anyone else get a mild aneurysm when he put normal map into strength?
@ScientObject402 ай бұрын
YES.
@mr_moon_man2 ай бұрын
So glad someone noticed 😅
@h-unte-r_2 ай бұрын
thank you CGMatter, You're a smart guy and you know a lot about blender.😀👍👍👍
@blenderizeroriginal2 ай бұрын
Actually, what am i thinking? Was i about to do the work myself? No, procedural! was epic
@Derpduck.2 ай бұрын
I know I've watched too many CGMatter tutorials when I can predict each thing he does.
@icyfoi2 ай бұрын
I thoroughly enjoyed this one
@amisamaira1942 ай бұрын
Traditional modeling in a long time❤
@Daniel_fq32 ай бұрын
Thank you, I like your tutorials.
@davidmcsween2 ай бұрын
I really enjoyed the globe modelling and shading. So useful. I'll watch the sim stuff later if I can be bothered 😅
@JonasTisell2 ай бұрын
Great result!
@defaultanimator96792 ай бұрын
🔥🔥👍Great tutorial!
@sander-wit2 ай бұрын
I think you could parent the turbulence or drag force to the master empty to make the movement of the snow more realistic.
@unicornhuntercg2 ай бұрын
Uhh on the santa hat you plugged in the normal map to the strength instead of the color
@unicornhuntercg2 ай бұрын
Also if you select the principled BSDF node and press CTRL+SHIFT+T, you can just select the different PBR maps (normal, roughness etc) and blender will automatically set up the material for you.
@barryryan51872 ай бұрын
this is great, thx!
@ProjectHelisexuality2 ай бұрын
I want to rig a set of blinds in geo nodes, so that the bottom slat moves the others up as it comes into contact with them. Do you have any videos with a similar principle? I haven't got into these nodes yet, so a bit lost. Done lots of resolve fusion and blender shader nodes, but these are something else.
@lassekalhauge48012 ай бұрын
Awesome ❤
@nexusgdfan2 ай бұрын
4:11 hyper realistic steve tutorial when?
@fm3d-k1w2 ай бұрын
Good job 😘
@a_blue_chicken10932 ай бұрын
Hello, I really liked the part in the compositor, where you explored many tricks to make something look a certain way! I use some of them. I use double glare node, one with streaks and one with fog. Most of the other things you mentioned were a big mystery to me. Chromatic ABBERATION? Ambient occlusion is something somewhat familiar to me, I think I once messed around with it. Also cool use of particles. I guess the hyper realism part is interesting in general. Lately, I have been trying to get more cartoony or NPR results. If you have any knowledge to share on that front, that would be very great :D:D
@threed46802 ай бұрын
fire
@thecallan1012 ай бұрын
Could you do a particle tutorial with the simulation aspect of geo nodes? I'm trying to make a particle sim of a black hole that loops, and the normal particle sim breaks on the loop
@CGMatter2 ай бұрын
i think foreach node is coming soon so maybe that an opportunity to go over these things
@basilaldwin2 ай бұрын
I was today year's old when i learned you can drag and drop images into the blender shader window.
@gower19732 ай бұрын
Now make a snowflake generator, every flake has to be random and unique
@Sami_Mansour2 ай бұрын
tutorial without the geo node from cgmatte!!!!!!!!
@FrihsterAndFaneblue2 ай бұрын
Ooo, slight off topic but I like the addon you have where you put camera settings at the sidebar. Where can I get it?
@timenotspaceproduction2 ай бұрын
why did your coworker say not to adjust strength
@TimothyParez2 ай бұрын
And what do you do for a living?
@slavsit76002 ай бұрын
@@TimothyParez what does that have to do with anything, hes just asking a question because yknow, why not adjust the strength?
@chimpana2 ай бұрын
What are you up to at the minute CGmatter? Hope you're keeping busy!
@CGMatter2 ай бұрын
got a second job where we working on some movies :) trying to keep both churning
@minecraftgenix97192 ай бұрын
"so let's fix it in double post"
@thalles34422 ай бұрын
Why is not changing the Strength value desirable?
@exmello2 ай бұрын
It's made for masking. You'll only get realistic results if you treat it like the metallic slider and use it at 0 or 1. Though you're free to use any value for artistic reasons.
@CGMatter2 ай бұрын
think of the distance as how far off the surface the bump should 'apply' - generally this will be really small
@hameddesign702 ай бұрын
rename the channel to "Blender Frankenstein " , it suits you
2 ай бұрын
no node wrangler mention
@Sami_Mansour2 ай бұрын
can u do for us a tutorial to create a grapes with geo node pls !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! and thnx
@CGMatter2 ай бұрын
lol
@Sami_Mansour2 ай бұрын
@@CGMatter come on bro!! I we'll be waiting
@ob43592 ай бұрын
👑
@jimmysgameclips25 күн бұрын
..................I didn't know you could drag and drop texturess