Perfect City Tweaks for Traffic, Mass Transit & Population in Cities Skylines

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Biffa Plays Indie Games

Biffa Plays Indie Games

Күн бұрын

Пікірлер: 1 000
@YHY88
@YHY88 4 жыл бұрын
1 industry port, 3 tourist resort, 4 fishing area...
@mashotoshaku
@mashotoshaku 4 жыл бұрын
My thoughts exactly
@YHY88
@YHY88 4 жыл бұрын
@Sam Skullee what cheats?
@Flinty1997
@Flinty1997 4 жыл бұрын
Wouldn’t it be brilliant if the citizens actually go on the beach. Then could do a lot with them then.
@shuoming7494
@shuoming7494 4 жыл бұрын
4 looks more suitable for a port to me. The rest I agree
@janneslenkens5355
@janneslenkens5355 4 жыл бұрын
exactly what I thought he should so too
@flerflep
@flerflep 4 жыл бұрын
I'd say number 1 as a port, maybe some industry. But number 3 looks more like a beach I'd visit with the family. Number 4 looks fun too with the little islands and stuff but maybe that would better suit a national park, with walking, fishing, camping etc.
@BakuSudoku
@BakuSudoku 4 жыл бұрын
I've never seem Biffa building a national park, would love to see it
@vitorhgt
@vitorhgt 4 жыл бұрын
agree 1 has a great flat area for a port, 3 has this beautiful mountains background for a vacation destiny
@bananajoe4k862
@bananajoe4k862 4 жыл бұрын
totally agree with this feller!
@marjacu3809
@marjacu3809 4 жыл бұрын
Definetly agree with all the points, maybe extend the port in the second area as well
@saiyanprince989
@saiyanprince989 4 жыл бұрын
Yep
@papaquonis
@papaquonis 4 жыл бұрын
My favourite spots for the port are 1 and 4. Number 4 looks like the place you'd historically have a natural port in an older city. Number 1 seems more like where you would build a brand new modern cargo port.
@nickdentoom1173
@nickdentoom1173 4 жыл бұрын
Yes, you can use number 1 as a Cargo Hub (Cargoharbor, Cargotrainstation and Cargoairport).
@klaaje
@klaaje 4 жыл бұрын
I was thinking the same thing
@daud1740
@daud1740 4 жыл бұрын
Agreed - to my untrained eye, 4 looks like a historic port area with the natural shelter provided by the landscape
@DimancheTV811
@DimancheTV811 4 жыл бұрын
Logically speaking, Major ports are typically not directly on the open water, rather a short way down the river into main land to protect from 1) real bad weather 2) naval attacks 3) destruction of valuable land that can be sold because it holds natural beauty.
@JoCE2305
@JoCE2305 4 жыл бұрын
But I don't know if this river is quite cutout for that. With the delta, in real life I would imagine it would be pian to navigate. With the way ships work in cities skylines without some sort of mod there is no way he's getting the ships to connect up there.
@Voron_Aggrav
@Voron_Aggrav 4 жыл бұрын
@@JoCE2305 Rotterdam is the biggest port in Europe and I believe the third largest in the world and it is build on a River delta
@Eon2641
@Eon2641 4 жыл бұрын
@@Voron_Aggrav Yeah but is it as tight and shallow as the one here?
@Voron_Aggrav
@Voron_Aggrav 4 жыл бұрын
@@Eon2641 might be even tighter, and for Shallow we've long since known ways to negate such triviality, the Left side of the River delta Mouth is a good spot for it, it's almost as wide as the first neighbourhood,
@BandanaDrummer95
@BandanaDrummer95 4 жыл бұрын
Yes, though the Cities: Skylines mechanics don't deal well with river ports (which is reasonable as in real life, you have to move cargo from ocean-faring ships to barges on many rivers)
@j.j.r.6075
@j.j.r.6075 4 жыл бұрын
Port in location 1 I think. Your six lane w/ bike lanes arterial road can lead right to it :) Also, its flat land, great for placing some more big industry like forestry ready to be exported/transported at the port
@Voluse
@Voluse 4 жыл бұрын
And a cheeky nandos on the corner block!
@nickdentoom1173
@nickdentoom1173 4 жыл бұрын
You can also make it the cargo hub, with the cargoairport and cargo trainstation. 1 is ideal because its flat like you said.
@PHX787
@PHX787 4 жыл бұрын
Biffa: Sets up turning lanes Trucks: *YOUR AUTHORITY IS NOT RECOGNIZED*
@LegendOfTheOld
@LegendOfTheOld 4 жыл бұрын
Are they dedicated?
