Payday 3 Is Now Incredibly Easy…

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TheKknowley

TheKknowley

Күн бұрын

Пікірлер: 363
@CarrotIsBad
@CarrotIsBad 6 ай бұрын
I think Starbreeze has had this problem for a loooong time. The reason that pd3 overkill is easy is the exact same reason that pd2 DS is hard, the devs have no idea how to design a fair and challenging difficulty.
@Bonelord69
@Bonelord69 6 ай бұрын
Game devs for the longest time have had this warped idea that big damage numbers on hitscan enemies is "difficult". The only difficulty I face is my own impatience trying to run around out of cover.
@flamedramon68
@flamedramon68 6 ай бұрын
@@Bonelord69 It's because it's the easiest and cheapest solution at the end of the day. I'd love it if enemies actually adapted to what I'm doing instead of just getting more damage and health
@drewholmes7356
@drewholmes7356 6 ай бұрын
I don't think ANY modern "triple A" company does anymore. They have endless money and yet they throw it away for this mess? And then we have lethal company. Made by ONE person.
@JackBytez
@JackBytez 6 ай бұрын
I still hold that I really think the basis of Payday 3 has been better than Payday 2 but I bought in fully knowing it'd be several years before it was ever in a good enough state to binge. To speak just for myself Payday 2 was always about finding the one build that would let you compete and likely dominate while the game kept adding more and more things of less and less fun to try to out cheese you, with things like FBI Van, Medic Dozers, Sharpshooters etc that exist pretty much solely to make fighting enemy types that already suck be a lot more lethal even if they aren't that hard individually. Payday 3 is at the point where you have to basically watch videos to compete because the way you actually win is so much more convoluted even if the Heists are leagues better than 4 Stores and Mallcrasher. Launch having so many issues with a lack of a unready and leave button, weird skill unlock and weapon unlock systems, it reminds me of the jank of having to speed run Jewelry Store until I rolled the right card unlock that would give me the car-4 attachment I wanted, where effectively Payday 3 is just very unfocused with tons of grind, except at least this time the thing limiting you is a body count or a dumb challenge over RNG. Basically, I agree. Payday has always had terrible difficulty balance that is brought on by just completely unfocused design brought on by bringing in too many things at once while failing to obtain a gameplay loop that just works.
@JackBytez
@JackBytez 6 ай бұрын
​@@Bonelord69there's a lot of minor things that can be done to make the difficulty less crunchy but they take more time at the end of the day. The design of Payday 3 is honestly better for higher difficulty than Payday 2 due to a much lower amount of RNG, much more straightforward gun feel (If your gun is good at normal difficulty it'll be be good at higher difficulty) but the things that would need to be done, like cops getting extra sightlines via saboteur units, elite Cloaker squads who can effectively spawn a horde at a vent, ramming shields, taser drones, all will require more time than just buffing an enemy types damage and HP, artificially or not, to make it "Harder." Armored troops in Payday 2 might be the most artificial way to do it though where you just make most of the cops body invincible while tuning down the time between the near mis and the next hitscan hit, just to point out an example that we already saw and ended up being discarded later anyways.
@battletechpropaganda
@battletechpropaganda 6 ай бұрын
they are just going to add a higher difficulty and call it a day
@mr.boxhead4075
@mr.boxhead4075 6 ай бұрын
But then you gotta pay for the new difficulty.
@somestupiddudewithayoutube4676
@somestupiddudewithayoutube4676 6 ай бұрын
They’ve literally learned nothing from payday 2
@chillinc5158
@chillinc5158 6 ай бұрын
​@@mr.boxhead4075 No precedent for that stfu
@RainbowsClone
@RainbowsClone 6 ай бұрын
@@mr.boxhead4075 nah they'll just add the new difficulty along with a bunch of other crap no one asked for before fixing any of the actual issues the game has like matchmaking and progression and offline mode
@untemperance
@untemperance 6 ай бұрын
I wonder how long it's going to take them to eventually trial-and-error their way back to this game being fundamentally just PAYDAY 2 again but in a prettier engine.
@RedArcherLive
@RedArcherLive 6 ай бұрын
It's insanely troubling how the game is either too broken or too easy to play. Nothing seems to be landing correctly at this point... Good vid lad
@Unknown_Genius
@Unknown_Genius 6 ай бұрын
typical starbreeze experience honestly - PD2 turned out fine as well after half a decade - even tho I kinda want to take that back because it gives me the bad feeling that history will repeat itself and they turn it into and entirely different game (so something people literally didn't buy it for, especially most early supporters).
@IndonesianWOLF.
@IndonesianWOLF. 6 ай бұрын
Hey RedArcherLive! I just learned how to mod Payday 2 the other day (from your vid btw), and whilst i was scrolling through Mod Workshop i found a certain mod_overrides mod, containing a certain schoolgirl eith pink hair, from a certain ARG, on a pillow casing for a certain pillow. There was also this comment... It was yours saying, "the temptation". Care to explain?
@sonicdml4175
@sonicdml4175 6 ай бұрын
@@IndonesianWOLF. I found what you were talking about. I don't see much need to explain anything.
@arbert....8654p
@arbert....8654p 6 ай бұрын
Payday 2 was bad First year to . Same with Payday 3. Next year everything will be ok ,and the game will be great
@boandersson190
@boandersson190 6 ай бұрын
I SO wonder why lol
@D-S-G.
@D-S-G. 6 ай бұрын
Bulldozers really went from "guys payday 3 bulldozers are a threat" to "free top up on armor" in half a year
@darksavior1187
@darksavior1187 6 ай бұрын
They were trivial once you could reliably grab the sniper rifle overkill weapon, that thing 2 shots them to the body. So this new build doesn't change that too much imo, other than being a bit more convenient than needing to bother with an overkill weapon at all in the first place.
