☔Against the Storm Best tips from Players | Increasing resolve, production chains, solving events

  Рет қаралды 10,050

perafilozof

perafilozof

Күн бұрын

Пікірлер: 30
@stevenj1508
@stevenj1508 Жыл бұрын
Thanks for the video! I just bought the game the other day and these tips do help me out! I m new to the genre and this actually does actually teach me things that weren't straight forward for me, even some options I missed :). Also wanted to leave a positive reply after the negative first one
@perafilozof
@perafilozof Жыл бұрын
Thank you Steven J! Glad to hear that, and to know the video has found it's audience! There are about several dozen more tips in my other videos which you can see on this playlist: kzbin.info/aero/PLRYGjguAn0CEzrnL9ZxNjlXPlJK5ggZ2u
@hademers2
@hademers2 2 сағат бұрын
I'm a bit confused about tip #18. Beavers increase production in woodcutter camps, they don't increase production in mines, they just get a resolve bonus.
@pamvia
@pamvia Жыл бұрын
Great tips for newcomers. I usually try to pick up buildings having production of planks, fabric and bricks in the 1st 3 cornerstone rolls. It comes very handy in the early stage to build the species specific houses and other industries.
@perafilozof
@perafilozof Жыл бұрын
Hi, thank you for the feedback and sharing your tip. I also very often go for those three but it us risky, if I don't get another rep point to get new blueprints and if I don't start upgrading the resolve with some complex food thighs can end badly and quickly.
@perafilozof
@perafilozof Жыл бұрын
Thx for sharing! I am glad to see more views oand opinions posted here about these strategies for playing the game. I definitely do value alternative gameplay styles.
@pamvia
@pamvia Жыл бұрын
@acac absolutely. Here is an interesting question - if you have to choose between lumber mill(3* plank) and workshop (2* plank, 2* fabric, 2* brick) in your first blueprint reward, which one would you choose?
@perafilozof
@perafilozof Жыл бұрын
Exactly
@perafilozof
@perafilozof Жыл бұрын
If I may jump in I usually go with the specialist building, 3* on lower difficulty. But I think oj higher difficulty levels, getting more production chains going with 2* is more necessary. Am I wrong?
@Kamishi845
@Kamishi845 Жыл бұрын
I think a problem with a lot of these tips is that they don't apply to prestige 10+ and above. Trying to set up a complex food chain is one of those examples, as the only complex food chain you can easily set up is Jerky followed by Skewers, but food production is much more difficult at higher difficulties and your villagers also consume more food during breaks. You do want to set up a complex food chain but rushing it before ensuring you can actually produce the food itself is just a bad idea, but it's very feasible to do that on lower difficulties where food production in general is not a problem.
@perafilozof
@perafilozof Жыл бұрын
Hi Kamishi and thank you for sharing that with us. I do admit very few tips here are aimed at high difficulty playthroughs , as so few players actually attempt thoses. And I usually try to make videos about simpler tips for the majority of players that do play on normal or slightly higher difficulty settings. But it is interesting to see more and more people mention high difficulty playthroughs so I think one of my next videos will have to address those as well. I just have to find the time to play those high difficulty settings myself first.
@exim39
@exim39 Жыл бұрын
Do not complete the body piles on glades at first as they spawn blood flowers ( living matter ) which give free resources is you investigate them and require no resources to complete. On some runs I leave the body piles till the end of the run and just keep farming the constantly respawning blood flowers. Use with caution for the resolve danger during storms, high risk high reward
@perafilozof
@perafilozof Жыл бұрын
Interesting suggestion! Thank you for this tip!
@user-zc7kf1pg7p
@user-zc7kf1pg7p Жыл бұрын
Tip to build 4 homes is wrong, why you should build that specific number? Instead, proper tip would be to build them so all villagers have a home, if you start game with 13 villagers, then 5 homes must be constructed. If start with 8 only, then 3 houses to build. If you have 1-2 Harpies it is good idea to immediately build them Harpy House instead of normal house, cus their starting resolve is very low. You might even want to pick embarcation bonus +fabric just cus of that. Also Lizards, despite low starting resolve, have very strong resolve drop resistance, to extent where they simply won't reach negative resolve during storm if it is just 0 to -3. Consider them as "tanks", so instead of taking away -5 resolve from other races to boost lizards, i would advice to boost Harpies or Beavers instead, Harpies have low starting resolve and low resistance, while beavers have very bad resistance and almost immediately lose all positive resolve. Also glades CANNOT have multiple active events, this is misinformation. There is special landmark that forces 2 events per glade, but that is exception and also there are some glades with extra passive event (which only starts when you decide to start it and has no debuffs or timer until you start it). Another misinformation is about beavers being good miners. They have no boost to mines production, any other race can farm coal as efficient as beavers. An advice to keep humans resolve high is straight trolling. Humans have hardest demands in the game, requiring whooping 30 resolve to even start generating reputation and become happy. This is very hard to achieve, in most of my games (after 60 hours of gameplay) while other races already produced 4-6 reputation under 30 resolve, humans haven't even started generating, they are just bad at it. Harpies, from the other hand, can start generating reputation in first year even without complex food and services, so by the end of second year you can get +1 blue reputation bar just from Harpies alone. ... In this video several tips either make no sense or straight harm new players by giving ill advice or wrong info.
