How to Quickly Convert a Head Sketch to Clean Topology (+ In-depth explanations).

  Рет қаралды 9,326

Outgang

Outgang

Күн бұрын

For Character Art Training, visit us @
outgang.studio
The basemesh is available as handout for our class titled "Working with Subdivisions and Scan Data" and can be downloaded by Outgang members from this page:
outgang.studio/lecture/subdiv...
Thanks for watching our video! This one covers the process to take a head 3d sketch and convert it with the use of the Zwrap plugin for Zbrush into a clean topology. We also talk about the use of layers, morph targets and masking. Zwrap can be purchased at
The scanned head used in this video has been provided to us by our friends at 3dscanstore:
www.3dscanstore.com/
Outgang is founded on the belief that education should be affordable, high-quality and given by industry professionals.
Outgang is also comprised of:
Etienne Bourdages:
www.artstation.com/etiennebou...
Frédérik Généreux:
www.artstation.com/fredfaitde...
Piotr Dziubek:
www.artstation.com/aydhe
Reila Soley:
/ reilasoley
Follow us on social media:
/ discord
/ outgang.studio
/ outgang3d
Thanks for watching!
#zbrush #3dart #zwrap
Chapters:
00:00 Introduction
01:42 Using Zwrap
08:00 Keeping Solid Parts
10:40 Projecting Details

Пікірлер: 29
@Jjroberson114
@Jjroberson114 3 жыл бұрын
Gotta be one of the best Zbrush teachers on KZbin.
@Outgang
@Outgang 3 жыл бұрын
Those are some high praises, thank you!
@mark-ge2yl
@mark-ge2yl 3 жыл бұрын
Your tutorials are so great. Really in-depth. Thanks for sharing your knowledge
@lavux4937
@lavux4937 3 жыл бұрын
This is really great! I appreciate the clear explanations and guidance! I love not having to export to different software for steps like this so ZWrap sounds great.
@davidtikwa423
@davidtikwa423 3 жыл бұрын
genuinely enjoy seeing these, the commentary also oozes experience which i genuinely enjoy keep these up!
@santos881975
@santos881975 3 жыл бұрын
Amazing love your work!!!!! thank you so much!!!!!! I wish you nothing but the Best
@MrBmxerFTW
@MrBmxerFTW 2 жыл бұрын
If you're willing to learn a bit of houdini, it also has a tool for reprojection/wrapping a lower res model to a high res model, it comes in the apprentice version, so you don't need to buy the full version but you will be bound by the apprentice version export limitations
@KountKasper
@KountKasper 3 жыл бұрын
Thanks, I will check out zwrap
@owenrichards1418
@owenrichards1418 2 жыл бұрын
Yikes! This looks very useful. Thanks!
@fernandodiaz5867
@fernandodiaz5867 3 жыл бұрын
It's Balthier from Final Fantasy 12? Thanks for this tips!!
@Outgang
@Outgang 3 жыл бұрын
It's just fanart :) My favorite Final Fantasy character
@mark-ge2yl
@mark-ge2yl 3 жыл бұрын
@@Outgang yeah looks so much like him. FF12 has such an aesthetic! Tactics and vagrant story vibes!
@RainbowSlinky5
@RainbowSlinky5 3 жыл бұрын
i've always wondered how do you go about doing the eyelids. I've seen some artists model the head with the eyelids closed....what do animators/riggers prefer when it comes time to make the character blink?
@Outgang
@Outgang 3 жыл бұрын
The eyelids are a huge rabbit hole haha! Every rigger is bound to have a different take on that. The great thing about reusing topology across many heads on production is that you can reuse skinning as well, as the very least as a first pass and especially if the same edgeloop is used for the crease of the upper eyelid. It speeds up production. Every rigger is bound to give you a different answer.
@emerson00789
@emerson00789 2 жыл бұрын
super brutal
@dylanswint1271
@dylanswint1271 9 ай бұрын
does this pipeline work for retopo as well, or is it just a way to get the subdivisions and proper topology to finish a high poly sculpt? After doing your tertiary details on the 3-5M poly head would you go back into another 3D package and retopo, or would you just use the lowest division level for UV unwrap and texture?
@honeybadgerftuw
@honeybadgerftuw Жыл бұрын
omg u ate
@Outgang
@Outgang Жыл бұрын
From time to time I ingest food like other humans seem to do.
@ZephrusPrime
@ZephrusPrime 3 жыл бұрын
I was thinking about buying ZWrap. I 've seen a huge increase in many artist now using it. Do you think it would be worth it to get the full version instead of the ZBrush version for full body characters?
@Outgang
@Outgang 3 жыл бұрын
The Zbrush plugin and standalone version have the same wrapping algorithm so it wouldn't change much as long as you're wrapping one mesh at a time. The standalone is more for those who like node-based approaches and better suited when you have a lot of wrapping to process, like studios dealing with lots of scan data. If you only need it for the occasional mesh here and there, you're better saving your money and getting the Zbrush plugin.
@ZephrusPrime
@ZephrusPrime 3 жыл бұрын
@@Outgang Sounds good. I really wouldn't need the node work flow, just something to speed up my retopo and get me into Substance faster. Thanks!
@Outgang
@Outgang 3 жыл бұрын
@@ZephrusPrime Anytime! Thanks for the question!
@mesign8975
@mesign8975 Жыл бұрын
0.00 hair : pls. a tutorial for making like this hair style. thank you
@downupblockinc1380
@downupblockinc1380 3 жыл бұрын
is ther a zwrap add on for blender?
@Outgang
@Outgang 3 жыл бұрын
I don't believe there is. If you don't have access to Zbrush I think your only other option is to get the standalone version (which is more expensive unfortunately).
@mariyagehrke
@mariyagehrke 3 жыл бұрын
There is an add-on called Softwrap, it looks like it does the same thing
@johndeguzman5516
@johndeguzman5516 2 жыл бұрын
mic drop after you wrap
@rimsa_Alg
@rimsa_Alg 3 жыл бұрын
don't show this to any managers thank you xD !!!
@mutanazublond4391
@mutanazublond4391 2 жыл бұрын
You can get headphones bigger then your face, it won't help you from dancing like a 3 year old , and lovely sooting voice btw LMAO,
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