@florianizer
@florianizer 6 ай бұрын
Payday devs have never had an understanding of the meta. Weapon changes have been completely random, and even when they managed to make good changes to skills it has always felt like they did it by accident often just missing a very obvious gap. Eventually, they'll make enough of these bizarre changes that they'll have to add a new difficulty to create an illusion that the game is balanced and then start the process over again. In Payday 2, DSOD doesn't feel like a challenge; rather, it feels like a difficulty where you have to break the mechanics of the game to make it fair. So it looks like Payday 3 is already on the same path.
@stevenbobbybills
@stevenbobbybills 6 ай бұрын
With all due respect, Kknowley, I don't think people have stopped playing because the game is "solved" and because they've all started running builds that trivialise Overkill difficulty; I think most of the playerbase already gave up long before any of these changes. Many of the people I know barely even logged on to play the first paid DLC heist, and my friends were all dedicated Payday 2 fans.
@Kanakravaatti
@Kanakravaatti 6 ай бұрын
no content for the last 4 months
@darksavior1187
@darksavior1187 6 ай бұрын
Lack of content is the biggest issue for me and my friends.
@ectotrix7399
@ectotrix7399 5 ай бұрын
People saying no content but they didn't play all of the heist 😮
@leonardo9259
@leonardo9259 4 ай бұрын
​I ain't doing no offline no mods BS, I don't care how "good" the "content" is, I'm not enabling that shit, I don't care if I'm missing out on ambrosia ​@@ectotrix7399
@purple_1884
@purple_1884 6 ай бұрын
I've never seen such... passionless developer studio in a while. Honestly, it feels like they would've dropped the game already if it wasn't for contract/Silver and Gold obligations. The fact that lead game designer has roughly 100 hours in previous games definitely checks out.
@Val0r468
@Val0r468 6 ай бұрын
and yet you support and buy their product, you're pathetic
@leonardo9259
@leonardo9259 4 ай бұрын
Bethesda
@CentreMetre
@CentreMetre 6 ай бұрын
3:22 "No dont waste the med kit your adrenaline is already full!" 3:24 "Actually nevermind"
@LateNightHalo
@LateNightHalo 6 ай бұрын
I feel like Payday suffers from an issue that’s plagued destiny for years-the constant demands for “power fantasy” and ability buffs have diminished the “combat dance” with AI to the point that there is no more room or time for AI to have any meaningful shootouts with the player. You delete them too fast and fly through environments too quickly for anything impactful to actually happen. It’s probably a nightmare for the devs to balance since players keep wanting to be EVEN more powerful and move EVEN faster
@bunnythehutt2148
@bunnythehutt2148 6 ай бұрын
Payday has always had this issue though. Idk when but even payday 2 had horrible balance issues that never got addressed, they just kinda went into a "keep making things stronger" mindset so the latest dlc stuff is broken and the old stuff is left behind.
@ninochaosdrache3189
@ninochaosdrache3189 6 ай бұрын
I disagree. The balance in Payday The Heist is pretty good.
@bunnythehutt2148
@bunnythehutt2148 4 ай бұрын
@@ninochaosdrache3189 I know, thats why I said payday 2.
@BAMFZone95
@BAMFZone95 6 ай бұрын
At 10:00 the reason im not playing the game. Isnt because i solved the game and made the hardest difficulty easy. Its because its better to spend your time sitting in a bathroom and shooting at heads instead of actually doing the heist. Nothing looks good enough to want to customize it. Its another live service game. They didnt just shoot themselves when PD3 released. They blew off their legs and everyone moved on. Theres a reason i have 178 hours in helldivers 2. Level 78 and capped out of all of the currencies. Yet i still go back and play it. Because the game is fun. Payday 3 felt like a soulless live service game from the start.
@ihniioleg
@ihniioleg 6 ай бұрын
Based.
@blackscorpion1899
@blackscorpion1899 6 ай бұрын
i havent really been paying much attention to payday 3, but the moment i saw an AMMO REGEN DMR BUILD i knew something was wrong
@nepp1592
@nepp1592 6 ай бұрын
I think a good way to go about the hostage-trading issues on heists like Gold & Sharke and Rock The Cradle is to have the amount of HRT units that spawn scale with the amount of hostages the heisters have tied up. This way, defending the hostages before the first assault ends becomes a little minigame/side objective. Maybe this change could only be on Overkill as well so it could boost the feeling of difficulty.
@bovinleephann
@bovinleephann 6 ай бұрын
The sad part is that while PD2 also lets you be OP, it does so in multiple, pretty creative ways. Here, there's only one kind of overpowered build...
@sweetlitlbumblb
@sweetlitlbumblb 6 ай бұрын
But PD2 also had really high difficulties to balance out op builds. Like dodge builds are the definition of glass cannons in mayhem and above. They don't dodge one thing and they risk getting down, but they deal super high damage and have EXTREMELY high mobility. This to say, PD3 needs to add higher difficulties and dodge.
@SaladaSla
@SaladaSla 6 ай бұрын
I know it is unrealistic, but I wanted them to bring back all the systems from pd2 to pd3. How armor worked, skill trees, perks, etc. Would love to play pd2 with refined gameplay and with a good engine and built up from there.
@sweetlitlbumblb
@sweetlitlbumblb 6 ай бұрын
That's what they should've done, kept the builds possible, and mechanics from PD2 and build on them for PD3
@SolFireYT
@SolFireYT 6 ай бұрын
At this point they are gonna have to start paying you to play test these updates before they release.
@panthersfreak02
@panthersfreak02 6 ай бұрын
They seriously should have Knowley and Red Archer test everything. They understand what is broken
@ruinfox4108
@ruinfox4108 6 ай бұрын
this is a pretty normal thing, they are called game testers or QA team, they play the game before release to make sure it stands up well, QA team means Quality Assurance team, and its clear Starbreeze didnt spend a penny on anyone to independantly test their game, they tested it theirselves and were obviously bias, you cant not be bias when reviewing your own product.
