This is going to be a monster series! So much to cover! Much requested and open to topic suggestions here in the comments! Let's make this the One Series To Rule Them All!!
@carlosmejia78015 жыл бұрын
Really excited about this!
@jeandenishaas5 жыл бұрын
Carlos Mejia Me too!
@JustZino5 жыл бұрын
looking forward for part 2
@jeandenishaas5 жыл бұрын
JustZino Me too! Lots of parts in this series!
@RDDsnipez5 жыл бұрын
i was looking the whole of yesterday for some good Facial animation tips and was so happy when this showed up in my sub box
@jeandenishaas5 жыл бұрын
RDDsnipez Perfect timing!
@brandonberrycg87585 жыл бұрын
Awww yeah! I've been waiting for this series to kick off! I've already learned a few things on the first video! Going to try that fist to jaw technique on my next lip sync for sure. Thanks Jean-Denis, for doing all of this!
@jeandenishaas5 жыл бұрын
Brandon Berry CG You’re welcome! More to come!
@ebenhzr77124 жыл бұрын
Can i see your workshop about making facial animation ohh yeaaa i really Waitng about part 2
@jeandenishaas4 жыл бұрын
Eben hzr Comiiiiiing! 😁 So much I want to do!
@motiontails5 жыл бұрын
Your videos came into KZbin suggestion as a blessing, have a 25 second dialogue shot to make in a about a weeks' time. Watching your videos to distract myself from the huge blunder of a workflow I followed. Great videos by the way, looking forward for the series.
@jeandenishaas5 жыл бұрын
Sujoy Patranabish Thanks!!
@iiAnferny5 жыл бұрын
Thank you for this. Currently working on a dialogue shot for my demo reel before CTN
@jeandenishaas5 жыл бұрын
iiAnferny That’s a tight deadline!!
@chrisdreliszak92735 жыл бұрын
Thank you for this! Looking forward to the rest of this series! :)
@jeandenishaas5 жыл бұрын
Chris Dreliszak You’re welcome!
@dondrapichrust5 жыл бұрын
Yes ! I've been waiting for this topic to come, because I've already dig the whole internet and there is no good tutorials in this matter O.o any way looking forward for this series!
@jeandenishaas5 жыл бұрын
Kuba J. I hope the series will help you!
@dondrapichrust4 жыл бұрын
@@jeandenishaas Hey JD, any chance for new video in this series in nearest future? crossing fingers :)
@jeandenishaas4 жыл бұрын
Kuba J. Yep! This week! 😁
@Aaron_miraz5 жыл бұрын
Thanks Jean, I really appreciate this type of content.
@jeandenishaas5 жыл бұрын
Aarón SW You’re very welcome!
@dariamerkulova61752 жыл бұрын
Thank you! The tip with the fist is awesome.
@jeandenishaas2 жыл бұрын
👍🏻😁
@raremilindchitale4 жыл бұрын
Thank you. You make things easier to understand with clarity. Tried to watch a few other videos previously on this topic and got a little confused.
@jeandenishaas4 жыл бұрын
Milind Chitale Happy to help! Glad it’s clear!
@Brocknoviatch5 жыл бұрын
Looking super forward to this series! Can’t wait to see the blocking that you described in the video. I think it would be a great idea to link to some free rigs so people can follow along in the series. Also would be helpful to know how you go about choosing audio to animate dialogue too. Thank you for sharing this with us!
@jeandenishaas5 жыл бұрын
Good suggestions! Have you seen my Animation Buffet clips regarding rigs? I have a clip about Audio selection and I’ll mention it in this series and will probably to a new clip about it as part of this series. Thanks!!
@Brocknoviatch5 жыл бұрын
New to your channel, I will be sure to check out those videos!
@bula288 Жыл бұрын
I'm sure part 2 will drop any minute now 😁
@jeandenishaas Жыл бұрын
Hahah it will!!
@ayoaye22764 жыл бұрын
that jaw tip is amazing!
@jeandenishaas4 жыл бұрын
Happy to read that!
@harshal7924 жыл бұрын
Really helpful tips! Are there more videos in the series?