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 4 жыл бұрын
The drivers? Not really :P
@rubygillan5668
@rubygillan5668 4 жыл бұрын
I like the idea of no. 4 becoming a port and no. 3 being the holiday area
@mihaipuscasu7357
@mihaipuscasu7357 4 жыл бұрын
Yup. Furthemore 4 is closest to your industry.
@Salmoddi
@Salmoddi 4 жыл бұрын
This. Feels like the most natural way to expand the city.
@SpaceyO2
@SpaceyO2 4 жыл бұрын
3 Lane adjustment -"Bish, Bash, Bosh" 4 lane adjustment - "Bish, Bash, Bosh....Biffa!"
@EvilDaveCanada
@EvilDaveCanada 4 жыл бұрын
Rock, Paper, Scissors, Spock!
@vojtechsukup4488
@vojtechsukup4488 4 жыл бұрын
Definetely no. 1, cause it doesn't have any beaches
@sander9878
@sander9878 4 жыл бұрын
29:47 - At the festival area, you left a road asymmetrical, when there were just one-way roads.
@realpvs
@realpvs 4 жыл бұрын
Went to comment this exact thing, thank you good sir.
@luminax_gce
@luminax_gce 3 жыл бұрын
I paused just to see if anybody commented on this already... carrying on!
@roadtrain_
@roadtrain_ 3 жыл бұрын
Gets even better, the junction he has there allows drivers to loop. He could turn both of those 2 lane roads into single lane roads.
@MarcCastellsBallesta
@MarcCastellsBallesta 4 жыл бұрын
This "flat junction" option will be really useful in mountain roads!
@jimmypockrus7725
@jimmypockrus7725 4 жыл бұрын
I have always hated the level intersections on inclined roads because of what it does to the corner lots and instead of having a nice slope it becomes a roller-coaster.
@Killian749
@Killian749 4 жыл бұрын
By the concert. There’s an asymmetrical ride that needs to be replaced with a 3 lane 1 way road. No traffic can or will go up it because the 2 lane 1 way and the 1 lane 1 way are both pointing in same direction.
@joelangner2261
@joelangner2261 4 жыл бұрын
I was gonna comment something about that but I’m glad I found your comment before I said anything.
@Mudzian
@Mudzian 4 жыл бұрын
Indeed. It's in the area where you were working about 29 minute
@driverdoozer
@driverdoozer 4 жыл бұрын
The roads in that area could do with total redesigning to join the 2 main roads together properly and to connect better to the highway junction. In fact out of all the 3 main roads and highway in that area, none of them connect together properly. Like 1960s urban planning that was half completed.
@pokergeniusordonkey6517
@pokergeniusordonkey6517 4 жыл бұрын
Natural deep water for large ship ports, therefore number 1. However there could be small vessel ports and fishing docks in number 2 and 4 and in various locations on the south side of the island, and along the river. With this much water there could be many water facilities and ferries aswell.
@ishandey6061
@ishandey6061 4 жыл бұрын
And there could actually be a sort of nature reserve around there. A marina would fit in there. A fishing thing there would fit in
@szalontaiakos
@szalontaiakos 4 жыл бұрын
I think no.1 is the best place for a cargo hub(train,boat), simple coastline; the water is deep and the land is big enough for an industry area near the port no.2 / no. 3 near the mountains -> not enough place, however good for leisure/tourist area no.4 is the closest to your current industry area, but the water is too shallow and the coastline is too wavy, this area i think needs a cargo train/plane hub
@LapLandSystem
@LapLandSystem 4 жыл бұрын
no.4 is good for fishing industry
@T3kDrums
@T3kDrums 4 жыл бұрын
Your city’s look SOOOO good. My mind just collapses trying to understand how you do it. Ima try again right now Someone call 0...
@PerfectAlibi1
@PerfectAlibi1 4 жыл бұрын
Good luck ^^
@T3kDrums
@T3kDrums 4 жыл бұрын
Damn, just came out of the hospital. I lost about Half of my brains cells but worth it. It’s time to re enter the matrix
@Veeno00
@Veeno00 4 жыл бұрын
You know what I'm really excited about? Those islands in the river delta! I can't wait to see what you do there! :D
@DocNo27
@DocNo27 4 жыл бұрын
Pedestrian path from the metro station to the road near the concert/event area - there is no walking for them without having to go all the way around :) Your the one that got me using walking paths - it does make a huge difference with mass transit!
