Sorry this update took a while! It was quite a big feature to implement, plus I had a fairly busy September outside of game dev. The next update shouldn't take so long!
@Ferenc-Racz2 күн бұрын
I was put that hot reload suggestion, but its your work / honor about the implementation. :)
@visualizecsКүн бұрын
How did you learn to make a game engine? I watched your tutorial but it’s hard to understand even when writing stuff down. I would like to learn but I don’t know how to start.
@Ferenc-RaczКүн бұрын
@@visualizecs Hi! I can suggest you the following books -> Jason Gregory: Game Engine Architecture, Robert Nystrom: Game Programming Patterns. But I need to warn you, It requres to know at least one programming language well, because to write a game engine it requires advanced programming knowledge. I don't know what is your knowledge level, but if you are beginer I would not suggest you to start a game engine. Otherwise if you are on advanced level, you can try it, it is interesting and chalanging and you can learn a lot of them, so there is a lot learning potential. But if the game programming is your main goal, I would skip the game engine writing. It requires a lot of time (even for Thinmatrix it kept years till his engine be on this level) and as you noticed in the video Still his engine is leaking several feature. So be aware if you want to write a game engine or a game. If you wants to write a game I would suggest you to pick from the already existing game engines and write games with those. (Unity, Unreal, Godot are most popular nowadays) I hope I could help.
@sky01james28Күн бұрын
You never need to apologize for living life :)
@Ferenc-RaczКүн бұрын
@@visualizecs Jason Gregory: Game Engine Architecture and Robert Nystrom: Game Programming Patterns
@cosmojevКүн бұрын
One thing that this game might benefit from would be seasons. having spring, summer, autumn, and winter affect the production and growth would be really cool to see. You could have greenhouses you can cover your crops with during harsh environments (for example, snow), and have heaters/heat lamps you can place and surrounding crops would benefit from it.
@uzguruzbКүн бұрын
I was about to say it
@moeyBTW12 сағат бұрын
Also certain crops could be only grown in summer/winter
@BLoser288 сағат бұрын
This!
@reduanezКүн бұрын
tbh I would make medals the only way to unlock some rare items in the game, this will make them a currency that's more attractive to work towards in my opinion.
@RKIOrbMage2 күн бұрын
I recently saw the results of a pumpkin growing competition, this is an awesome addition! Having not to refresh the game every 5 seconds to tweak ui elements is a great change for you too
@SirbozoКүн бұрын
e
@mateoguerreroschmidt52782 күн бұрын
Really nice update! I was thinking that maybe selling the medals is a little strange. I think maybe is more unique if you only get the medal the first time you won the competition and next you get money instead. Also, the Medal Display is really nice, maybe the medals could be display like in a red red cushion to add more contrast. I love your videos and the game is making really good progress!
@NotGeri2 күн бұрын
I think it'd be really fun to only show the winners of the competition at the end of the day. You would only be allowed to enter a few minutes before that to build more suspense
@talibytes12 сағат бұрын
Ooh! Yeah, just one competition per day with the winner announced “overnight” or something of the sort. That would be amazing!
@grenade4162 күн бұрын
How about making your result in the competition affect the speed at which you sell at your stall on market day. It seems sensible that a competition winner would have more traffic at their stall and it would encourage the player to stockpile produce until they have a really good competition vegetable to magnify sales. An element of risk could be added if you had to choose the vegetables to go on the stall before entering the competition, might make wining feel more rewarding.
@ThinMatrix2 күн бұрын
That's a really interesting idea, thanks! I'll definitely consider implementing something along those lines.
@mitchl5220Күн бұрын
A big aspect of farming is working with and dealing with nature. Diseases, insects (beneficial and pest), other animals that eat crops or bugs, pollinators etc. Would love to see you try and implement things like that. You could give the paths more relevance by not allowing diseases to cross them. Or maybe make it so certain beneficial animals, like hedgehogs use those paths to hunt for slugs. Maybe give the player a tool like a net to catch bugs such as butterflies, grasshoppers etc and remove them off the property before they lay eggs on or eat the crops as well? Fences would also be useful for keeping out larger hungry creatures. Just a thought.
@ThinMatrixКүн бұрын
A pest system is already planned, that will be coming soon :) And there's already an invasive weeds system that works basically like disease: In poor conditions a special species of weeds can spawn which spread over a bed unless treated. They have a very negative effect on plants and may need weedkiller to completely remove. So it's like a disease system, but easier to show graphically.