@AlexTechie
@AlexTechie 6 ай бұрын
LOL Kknowley was recommending this garbage game to everyone before release (and getting paid to do so). Unless you want this franchise to die, listening to him would be the worst thing imaginable lol.
@ruinfox4108
@ruinfox4108 6 ай бұрын
@@AlexTechie yeah because knowley was paid to do so, and its not his ass on the line, also, like he said it was a behind closed doors beta, as in the had to go to their building to play the game, you gotta have some balls to tell the truth on how bad the game is right there and then with its creators watching.
@SolFireYT
@SolFireYT 6 ай бұрын
@@AlexTechie despite its flaws I’ve always liked payday 3 and I didn’t watch him for payday 3 launch info cause I wanted to go in blind, except for a release date and price announcement video. It wasn’t until I got some time into the game did I start watching videos again. Ntm it’s well known that other people had the same experience. After playing the beta I recommended the game to friends only for it fall flat on its face at launch. It’s not uncommon for games to not live up to the hype and disappoint.
@Dwayne_LaFontant
@Dwayne_LaFontant 6 ай бұрын
I had a dream the game got a ton of insane updates and was really fun. Then I woke up.
@catbugtf
@catbugtf 6 ай бұрын
cant wait for starbreeze to do a repeat of pd2's balancing
@MilesFox92
@MilesFox92 6 ай бұрын
We're back at the long-standing PayDay 2 problems: -The difficulty is either a big jump from "fairly easy" to "what the hell is that damage?!", or is non-existent at all -Each spawnpoint spawns infinite amount of enemies without any pause (yes, Road Rage, I'm looking at You), creating never-ending swarm, making killing enemies worthless in terms of clearing the area -Half of the weapons are useless, the other half is just meta that one-shots heavies to the heads, and DLC weapons are being almost (if not THE) best in their class On top of that, we've got: -Non-existent progression, making you play in the way you *do not like* (how am I even supposed to kill 1000 enemies with peashooters like Stryk or Sig's?) -Updates being extremely rare, making players suffer the bad and ugly game design decisions for unfathomable amount of time, while still having chance, that the next update won't fix anything -Most "soul" of the PayDay left behind The game really doesn't look great, nor it looks like it will be back at its feet even this year, unless dear Mio understands, that this is not his game - this is the playerbase's game, and if 99.6% of the community says, that his vision sucks and doesn't work - it really is like that, and needs a change.
@sweetlitlbumblb
@sweetlitlbumblb 6 ай бұрын
did you mean payday 3?
@eurobtcwby
@eurobtcwby 6 ай бұрын
Starbreeze yearns to make Payday The Heist 2
@Nico30337
@Nico30337 6 ай бұрын
you can still make this build even more busted; first of all, run adaptive armor, despite the game saying it gives a light speed penalty you still have the fastest speed, you'll miss out on 2 downs but the regen is too good to pass, unless you're constantly holding W against cops (wouldn't blame you for it) each plate will almost ALWAYS be worth more than the single plate run the Bison as its the only pistol that can one tap without cutting shot, simply requiring edge (you won't really use it but just in case you somehow REALLY need to) skills in [brackets] aren't super important to the build and are just there to let you choose what you want *Medic aced - Extra Charge - Combat Medic - [Code Blue] - Triage - Field Surgery* - better reviving than Inspire aced has ever given - Steady Hands swapped for Triage due to not only giving a better bonus with just 2 buffs but also affecting first aid kits, which Steady Hands doesn't. *Remember to get as many buffs as you can whenever you heal* - [Code Blue simply there for the faster revives, not super important as medic aced will tank a lot for you but can save you from a potential stun from a shield/dozer] - Field Surgery gives more use out of medic bags (which you probably wont use much anyways) *[Mower - Ammo Funnel - Replenish]* not necessary because the lack of aiming required and sheer ammo efficiency in the build means its genuinely difficult to run out of ammo, and even if you do, you have a pistol. *Clean Slate (Tank Mastery)* absolutely busted, adaptive armor can last you a LONG time and clean slate just gets rid of any punishment to your mistakes *Sharpshooter - Precision Shot - [Cutting Shot]* there's no need for any of the other sharpshooter skills, you won't be going for many headshots to benefit off aced (is it really that big of a deal to stand still 1.5 seconds for 20 seconds of whats basically a semi auto 50 cal?) - long shot will not help at all as not only do you need to hit headshots but you already one shot from very far in the body - [If you don't like the Bison, you can get Cutting Shot to one tap with the Castigo or SP Model 11, although you probably won't be using your secondary much anyways. This skill will not help your A144.] *[Disengage (Escapist Mastery)]* [Nice to have if you have nothing else to spend a point on, can save you if bots decide to be morons when a cloaker gets you] *Manipulator aced - Silver Tongue - Negotiator - Menacing - [Master Trader]* these skills give you the max amount of resources per hostage, you pretty much don't even need a deployable with these - Menacing simply gives you even more hostages (Guards and First Responders do not count towards the 1 SWAT limit; you can get as many of those as the map gives you), it becomes increasingly useful the less available civilians the map has - [Master Trader is pretty much just a question of whether or not you're playing with people, don't get if on solo, bots will not benefit from it and the game ends if you go to custody, otherwise, nice to have] *Transporter - Beast of Burden - Deep Pockets - Power Lifter - [Catapult]* Night and day difference in bag moving, specially in solo, Beast of Burden also removes Power Lifter's movement speed penalty - As long as you have 2 or more bag-charge-increase skills, Deep Pockets will be useful [Catapult's distance increase is way crazier than it sounds, comparable to Payday 2's Transporter Basic, not necessary but almost a must have for solo] *Fortitude aced - [Health Siphon] - Unyielding - Stockpile* Fortitude aced is simply a braindead pick, plus, the grit gain will benefit Triage - [Health Siphon just means more hp if you're playing on a team, effectively increases how much healing your Medic Bag will give by 40%, dont run in solo] - Unyielding will give 45 extra hp with Fortitude aced and adaptive armor, not as good as the potential 75 HP increase from 1 plate but adaptive armor will more than make up for it. once you realize how stupidly boring this makes the game, you can swap out precision shot for cutting shot and long shot and just run any other weapon (or run precision shot reinfeld 900s :) )
@aslightlydisappointingsala9481
@aslightlydisappointingsala9481 6 ай бұрын
I honestly think one of the biggest issues pd3 has right now is the designs of arcade hoard shooter power fantasy and intense punishing tactical strategy fps are too incompatible with each other in their current state. They are consistently trying to play both sides but are ending up appealing to neither fan base and its making the game worse. One of these days they are gonna have to pick a side or continue to fizzle out.