@jeandenishaas4 жыл бұрын
Harshal Ashar Thanks! And yes, after many delays, I will continue next week and alternate with the camera lectures, and sprinkle some other lectures in there every now and then. 😁
@aminhooshmand22832 жыл бұрын
Hi, Mr. Jean-Denis Haas, It was a great video but I'm looking for the other parts. I couldn't find
@jeandenishaas2 жыл бұрын
Thanks! I know it’s been a while but I will continue very soon!
@aminhooshmand22832 жыл бұрын
@@jeandenishaas Great!
@enderperez-lopezanimations41035 жыл бұрын
I bet this series will be a great one, Hey Jean-Denis can you in future series talk about "copied pairs", because right now I am trying to explore that workflow. Well, thank you for share all of these useful series.
@jeandenishaas5 жыл бұрын
I have to admit ignorance, what are "copied pairs"?
@enderperez-lopezanimations41035 жыл бұрын
@@jeandenishaas I don't know too much of the subject, but as far as I know is workflow that let you avoid loose your timming when you switch from stepped mode to Auto (Spline). In the AM campus site, on resources there is two video Q&A about that. I will send you a Private e-mail in the campus site with the link. Thank you Jean-Denis.
@jeandenishaas5 жыл бұрын
Ender Perez Sweet! I’ll check it out!
@LalitSharma-sj5bk4 жыл бұрын
It's been 7 months , really waiting for part 2.
@jeandenishaas4 жыл бұрын
Lalit Sharma Hahaha me too! Got distracted my other series and then work. My classes are ending this week and I should have more time now during the Summer. I will continue very soon! Thanks for being patient!
@learning3d7423 жыл бұрын
@@jeandenishaas Hey JD, this has the potential for an EPIC series. Did you progress the facial animation one? Can't seem to find part 2 :)
@jeandenishaas3 жыл бұрын
@@learning3d742 It will continue probably next week or right after that. I’ve said it before and then got busy with other things but I can fold it into my own work now so the facial and camera series will continue very soon.
@mikeaveloful5 жыл бұрын
as animation director, in a preproduction stage, what would be your advice to develop good character turns
@jeandenishaas5 жыл бұрын
I haven’t been an animation director so unfortunately I can’t really tell you. On top of that, what exactly do you mean by “character turns”?
@mikeaveloful5 жыл бұрын
@@jeandenishaas according to your experience for a cut-out project, in what percentage the animation department is involved in the character design
@jeandenishaas5 жыл бұрын
Mike Castillo Hahaha you stump me again. I don’t do cut out designs either. But hopefully animators are involved with the designers so that range of motion and movement complexity and freedom is being considered. You don’t want to design a character which limits the range of movement and then ask for crazy movements during the animation phase.
@mikeaveloful5 жыл бұрын
@@jeandenishaas Thanks Jean. you're right. Unfortunately, until today I have not been able to obtain information about it, and the only thing that remains is to keep track of those points that you mention.
@jeandenishaas5 жыл бұрын
Mike Castillo Sorry that I wasn’t of more help!
@jovontowns5915 жыл бұрын
This is interesting to me... I'm a newcomer to animation trying for self teaching. Even though I don't understand the language, I prefer watching Anime in subtitles because I need the sounds to match the emotion of the characters performance. The Dubbed just doesn't give the anime the same feeling. But the dubbed still has a huge following, so I'm guessing that for them, syncing the mouth isn't important just as long as the emotions are illustrated artfully.
@jeandenishaas5 жыл бұрын
Jovon BlackPixel Yeah, I’m in the same camp, I like to hear the original voice. But I did grow up in Switzerland and used to dubbed movies and tv shows because of that. 😄
@jagotato5 жыл бұрын
So nice!!! Thank you sensei for sharing your knowledge!! I have a question: How arcs work in the head and in the mouth?? I developed a trick, I always track my character´s nose and make arcs with the head control, but I don´t know if that´s correct.
@jeandenishaas5 жыл бұрын
Tracking the nose is always good but sometimes it's also about the spacing of a shape and how it plays out towards your camera movement. Mouth wise you want to track the arcs of the mouth corners. And be careful about your jaw too in terms of spacing and arcs. I'll elaborate on that in my Lip Sync series.