@brimstone5931
@brimstone5931 4 жыл бұрын
One of your videos came up on my recommendations 2 weeks ago. Since then I've binged watched the whole Teaport series, I've bought the game, I've joined your discord and become a Patreon. My kids like the game now as well, but my wife curses your name 😁
@naerbo19
@naerbo19 4 жыл бұрын
Check out his TeaVille city as well. It was the city just before TeaPort! Highly reccomend that one
@brimstone5931
@brimstone5931 4 жыл бұрын
@@naerbo19 Thanks Martin, I can see Biffa has a whole load of great content. I dunno weather to actually play the game or watch more videos!
@naerbo19
@naerbo19 4 жыл бұрын
@@brimstone5931 Yes.... Kidding 😁 Found that watching Biffa play helped improve my own ability to play. Especialy with how you "plan" your industry and commercial areas, roads. But if you begin to play you will also see what works for you, what you think looks nice and so on. Try starting and don't give up. Later when your building gets better, it's awesome to just watch the city continue without input by you. If you face specific problems there are TONS of tutorials and forums for that. Just have fun 😊
@brimstone5931
@brimstone5931 4 жыл бұрын
@@naerbo19 👍Great advice thanks Martin
@misomaniac_
@misomaniac_ 4 жыл бұрын
I am a little bit annoyed by 2 bits of the road that are misplaced, just to help you find them. A. 21:00 the pedestrian side walk got buggy after you play with the flat road. B. The pillar under the rail bridge is in the middle of the road at 24:16. Amazing city, Biffa. Btw.
@minashai7718
@minashai7718 4 жыл бұрын
Also, in the new area ambulances can't get from the hospital because of the bike lanes.
@jimmypockrus7725
@jimmypockrus7725 4 жыл бұрын
I hate pillars in the road. Pet peeve.
@joshuascharfenberg7472
@joshuascharfenberg7472 4 жыл бұрын
Oh no!! The pedestrian walkway’s first step is a doozy
@jmegp
@jmegp 4 жыл бұрын
Finally! Thanks for noticing! I'll be able to sleep without nightmares again! :)
@davalar1188
@davalar1188 4 жыл бұрын
4 for me, looks like the area with the most “surface area” so more ships can be moored at any one time.
@davman1307
@davman1307 4 жыл бұрын
Number 4 best for port. Close to the major industry, most sheltered port like space
@air_rock
@air_rock 4 жыл бұрын
Harbormasters house could be on the cliff overlooking the port.
@LegendOfTheOld
@LegendOfTheOld 4 жыл бұрын
Also a highway already set up
@jkrende
@jkrende 4 жыл бұрын
I love that Biffa has yellow grids on some intersections because they do it in the UK - but has his traffic driving on the right hand side of the road. :D
@neblolthecarnerd
@neblolthecarnerd 4 жыл бұрын
Definitely make 1 as a port. It looks the most port like.
@marcuslooney1874
@marcuslooney1874 4 жыл бұрын
You could have multiple ports. Take a look and see where the sea lanes are. It could be a good idea to have a cargo port either side. Also, I understand you wanted to keep the delta area clear but just to the east of it is a perfect cove for a port. I'm thinking it looks like the Mississippi River delta here in the States.
@cleverabovetheline
@cleverabovetheline 4 жыл бұрын
Location 1: Port, as the location fits the vibe of a port. Location 3: A National Park, mainly because of the castle. Location 4: Resort, as it can fit nicely within the cove.
@jackredden6759
@jackredden6759 3 жыл бұрын
Watching you fix roads and setting up lanes is the best part of any video. Love how you setup the offramps and make every intersection beutiful and mostly realistic
@somevincentsauce
@somevincentsauce 4 жыл бұрын
More Biffism Bingo! I think you might add an Olympic center "dedicated" to these events.
@KhrystaPlays
@KhrystaPlays 3 жыл бұрын
Those on and off ramps at 9:25 look great! I love the painted lines between the highway and the on/off ramps. Those are like the ones I see in the city when I'm driving up there in all that mess.
@SnoopyfighterGames
@SnoopyfighterGames 4 жыл бұрын
I like being up at 5am on Saturday.