@gurl5496
@gurl5496 6 ай бұрын
idk about pd3 but in pd2 the game changes drastically and instantly gets more fun, tactical and engaging once i install mods that change cops ai so i completely agree on your idea that they should focus on cops ai instead of buffing and nerfing guns
@Laddicalradical
@Laddicalradical 6 ай бұрын
I feel like it's blatantly obvious that Starbreeze made the Precision Shot change with only the R900 in mind and genuinely forgot the SA A144 could equip sniper scopes too.
@NorthwoodsArsenal
@NorthwoodsArsenal 6 ай бұрын
Welp, see you guys in a decade when the game is fixed
@sogomn
@sogomn 6 ай бұрын
Implying they won't just take the little money they have left and run after releasing the last DLC included in the season pass
@lukaskolind7396
@lukaskolind7396 6 ай бұрын
Honestly they've dug their hole so deep I don't even know how they can fix this game.
@Unknown_Genius
@Unknown_Genius 6 ай бұрын
We didn't know with PD2 either. The better question is if they're actually gonna get bankrupt this time around or if people will pull them out of it once again.
@lukaskolind7396
@lukaskolind7396 6 ай бұрын
@@Unknown_Genius true maybe the new CEO will do something who knows, but still then it's still a mess
@Unknown_Genius
@Unknown_Genius 6 ай бұрын
@@lukaskolind7396 yeah, but specifically with the changes they make right now it feels like they want to do the same cycle as with PD2: change around the entire gameplay, so if that turns out to be true i'm not gonna buy anything from them anymore either way, because it's just not a good business model to sell people products that then end up being an entirely different product after a while. Idk, it feels like a dead cause - they obviously don't like themselves what PD2 has become, yet they seem to go the same route again because "money"
@adamtrout7711
@adamtrout7711 6 ай бұрын
I'm really enjoying the game at the moment because of the power fantasy tbh. I don't want it to be this way forever because the fun will gradually disappear, but for now I'm liking it
@adamtrout7711
@adamtrout7711 6 ай бұрын
Just realised you say this at the end of the video, whoopsie
@miuzoreyes6547
@miuzoreyes6547 6 ай бұрын
I'm surprised that in 2 years of Payday: The Heist, 11 years of Payday 2 and around 6 months of Payday 3, they still don't know how to balance difficulty. They're just repeating the same mistakes they've done with Payday 2 when it comes to difficulty at this point.
@dion177
@dion177 6 ай бұрын
Time for Death Wish update
@billybyrns2557
@billybyrns2557 6 ай бұрын
im here for it. the more "op" (just good) stuff there is, the more options there are to choose from. bringing up other stuff to "meta" snuff.
@leonardo9259
@leonardo9259 4 ай бұрын
Which is why we ended up with SUPER ULTRA HARD DEATH WISH OF SENTENCE VERY HARD COP MAYHEM FIFTEEN SKULLS ⅒ OF A DOWN difficulty, you can't just power creep everything and not kill the fun of the game outside of "wow that click did a big number, I'm definitely not playing this more than once"
@popcorn_TM
@popcorn_TM 6 ай бұрын
I would have never expected a Berserk reference from Kknowley.
@danteinpuro319
@danteinpuro319 6 ай бұрын
I'm seeing a new challenge Idea, can you beat payday 3 as a new player and no skills
@JackBytez
@JackBytez 6 ай бұрын
Knowley probably has an entire community who would sign up for that, myself included. I've barely touched the game past the first two Heists so there's plenty of people to pick from.
@ricolives1166
@ricolives1166 6 ай бұрын
Speaking of PD3, who saw the leaks from the prototype? If only they didn't scrap everything from the leaks then the game could have been successful
@facu5230
@facu5230 6 ай бұрын
What was in the prototype?
@Unknown_Genius
@Unknown_Genius 6 ай бұрын
@@facu5230 e.g. the Offline Mode - which I'm still convinced was required to be removed by deep silver so they get the funding. Which then ate most of the rest of the time to polish everything up and add extras.
@Capnsensible80
@Capnsensible80 6 ай бұрын
@@facu5230 Offline mode, server browser, objectives stayed on screen until completed. Honestly nice things to have and are in high demand but they alone wouldn't have changed the reception of the game. None of that changes what WAS in the game that players hated like the sprint/aim/fire delays and challenge-only XP, lack of levels, lack of weapon variety, bland skills etc.
@ninochaosdrache3189
@ninochaosdrache3189 6 ай бұрын
I would assume those things god scrapped for a reason. Do you really want to babysit the drill all the time so it doesn't overheat?
@TheJukebox.
@TheJukebox. 6 ай бұрын
@@ninochaosdrache3189 yes. yes i do. that's why i play 2 instead of 3.
