Optimizing AR: how to extend battery life and avoid overheating - Unite LA

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Unity

Unity

Күн бұрын

Two of the biggest hurdles for handheld AR development are device overheating and drained batteries. Learn how simple development techniques and the right editor settings can maximize battery life and maintain controlled thermal conditions for your Unity AR project.
Speaker: Adam Smith (Developer Relations Manager) Unity Technologies
Learn more: unity3d.com/unity/features/mu...
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Пікірлер: 4
@lpfonseca
@lpfonseca 5 жыл бұрын
Your fixed timestep before the tweaks was at 0.002 (instead of the default 0.02). See 14:36. That's why you saw such a huge increase in performance when you put it at 0.0334. Not saying these tips are not great, of course they are, but the improvements are not as dramatic as seen here.
@Lago06
@Lago06 5 жыл бұрын
He did the exact same "trick" at Unite Berlin - maybe that round of applause was needed to get him invited a second time!
@sskenth
@sskenth 5 жыл бұрын
What a great tip! Thats going to help so much! :)
@oppingcinchan5357
@oppingcinchan5357 5 жыл бұрын
hi, i have tried it on my AR app, it does decrease the cpu fps, but, when i try it out on the device i have function to request texture to the server, and i think i notice a downgrade performance also on downloading(take longer to load). is it relatable? thank you.
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