@nkusters3 күн бұрын
+1 for the Ben Eater shoutout; he's amazing at explaining the concepts as well.
@BLoser288 сағат бұрын
James Sharman is very cool to watch if you're into progression videos. Huge amount of videos can be found on his channel.
@の王子世界2 күн бұрын
Perhaps it is too complex, but it would be very exciting if the weight of a vegetable is displayed as size while it grows - so that you can see which crops are going to be particularly valuable, and look forward to harvesting them. It'd be visually neat to see that one particular crop just increasing in scale over time as it grows, very intuitive. Great feature nonetheless, but I certainly believe this would make it feel even more alive!
@ThinMatrix2 күн бұрын
I really like that idea! It wouldn't be too hard to implement either. Thanks :)
@Kaikaku2 күн бұрын
About potential medal effects: * Silver medals could give a bonus on weight of the respective vegetable (i.e., helps to get gold) * Gold medals could give a probability bonus on getting more premium (i.e., helps to make more money) In this case you might think about adapting the effects of reputation
@CreatureMind2 күн бұрын
It will be cool to also add a trophy cup if you get all the medals of one tier and to add medals for achievements that you gain while just playing that could give some passives too
@gambitdevs12342 күн бұрын
Just saw the competition animation part of the video, where it adds some suspense via the delay of competitors popping up after you, this is great but to add even more suspense my immediate gut idea was that after they are all on screen it should do some shaking of all the competitors and gradually get more and more until they all do some pop effect and then it shows the result. Or something like this.
@jtenzgames2 күн бұрын
I see new ThinMatrix video, I click. Your videos are always inspirational and push me to stay motivated on my own game dev journey. Thanks, and keep it up!
@SariusxXКүн бұрын
For all the medals with green ribbons, I'd suggest coloring the two ribbons on each medal in a separate shade or even varying the ribbon shape for a clearer distinction. Great devlog as usual, I'm always excited to see your stuff pop up in my inbox!
@bluesillybeardКүн бұрын
The instant I saw the breadboards, I was like "This looks like some Ben Eater stuff!" I would love to properly build a breadboard computer, but I just don't really have the time for that considering the million other things I'm working on. Good luck getting everything working!
@gegenton39532 күн бұрын
I think generating seeds from produce that you grew would be a nice idea, especially when you increase the chance for good and premium products when you use good/premium produce to convert to seeds.
@ThinMatrix2 күн бұрын
Cool idea!
@ryanradomski3274 сағат бұрын
I used to watch your OpenGL 3d game tutorials 10 years ago and you just popped up on my feed again. You taught me OpenGL and SDL all those years ago. Happy to see you're still at it much love!
@DazinityКүн бұрын
I always love the cozy vibes of your dev vlogs. Have you considered wonky fruits and vegetables? It seems like a good opportunity to make "normal" crops more interesting. At least here in Australia, wonky fruits, which have aesthetic blemishes but are otherwise perfectly fine, are often sold to juice companies.
@halbichp2 күн бұрын
I would be really nice if the Medal display UI would match the ingame model of table and displayed medals. Then the player could place medals in any pattern that feels satisfying (and don't mess with OCD :D ) Also it would be nice bridge between 2D UI and 3D world and it would be pretty intuitive. Also, if you give player some "starter" award placed in random spot, it would be immediately seen that the 3D and 2D displays are matching and also it will will be most likely clear to the player that it can be reorganized, etc. Possibilities are endless. Anyway, great work, as a fellow programmer I always find your videos calming and relaxing. Keep up great work!
@eternacards2 күн бұрын
Been waiting a while for this one, thanks for sharing the journey with us!
@nkusters3 күн бұрын
First time I got an 'early access' notification for a devlog on Patreon 😊 All those years paying off 🤣 Been hooked (and a Patreon) since the end of Socuwan/start of Equilinox; always looking forward to the new vids 😊
@talibytes12 сағат бұрын
For weight, you could totally use a made up weight unit like PWU (plant weight units), otherwise I will forever imagine you’re growing 69lbs carrots
@MrTomateSalatКүн бұрын
Had to watch parts of it thousand times because you made me wanna work on my project so badly that I tried to do it in parallel but couldn't ^^. Great update and thanks for entertaining me for the last hour xD
@TheThirdPriceКүн бұрын
It's always a pet peeve of mine when a ui element has a curved container (like the 'you won' banner) but the text doesn't curve with it. This is absolutely the most important feature you need to add thank you Mr game development
@dasheck0876Күн бұрын
Really cool episode. Following you for a while now. I like how the game shakes better and better
@JoelFunkКүн бұрын
Another amazing update! The UI is really come together! This looks like a finished game now. Great work!