@woblewoble
@woblewoble 6 ай бұрын
Jeez that's a ludicrous amount of hostage consumables. It feels like it should be more like how trading hostages works at the start of a heist, where you need to release more hostages every time you get a consumable. Something like 1->2->4->6 hostages or something. Maybe if you hold off on trading hostages for a wave, the amount of hostages you need to trade can go down, giving you some incentive to not just instantly trade every hostage at the start. Right now, I've only ever seen people either release all the hostages at the start or after the first wave to bank of a bazillion health kits. There should be more incentive than just the challenges to interact with the hostage system throughout a heist. There are some skills that interact with hostages, but they're not really all that interesting or useful because it's just easier to get rid of them as a variable.
@ImposterCookie331
@ImposterCookie331 6 ай бұрын
Difficulty wise in games I would rather have spongier Enemies over Enemies that does 1 shot damage
@nothingtodohere0142
@nothingtodohere0142 6 ай бұрын
id like to work in starbreeze and just give them ideas onto how make the game live and make it good
@drbodacious1520
@drbodacious1520 6 ай бұрын
The problem is that ideas are just that: ideas. Until you implement them, it's all just talk, and implementation can take a lot of time.
@Goldpug
@Goldpug 6 ай бұрын
It took Starbreeze 6 months to add the "unready" button the time from ideas to implementation is so bad that Starbreeze may go into bankruptcy before they even release the rest of the DLC people pre ordered for. I wouldn't be surprised if Starbreeze gets sued later down the line for fraudulent advertisement because the game might not survive long enough to have the DLCs get released.
@TheTundraTerror
@TheTundraTerror 6 ай бұрын
@@drbodacious1520 Yes, adding the most common features that are basically stock with any coop shooter "take a lot of time". Maybe if they didn't waste a bunch of time with a VR hedaset that went nowhere, a Walking Dead game that went nowhere, and a mobile game that... went nowhere, they would have had the time to add the oh, so complicated lobby chat. My marinara sauce takes a lot of time, but I don't get to use that as an excuse if people refuse to eat it after I stick my willy in it.
@SLAD3
@SLAD3 6 ай бұрын
@@TheTundraTerrorI mean, you can’t really blame them for Bo Anderson being an absolute tool
@flamedramon68
@flamedramon68 6 ай бұрын
@@TheTundraTerror ...Can I get that marinara sauce recipe?
@StarchieHalo
@StarchieHalo 6 ай бұрын
Can't wait for the next difficulty to drop so there's even more splits in the community for matchmaking
@QU67Reacher6
@QU67Reacher6 6 ай бұрын
I'm not coming back until I don't have to wait to connect to a server everytime I select a solo heist. It is amazing hearing how broken the balance is, though.
@Shiftry87
@Shiftry87 6 ай бұрын
I dont pretend to know how to make a game like Payday balanced and to be perfectly honest i dont even think it can be. Pretty mutch the only reson why Death Sentance was to hard for most ppl is becouse there wasent any dmg falloff so a street cop from a km away could almost 1-shot u just from peaking out. What made that work in the first place was the insane amount of survivability players got from the perk decks. When they toke that system out they hade no choice but to nerf the cops into the ground. The cops core gameplay is essentially to overwhelm the player with so many cops that eventually they get hit and they hade to nerf that in pd3 aswell to make it playable without those defensive perk decks. I would assume that the devs made the game easy on purpose now to try and get most ppl to clear Overkill and feel that rush that (yes i can do this now). That unfortunatly meant that the top % of players can now clear this in there sleep. U also got the issue of the theory of force multipliers when it comes to any squad/team based game. If u got 1 player that can just about clear Overkill and u add 3 more, u just added a massive force multiplier even though any1 of them could just barelly clear it on there own and how can u possable balance that out. The only option is to just scale the amount of cops to the amount of players on the map and we are back to the No Mercy swarm. The cops HP is fixed so they cant adjust that so to create any chans of failure they have to increase cop dmg so mutch that we are again back to the DS issue with players getting 1-shot by cops 0,1 sec after u look around a corner. Also what % of the playerbase should be able to clear Overkill to consider the game balanced? The ppl that easily farmed DS and even DSOD no longer have to worry about getting 1-shot which was the only thing that made DS so hard for most ppl in the first place even with the defensive power of the perk decks. So now without that failure check those players have been sweeping pd3 Overkill pretty mutch sense release becouse the 1 thing that made them fail DS are now gone. Is Overkill to easy now, yes i would think most ppl agree on that but i would put money on the fact that the devs intentionally made it so easy that more ppl can clear Overkill consistently and try to keep them playing the game while they try to come up with new things to bring ppl back.
@vulpinitemplar5036
@vulpinitemplar5036 6 ай бұрын
I do hope their answer to difficulty tweaks isn't just more difficulties where they just throw bullet sponges at you, mayhem felt like the perfect balance to me and while I'm glad Death Wish exists I only ever touched it for stealth(my preferred way to play), so here's to hoping they figure out some neat alternate ways to spice up the experience even if it's easy thanks to skill gymnastics.
@cringesellsbutwhosbuying
@cringesellsbutwhosbuying 6 ай бұрын
So, now i have 4 builds, and i can see, the main problem not 28 skill points, but some op skills (and weapons). M14 needs nerf, hostage trade needs small nerf (3 resourses from trade will be fine), ammo pickup from high damage weapons (like m14) needs nerf. Maybe granades needs nerf, because all granades (but not knives) realy powerfull. Fortitude is ok, surviveability ~as armor (armor effective hp is higher, harder to repair). And, plate up should fix only half of armor chunk because with adaptive armor it's too op. For me most balanced (and fun) build now is cqb-around humanshield comando with shotgun or ziv, flashbangs and 2-3 chunks of armor.
@Unionhawk73
@Unionhawk73 6 ай бұрын
I both hate and love that this gun with these skills makes it just a point and click adventure game
@peves-
@peves- 6 ай бұрын
"Do they even play their own game?" A lot of devs are not even gamers. They should at the very least beta test though.
@Arthurious521
@Arthurious521 6 ай бұрын
Personally, im fine with the game to have more difficulty options, just like payday 2, which allows more wiggle room for players to choose the sweet spot.
