Space out ur crunch hits its part of his passive it gives u his stuff back faster
@lycorisRada10 күн бұрын
I think you're right about that. I'll try to remember that next time I play him.
@BLANKET7919 күн бұрын
you want to try to kill among enemy minions they're the basics of moba dude😂
@lycorisRada6 күн бұрын
I've waited this long to say I still don't know what this means.
@HeavensMystery4 күн бұрын
@@lycorisRada He's talking about the 11 (and 16) minute mark, where you dove into the Greystone (and Gadget) with a full minion wave. The reason you were getting melted there so quickly was because you were fighting in the middle of 4 melee minions and two ranged minions. You wanna try to avoid fighting inside enemy minion waves whenever possible and try instead pushing for engagements inside your own minion waves if you can. You'd be surprised how fast you can melt down people when they're getting hit by a full cannon wave while caught in your CC. Also, just for future reference, try not to engage with your dash whenever possible, and instead opt to set your engagements up in a way where you're cutting off escape routes and forcing your opponents into having to either walk into you, or you walking them down into a corner. This way, your dash is reserved for when they use their mobility abilities to generate distance in order to help close the gap again, or, as an escape option for yourself if you need to disengage. So the flowchat would typically be something like what you did in the first minute: ->Walk out of fogwall cutting off escape routes (Greystone now either has to walk into you or get walked into a corner/your jungle). ->If Greystone uses his jump, you THEN would use your dash to catch up to him again. Now he either uses his Blink to get away, at which point you can Blink too, or he holds his Blink/has no Blink, and you beat him down. -> If Greystone Blinks first before using his jump, then you can either dash to catch up, or disengage knowing you can engage again later if he happens Blinks on a ledge or into his team. Most Junglers for this reason will build mobility items like Berserkers Axe or Iceskorn Talens specifically to help walk down enemies without having to exhaust their mobility abilities first. When you start with your dash, you're pretty much making a full commitment that will leave you in a bad position if your miss (12:30) or incapable of immediate escape from a bad situation (16:00). The good thing with Crunch is that you can preload your Enhanced Abilities without having to dash by simply using your Right Crunch ability a few seconds before a fight. Now you can walk up, Left Crunch, then Right Crunch again for Enhanced Uppercut CC. Sorry for text wall LOL.