I just like how we can create stuff only using maths, definitely going to spend time learning OpenGL in free time.
@shockminerx15184 жыл бұрын
. ꓝᥲᴡᥲꓓ࿐ same the power of math is rlly something
@pumpkinot99004 жыл бұрын
It’s called a simulation.
@ji10463 жыл бұрын
this is way more than just maths. what you are talking about is software rendering which only depends on a function to put a pixel on the screen.
@Lester8064 жыл бұрын
Very clear introduction. Thanks a lot!
@dr20231may4 жыл бұрын
this is what i wnat to learn now . thanks
@diodin8587 Жыл бұрын
01:56 maybe, "clip space" shoud be "NDC"?
@tomasdowd89534 жыл бұрын
YEEESSS!!!!!!
@Manas-co8wl5 жыл бұрын
Imma pumped lets go
@ghostsdefeated40785 жыл бұрын
Hey brian, love your videos. But aren't these opengl videos uploaded in the wrong order or i'm mistaken?
@CoryTheSimmons5 жыл бұрын
Is his OpenGL playlist out of sort, or just the uploads?
@ghostsdefeated40785 жыл бұрын
@@CoryTheSimmons it was just this introduction video that was missing, I just checked the playlist now it's sorted
@nandlalchoudhary25794 жыл бұрын
hello sir really a great video but telling frankly i dont know anything about opengl but i want to learn the complete opengl from basic to advance and i thing you are the best person who can guide me. so sir can you please tell me what are the requirement of learning opengl (currently i am learning c is it useful in learning opengl)?? please sir help me out please .
@logc19214 жыл бұрын
You can use C or C++ with OpenGL, and stop saying sir so much, it's not required no need to be that formal.
@nandlalchoudhary25794 жыл бұрын
@@logc1921 thanks a lot bro for guiding me (this time i havent used sir 😅😅)
@puranjanprithu63372 жыл бұрын
@@nandlalchoudhary2579 well u did use it in the end!
@YTmaxi5 жыл бұрын
powa )
@georgebacovia93185 жыл бұрын
👌
@Vagelis_Prokopiou5 жыл бұрын
👍
@PandorasBox24 жыл бұрын
it said intro but has no introduction what the actual heck is opengl :-/
@nickwilson34993 жыл бұрын
Open graphics library
@volbla2 жыл бұрын
(2 years late, but w/e) OpenGL is a standard for the capabilities and interface of graphics hardware. "Standard" here means a list of requirements to be considered part of the standard. For example, if a graphics card implements all the functionality specified in OpenGL 4.2, it is said to be compatible with OpenGL 4.2. It is up to hardware manufacturers which standards they want to implement, but basically everything handles opengl. DirectX was more common in the past. The Khronos group (who is currently responsible for opengl) has also developed a more low level api called Vulkan. There is a slimmed down version of opengl for the web/javascript called WebGL. Apple has their own api made for their own hardware called Metal. tl;dr: If you want to do graphics programming, opengl is the most common specification for telling the graphics hardware what to do.