@pkminpkmon5 жыл бұрын
I'm trying to move from a laptop to buying a PC, partially because I also want more storage space in one space, so I can avoid always loading up external hard drives ^^' Do you have any recommendations as a professional animator? The amount of choice in specs is overwhelming me
@jeandenishaas5 жыл бұрын
pkmaniac Do I ever! I’m going to release a recommendations clip next week about Puget Systems, thanks to Sir Wade!
@pkminpkmon5 жыл бұрын
@@jeandenishaas Wooo, can't wait!! Thanks!
@jeandenishaas5 жыл бұрын
pkmaniac Sure thing! Coming out Tuesday or Wednesday!
@Ohem14 жыл бұрын
Late comment but still have to ask: How do you, in lack of better term and sentence, balance between quality and workflow efficiency? Say a company wants you to do manual keyframing and use a specific commercial tool, not only would that require learning but also time doing the animation. Then we have facial capture, whether it's tracked from a video of a person's face or infrared live data, you would have a results pretty fast but also end up with excess data, and so optimizing would require time and additional adjustments to avoid say clipping, it can be done without much expense on the software side - but time? Then we have software that creates animation data based on voice recordings (Mass Effect Andromeda, Borderlands 3, Vampyr, Elder Scrolls etc), Saves time but quality suffers. Where is the line drawn? I understand it's very circumstantial, but what's your perspective on this?
@jeandenishaas4 жыл бұрын
Not sure I have an answer to that. There will always be pros and cons to specific software. Time and budget are also a factor determining many things. I just try to do the best I can with whatever tools I have.
@Ohem14 жыл бұрын
@@jeandenishaas Alright, I'll try to rephrase. Given your knowledge, what's the most work you've done that'd require a specific methodology as opposed to the more practical?
@jeandenishaas4 жыл бұрын
@@Ohem1 Depends on what you define as practical. Dealing with Mocap data requires a specific workflow and methodology. The tools we use that help us with vehicle animation might be very methodical in terms of setup. To me they’re great and are now the practical way to me. 😁
@JCPunkHead5 жыл бұрын
Yes this is a much needed topic to be covered, thanks for this! I'm just wondering, when blocking these out, do you keep things in stepped? And all the keys on the same frame too? So that it remains as clean as possible? At which point usually do you start splining stuff? My concern is always: when face are keyed on different frames as the body, you start to have these jitters where things are moving at different times, and that just throws me off. But I also love working in stepped too! Please help!
@jeandenishaas5 жыл бұрын
JCPunkHead I do key on the same frame to keep things clean at the beginning. But I don’t do stepped. Mainly because of work and I’m used to linear/spline right off the bat.
@gauravpratapsingh3985 жыл бұрын
Hello Jean, you are a superb teacher and I am learning so much from your channel. I am curious about lip syncing and animating shots where the dialogue delivery is superfast like that of Benedict Cumberbatch's Sherlock. I mean wouldn't that be too much of a work keyframe-wise?
@jeandenishaas5 жыл бұрын
Gaurav Pratap Singh Chauhan You’re very kind! Thank you! And yes, that’s a problem and tricky to do. You’ll have to simplify things, think in terms of sounds and not each word or letter, etc.
@lucaskiiid5 жыл бұрын
love u
@jeandenishaas5 жыл бұрын
CCC lucas ☺️
@colorskidsgames24555 жыл бұрын
muy buenos consejos, espero la animación de labios ya que eso me falta jijijiji quiero para animar a pacman ya que no consigo domar a pacman todavia :)
@jeandenishaas5 жыл бұрын
Colors Kids Games Sorry, I don’t understand!!
@colorskidsgames24555 жыл бұрын
@@jeandenishaas No te preocupes ;) espero mas videos con mas consejos :)
@jeandenishaas5 жыл бұрын
Colors Kids Games More videos with more tips are coming :)
@jagotato5 жыл бұрын
@@jeandenishaas Basically he said, he's hoping the tutorial in deep for the lip sync because he is still no very good at it.
@jagotato5 жыл бұрын
Colors Kids Games ¿domar pacman?, yo no me enfocaría en domar un rig, me enfocaría en domar la animación en si y todas las técnicas y teorías que encuentres sobre animación.