OpenGL - lighting with the Phong reflection model (part 1 of 2)

  Рет қаралды 30,293

Brian Will

Brian Will

4 жыл бұрын

Code samples derived from work by Joey de Vries, @joeydevries, author of learnopengl.com/
All code samples, unless explicitly stated otherwise, are licensed under the terms of the CC BY-NC 4.0 license as published by Creative Commons, either version 4 of the License, or (at your option) any later version.

Пікірлер: 12
@samuelpizzatto8666
@samuelpizzatto8666 4 жыл бұрын
Hey, thanks for the tutorial. Also a great course you mentioned in the description! I hope to see more of those in the future :)
@georginikoloff9280
@georginikoloff9280 2 жыл бұрын
So greatly explained! Thanks a lot
@jackwo95
@jackwo95 3 жыл бұрын
Really appreciate it, thanks very much :D
@tongpoo8985
@tongpoo8985 Жыл бұрын
Fantastic video bro. Liked commented subscribed
@glowiever
@glowiever 3 жыл бұрын
light value can exceed one? do we need floating point framebuffer to do that?
@aygaoua
@aygaoua 2 ай бұрын
Thanks !!
@j.t.0145
@j.t.0145 3 жыл бұрын
you sound suspiciously like casually explain
@Guide4Ever
@Guide4Ever 3 жыл бұрын
casually explained is lot younger
@j.t.0145
@j.t.0145 3 жыл бұрын
@@Guide4Ever ok.
@Kenbomp
@Kenbomp 3 жыл бұрын
They should mention the name of the person who came up with this algo.his Last name was Phong.
@levuhoangkhai8816
@levuhoangkhai8816 3 жыл бұрын
he is vietnamese
@michaeldamolsen
@michaeldamolsen 3 жыл бұрын
@@levuhoangkhai8816 Bui Tuong Phong, a Vietnamese studying at University of Utah, published in his 1973 dissertation "Illumination for Computer Generated Pictures". If you search for the title you can find the whole original document ( a008786.pdf ) and a shorter review article he wrote for ACM in 1975. It is always great to read the original material :) I don't provide links here, as KZbin seems to dislike that lately (causing the comment to end up in review, often without notifying the channel owner.)
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