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After having mentioned Kill Team specifically, it occurs that tweaking something like Space Hulk would also work remarkably well for representing close, tight combat with enemies that follow simple decision trees for taking their actions. Hmm...
There's also Five Parsecs Bug Hunt worth investigating; not strictly a Warhammer 40,000 game, but one which would reskin easily enough to let your operatives take on hordes of diseased cultists and maniacs... www.wargamevault.com/product/...
00:00 - Intro
01:07 - Priming & Basecoats
09:28 - Shading
10:24 - Highlights & Finishing Touches
14:39 - The Finished Cultist
Thanks to Producer Patrons Alan Nuttall, Kyrie Crawford, Andrew, Jimmy, and Rod - as well as all the other Patrons that made this video possible, and Exit23 Games for recording equipment that helps keep the channel ticking over! Find out more at the following links:
/ sonicsledgehammer
/ sonicsledge
/ sonicsledgehammer
ko-fi.com/docwholigan
exit23.games
THE BASE: Astrogranite, wash with Agrax Earthshade, drybrush (lightly!) Underhive Ash and pick a few dots of PVA to add scraggly, dead-looking static grass of your choice.
PAINTS USED:
PRIMER:
Matt Black (Army Painter)
CITADEL:
Rhinox Hide (Base)
Mechanicus Standard Grey (Base)
Zandri Dust (Base)
Iron Hands Steel (Base)
Abaddon Black (Base)
Leadbelcher (Base)
Death Guard Green (Base)
Bugman's Glow (Base)
Mournfang Brown (Base)
Khorne Red (Base)
Morghast Bone (Base)
Catachan Flesh (Base)
Agrax Earthshade (Shade)
White Scar (Layer)
Plaguebearer Flesh (Contrast)
Skrag Brown (Layer)
VALLEJO:
Steel (Model Air Color) - Could just as well use Stormhost Silver
ARMY PAINTER:
Moon Dust - This is about as light as Bad Moons Yellow, but more rich. You could try Dorn Yellow here as well.
VARNISH:
Munitorum Varnish (Citadel Spray)