@SuryaBudimansyah
@SuryaBudimansyah 4 жыл бұрын
Good evening from SEA
@sedmihradska
@sedmihradska 4 жыл бұрын
I always jum with happiness when I see new Teaport episode lol Also, number 1, you wouldnt destroy any beach and could terraform easily
@phillbt
@phillbt 4 жыл бұрын
nr. 4 industry port 100% close to industry, just outside everything else, but still close bc entrenched on a bay
@MichaelLawrence-dv3dn
@MichaelLawrence-dv3dn 4 жыл бұрын
Number 1 should because there's already not a lot of sand and it's relatively straight.
@jimmypockrus7725
@jimmypockrus7725 4 жыл бұрын
I agree, with 3 straight sides.
@minashai7718
@minashai7718 4 жыл бұрын
I think in the next episode you should do big IT cluster (maybe near the main train station and London eye) - you have a big demand for an industry so some nice office area would be really nice. Also, I really think it is time for some big university campus.
@UbinTimor
@UbinTimor 4 жыл бұрын
It makes much more sense for numbers 1 and 2 to be tourist/residential areas because: 1: The large train station is pointing in that direction making it easier to transport people and tourists to those areas and not have to worry about huge highways connecting to it. 2: You already have commercial/residential/tourist districts in that direction it would look kind of weird to have a huge industrial port right next to those areas. 3 and 4 should be fishing/industry for two important reasons: 1: Your industry is already growing in that direction, which means less road planning. 2: Building an industrial bay would make it easier and faster for your industry to transport goods to a cargo bay on the ocean, which would lower/prevent any traffic issues in your main city. Gotta say, these new traffic mods are a god-send, makes wonder why Paradox hasn't included them in some sort of mod bundle on their page or included them in the base game after compensating the mod authors. I think including these in the base game would help new players understand how road networks work which would cut down on frustration as these player create bigger cities. For instance my girlfriend bought Skylines after watching me play one day and she loves the game but gets frustrated at it because she doesn't plan things out (she's new to building games). Traffic is her number one frustration with the game and her biggest problem, and every time she asks me for help or tells me something's wrong with the game I instantly see that her road networks are horrible. I'd say I'm pretty moderate at the game- I'm not a road master but I focus very heavily on road networks in my city (mainly because I live in California and know how frustrating it is to wait in traffic), so road building and these road mods are very important to me. If more people knew how easy these mods make things for people to build I think it would limit some frustrations players- like my girlfriend- have with the game.
@oneinchwonder5766
@oneinchwonder5766 4 жыл бұрын
A Biffa video is always a magnificent way to start my day.
@pippen1001
@pippen1001 4 жыл бұрын
I usually eat dinner with biffa
@raphaelnikolaus0486
@raphaelnikolaus0486 4 жыл бұрын
The CSL Map View is beautiful. Shows a fairly good railway layout/coverage, incl. Trams and Monorail (at least for the core section shown). Thumbs up. Keep on going
@Subosi
@Subosi 4 жыл бұрын
Too early to play BiffaBingo once again. Curse being part of the early club.
@ArnoModelstate
@ArnoModelstate 4 жыл бұрын
30:16 Change the 2-way to a 1 line road and you don't need the give way anymore. That whole section could use a better look at it in some later day I believe.
@iskrystall1766
@iskrystall1766 4 жыл бұрын
I vote for number 4 (although I would suggest the area more between 3 and 4). This avoids too much sprawl, you got an excellent road junction and it's close to the rail so you could use the combined rail/ship/road harbor. It's alo close to the main industry so your exports should get a shorter route.
@jaroj1112
@jaroj1112 4 жыл бұрын
3 just looks like a prime spot for going to the beach with your family and I wouldn’t want to have big ships in my way. Also number 1 doesn’t have any beaches and the line up is perfect for a modern port. Number 1 for me.
@SquaredSmith
@SquaredSmith 4 жыл бұрын
Biffa: moves the node further up the road to prevent lane switching from slowing traffic Also Biffa: prevents all lane switching at that node
@SquaredSmith
@SquaredSmith 4 жыл бұрын
"That's that lane I put in" YOU PUT IN ALL OF THEM
@JakobGilles
@JakobGilles 4 жыл бұрын
n° 4 for the port. And a theme park on the delta islands would be great!
@pokergeniusordonkey6517
@pokergeniusordonkey6517 4 жыл бұрын
The name of the city is Tea Port. Therefore I envision several different port and cruise ship facilities on all sides and some river access as well. The oldest part of town could have a marina. There could be small, medium, and large ports and docks all around the island.
@xblcorn32
@xblcorn32 4 жыл бұрын
Instead of the yellow grid in the intersections, here in the states we just put signs on the traffic light poles that say "Don't block the box."
