Advanced Glass / Transparent Material for Unreal Engine 4 - Details

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Unreal Bucket

Unreal Bucket

Күн бұрын

Пікірлер: 48
@marc-andrevoyer9973
@marc-andrevoyer9973 8 жыл бұрын
Impressive, buying it to see your nodes layout. Hope it'll be an asset to our game
@UnrealBucket
@UnrealBucket 8 жыл бұрын
+Marc-André Voyer I do hope so too! Let me know about your game so I can help you by sharing info about it
@DaNiElMmM93
@DaNiElMmM93 3 жыл бұрын
let me tell you something.. you sir, are an incredible man Thank you!
@MaxG3DArt
@MaxG3DArt 9 жыл бұрын
Widać że dużo czasu nad tym spędziłeś. Świetna robota!
@omerfurtun4115
@omerfurtun4115 3 жыл бұрын
When you surround any of these glass materials with a solid frame (static mesh) and looking from a ~45 degree angle, there's an odd "reflection" or some distortion around frame surrounding the edges. It looks as though the glass is really thick. Am I doing something wrong? If not, how could I fix that? I'm using the included glass static mesh with either one of the glass material instances applied onto it.
@UnrealBucket
@UnrealBucket 3 жыл бұрын
It's the common issue with refraction on non-raytraced translucency. Set the refraction parameter in your material instance back to 1.0. This will make the glass look more thin.
@omerfurtun4115
@omerfurtun4115 3 жыл бұрын
@@UnrealBucket yo thanks, that's helpful
@adamdavidkenyon6664
@adamdavidkenyon6664 7 жыл бұрын
Dude, I just bought it. It's freaking amazing! Very complex nodes which is interesting to learn about. Any chance you could do a tutorial on puddles with substance painter materials? I'd gladly pay for it. I am sure most will agree there is very little on puddles out there at the moment. Thanks again man! I will credit you for using this on my project.
@UnrealBucket
@UnrealBucket 7 жыл бұрын
Thanks for the support and tutorial suggestion! I need to check this out, do some research, and try to come up with some ideas. Good luck with your project!
@adamdavidkenyon6664
@adamdavidkenyon6664 7 жыл бұрын
Thanks a lot man and no worries. Your shaders are incredible, coming from someone who is a complete noob at creating advanced shaders in UE4. Looking forward to the future with your work sir, very talented!
@muhammadmadi8584
@muhammadmadi8584 9 жыл бұрын
this is very cool .. can we use them with destructible glass ?
@UnrealBucket
@UnrealBucket 9 жыл бұрын
+muhammad madi Thanks. Yes, you can
@muhammadmadi8584
@muhammadmadi8584 9 жыл бұрын
awesome
@UnrealBucket
@UnrealBucket 9 жыл бұрын
+muhammad madi Here's a little test I did. dl.dropboxusercontent.com/u/896453/AdvancedGlassPack_DestructibleTest.mp4
@dimitriosdoynias2455
@dimitriosdoynias2455 2 жыл бұрын
Hi men, i just downloaded Unreal Bucket but I don't find your blueprints
@UnrealBucket
@UnrealBucket 2 жыл бұрын
Did you install and enable the plugin? If it works for you and you are just looking for glass materials - We haven't added them yet. We're collecting more materials for the library.
@xsianimation
@xsianimation 8 жыл бұрын
.A question. I Have a plastic material in an object wich I need to make appear. The think is that in opaque mode I dont have the Opacity Enabled. Yes in translucent mode, But in translucent mode I dont have specular and roughnnes. HOw I can use the opacity value with out lost specular and reflections????? any idea??? thanks a lot.
@UnrealBucket
@UnrealBucket 8 жыл бұрын
You need to change Translucency Lighting Mode in Material Details to have more inputs enabled.
@silverdragon2358
@silverdragon2358 6 жыл бұрын
Is it possible to get those green borders on any object? or it will only work with the objects you made?... can you show us how to get it in any object in case that is possible?
@UnrealBucket
@UnrealBucket 6 жыл бұрын
Yes, it is possible. Borders in the example mesh are visible because I used vertex painting there. Here's how it looks like: imgur.com/a/DkD7w (black edges are painted). You can use any DCC software (3ds Max, Blender etc) or paint your mesh inside Unreal Engine (docs.unrealengine.com/latest/INT/Engine/UI/LevelEditor/Modes/MeshPaintMode/VertexColor/). Make sure your Glass Material Instance has "VertexPaint_Influence" parameter set to 1. Note: The material supports both texture masks and vertex painting.
@williamdainese
@williamdainese 3 жыл бұрын
How can we open in recent version 4.27?
@UnrealBucket
@UnrealBucket 3 жыл бұрын
The easiest way is to choose previous compatible UE version. Here's a quick vid of how to do it: kzbin.info/www/bejne/hYWTgaGpn5eYbck Unfortunately I can't update compatibility for packs that Epic listed as "Free".
@Diran7849
@Diran7849 7 жыл бұрын
Could you plz tell me how can I make such a Material Instance that make every material editing easy such as vray material editor. Iv watched the Unreal tutorial about it , but it is too simple to cover many options such as bump map and displacement....
