Patch Notes Overview (Jan 14th 2025) Pantheon Rise of the Fallen

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Kriddle Kraddle

Kriddle Kraddle

Күн бұрын

Пікірлер: 12
@ThatGuy-cb3yv
@ThatGuy-cb3yv 13 күн бұрын
Shaman just need to rebuy their hot heal spell scrolls. It may be on your bar but it won't be in your spellbook until you repurchase and relearn.
@dach829
@dach829 12 күн бұрын
With the light sorce change why even have a light source in game? Just seem pointless
@JaySityEnt
@JaySityEnt 12 күн бұрын
I agree
@demonoid7469
@demonoid7469 13 күн бұрын
Weird, I did not have that happen on my shaman...heal was fine all last night. Now we just need some rogue buffs lol...rogue was always my 2nd main character in Everquest...
@loosecannonzs
@loosecannonzs 13 күн бұрын
Not being about to swap out the torch in combat is the only problem with how it was. It would be nice to leave the torch system in place to make it more realistic. If you are 1h then you sacrifice the extra dps or your shield if you want light. Or you could attack with the torch and still hold your shield. If you are 2h then you would not be holding a torch when fighting and it would be more dangerous to fight in the dark. I actually liked how dangerous it feels at night with limited viability.
@jazznblues9496
@jazznblues9496 13 күн бұрын
The preference for the old method of carrying a torch in hand creates significant balance and gameplay issues, particularly for melee classes. Melee players are forced to choose between visibility and functionality, either sacrificing damage, defense, or utility. Casters, by contrast, remain unaffected since they can rely on ranged attacks and abilities without requiring a hand for the torch. Swapping the torch during combat, as proposed, is impractical in encounters, where managing equipment mid-fight can disrupt gameplay flow and penalize melee players disproportionately. The current inventory slot for torches resolves these issues by providing consistent light without negatively impacting gameplay balance. It ensures fairness across all classes and allows players to focus on combat mechanics rather than wrestling with visibility constraints, enhancing both immersion and playability without disadvantaging any specific archetype.
@mikeben4584
@mikeben4584 12 күн бұрын
@@jazznblues9496 agree with that but also it made the game unique and now doesn’t make the game unique. Meh. Someone needing to take that role and gimp themselves is very interesting to me personally. I was interested in the no map thing too but I guess they’re going to add a map
@loosecannonzs
@loosecannonzs 12 күн бұрын
@@jazznblues9496 i understand as I play a 2h melee and a caster. That's why I mentioned that the issue was more you could not unequip the torch once in combat.
@rhyno8181
@rhyno8181 12 күн бұрын
@@jazznblues9496 Instead of removing the torch system, maybe add in other options or upgrades for light sources? Like the belt lamp in Elden Ring to free up melee hands, or a spell for light that is like a buff that follows you.... Of course, I know nothing on whether this type of gameplay is viable to program. I know nothing of computers. Just a thought.
@JaySityEnt
@JaySityEnt 12 күн бұрын
Drop rate is crazy now. Hella loot every where
@unbekannt2898
@unbekannt2898 12 күн бұрын
Do you know if there will be translations into other languages? For example German? haven't found anything about it
@Toades8513
@Toades8513 13 күн бұрын
Dmg done player from lower lvl mobs still needs to be fixed, or the amount a lower lvl mob can hit you. Joppa tested yesterday and said oops.
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