@ViciousKell
@ViciousKell 6 ай бұрын
as much as this is very good it's still a "choice" for players, i hope they focus more on the major problems of this game and leave smaller stuff like this until the end
@Tonceitoys
@Tonceitoys 6 ай бұрын
As someone who loved the simplicity and difficulty of Payday The Heist, Payday 3 in its first month was something I enjoyed more than Payday 2. Now, well, I think there's no going back, I haven't touched the game since the first DLC dropped, I'll just play Payday The Heist as before.
@CT3LA
@CT3LA 6 ай бұрын
Cut max ammo counts by like 40% for higher damage guns, cut skill points down, and give skills more prerequisites. Right now it's too easy to grab all the skills you could possibly want
@bloxthebloxxer8234
@bloxthebloxxer8234 6 ай бұрын
6:45 remember how this is supposed to be a team coop game?
@ninochaosdrache3189
@ninochaosdrache3189 6 ай бұрын
Which still has to be playable for solo players.
@leonardo9259
@leonardo9259 4 ай бұрын
Imma keep It real, I don't remember the last time I played PD2, L4D2 with other people, and I still play them
@yuji8592
@yuji8592 5 ай бұрын
The only thing that rally annoys me is the game feeling so laggy all the time, even if I have 80 fps it feels like 30, rlly can't play like that.
@bitingsea3194
@bitingsea3194 6 ай бұрын
I think a fix for this would simply be making new enemy types/variants for higher difficulties. I don't even use Adrenaline, just my comfort guns and Adap Armor and I find so much more often than not, I'm not really impeded very much at all as long as I watch my spacing with the crew ai. I think something they could do for VH/OVK is a Cloaker variant that could maybe charge in and detonate a flashbang point blank, giving players a Nader Belt stun, or other variants or new enemies as I said. Obviously I'm not a Payday dev but there is always a will and a way to make this game like PDTH in terms of difficulty and I hope we get there
@wargen8121
@wargen8121 6 ай бұрын
i remember back in autumn when i played the free beta of PD3, I put it on normal difficulty (you know, the INTENDED level of difficulty) and found it so difficult to die, I could just stand in the middle of the road getting peppered by like 5 cops and barely taking any damage. then i climbed on top of the roof, testing fall damage. i finally died. after 4th fall. from a lamp post i jumped on for extra height. still getting peppered by snipers and cops. that was so dissapointing i never bought the game. best money never spent.
@reD_Bo0n
@reD_Bo0n 6 ай бұрын
Wouldn't call it easy, just easier. Although, I've tried Solo Overkill NRFTW and I finished it barely. But maybe I'm just missing experience, I mostly do solo stealth heists, like in Payday 2.
@C0bblers
@C0bblers 6 ай бұрын
I keep thinking that one day it will all be fixed and the fun times of PD will be back.
@red-black8138
@red-black8138 6 ай бұрын
I want them to add replayability.
@WinterMute99
@WinterMute99 6 ай бұрын
Hey Kknowley, could you ask SB what they're planning with the announced "boys in blue" spring dlc release, since it would be shitty to have them push dlc, but also shitty for gold edition owners to not receive what they paid for, they screwed themselves here pretty damn hard promising all kinds of stuff
@dan5992
@dan5992 6 ай бұрын
Man I still can't do road rage OVK solo 😂😂😂 Either I have to revive a crewmate which puts me at risk for getting shot, I let them die and then consequentially it spirals into the others also dying and then finally me or there are some cases where a bulldozer just walks through my team or I have to go out for an objective or something. Especially with the limited resources in mind, sometimes I'd need to sprint back to a previous place of cover to get my armor back or else I'd have to waste another armor bag or wait the entire assault wave out and hope I can get a hostage to trade for armor and then continue.
@person10179
@person10179 6 ай бұрын
I still can't even do it on VH. OVK solo on any heist scares me. I've been able to do OVK stealth on 3 of the heists, and managed to beat NRFTW *once* on VH Loud, but that's the extent of my (successful) forays into VH or OVK
@yourboijames6071
@yourboijames6071 6 ай бұрын
Gameplay just looks like a DSOD player taking on OVK for fun xD & Personally IDC much about the updates they are doing as of late, not really enough to bring me back. Really hope they add another difficulty or two later on though as imo having a better gradient for difficulty (rather than less difficulties and bigger jumps) makes it easier to progress for newer players.. and I really hope difficulty masks make a return eventually.
@sneakypeacock1453
@sneakypeacock1453 5 ай бұрын
They should add additional difficulties and then increase the previous difficulties aswell. So that even on like very hard difficulty these previously "Storng perks" wouldn.t be that impactful
@ceejayxbiitch
@ceejayxbiitch 6 ай бұрын
Payday 2 with this engine is the only hope for anything
@VencentCross
@VencentCross 6 ай бұрын
anyone else wish this game was more focused on quiet heists? i actually would rather play a modern Thief sim than endless wave combat...
@darksavior1187
@darksavior1187 6 ай бұрын
Speaking only for myself and my friends who played, we aren't playing because we have run every heist we are interested in, into the ground. We have millions of dollars and thousands upon thousands of c-stacks, with nothing to buy. There just isn't enough content. So skill changes don't much matter, because we'd still be in this situation just with new builds. We need more maps, more outfits, more weapons and weapon types, enemies and enemy types, etc, just a wealth of new content is required if Payday 3 is ever going to pull us back to playing it again.
@calebbraun9505
@calebbraun9505 6 ай бұрын
"We didn't expect them to use their brains when looking for synergy."
@Bromentooo
@Bromentooo 6 ай бұрын
If I ever see Death Sentence get added to Payday 3, I'm throwing a chair off my window.
@AlexTechie
@AlexTechie 6 ай бұрын
It's inevitable with the way the community cries about wanting to feel invincible instead of playing a difficulty that fits their skill level.
