Parametric awesomeness and precision with Tissue in Blender - non-destructive facade tesssellations

  Рет қаралды 7,361

UH Studio Design Academy

UH Studio Design Academy

Күн бұрын

Пікірлер: 26
@penelopesaladfingers426
@penelopesaladfingers426 13 күн бұрын
this channel is the best thing on youtube :)
@yoinkling
@yoinkling Жыл бұрын
This isometric view makes the tutorial look very interesting. cool! Maybe it's also because of the human for scale
@juanpabloklappenbach112
@juanpabloklappenbach112 4 ай бұрын
awesome video! hey i know very little about this and my inglish is poor, but you can combine corners ?. i mean can you make a component that functions with corners, that one face funcion with X direction, and the other face with Y direction
@UHStudio
@UHStudio 4 ай бұрын
There are a few easy to combine corners properly. The first is through having separate types of panels in the corners that may nicely. The second is through creating a 45 degree face on the corners and again using a special panel that addresses both sides
@Awakenbeing
@Awakenbeing Жыл бұрын
Its just one of the coolest addon from Blender
@UHStudio
@UHStudio Жыл бұрын
It is indeed!
@marc.levinson
@marc.levinson Жыл бұрын
This is super cool. I’m not clear why Tissue is better than vanilla Geometry Nodes. Can’t you just make these facade components parametric in nodes? I’m not trying to be nit picky I’m genuinely curious.
@UHStudio
@UHStudio Жыл бұрын
I'm this specific case, yes, it would work just as well with geometry nodes. However, imagine a much more intricate and irregular mesh, with the components adapting to each face perfectly.
@marc.levinson
@marc.levinson Жыл бұрын
@@UHStudio I see, thanks for explaining looking forward to seeing more. 😁
@UHStudio
@UHStudio Жыл бұрын
@@marc.levinson might do a comparison video of something similar to the video here between tissue and geometry nodes to show which workflow is useful when
@marc.levinson
@marc.levinson Жыл бұрын
@@UHStudio that sounds great! It’s hard to find architecture and product design content for Blender. I don’t know how big the audience is but I personally appreciate it :)
@alainenricomariabattaglia298
@alainenricomariabattaglia298 7 ай бұрын
😮😮😮😮😮
@UHStudio
@UHStudio 6 ай бұрын
thanks!
@拖沓天王
@拖沓天王 Жыл бұрын
My English is not very good, I don't quite understand how you can only make a certain part of the component have thickness by solidify , while other parts keep the original thickness Thank you!!
@UHStudio
@UHStudio Жыл бұрын
It is by using Vertex Group, with only vertices belonging the the protruding part assigned to that vertex group.
@拖沓天王
@拖沓天王 Жыл бұрын
@@UHStudio thank you very much ,I will try it again 😀
@tonytk5744
@tonytk5744 Жыл бұрын
Niiice
@UHStudio
@UHStudio Жыл бұрын
Thank you!
@smitbangare9526
@smitbangare9526 Жыл бұрын
Can we link blender model with Revit for documentation purpose?
@UHStudio
@UHStudio Жыл бұрын
Objects can be tagged as IFC components and exported as IFC with BlenderBIM and imported in Revit
@19CHILLAH93
@19CHILLAH93 Жыл бұрын
Really cool video! I can`t get the GeoNodes to work properly and it won`t assign 2 differnet materials. My "Less Than" Node looks different. The input sockets are called Value and Threshold instead of A and B. The output is called Value instead of Result. I used the Math node and set it to "Less Than" I am on the same blender version as you, any ideas? Cheers
@UHStudio
@UHStudio Жыл бұрын
Are you on Blender 3.4?
@19CHILLAH93
@19CHILLAH93 Жыл бұрын
@@UHStudio yes 3.4.1
@tomassgromo7093
@tomassgromo7093 Жыл бұрын
You should use the 'Compare' node and be sure to join Face Area to Atrribute in the Attribute Statistic node.
@19CHILLAH93
@19CHILLAH93 11 ай бұрын
@@tomassgromo7093 i know its been a while but i never got the notification of your comment. Your tip did the trick - I was using the math node and set it to "Less Than". Thanks a lot!
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