimifisher 🙏
@GENVFX
@GENVFX 3 жыл бұрын
@@dimifisher it's my pleasure
@evlightart1928
@evlightart1928 3 жыл бұрын
your outro made me murmurmur and subscribe)))) interesting video/ serching the insrtruments to 3d my lamps, but have been stucked/ shrimprolling sphere by custom shapes...offset 1 and theres an air between meshes(((((((( i just wanna put my png's on mesh and make them glow, but OMG is it impossible oh what)))))))))))))))
@GENVFX
@GENVFX 3 жыл бұрын
I'm not entirely sure if this is the right thing, but if you're putting on a png texture to act as an emitter, you need to attach it to the emission of a BRDF shader and then set the strength to something like 1 or higher. That'll make it glow in the Cycles Render and light up your scene
@evlightart1928
@evlightart1928 3 жыл бұрын
@@GENVFX i'll try now! thank you!
@evlightart1928
@evlightart1928 3 жыл бұрын
@@GENVFX YUUUUHUUUUU I DID IT
@GENVFX
@GENVFX 3 жыл бұрын
@@evlightart1928 YAASSSSS!
@seth111yta1
@seth111yta1 2 жыл бұрын
@3:30 *t a r g e t* normal project
@GENVFX
@GENVFX 2 жыл бұрын
Ha! yes! Wow, how did I miss that! I'll add a note in the description now! Thanks!
@windworldwide8840
@windworldwide8840 2 жыл бұрын
if you explain something ... SHOW IT !!
@GENVFX
@GENVFX 2 жыл бұрын
Sorry if you're unhappy. Can you be more specific about what has not been shown so I can perhaps make a second video to address it or point you at a video that I have done that may be you answer. Thanks for your comment.
@windworldwide8840
@windworldwide8840 2 жыл бұрын
@@GENVFX hi Gen, sorry but this is way too long for a 3 min demo !, ... to make it short, ... for people to remember, : do what you say and say what you do ! best rgds.
@linguist2k
@linguist2k Жыл бұрын
Your "pointless shape" is a FISH.
@kathleenritterbush6500
@kathleenritterbush6500 2 жыл бұрын
The MUMBLING! Please remember that your viewer might be new to this, so mumbling past your step-by-step instructions is so confusing. Thanks for the video though!
@GENVFX
@GENVFX 2 жыл бұрын
That's fair. This is an earlyish video, and the more recent ones are a little less mumbly! Sorry, but glad you got something from it!
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