@jonesite
@jonesite 6 ай бұрын
i still cant believe you can carry 2 bags its insane
@0animegirl054
@0animegirl054 6 ай бұрын
As someone just getting started what is the best way to level up?
@EpinomicRowan
@EpinomicRowan 6 ай бұрын
Nice to hear "Under Construction" in the background. Hopefully this track gets used in the game someday
@TheKknowley
@TheKknowley 6 ай бұрын
Shhhh, don't tell them ;)
@rdomnaispartan3734
@rdomnaispartan3734 24 күн бұрын
am i just ass or is overkill solo loud still quite hard if your not using these type of builds?
@akumakenno
@akumakenno 6 ай бұрын
At this point I've actually went back to playing PD:TH instead of 3 because 3 is just such a nothing burger when it comes to difficulty and the recent(ish) updates to PD2 have just made DS (my personal prefered difficulty) even more annoying and unfair then it already is.
@paulo278
@paulo278 6 ай бұрын
How is your new armor system, today?
@redhood7778
@redhood7778 6 ай бұрын
I'm not even playing this anymore. I'm playing Hitman, Hell Divers 2, and the Megaman Battle Network collection.
@starjadian
@starjadian 6 ай бұрын
can you plase make an updated stealth build pls. you only did one on launch
@colinothebambino
@colinothebambino 6 ай бұрын
Guys, the game balance, go get it
@telkis90
@telkis90 6 ай бұрын
can you also make a good loud stealth hybrid build vid? that would be nice.
@RAINLORDV2
@RAINLORDV2 6 ай бұрын
It’s easy but so is payday 2 you can get a hood build fast asf just from a couple of matches with high lvl players once you do that your practically set to win millions and high levels make a hood build and it’s easy asf
@1234zam
@1234zam 6 ай бұрын
One of the changes I would make to address the difficulty is based on ammo drops. I think surviability, in the form of adrenaline / clean state (Although hostage trading needs a nerf) , and weapon damage seem to be in a good spot (with a few exceptions) but what is over plentiful is ammo. The fact that each ammo drop is created for each client means there's no competition over this reasource, it enables the replenishing of throwables much too easily and most importantly there's no reason to move from the hidey holes. There's also no downside for using ammo scarce weapons like the SA. Ammo also has the ability to be scaled per difficulty without being obnoxious. If the enemies do twice the damage or have twice the health on a higher difficulty it kinda sucks, but if you're getting 50% less ammo, its much less impacting, until you run out anyway. It also gives more incentives to switch between secondary and primay, besides "there's an enemy in my face and my primary mag is out of ammo". I do however have concerns that nerfing ammo drops before a fully developed melee system might not be the best, but I do beleive it's the direction to go.
@nepp1592
@nepp1592 6 ай бұрын
fr
@Ethan-zn7bo
@Ethan-zn7bo 6 ай бұрын
There is no way this is the same overkill that made payday2 way back in the day
@Unknown_Genius
@Unknown_Genius 6 ай бұрын
They pretty much prove that they are tho? Patches take ages, a few non-functional things. Unless you're talking about their improved release quality and actually launching with less overall issues, better maps and the full roaster of specials - in which case: Yes, they've learned since then even tho they didn't learn how to work faster.
@velvetdraws3452
@velvetdraws3452 6 ай бұрын
idk why they just never give out the actually stats for changes they make and instead just give vague descriptions
@jbjba12345
@jbjba12345 6 ай бұрын
i genuinely think they need to just fucking admit attrition based combat is a terrible idea that nobody except mio likes and rework the difficulty around having a payday 1 and payday 2 like armor system
@ONIMOT100
@ONIMOT100 6 ай бұрын
But the payday 1 armor was very similar to this??
@klemen680
@klemen680 6 ай бұрын
Oh yeah cuz payday 2 was the pinnacle of perfect balance and design /s
@bonechovah
@bonechovah 6 ай бұрын
I fucking LOVE the attrition. Just only if we were significantly weaker it would actually work.
@OhNoTheFace
@OhNoTheFace 6 ай бұрын
@@klemen680 Comparatively, yes
@MilesFox92
@MilesFox92 6 ай бұрын
@@ONIMOT100 Payday 1 and Payday 2 armors are exactly the same. The only difference is that PayDay 2 had this stupid and useless armor suppression mechanic that delayed your armor regen each time enemy shot anywhere in your direction while targeting you. In both games the armor would regen back to max amount after you were not being shot for ~2.5s, no matter if it was fully broken or just partially. This made the user's skill actually matter (and also having grace periods/invinsibility frames in-between getting shot and having enemies that RELOAD AFTER SHOOTING made the experience feel really fair and skill-based)
@cracklysilver9180
@cracklysilver9180 6 ай бұрын
The funny thing is that they went in the polar opposite of how many games nowadays just make nerfs to everything and make everything but the "meta" nearly unusable. It isn't a bad way to balance things, but it is clear that it wasn't what they had in mind, if they even had anything in mind to begin with.
@Unknown_Genius
@Unknown_Genius 6 ай бұрын
Welcome to starbreeze. I'm not even surprised considering how long it took them until they managed to add the 3rd bot for solo players and make them not constantly just die without having any use in PD2. In fact, I'd not even be surprised if they wanted to deduct something but accidentally added to it. We've grown to get used that it takes years - the recent changes make me want to facepalm tho as I can already see that they're just doing it like they did with PD2: change the entire gameplay and hope that it gets successful to the demise of most people who actually supported the game at the start and ended up with something they never wanted.
@Rickbane01
@Rickbane01 6 ай бұрын
Hastily fixes that shouldn't have been there if they had a full fleshed out game from the get-go.