@LaSandWitchКүн бұрын
I get so excited every time KZbin tells me you have another devlog up!
@benjoe19932 күн бұрын
Don't know if you considered it yet, but I for one would be very interested in seeing a more detailed video about the game design process too. It'd be awesome to see how you handle that part. Great video as always
@graham42Күн бұрын
this is a tenuous connection at best but i feel a deep compulsion to say that all this vegetable competition business makes me think back fondly on gromit's prize melon from curse of the wererabbit. delectable stuff
@Gabriel-cs8wo2 күн бұрын
Great video! The game is getting very good!! I think that a nice idea for the plant quality feature would be some kind of way for the player to create his own seeds. It could be very hard to do that sort of thing, but the reward would be better quality crops. Maybe the players can use a lot of different products to improve their "home made" seeds, so the seeds can grow in a separate way from a "common" one. Furthermore, it would add extra strategies for the player to put top quality crops among the ones that they already have in the traditional way of planting
@ThinMatrix2 күн бұрын
Interesting idea, thanks!
@antonior16012 күн бұрын
THis is all looking great! Although everything still feels really static. Perhaps people moving around and little NPC animals walking around would help.
@ThinMatrix2 күн бұрын
Thanks! I'll be working on the villagers soon, then they'll move around a bit :)
@FugaceFugite2 күн бұрын
The game loop is looking good ! For the competition result animation, I think a bar graph race could look more intuitive and playful. What I'm thinking is something like each opponent gets their vegetable displayed but the weight is marked as '???' initially. The player's vegetable would stay central with a bar going to the top of the graph's UI container with the weight already displayed. Then when the animation starts, all the opponent's bars raise at the same speed with even potentially a drum roll or raising tone SFX. When a bar reaches the weight of one of the participants, the raising animation stops momentarily and you could add some confetti particles on the participant's vegetable icon. As the bars get closer to the player's weight, they could slow down as to create some tension if the deciding margin was small. If the player won, then all bars stop before reaching the player's weight, but if they don't get 1st place then the graph would scale with the highest value as the remaining bars continue raising. This sort of animation would make the ranking feel a lot more intuitive since the height of the bar would directly correlate with the weight, instead of forcing to look at the numerical values or the color. It also makes close calls more exciting, generally giving a good sense for the scale of the difference between the participants which should help getting a feel for what kind of weight could win next time. Btw, don't know if that's already the plan, but you could adjust the difficulty of the competition over time by changing the range of weight from the other participants, so the player isn't required to player perfectly from the get go. Lastly, as I understand it the weight of a premium vegetable is random, but it would be great if the weight changed depending on how the health of the plant evolved over the lifetime of the crop : if it stayed at max health during the whole growth, it'll get a really good weight, whereas if it only got healthy at the very end of the growth cycle before getting harvested but was otherwise really low, the weight would be much lower.
@ThinMatrix2 күн бұрын
I really like that bar graph idea, that would work really well! I'll see if I can do something like that. I am planning on varying the difficulty of the competition as you mentioned. As for the health, you already require basically perfect crop health to be in with a chance of getting a premium vegetable in the first place. So I don't have much wiggle-room there. And the health of the plant is already a pretty good indication of how it's been treated over its life-time - when the plant is unhappy (e.g. no water) its health drops slowly, but when it is totally satisfied the health mostly stays constant (it goes up a bit, but can't reverse serious damage to the plant). I am planning on adding special fertilizers that you can use to increase the chances of getting heavier veg, so that will have a similar effect of providing extra care to the plant to increase the weight of the crop.
@nashdiy8570Күн бұрын
I can’t wait to play this. I love a good cozy game.
@Stormskald-ot2lzКүн бұрын
Love the game concept! Some ideas to consider: Reputation system: First medal of each type gives max reputation Subsequent medals give less, but still add reputation Total reputation unlocks perks, for example: • 100 rep: 5% better selling prices • 250 rep: Another 5% price increase Worker mechanic: Hire 1 worker per 10 plants (numbers adjustable) Higher reputation allows hiring better workers Better workers produce higher quality crops Quality crops increase chances of winning competitions Note: All numbers and percentages are just suggestions - you'd balance them for your game.
