Rendering techniques for augmented reality and a look ahead at AR foundation - Unite LA

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Unity

Unity

Күн бұрын

Have you ever wondered why your virtual and real-world objects look disconnected from each other? Are you curious about how to blend virtual and physical spaces to create a seamless experience? This video covers advanced techniques using lighting, depth masks, occlusion, shadows and more to create a sense of immersion. You'll also get an introduction to a set of tools that will improve your development process when using Unity and AR Foundation.
Speakers: Jimmy Alamparambil (XR) and Lukasz Pasek (AR/VR) - Unity Technologies
Learn more: unity3d.com/unity/features/mu...
Help us caption & translate this video!
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Пікірлер: 9
@sskenth
@sskenth 5 жыл бұрын
Fantastic stuff, can't wait for these updates to roll out :)
@CrazySpin3
@CrazySpin3 5 жыл бұрын
Nice! im looking forward to this!
@MakakaOrg
@MakakaOrg 5 жыл бұрын
😋😋😋 *Cool!*
@olgv
@olgv 5 жыл бұрын
As we are talking AR Foundation... are image, object and face tracking going to be available for Android devices too? (aka AR Core support)? ... and when will this rollout indeed? Thx
@themerpheus
@themerpheus 5 жыл бұрын
When those will be available ?
@urbanpeppermint
@urbanpeppermint Жыл бұрын
this video is very informative , I've been looking for a way to manipulate the spatial coordinates for snap AR (snapchat AR dev program) which already has real world mesh as a built-in feature through LiDAR...I have the script for grab in AR but just can't make it interact with world mesh coordinates, I was wondering if anyone could help me with that
@voody-sh1nc
@voody-sh1nc 5 жыл бұрын
What about World Anchors in ARFoundation?
@gaialau
@gaialau 5 жыл бұрын
ETA on the public release ?
@totallynotabot151
@totallynotabot151 5 жыл бұрын
That AR Remote would have been useful. Too bad that it looks like Unity abandoned the project and left it in a non-working state.
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