OUT NOW ✨ How to Program in

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iHeartGameDev

iHeartGameDev

2 ай бұрын

Learn how to program a custom state machine in C# and Unity in my brand new tutorial explaining the state machine I used for procedural animation!
The tutorial explains how you can use the reusable components I've shared previously in the "Programming a BETTER state machine" video. Together, we'll walk through the code to see just how powerful a well-structured state machine can be!
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Interested in learning more about animating characters in Unity? Check out my growing series of tutorials:
✅ • Programming For Produc...
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Пікірлер: 9
@Spyboticer
@Spyboticer 2 ай бұрын
From my personal experience doing a state machine or behaviour trees are alot easier in visual format than raw c# codw.There are some very good tools out there that help with workflow imensly
@wyrdokward2290
@wyrdokward2290 2 ай бұрын
What tools are you using to do your state machines if not raw c#?
@Spyboticer
@Spyboticer 2 ай бұрын
uNode Visual Scripting,can convert visual graphs into c# and vice versa@@wyrdokward2290
@Spyboticer
@Spyboticer 2 ай бұрын
Sorry for late response but i use uNode visual scripting
@SyntaxError._1
@SyntaxError._1 2 ай бұрын
İt was a nice and understandable. Thanks
@enPassantWarrior9047
@enPassantWarrior9047 2 ай бұрын
should I watch it as a begginer?
@iHeartGameDev
@iHeartGameDev 2 ай бұрын
This is definitely a more intermediate programmer tutorial. But I’d definitely recommend this one for beginners: How to Program in Unity: State Machines Explained kzbin.info/www/bejne/jKWbko16hd-FoKs Cheers! -Nicky
@davestomper3428
@davestomper3428 2 ай бұрын
To bad your still focused on unity my self and others have moved on thanks for all of the good content but unity is no longer a valid game engine choice for me
@Mosopia
@Mosopia 17 күн бұрын
lol sore loser no one cares
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