@tomsteadman95442 күн бұрын
Love the idea for the vegetable competition. One extension of that idea could be for plants to have attributes (health, size, colour, etc) which determine the star level of the plant. The plant can then be entered into the competition for cash prize using these attribute scores to determine the best plant, or you can forgo the competition and cross breed it with another plant of the same type to boost specific attribute values (one plant high in size and another high in colour could combine to make a larger, brighter offspring). Not sure if this would be a step too far in complexity though?
@FantaLaToneКүн бұрын
Firstly, I love this game it looks amazing and I am looking forward to buy it as soon as it comes out Second thing, you should add pumpkin growing contest it'll be perfect for this type of contest. You plant pumpkin it grows the better you take care of them they grow bigger and bigger they get harder to control it.
@drepple20 сағат бұрын
The medals look great! That being said, I think golden trophies could also be really cool. Perhaps they could serve another purpose so you can have both, but if I had a farm I'd love to have something like a golden tomato trophy. Having them each as separate placables also means you could display a relevant one near every crop.
@steve_gatsis21 сағат бұрын
You could concider having the oponents in the market be actual NPC. This could create somethimg like a "rivalry" between the player and a sense of purpose. Maybe the clients you will sell to in general could have some story or something. For example, maybe there could be a family that does not have that much money, or a 5 star restaurant that wants only the best u can offer, or a traveller that comes rarely but "always looks forward to what u have for him" I really like the sense of "story" something like that could provide Keep up the great work!
@nikolascrisci423323 сағат бұрын
I love your videos and have been watching for a while now. I just wanted to mention that I think the animation for the tutorial would create a lot not anticipation if you could see during the animation what place you are. Maybe by sorting them as they come in (fly over them until it's at the place and then sort itself in). Anyway keep up the good work
@samuelgames-t7zКүн бұрын
This game is looking so nice, exited to see were it goes!
@goncalopinto5947Күн бұрын
Hey 😀. Nice to see you back. This game look pretty cool. Congratulations.
@HandleDeleted2 күн бұрын
Just caught up on your videos after a unfortunately long hiatus, but love the progress I saw! And more to come!❤❤
@phillduffy2 күн бұрын
I had this idea! Quick, look back at the old videos
@ColaglassКүн бұрын
You are absolutely incredible.
@moritzoc1880Күн бұрын
Great Update, love the Medals!
@360McCarthy2 күн бұрын
For medals how about they improve the chance of getting that vegetable type in the highest quality, bronze and silver medal increases the average weight slightly? That way the system could be scalable getting bronze / silver increases chance of heavier vegetables and gold increases likelihood of getting a rare veg all of which convert to more gold.
@LeBogo2 күн бұрын
I thought you were making a Vegetable competition for the community. Like the best Vegetable mod is getting implemented in the real game
@ThinMatrix2 күн бұрын
Not quite, but that's also a cool idea!
@homethatisdome22 сағат бұрын
that desk setup is heavenly
@Faroshkas2 күн бұрын
The only channel to which I have notifications enabled! I love this series.
@4AneR23 сағат бұрын
You could introduce more interesting interaction with competitions, if you could win in different nominations, e.g.: 1st by weight (the heavier your product, the better chances), 2nd by beauty (totally random, presented to the player as audience voting), 3rd by taste (increased chance depending on variety of used fertilizers and health of the crop), 4th by quantity (putting at stake as many premium products as you can at once and praying competitors will not put more), 5th by historical consistency, e.g. winning multiple times in a row (or in a year)
@opticonorКүн бұрын
Your office is stunning 🤙🏻
@LifeOfMohammed2 күн бұрын
Progress is looking amazing as always can't wait to play it! Also the electronic stuff is so dope I also done some myself very fun little side hobby, I am curious would you ever look into building a Multiplayer game again I know you done Socuwan but that was a massive project hopefully coming back in the future but would you do a smaller Multiplayer game as I love playing games with my friends so would be awesome if u host though stream make ur life easier!
@ThinMatrix2 күн бұрын
Thanks! It's cool that you also do some electronics :) Yeah, I could see myself making a multiplayer game in the future, but I also have a lot more ideas for single player games that I'd love to do after Homegrown. But I haven't really thought much about what I'm going to do next, still a little way to go with this project first!