@UnrealBucket
@UnrealBucket 7 жыл бұрын
saeed daliri you need to make a master material and a lot of parameters (scalar, vector, texture). Each material instance will then have access to those parameters. You decide what you want to control.
@MetalGearMk3
@MetalGearMk3 5 жыл бұрын
How do you add color gradient to the glass?
@UnrealBucket
@UnrealBucket 5 жыл бұрын
Material supports Color, and Color 2 parameters. How they blend depends on camera angle (Fresnel effect). You can also use vertex color to amplify colors on some areas (such as window edges).
@grafiit2
@grafiit2 8 жыл бұрын
super. ale czy to szkło odbija obiekty z otoczenia?
@UnrealBucket
@UnrealBucket 8 жыл бұрын
Tak odbija, ale nie jest to super dokładne odbicie. Unreal przy materiałach przezroczystych korzysta z SSR (screen space reflections). Odbicie jest widoczne pod pewnym kątem, albo jest lekko rozmyte. Od wersji 4.12 można również korzystać z tzw. obiektów Planar Reflection, które poprawiają odbicia. Działa to dobrze przy płaskich powierzchniach jak np. tafla wody. Np: kzbin.info/www/bejne/gaPQamWDlt2ib80
@_NoteZart
@_NoteZart 9 жыл бұрын
how do we add this into the game engine itself? I would really like to use these glass types considering the game i'm currently working on is post-apocalyptic.
@LSZ1318
@LSZ1318 7 жыл бұрын
I tried your demo pack for this and can get no reflections at all.... Using 4.15. Got a planar reflection actor in the scene as well. Any suggestions? Tnx!
@UnrealBucket
@UnrealBucket 7 жыл бұрын
LSZ1318 the best way to get better reflections is to use Skylight with a HDR map. I suggest using sphere reflection capture actor placed close to your object. Planar reflection actors don't work at every angle. Try rotating the object. Hope that helps.
@jpao4566
@jpao4566 8 жыл бұрын
can you create a blur glass material please
@UnrealBucket
@UnrealBucket 8 жыл бұрын
Thank you for suggestion. I already made several tests with blurred/frost glass but I wasn't satisfied with results. It requires different approach to it's quite heavy in terms of performance. I'll definitely take a look at this once again as it's a common request!
@UnrealBucket
@UnrealBucket 8 жыл бұрын
For now, you can experiment with frost material from my pack to get something similar (I know it's not perfect). Here's one of my tests: dl.dropboxusercontent.com/u/896453/frosted.mp4 + material settings: dl.dropboxusercontent.com/u/896453/mat_settings.JPG
@SyamDanarta
@SyamDanarta 8 жыл бұрын
sorry, am new with UE4. btw, i cant find parameter group menu. Where is it? I can find blueprint for that material but cant find parameter group menu to edit those glass. thx ^^ *edit: nevermind.. I already found it ^^ hehe
@UnrealBucket
@UnrealBucket 8 жыл бұрын
Great. good luck with your project!
@mostar122
@mostar122 8 жыл бұрын
Can you make a tutorial on how to make small city look big? Let's say, you will walk just one street but how to create those distant buildings that are not meant to be accessed, but they are there just to give an illusion of a big city. And also best method to do this without looking too plain. Thanks.
@UnrealBucket
@UnrealBucket 8 жыл бұрын
I would use some low poly meshes for the background or even single planes with a texture (aka Imposter Cards), here's a good tutorial explaining how to approach this technique: kzbin.info/www/bejne/j6eymXx8o6aUbrc You could also use a texture on a huge cylinder (same as Epic did in their "Realistic rendering" demo). I recommend checking out the Infiltrator demo. There are several useful techniques to populate background. Anyway, it really depends on your project, gameplay etc.
@mostar122
@mostar122 8 жыл бұрын
thank you very much for the reply. Yes, I managed to put some very low poly meshes with textures, put them far behind, and masked them with distance blur and little bit of exponential fog and now they look realistic. Thanks!
@ReDFragg3r
@ReDFragg3r 9 жыл бұрын
you should create some tuts too man :P very good feature btw !!
@UnrealBucket
@UnrealBucket 9 жыл бұрын
+ReDFragg3r I've got a couple tutorials already on my channel. I plan to make more of course. Just need more time :) Thanks!
@ReDFragg3r
@ReDFragg3r 9 жыл бұрын
Keep up the gréât work Man Your DEMO looks so réalistic !! :-)
@ashdoe1728
@ashdoe1728 5 жыл бұрын
thanks you r a god
@jacklagos936
@jacklagos936 9 жыл бұрын
OMG. I will buy it! :3
@UnrealBucket
@UnrealBucket 9 жыл бұрын
+Jack Lagos Glad to hear that Jack! Let me know if you've got any questions.
@jacklagos936
@jacklagos936 9 жыл бұрын
Thankyou! :) +orzelforever
@nonsenseeTV
@nonsenseeTV 7 жыл бұрын
Witaj, proszę o kontakt mail do Ciebie, pozdrawiam.
@acsomiT
@acsomiT 2 жыл бұрын
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