@adm1nspotter
@adm1nspotter 4 жыл бұрын
Sooo glad to see those signs starting to pop up in Seattle... local driving culture is "make that light by any means necessary, block the heck out of that intersection". Signs are one thing, but making it stick is an entirely separate matter. I understand Washington DC police had a mandate a number of years ago to keep gridlock down by ticketing people for "blocking the box", and it apparently helped a lot over the long term. Ideally, of course, we'd improve transit options so that cars wouldn't be necessary. Maybe all the COVID-19-mandated remote work here in Seattle will help a lot of companies and workers realize that commuting isn't necessary anyway.
@flowerdolphin5648
@flowerdolphin5648 4 жыл бұрын
In my city we rarely get so much traffic that it would block the junctions. If it does get really bad, we employ the street police to show people when they can go. But our public transportation network is so good that not many people are using their cars anyway.
@jimmypockrus7725
@jimmypockrus7725 4 жыл бұрын
Those in Dallas have a white grid and are normally in front of Fire Stations. Regular intersections usually are signed, DO NOT BLOCK INTERSECTION.
@kaltaron1284
@kaltaron1284 4 жыл бұрын
Hi Biffa, have been following your content for quite some time. Keep up the good work. You taught me much about this game. I'll pick it up when I have a powerful enough machine and it's on a discount. Paradox's price policy is brutal. I agree with many others. Area 1 would make a really good industrial port. Area 4 for some kind of mix of historical and modern fishing port and the other two for tourist/leisure. Have you ever considered to deliberately do lane mathematics like on the Autobahn (and probably other highways)? So instead of substracting the lane that goes off, you add an additional lane for a few nodes before it goes off and the reverse when it goes on. So the number of lanes on the main road remains unchanged. This is mosty used for simple on/off lanes though. Large intersections do what you are doing in splitting the lanes. The yellow grids you describe are baked into the normal traffic rules in Germany. (Not that everyone follows them and espacially this clause though.) Is this not the case in the UK? Or are the grids more reminders at crucial crossroads where traffic often jams? Another pet peeve of mine is the slope of tracks in your cities. Especially your tram bridges. You've started to use that stuff less and I think that's a good idea. Is there some kind of mod to restrict slopes to somewhat realistic levels? As the game is not perfecty to scale there should be some leeway but building bridges for trains or trams is just ridiculous. Keep up the good work and looking forward to the expansion of TeaPort
@iman.a.t
@iman.a.t 4 жыл бұрын
Is it me or the mark it tool is uninteresting to watch for a long period. I prefer detailing like that to he sped up.
@yorkie_pudd
@yorkie_pudd 4 жыл бұрын
Number 1 would give some natural protection from the sea and would be close to the industry so great for a port, 2 would be a great modern(ish) tourist spot, 3 would make an interesting older tourist area, or something linked with the navy with the fort being there. 4 wouldn't make much sense as a port due to the cliffs, but possibly a small fishing village or an alternative spot for the navy.
@GJ203
@GJ203 4 жыл бұрын
1 Port, 2 fishing, 3 tourism, 4 living area.
@401newport
@401newport 4 жыл бұрын
#1 for a port... Also, by your first yellow checkered 4 way intersection, the stone support for the train bridge that runs above, is in the middle of the road leading to the music festival site. Great work and LOVE the channel!
@Kaelnovar
@Kaelnovar 4 жыл бұрын
I agree with several of the other viewers, number 4 looks like a really nice old port area from when the city was young, and number 1 is a nice large area for a modern industrial port. I would say use both, make your touristy area in number 4 by making it an old port that has been repurposed into a tourist port, maybe fishing trips out of it or local water sports in the protected inlets, while you can turn number one into your "new" modern industrial and commercial port where freighters and cruise liners come in and out of.
@bhunts2539
@bhunts2539 4 жыл бұрын
It feels so good to know you’re saving the delta for all vacation stuff!
@ABHIii_i
@ABHIii_i 4 жыл бұрын
32:30 I think the port should be on area number 1 or number 3 because the landscape seems to be perfect for a Harbor.