@LifeOfMohammed2 күн бұрын
@@ThinMatrix Yeahh... I mainly set the circuits on fire xD Oopsy, That is understandable and fair I am excited to what you bring out as its always awesome! Just thought id see what ur stance on the Multiplayer was!
@jimmyff-ukКүн бұрын
Looking awesome! How about you add plaque's showing the Farm name to the competition? Might add additional interest to the results page? It could be similar to the Theme/Sim games so you will get to know the local competition (in this case farms). You could give them funny/punny names, maybe you can customise your plaque and decorate with your rosettes? You could have a farm leaderboard etc! Hell whilst we're here taking inspiration from those management games how about the newspaper/headlines feature and have village hall newsletter announcing a new farm when you first open? Then a weekly one saying things like the upcoming events, weekly competitions- maybe even tips as to what to grow next via the horoscopes or weather?! Or maybe some headlines that might reveal intel on the competition: "'Couch Potato Co' has a bumper crop of potatoes for this week's competition!" hehe ...I'm getting carried away! Anyway, it looks fab, keep up the good work! 👏
@goldone01Күн бұрын
One more thought on the UI. When drawing the competition, you could show each competitor as a bar in a bar chart and animate the bars growing over time. So you'd see sort of a snail race between the bars which may add a bit more excitement then just having the numbers show up.
@tobafett287315 сағат бұрын
On the "you win" banner popup animation, I would maybe add some overshoot to the scaling animation curve. ✨
@RandomProduct2 күн бұрын
Hey! Just wanted to remark as a colorblind person who works in accessibility in video games, please don't lean too much on color-coding for important information! It might be good to add an extra symbol (maybe dots in the weight icon - one representing light objects, two for medium, three for heavy) to make it easy to read at a glance even if you're colorblind :)
@RandomProduct2 күн бұрын
Oh, and the medals too! I'd recommend checking out the tokens from the board game Canvas. Each medal has a different shape, so they're easily recognized even if the colors don't work for you. The game is looking great, I'm just passionate about accessibility!!!
@RandomProduct2 күн бұрын
Or I suppose having the crop's icon on the medal 3d object would work, too!
@ThinMatrix2 күн бұрын
Thanks for the tips! It is something I'm thinking about; it's one of the reasons I didn't think the coloured icons (at 10:15 in the vid) really worked. I also tried putting the whole weight value in the icon but it then looked too similar to the stack counts. But dots could work, thanks for the suggestion :)
@gokusupersaiyan62 күн бұрын
I like how you started working on this instead of the City Simulator, as this was the more simple project 😅😅 Doesn't seem like that anymore.
@ThinMatrix2 күн бұрын
Hehe, it's become a much bigger project for sure, but it's definitely still easier to work on than the city-builder was. I really found the city-builder very difficult to develop. All those NPCs with their complex behaviours and pathfinding, and the endless edge-cases...I don't miss it!
@BlockyBlahajКүн бұрын
This is a clever way of motivating players to earn achievements
@latvian_fallen_angel2 күн бұрын
After placing medal in the table also you could boost something specific to that crop for example you could get more premium crops if you got that medal or something so you are like master on growing that crop
@OriginalJetForMe2 күн бұрын
I really enjoyed building the Eater computer too!
@Char_DevКүн бұрын
For the vegetable competition you could add another layer to winning, if you win gold 3 or more times you could be rewarded with a statue that can be placed around the relevant crop for a growth boost?
@pepis1132Күн бұрын
I think you should change the weight icon. It took me a while to realize that that's what it was. It looks like a shopping bag to me.
@MrHminer2 күн бұрын
I think it would be nice to be able to see the average health of plants in i lott, for example: holding ctrl while selecting a plant it will flood-fill select all connected plants of the same type or all in the same lott and show the averages across those plants
@ezclap0379Күн бұрын
dude iv been following ur lwjgl tutorials i just finished the whole texture atlases and doing multiple lights tysm for them. (btw ur game socuwan is actually rlly good so in the distant future consider rebooting it).
@haensl352 күн бұрын
Make it, so the user can sort the collectable medals on the display by dragging and dropping. When the table is created, let it generate a random "desired order". As soon as the user sets his medals in the correct order he gets a small bonus and the desired order is recalculated again. The user can try to guess the new order after cool down time.