@Kotoknow
@Kotoknow 6 ай бұрын
if they changed back armored up to its original state I think it would be fine in the current state of payday 3
@Primslim101
@Primslim101 6 ай бұрын
Glad I bought this game on a discount website
@user-vf7jh1gb1s
@user-vf7jh1gb1s 6 ай бұрын
which discount website thanks
@nubbe8986
@nubbe8986 6 ай бұрын
ohhh man im sure this will not Devolve into an increaSe in enemy power until it breaks the ceiling and the game regresses intO abusing certain Daring mechanics! I mean if the game just revolving around "she edging my grit till i rush" mechanic, it's going to be stale easily
@sweetlitlbumblb
@sweetlitlbumblb 6 ай бұрын
List of things they should add to Payday 3: -dodge -pd2 leveling -pd2 difficulties -passion -random generation -funi gold spoon (all of the melee weapons from pd2) -let the game devolve into insanity -BAAAAAIIINNNN -quality>quantity -single player -PLAYER HOSTED LOBBIES. (NOT SERVERS. Think Lethal Company or PD2.) -Vehicle drops instead of overkill weapons (You can drop a car of some sort with varying stats from a preplan menu/assets menu similar to PD2.) -dodge -Breaking drills can be fixed by an npc if given the right skill/telling them to in game. -Funi npc noclip moments Payday 2 -Payday Gang difficulty. (Imagine Death Sentence on steroids.) -Fully animated cutscenes/Live action cutscenes. (Live action like how it was done in Payday 2.) -Customizable van. -VR first person. -Capes. -Funny masks.
@Froggy23442
@Froggy23442 6 ай бұрын
Abandon it and port payday 2 into a new engine
@xthijsbos6811
@xthijsbos6811 5 ай бұрын
So Pd3 will be fortnite with this Features
@laurelthecat1162
@laurelthecat1162 6 ай бұрын
From my experience, it doesn't take 5 shots but 3 shots w/ the R 900s which is still fucking insane if you ask me
@deurikin2466
@deurikin2466 6 ай бұрын
I’m gonna do the same thing I did to Payday 2 with Payday 3; wait 10 years then play the game :)
@PlebNC
@PlebNC 6 ай бұрын
Overkill just can't help but introduce power creep, can they? To be fair, the community shares some blame. Some whined about difficulty being too hard so they made it easy. Now they'll probably add a new difficulty, which will cause people to say it's too hard so they'll nerf it or buff players. Then the whiners will say it's too easy and the devs'll add another difficulty. Rinse and repeat.
@ArmySansli
@ArmySansli 6 ай бұрын
I'm using the Reinfeld 900s bolt action sniper. Now it penetrates shields, kills multiple cops in a single shot (specially when they line up in a tight doorway) and is able to down a bulldozer in 3 shots to the face plate... Match ends with 120% accuracy Sorta reminds me of the Thanatos .50cal sniper in PD2, but with good ammo pickup rate
@AngelOfDC
@AngelOfDC 6 ай бұрын
As someone who has never played above Mayhem in PD2 even that "low" difficulty is pretty fucking hard even with my really good builds
@d33pblu3
@d33pblu3 6 ай бұрын
I am suspicious of your build quality. Mayhem isn’t really all that hard, even DW isn’t since the cops have a hard time breaking the ICTV. Stuff gets funky on DS.
@MyUsersDark
@MyUsersDark 6 ай бұрын
It gets easy when you get used to the game. Trust me
@AngelOfDC
@AngelOfDC 6 ай бұрын
@@MyUsersDark I have like 400 hours in game and am infamy 7. I am experienced
@MyUsersDark
@MyUsersDark 6 ай бұрын
@@AngelOfDC Pfft yeah right, 400 hours is experienced
@StarchieHalo
@StarchieHalo 6 ай бұрын
You need better builds then pal, looks at some guides maybe? Idk
@nopenope-y9m
@nopenope-y9m 6 ай бұрын
I wouldnt be surprised if they are just buffing everything to try and appeal to the power fantasy part of the game. Maybe they'll keep pumping out overpowered skills to try and real players back in.
@BossTripp1
@BossTripp1 6 ай бұрын
They need to make it where everyone can’t take everything…. Make trees big and broad enough where we actually have roles and not everyone with the same build.
@boogusscoogus614
@boogusscoogus614 6 ай бұрын
Getting a PS5 this weekend, I can finally play Payday 3 and have an opinion
@ChainsGoldMask
@ChainsGoldMask 6 ай бұрын
A year from now we will all be laughing about this 🍀
@eatencheetos3937
@eatencheetos3937 6 ай бұрын
This is such a shame, I hope they revert to the old difficulty
@HoneyBadgerLikesYou
@HoneyBadgerLikesYou 6 ай бұрын
I have to believe they knew what they were doing when they made these changes bc there's no way way a sane person would've added 7 more skill points if they wanted to keep all that tight balancing they've been talking about for so long lol. I do wonder if they explicitly made the decision to trade balance for fun in the short time to bide time for the other OMB features to be implemented. Maybe they figured that a pushover game that's at least fun as a horde shooter (for a while) is enough until they can rebalance everything. But as you said, it's dangerous territory cause now people will be used to this
@Hi-Yanto
@Hi-Yanto 6 ай бұрын
Tbh, the features are good but the day one bugs and problems is a mess and just like ready or not, though that game still do much better and player counts are still steady, it will die out in few months later as well the last video I've seen about Ready or Not was last month by Kevduit while most payday 3 videos are the game dying so yeah
@maskel9954
@maskel9954 6 ай бұрын
Am I tweaking or when I equip stockpile I sill have only 1 medic bag
@Dyl-275
@Dyl-275 6 ай бұрын
What heist/difficulty do people tend to play? Literally never find anyone
@thezard7013
@thezard7013 6 ай бұрын
Personally I play on very hard and rotate every heist until I find someone
@bunk95
@bunk95 6 ай бұрын
A bunch of different situations edited into one, for story, and then rendered for the game.
@blueberryone6407
@blueberryone6407 6 ай бұрын
What is your AK Setup at 04:40?
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