@hunterclawson5732
@hunterclawson5732 4 жыл бұрын
I really appreciate the time you spend on details at Teaport
@harrymoynan1711
@harrymoynan1711 4 жыл бұрын
4 more realistic for a port in real life bays aren’t good because ships can’t shelter from storms ⛈
@jaroj1112
@jaroj1112 4 жыл бұрын
Nah, number 1 is more modern
@Voron_Aggrav
@Voron_Aggrav 4 жыл бұрын
32:40 seeing I come from Rotterdam I'd say the left side of the base of the river, there's a nice wide river segment there, that way you can always have something going upstream easier if you need it
@CarinaCoffee
@CarinaCoffee 4 жыл бұрын
Oh my gosh, while he was looking at the options that part of the map did remind me of Southern Holland and Zeeland! (I've been to these areas on holiday.) It would make a lot of sense as you mentioned because of the upstream connection.
@Iceose
@Iceose 4 жыл бұрын
12:44 The cop chasing the donut truck! lol.
@VasiliiAlferov
@VasiliiAlferov 4 жыл бұрын
No 3 for port, it has that beautiful peninsula with a lighthouse to go with a port. There's also a small lake that can be connected to the sea, would love to see a marina in it.
@radnamar
@radnamar 4 жыл бұрын
I like 1 as port, 2 and 3 fun, 4 as either fishing or national park? Others have said this, too. Thanks for giving us something fun to watch!
@MrRussor
@MrRussor 3 жыл бұрын
The yellow grids you mentioned in the UK are called junction boxes. They have the same effect as the TM:PE 'don't continue into junction' button. They basically mean 'you're not allowed to be stationary inside here because people need to join, so don't enter unless you can leave without stopping, e.g. If there's no traffic ahead'. If you want to create a junction box, just click that button at the associated junction node.
@zkittlezthabanditt604
@zkittlezthabanditt604 4 жыл бұрын
You know what Biffa, you should just make a compilation of those maps (like the one on the cover), I bet I'm not the only one who just loves enjoying looking at every detail!
@apott3r
@apott3r 4 жыл бұрын
4 for fishing area as should give different types of fish. 1 for a port as the shape fits, area 3 for a beach and hotel resorts. Good work!
@Pgodsey1
@Pgodsey1 4 жыл бұрын
I like no 1 for the port area. That entire square looks good for industry such as factories, warehouses,the cargo port and cargo airport.
@jayzo
@jayzo 4 жыл бұрын
For international viewers, the 'box junction' with the yellow box is typically used in places where blocking an intersection would cause problems, one of the key places they get used is junctions with tram tracks and level crossings with trains, because the consequences of stopping on a level crossing in a queue of traffic when there's a train due should be obvious.
@HellDuke-
@HellDuke- 4 жыл бұрын
We have the yellow grids in Lithuania as well. Though they are more a reminder of an existing road rule that you cannot enter an intersection if you can't go all the way through. People weren't really adhering to it so a few years ago we started adding the grids as well
@Oliver-rh5bv
@Oliver-rh5bv 4 жыл бұрын
Yeah #1 for the port and some industry and cargo hubs. #4 could be a tourist area with the aquarium, ship museum and other attractions. Maybe a marina as well. All turned out very well. The delta of the river may be used for the finishing industry.
@MrJirka11
@MrJirka11 4 жыл бұрын
Hi Biffa as usual great video and cant wait another episode. just see 20:55 pedestrian and cycle path next to the bridge is floating without proper conection :)
@Haganu
@Haganu 4 жыл бұрын
Just a small note for 30:05; All roads point to one direction but the road they go into is bi-directional. The map you're using is really nice.
@Arhey
@Arhey 4 жыл бұрын
21:50 missed dedicated turning lanes 30:09 You actually don't need two way road on the left and could make it 3 lanes or 2 lanes 1 way.
@elliotsimpson3591
@elliotsimpson3591 4 жыл бұрын
#4 is the port for sure! That would make an AWESOME bay to setup shipping around the edge
@joshm2868
@joshm2868 4 жыл бұрын
I finally caught up on your vids. I need more!
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 4 жыл бұрын
More to come!
@bobkaboggle4445
@bobkaboggle4445 4 жыл бұрын
Yep, like everyone is saying, my vote is area 1 for the port. You can build better highway/rail connections from there to the three main parts of your city; plus you could then keep everything ‘east’ of the main highway as a tourism/leisure area and keep your high density urban/industrial stuff west of it.
@Veronika_1378
@Veronika_1378 4 жыл бұрын
I'd say 4 as the port and 3 as the beach. Awesome video as always and is it just me or does Biffa upload more these days? Not that I'm complaining.