@joumakesgames2 күн бұрын
I know this would add to the scope, but if the player collected all the medals, there would be no point for them to join the competition unless they wanna sell the medals. You can maybe also add stacking of the same medals then when a threshold is met, the specific medals will combine to be a better medal thus giving better bonuses
@ThinMatrix2 күн бұрын
Thanks for the suggestion! That's an interesting idea, I'll have to think about that. Selling the medal though is still quite beneficial on its own though, as it sells for more than the vegetable would have sold for. Plus you get the extra item rewards.
@thejinxb0t21 сағат бұрын
Would be cool if collecting a medal and displaying it in the case would give you a buff for that particular crop, essentially making it easier to produce
@indierusty2 күн бұрын
Game looks awesome 👍🏼❤
@ThinMatrix2 күн бұрын
Thanks!
@KiddPrnce15 сағат бұрын
Fun suggestion: it'd be nice if the competition stand display changed based off of what type of item you're competing with. ( ex. the carrots would change to radishes when you place a radish up for competition )
@ThinMatrix14 сағат бұрын
Ah yeah that would be nice, thanks!
@leocrabe2253Күн бұрын
I have an idea for medals! Maybe medals should automatically be sent to the medal table and cannot be sold, instead the competition gives you a reward directly to compensate. Then the medals on the table would stack, like you could get more than one per vegetable, which would give diminishing returns, but would still be interesting, like 1 zuccini medal -> 2%, 2 medals -> 3% etc. So you still have an incentive to get more medal, and you get the reward anyway, but it would push you to try and get one of each because the reward would be better!
@ryangatchel2 күн бұрын
Hey! Love your videos excited for the game to come out because I want to buy it for my GF. Awesome little IOT project :D I'm working on my own little project also!
@justinchang4799Күн бұрын
Just curious, how long have you been working on this game? (not the engine unless work goes hand in hand) Looks amazing man, good work
@blixukКүн бұрын
With the medals, it would be a nice feature if they could increase some stats or values of your farm or crops. Sort of like a leveling system where you have more chances of producing better crops.
@MathsMyself2 күн бұрын
I love electronics and I would love to see some videos about them as well.
@MeetMistry-ye5yk2 күн бұрын
As always awesome devlog ❤
@ThinMatrix2 күн бұрын
Thanks!
@kwakuuuuКүн бұрын
For the competition win effect, You could do similarily to holdem poker, winning hand animation where vegies slides up. Or the other slide down or even slide based on the position, so the 1st 2nd and 3rd veggies align like on a podium. So it is easier to see who got which place. Also, having to win against a randomize nameless competitor is less fun vs a known one. I know it is a stretch but maybe veggies competition could be a multiplayer feature where You compete against real players :D or just against a bot but an existing farm near You, controlled by the computer. But that would require making the veggie to compete little more diverse and hard to achieve, like not only health is taken into account, but seasons, soil type, watering scheme, fertilization type etc. to make it match whatever the plant wants the most to make it grow the most.
@_gamma.17 сағат бұрын
You could pay tickets into a raffle for items and money, each type of veg gives a certain amount of tickets
@Luky6042 күн бұрын
would bea cool touch if the competition tent ui also had the blue ribbon like the ingame model 👀👀, also to the medal mechanic, super cool! I think you should make it possible to sell the medals on the market too for a larger reward. the table will eventually get full and people may want to get rid of some of their brone and silver medals so that they can eventually fill it all up with gold! :D
@TOTHT0MI57Күн бұрын
Maybe the medals could be used as a way for increasing the chance you get like "outside orders" which you could accept but they have a deadline. This way due to deadline it also makes you want to have even more efficient ways of producing, but you get rewarded for finishing in time. Also like in Turmoil you could add a second shop, this way the prices can fluctuate and it makes you plan a bit more.
@DanianDLКүн бұрын
I think it would be a smart mechanic to make the vegetable competition be capped to a limit per market day. Makes people have to come back to it instead of redeeming all right away (of course this isn't a problem if premium veggies are v hard to get)
@Derik.2 күн бұрын
It might be neat if the medals reset/decay in effect after a certain amount of time (seasonally? annually?) so that the player has more reason to diversify their crops regularly. You could adjust the bonus to be more curved upward as the medals accumulate so that the end of the seasons have a relatively high bonus, but the bonuses don't last very long (until they have the tools to grow premium produce quicker). This would also build in rewards for upgrading farm size, as you increase the likelihood of getting premium produce in a shorter amount of time.