@perafilozof
@perafilozof Жыл бұрын
Hi Иван and thank you for your feedback on this. Lets take it one at a time: 1. 4 homes are the minimum, tip never implied you can't build more depending on your settler count, and have advised that in previous videos. (building enough for all). But more than 12 is rare, so the advise covers most situations. But again, no one said don't build more than 4. 2. As for resolve of lizards and other species it depends on to many factors to make broad statements, on that I agree. My own experience has been the same as in the advise given by the other player, and as for "resolve drop resistance" I have no idea what you mean by that? 3. By glade events I talk about anything that you can send your settlers on to do in glades. That includes boxes, abandoned buildings, and hostile building. Not just active events with direct negative effects. 4. As for the mining thing, you are right, as the game was updated in the mean time and now they just get +5 resolve on that workplace and not the +10% to mine 2x. My mistake on not noticing the difference between my script and gameplay. 5. As for human resolve I don't agree, as their requirements are something I mostly easily make and build in almost every new settlement. While things that other races require are much harder to craft and build and keep operational. That has been my experience so far, so I stand by the advise given by the other players.
@trikonate
@trikonate Жыл бұрын
I was watching someone else playing City skyline and they did a review of your 1mil town so i started to watch it myself, on episode 2 right now and just wanted to see if you where still active today and here you still are.
@perafilozof
@perafilozof Жыл бұрын
Hello Sniff, thank you for coming over from that video. I am glad you are enjoying my original playthrough. Yes, still here, making videos, with a better English accent and microphone than back than in 2014. I hope you will enjoy both the old and new videos. Are you exited for CS2?
@trikonate
@trikonate Жыл бұрын
@@perafilozof As someone who isent english native speaker either i could really tell your english improved a lot! And yes i am!
@perafilozof
@perafilozof Жыл бұрын
@@trikonate That is great to hear! Thank you for the feedback! Enjoy the newer views!
@perafilozof
@perafilozof Жыл бұрын
Feel free to share your own tips about Against the Storm for other players to read and use here in the comments.
@hunterosborne2373
@hunterosborne2373 Жыл бұрын
This tip is more for advanced players. So far this video seems like tips for players on their first day or first city builder. Get a single complex food producing in mass quantities. All the other foods and services are not needed! You only need other resolve items to win by resolve in the year you choose to win. Yes, the complex food, services and clothing can help struggling species not leave, but you shouldn't need this even on high prestige if you can manage to keep hostility low with cornerstones, good glade choices and keeping a low population.
@perafilozof
@perafilozof Жыл бұрын
Thank you for sharing Hunter Osborne ! How are you liking the game so far?
@hademers2
@hademers2 2 сағат бұрын
But don't these recipes also create more efficient food sources? AFAIK every food recipe cost less food than the amount of food it creates.
@aktymel3943
@aktymel3943 Жыл бұрын
Most of these tips are so obvious to anyone who invested 10 minutes to this game , that I lost brain cells trying to watch this video
@perafilozof
@perafilozof Жыл бұрын
You are obviously an experienced player of this subgenre. So, yes, if you are already good at playing this game, few of these will be news to you. That is totally understandable. You could share your own more, advanced tips with us, so other players can read them here and benefit from your knowlage.
@aktymel3943
@aktymel3943 Жыл бұрын
​@@perafilozof Ok I did finish your video after all, so here is first tip for something I encountered p10, it is focusing only on 2 species ( mostly humans and beavers because of their utility ) and ignoring the third, try to not pick them when and if there is no choice force them to leave especially if you have cornerstones to give meat or amber, that way your hostility also stays lower for early start. Second tip would be to use alternatives to basic resource, meaning if something is crafted by using wood and there is alternative coal or planks always pick coal or planks, because you spend less wood to craft those two than using directly wood. Third tip would be to not pick orders right away if you have timed orders unlocked. Pick one or two and leave rest until you hoard resources, also try to woodcut close to the danger glades so that when you get timed order for glades you can quickly open them. Fourth tip would be to not ignore the trade routes as they are more valuable than selling to traders on higher prestige, it also works perfectly with guild house and cornerstones for selling stuff worth of xx amber.
@perafilozof
@perafilozof Жыл бұрын
That sounds like amazing advise for all players and especially ones trying to play at high difficulty Levels. Thank you very much for talking the time to write those up! I will include them in future videos
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