@marksanders5285
@marksanders5285 4 жыл бұрын
You're right Biffa. I've seen those yellow checks at various places here in Australia. I live in Victoria and we have them at our busier railway crossings
@2006lightblue
@2006lightblue 4 жыл бұрын
I love the “Biffa Biffism Bingo”, although I have livened up my Sunday viewing by playing the “sip ‘o tea” Biffa drinking game: Any time the bingo words come up, I take a sip ‘o tea until I run out. I get a caffeine boost whilst watching your great content! #teaport #trafficfix
@heretolevitateme
@heretolevitateme 4 жыл бұрын
Number 3 should definitely be a holiday spot because of the mountains. Number 4 could be a historical settlement (smaller low rise buildings with a focus on walk-ability and few green spaces) with the port nearby. You could argue the port creates a lot of noise which is why the historical buildings have never been significantly upgraded.
@Wiimeiser
@Wiimeiser 4 жыл бұрын
12:27 Looks like you'll need a collector/express system there later, to deal with the weaving... 27:14 Now pedestrians can use it, too. 29:00 You don't need a two-way road there, a two-lane one-way should do.
@sethconley4705
@sethconley4705 4 жыл бұрын
At 12:27 I also think there isn’t a node on other side of road causing the entering cars to immediately exit.
@Wiimeiser
@Wiimeiser 4 жыл бұрын
@@sethconley4705 I don't think it's a major priority _now_ as aside from the two interchanges the freeway just loops back on itself, but once it gets expanded both ways it'll be necessary for a complete traffic flow.
@665hp
@665hp 4 жыл бұрын
Number 1 is a big and wide space but far away from the rest of the city, and number 4 only requires a short highway connection from the ore area turbine. Also, it's slightly tucked inland.
@raistormrs
@raistormrs 4 жыл бұрын
In Germany, yellow street markings mean they are temporary for example used until a proper solution to a problem is decided on. i would use nr.1 as port area hzst because the other areas look nicer for other things.
@mconley2996
@mconley2996 4 жыл бұрын
1: Port 2: National Park/Fishing Industry - put in mountain hiking trails and fishing industry close to the port 3: Tourist desination 4: High-end waterfront residential
@Lyarrah
@Lyarrah 4 жыл бұрын
#1 for the port, #3 for the holiday destination, it's such a lovely sweeping beach. (though really the end with the rivers would be most likely to have it irl)
@ChaosOperator
@ChaosOperator 4 жыл бұрын
I would put the industrial harbor in number 4. It would allow for easy and safe access for the industry and keep it away from the rest of the non industrial part city (for pollution reasons). The river delta with the castle ruins should, in my mind, be turned into a nature reserve park and historical tourist spot. Maybe with a little medieval/historic village (cobblestone, walking only roads, half-timbered houses and museums) around it? You could take the german city "Rothenburg ob der Tauber" as an inspiration for that. It would be a new and exciting addon for your city which you have never done before. I can also imagine the heavy tourism development with huge modern hotels, entertainment businesses, congress halls, exhibition buildings, convention centers, etc. on beach number 1. All of that are of course just suggestions. I really love your detailed work so far!
@GamerBadger82
@GamerBadger82 4 жыл бұрын
29:32 There’s nowhere for the asymmetrical road to go, the others are one way. The asymmetrical can be replaced with a 3 lane one-way road. :)
@grtninja
@grtninja 4 жыл бұрын
18:00 in the US this "box" would be a solid raised curb structure with signs labeling the routes (grey because they're made from concrete). it would also have a timed traffic light or a left turn sensor, and usually has orange water barrels or railings for accidents. you see these in urban areas of the north east often and may have a dedicated left turn lane. In New England this may be converted to a small roundabout with dedicated lanes.
@grtninja
@grtninja 4 жыл бұрын
Also I vote 4 for the port because it's close to the industry and main highway. 3 should be a secondary port/industry with a realistic nuclear and water treatment plant. the mountains can shield the city from any nuclear accidents and plenty of sea water to pump. 2 should be a small fishing village (far from industry) and 1 can be a beach hotel/res district. (edit: got 1/2 reversed)
@grtninja
@grtninja 4 жыл бұрын
28:25 you don't need an asymmetric road under the bridge. should be two one ways into a 3 lane one way under the overpass, into asymmetric road with left hand turn to on ramp.
@ikey07ch
@ikey07ch 4 жыл бұрын
That node editor alone, makes me want to play this game again
@teistix
@teistix 4 жыл бұрын
1: National park and resort. 3: Port and proximity to ore. Or vice versa.