@AxelStremКүн бұрын
I thought this was going to be a competition for the viewers to model their own vegetables for Homegrown :D
@etsmsj2 күн бұрын
I think since you were thinking from the beginning of allowing people to add new items and vegetables to the game easily, having the medals being pre-drawn icons might be too much of a hassle. They look awesome by the way! But I think a better approach would be for them to be generated similarly to other item icons maybe? That way if a person adds a new vegetable to the game, the medal would be already available. I also saw a comment about this somewhere, but the medals giving some kind of buff to how many premium crops you get would be a great addition and would make the competition be further motivated than just collectibles. Finally, if they do end up giving some kind of buff, the competition shouldn't be in town every market day, but rather a day every two weeks for example, to make it a bit more balanced and more endgame.
@DraconicroseКүн бұрын
Oh no, the medals are adorable! :D
@KjipGamer2 күн бұрын
A suggesion, seeing as gold medals now increase shop reputation by 2%, silver medals could increase it by 1% :)
@ukyo61952 күн бұрын
11:59 Wouldn't it be more effective to simply overlay the existing vegetable symbols instead of creating all the symbols percentage-wise?
@ThinMatrix2 күн бұрын
That's what I tried first but I didn't really like how it looked. I think maybe because the existing icons show 3D vegetables that have shading. I thought a flat look for the icons would work better to go on the medals, so I then tried it with the super-simple icons drawn icons and much preferred how it looked.
@elhartzer16392 күн бұрын
8:26 How about a little drum roll for the suspense, while the opponents fade in?
@ThinMatrix2 күн бұрын
There will be! I was actually trying to find a sound effect for that but I haven't found any suitable ones yet.
@frankerzed9732 күн бұрын
Something really easy to add some suspense would be to add a time delay curve to reveal each opponent. For example, first reveal is almost instant, second comes up later and takes a bit more delay, all the way until the last one which delays the longest to build up a bit of suspense. Kind of like a cartoon show. I suppose that + synced audio would work wonders.
@Diamonddrake23 сағат бұрын
Nice shoutout to ben eater!
@calcampbell490316 сағат бұрын
It might make sense to tie the weight of the premium veg to some farm related stat to avoid randomly getting lots of low weight veg and not winning any competitions. My suggestion would be that its weight depends on the size of the farm and the health of All the other plants (of that type maybe?). That way it's all tied in to the main gameplay. You could then also have tiered competitions so you get to progress to the big leagues when you've built up your farm a sizable amount, adding some dynamics and chance (Do you wanna risk competing in a tier above for bigger rewards or take the easy win for smaller rewards?)
@Alewxx2 күн бұрын
winning medals could increase the selling price for the vegetable type that one, just like it is done with wine.
@domnumirceaКүн бұрын
medal: your pumpkins need less water; medal: when u sell 100+ carrots u get double the money; medal: carrot harvest +10% good quality ...
@UncoveredTruthsКүн бұрын
you could probably go a bit crazy with the medals, like if you could generate attributes for plants and then grant medals for each attribute that was cultivated then players have a tall vs wide decision (assuming the medals grant bonuses)
@signumscaler2 күн бұрын
It'll be amazing if you did a video talking about your engine and everything about it.
@Domex1222 күн бұрын
silver medals could make seeds for the specific vegetable cheaper and the gold medals make the specific vegetable sell for more inset of sell price overall
@TechnicJelle2 күн бұрын
You should make it a real podium for the medal graphics! Like one of those 1 2 3 things!
@reymarkandog1441Күн бұрын
The colors are a little bit dry, make it more vibrant maybe adjust the shade up more.
@treesareop2932 күн бұрын
The color grading for the weight could lead to some problems in terms of accessibility and color blindness. It also breaks the ui flow a bit since your eyes are guided to the colored icons first because of the contrast. Maybe a simple icon containing arrows pointing up and down to roughly indicate weight would be sufficient? I really enjoy your dev logs, keep them coming!
@Jaidenrat2 күн бұрын
The medals are really lovely, however it would be awesome to have a 3D-style vegetable medal that could be seen on a table without having to be clicked to see UI. If someone already suggested this or on road map I'm sorry and I hope I didn't waste anyone time.
@ricknaam5658Күн бұрын
maybe instead of the weight icon in the inventory you could shade the background color of that tile to match the weight from the gradient
@zejugames5045Күн бұрын
Are the other farmers in the vegetable competition going to have names? Might be fun that way! I could see some great rivalries emerging, if only in the head of the player...