Рет қаралды 19,124
Timestamps:
0:00 - Intro Sequence
0:46 - Start
20:16 - Pursuer Capture
28:50 - Necromancer Fight
29:50 - Killing The Necromancer
30:53 - Killing The Jerk
55:39 - Entering Construct
1:01:31 - Trickster Fight
1:02:05 - Killing The Trickster
1:14:45 - Entering Islands
1:17:12 - Aberration Fight
1:17:56 - Killing The Aberration
1:22:52 - The End fight
1:28:49 - Killing The End, time
What a run! The RNG was great for so many vital areas, I failed personally to an extent in failing to find the Giant Mage on Ruins quickly enough, for the Trickster fight, but aside from that everything went either average or above average. All the boss fights went off without a hitch, and I utilised the faster Jerk kill method, immediately running at him and hoping the cannons work quickly enough (they did).
The category could go below 1hr 20mins, it would require good RNG throughout though I imagine.
Right, so the health bug, I don't know what to make of it. Luckily at no stage when I had the bug, could I have died from the damage suffered had I not had it, meaning (in my mind) the run counts for all intents and purposes, but it's still frustrating. Cool glitch, could've been pretty game-breaking.
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