@Kartaal
@Kartaal 4 жыл бұрын
Number 1 looks the most suited for a port. Open, little beach to bother with. Holiday resort things would be more a number 3 in my opinion. Lots of open, wide beach areas and it's closer to the mountains in case people want to go have a hike up there or something.
@crispybaconnz
@crispybaconnz 4 жыл бұрын
We have the yellow hash marks on intersections in NZ as well. General rule is "don't enter an intersection unless you can safely exit it", so they're only used on intersections on main roads, where it's important for drivers to remember the rule to avoid jams at rush hour; also at level crossings.
@joniandervishi
@joniandervishi 4 жыл бұрын
In Spain as well. They are also used in front of fire stations so that the road is always clear for the firetrucks in case they need to go out.
@JamesCoyle95
@JamesCoyle95 4 жыл бұрын
1 Port. 2 high end residential with mansions, golf courses, marina etc. 3 holiday resort. 4 fishing docks. And the bit at the bottom near the delta could be another marina with a big city area nearby.
@kinglui8689
@kinglui8689 4 жыл бұрын
At 29:43 you can upgrade it to a one way road because the traffic can’t go anywhere!
@fvnievelt
@fvnievelt 4 жыл бұрын
1 for the port, 3 & 4 for a public beach and touristic area. Area 2 can be like an old beach town people don't like anymore but was popular 50 years ago (poorer area with old, smaller houses as historical buildings, little business and perhaps a monument remembering it's former glory)
@OntologicalQuandry
@OntologicalQuandry 4 жыл бұрын
3 for the port (fewest beaches and is in direct line with that unused exit of the Timboh's Turbine), 2 for the tourists (beaches and mountains and you can create a lovely countryside drive/train/airship to get there).
@lordholma1522
@lordholma1522 4 жыл бұрын
Industry port - number 4. Shipyard at the bottom Fishing industry - number 3. Man made with quayside which can be mixed with the fish market and local produced boutiques
@pagjam
@pagjam 4 жыл бұрын
Area 3 for port. There is railway access close in the area and motorway access pretty close.
@Skuggan84
@Skuggan84 4 жыл бұрын
we have those yellow areas in sweden to.. and usually a sign saying "do not stop in the yellow marked area". its to keep people blocking other traffic at junctions... also if there are trams, its to stop people stoping on the tracks... you dont want a tram raming you in the side..
@Maddd17
@Maddd17 4 жыл бұрын
#1 for a port, and #2-3 as holiday areas, especially #3 :) this map reminds me of an island i've visited frequently, and #3 is a perfect tourist beach
@chutimaponthiracha2850
@chutimaponthiracha2850 4 жыл бұрын
THAT, IS, SOOOOOOO, UNREALISTIC BIFFA!!!!!!!
@Axelerati0n
@Axelerati0n 4 жыл бұрын
Number 4 looks like a prime spot for a port. Sure, you'll lose some nice beaches but tbf there are so much beaches on this map. The unconnected side of your highway intersection is almost pointing straight at 4, a natural development for your existing high-and railway network and relatively close to your city and industries. If you do a bit of terraforming, straighten out the edges and add some quay walls to the bay, I reckon you can make a very nice looking port with plenty of room for some extra industry (I see a lot of ore and trees).
@stefaniealex6775
@stefaniealex6775 4 жыл бұрын
Biffa: "Good, good, goooood" Me: "That's sounds like in the Croods" 😆
@hazmont
@hazmont 4 жыл бұрын
Good evening from Australia, Teaport is looking awesome as ever! I like the idea of #1 being the port area. But make sure you check your ship access and resources first so Teaport can live up to it's name with an outstanding new feature area!
@soberhippie
@soberhippie 4 жыл бұрын
17:57 There are more bits that cars can't drive on: The small triangle above the trapeze you've drawn in, the middle section in the figure described by the lines from the green and blue dots on the top and purple and blue dots on the left, a smallish triangle starting from the blue and the orange dots on the left and the spots symmetrical to the latter two. If you filled them in, too, it would please _my_ OCD, but then again, you have a life :) 30:15 That iis a weird bit: a lot of cars are coming from that monorail overpass and want to go into the tunnel, they have to turn right and then do that lefthand hairpin turn, whereas they could just go straight.
@BandanaDrummer95
@BandanaDrummer95 4 жыл бұрын
1 seems like an industrial cargo port, 2 maybe fishing, 3 is a beachfront leisure/resort type area with passenger/cruise port, and 4 seems like a good place for a very marshy park
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